The death of [38 Controller] Cea The Empire (Halfling)

in The Mother Lode

from the perspective of [44 Assassin] Ceref Nameless (Duergar)

<worn as a badge>    a symbol of Malch'hor Ganl
<worn on head>       the crown of Lords [poor] (magic)
<worn on eyes>       an angelic bamboo visor from Village of Split Shield
<worn in ear>        a polished adamantite stud (magic)
<worn in ear>        a black pearl earring
<worn on face>       a beautiful bamboo mask from Village of Split Shield
<worn around neck>   an exquisite bronze gorget from The Gagga'Jobo Cave System
<worn around neck>   a skin-wrapped leather torque from Village of Split Shield
<worn on body>       some superior cured leather cuirass from Village of Split Shield
<worn about body>    a tight green cloak [78%]
<worn as quiver>     a fringed quiver
<worn about waist>   a belt bearing the symbol of Baphomet (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       the sleeves of thieves
<worn around wrist>  a thick, pulsing quartz bracelet (magic)
<worn around wrist>  a twisted nether crystal bracelet (magic) (glowing) [67%]
<worn on hands>      some well-used emerald gauntlets from Village of Split Shield [73%]
<worn on finger>     a pulsating jade ring
<worn on finger>     a strange black ring
<primary weapon>     a faded-red dagger called 'Silencer' [superior] (magic)
<secondary weapon>   an electium katar dubbed 'Miasma' (magic) (glowing)
<worn on legs>       some stylish ruby leg plates from The Fortress of Dreams
<worn on feet>       some diabolical glass shoes from Village of Split Shield [87%]


Protected by:    Slow Poison
Enchantments:    Ultravision Fly Invisibility Levitation Waterbreathing Sneaking
Bartender Quests Remaining: 8
Combat Pulse:   17 Spell Pulse:  0.85 
Leaderboard Points:  609 

Active Spells:
--------------
improved invisibility (23 minutes)
stone skin (1 minute)
endurance (3 minutes)
rested bonus (146 minutes)

A shadow monster leaves west.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: A Mountain Trail
</map>

<map>
Zone: Kimordril.
Room: A Mountain Trail
</map>
A Mountain Trail
Obvious exits: -E -W
A shadow monster stands here.(Red Aura)

< 592h/592H 123v/189V Pos: standing >

< 592h/592H 124v/189V Pos: standing >
A shadow monster leaves west.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
The East Gates of Kimordril
Obvious exits: -E -W
A shadow monster stands here.(Red Aura)
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 592h/592H 128v/189V Pos: standing >
A shadow monster leaves west.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A shadow monster stands here.(Red Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 592h/592H 128v/189V Pos: standing >
A shadow monster leaves west.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A shadow monster stands here.(Red Aura)
There are some tracks heading west.

< 592h/592H 127v/189V Pos: standing >
A shadow monster leaves west.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A shadow monster stands here.(Red Aura)

< 592h/592H 127v/189V Pos: standing >
A shadow monster leaves west.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U
A shadow monster stands here.(Red Aura)

< 592h/592H 127v/189V Pos: standing >

< 592h/592H 127v/189V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 592h/592H 129v/189V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 592h/592H 131v/189V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 592h/592H 131v/189V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 592h/592H 132v/189V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A shadow monster leaves south.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S
A shadow monster stands here.(Red Aura)

< 592h/592H 132v/189V Pos: standing >
You quickly scan the area.
You see nothing.
A shadow monster leaves south.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S
A shadow monster stands here.(Red Aura)

< 592h/592H 131v/189V Pos: standing >

< 592h/592H 131v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 592h/592H 132v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 592h/592H 133v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 592h/592H 133v/189V Pos: standing >
You quickly scan the area.
You see nothing.

< 592h/592H 134v/189V Pos: standing >
You quickly scan the area.
You see nothing.
A shadow monster leaves north.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S
A shadow monster stands here.(Red Aura)

< 592h/592H 133v/189V Pos: standing >
You quickly scan the area.
You see nothing.
A shadow monster leaves north.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U
A shadow monster stands here.(Red Aura)

< 592h/592H 131v/189V Pos: standing >

< 592h/592H 132v/189V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A shadow monster floats up.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -W -D
A shadow monster stands here.(Red Aura)

< 592h/592H 132v/189V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A large dog who is in the distance to your west.
A dwarven commoner who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 592h/592H 133v/189V Pos: standing >
A shadow monster leaves west.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A shadow monster stands here.(Red Aura)

< 592h/592H 132v/189V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A large dog who is rather far off to your west.
A dwarven commoner who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.
A shadow monster leaves west.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A shadow monster stands here.(Red Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 592h/592H 132v/189V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your west.
A dwarven commoner who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
A large dog who is in the distance to your west.
A large dog who is in the distance to your west.
A shadow monster leaves west.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A shadow monster stands here.(Red Aura)

< 592h/592H 132v/189V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A large dog who is not far off to your west.
A dwarven commoner who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A large dog who is rather far off to your west.
A large dog who is rather far off to your west.

< 592h/592H 132v/189V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A large dog who is not far off to your west.
A dwarven commoner who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A large dog who is rather far off to your west.
A large dog who is rather far off to your west.

< 592h/592H 133v/189V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A large dog who is not far off to your west.
A dwarven commoner who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A large dog who is rather far off to your west.
A large dog who is rather far off to your west.

< 592h/592H 134v/189V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A large dog who is not far off to your west.
A dwarven commoner who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A large dog who is rather far off to your west.
A large dog who is rather far off to your west.

< 592h/592H 134v/189V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A large dog who is not far off to your west.
A dwarven commoner who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A large dog who is rather far off to your west.
A large dog who is rather far off to your west.

< 592h/592H 137v/189V Pos: standing >
A shadow monster leaves west.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
A shadow monster stands here.(Red Aura)

< 592h/592H 136v/189V Pos: standing >
You quickly scan the area.
A satyr who is not far off to your north.
A satyr who is not far off to your north.
A Halfling who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A young male dwarf who is not far off to your south.
A young female dwarf who is not far off to your south.
A shopping commoner who is not far off to your south.
A large dog who is close by to your west.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
A dwarven merchant who is in the distance to your west.

< 592h/592H 137v/189V Pos: standing >
You quickly scan the area.
A satyr who is not far off to your north.
A satyr who is not far off to your north.
A Halfling who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A young male dwarf who is not far off to your south.
A young female dwarf who is not far off to your south.
A shopping commoner who is not far off to your south.
A large dog who is close by to your west.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
A dwarven merchant who is in the distance to your west.

< 592h/592H 138v/189V Pos: standing >
You quickly scan the area.
A satyr who is not far off to your north.
A satyr who is not far off to your north.
A Halfling who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A young male dwarf who is not far off to your south.
A young female dwarf who is not far off to your south.
A shopping commoner who is not far off to your south.
A large dog who is close by to your west.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
A dwarven merchant who is in the distance to your west.

< 592h/592H 138v/189V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your north.
A satyr who is not far off to your north.
A satyr who is not far off to your north.
A Halfling who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A young male dwarf who is not far off to your south.
A young female dwarf who is not far off to your south.
A shopping commoner who is not far off to your south.
A large dog who is close by to your west.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
A dwarven merchant who is in the distance to your west.

< 592h/592H 139v/189V Pos: standing >
A shadow monster leaves north.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A shadow monster stands here.(Red Aura)

< 592h/592H 141v/189V Pos: standing >
A shadow monster leaves north.
You follow a shadow monster.


<map>
Zone: Kimordril.
Room: The Mother Lode
</map>

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
A shadow monster stands here.(Red Aura)
A large dog wanders around here, looking for food.
A satyr trots through the area making music. (minion) (Gold Aura)
A satyr trots through the area making music. (minion) (Gold Aura)
A Halfling (small) Legionary of The Empire stands in mid-air here.(Gold Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 592h/592H 140v/189V Pos: standing >

< 592h/592H 141v/189V Pos: standing >
You snap into visibility.
[Damage:  6 ] [Damage: 35 ] A Halfling makes a strange sound as you place an electium katar dubbed 'Miasma' in his back.

< 592h/592H 142v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 -=[a Halfling attacks you.]=- [0 hits]

< 592h/592H 143v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 A satyr plays a song to lift his spirit off the ground.
A large dog flies through the air, free as a bird!

< 592h/592H 143v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 A satyr sings a song so well you feel your pain and suffering ebbing away.

< 592h/592H 143v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A shadow monster suddenly attacks a Halfling!

< 592h/592H 143v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 592h/592H 143v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
A shadow monster stands here.(Red Aura)
A large dog wanders around here, looking for food.
A satyr trots through the area making music. (minion) (Gold Aura)
A satyr trots through the area making music. (minion) (Gold Aura)
A Halfling (small) Legionary of The Empire stands in mid-air here, fighting YOU!(Gold Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 592h/592H 143v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 An elite guard enters from above.

< 592h/592H 143v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A satyr suddenly attacks YOU!

< 592h/592H 143v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 You skillfully slip behind a Halfling and slit their throat resulting in a mist of blood!

< 592h/592H 143v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A shadow monster attacks a Halfling. [0 hits]
-=[a Halfling attacks you.]=- [0 hits]
[Damage:  6 ] -=[You attack a Halfling.]=- [1 hits]

< 592h/592H 143v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 A large dog leaves south.

< 592h/592H 143v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
An elite dwarven guard of Kimordril is here.(Gold Aura)
A shadow monster stands here.(Red Aura)
A satyr stands in mid-air here, fighting YOU! (minion) (Gold Aura)
A satyr trots through the area making music. (minion) (Gold Aura)
A Halfling (small) Legionary of The Empire stands in mid-air here, fighting YOU!(Gold Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 592h/592H 143v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
You flee southward!

< 592h/592H 127v/189V Pos: standing >

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
An elite dwarven guard of Kimordril is here.(Gold Aura)
A shadow monster stands here. (casting) (Red Aura)
A satyr trots through the area making music. (minion) (Gold Aura)
A satyr trots through the area making music. (minion) (Gold Aura)
A Halfling (small) Legionary of The Empire stands in mid-air here.(Gold Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 592h/592H 126v/189V Pos: standing >
[Damage: 30 ] A Halfling makes a strange sound as you place a faded-red dagger called 'Silencer' [superior] in his back.
[Damage: 35 ] A Halfling makes a strange sound as you place an electium katar dubbed 'Miasma' in his back.

< 592h/592H 127v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 A shadow monster completes her spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before a Halfling, close around his neck and begin to squeeze!
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
A shadow monster attacks a Halfling. [0 hits]

< 592h/592H 129v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 592h/592H 129v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 A Halfling's blood splatters as it hits the ground.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 592h/592H 129v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP:  awful >
 A satyr suddenly attacks YOU!
A shadow monster starts casting an offensive spell.

< 592h/592H 129v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP:  awful >
 A satyr plays a song to lift his spirit off the ground.
An elite guard flies through the air, free as a bird!
-=[a Halfling attacks you.]=- [0 hits]

< 592h/592H 129v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 592h/592H 129v/189V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Halfling sta EP:  awful >
 A shadow monster completes her spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before a Halfling, close around his neck and begin to squeeze!
A Halfling gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Halfling's some exquisite iron pants from Tower of High Sorcery was completely destroyed by the massive blow!
A satyr stops following a Halfling.
A satyr stops following a Halfling.
A Halfling is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!