<worn on head> an angelic limestone skullcap from Village of Split Shield
<worn on eyes> an angelic bamboo visor from Village of Split Shield
<worn in ear> a snakes eye earring (glowing)
<worn in ear> a fanged dragonscale earring from Mitashi - Capital City of the Jade Empire
<worn on face> a beautiful bamboo mask from Village of Split Shield
<worn around neck> an exquisite bronze gorget from The Gagga'Jobo Cave System
<worn around neck> a skin-wrapped leather torque from Village of Split Shield
<worn on body> Lobos' leather coat
<worn about body> a tight green cloak
<worn as quiver> a quiver smeared with blood
<worn about waist> a belt encrusted with black sapphires [poor] (invis)
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (humming)
<attached to belt> a disguise kit
<attached to belt> a disguise kit
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<worn around wrist> a bracelet of dracolich hide (humming)
<worn around wrist> the bangle of the Dreamer [superior]
<worn on hands> some well-used emerald gauntlets from Village of Split Shield
<worn on finger> a jagged ring of Shanatar rock
<worn on finger> some mithril ringlets
<primary weapon> a sleek adamantium dagger named 'Blight' [poor]
<secondary weapon> a betrayers blade [superior]
<worn on legs> some unearthly bone pants from Village of Split Shield
<worn on feet> boots of endurance
Zone: The Outcasts Tower.
Room: A Bend In The Dark Trail
</map>
A Bend In The Dark Trail
Obvious exits: -E -S
< 690h/690H 174v/228V Pos: standing >
< 690h/690H 174v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
< 690h/690H 173v/228V Pos: standing >
< 690h/690H 174v/228V Pos: standing >
The tower lies to the north.
You extend your sights northward.
The Gates To A Dark And Gloomy Tower
Obvious exits: -N -S
< 690h/690H 175v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: The Gates To A Dark And Gloomy Tower
</map>
The Gates To A Dark And Gloomy Tower
Obvious exits: -N -S
< 690h/690H 175v/228V Pos: standing >
< 690h/690H 176v/228V Pos: standing >
It's already open!
< 690h/690H 176v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Poorly-Lit Hallway
</map>
A Poorly-Lit Hallway
Obvious exits: -N -E -S
The corpse of a patrolling guard is lying here.
< 690h/690H 175v/228V Pos: standing >
< 690h/690H 176v/228V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.
< 690h/690H 177v/228V Pos: standing >
The first floor guard room lies towards the east.
You extend your sights eastward.
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.(Red Aura)
< 690h/690H 177v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W
< 690h/690H 178v/228V Pos: standing >
< 690h/690H 179v/228V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A vicious kuo-toan guard who is not far off to your east.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.
< 690h/690H 180v/228V Pos: standing >
The hallway continues.
You extend your sights eastward.
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
< 690h/690H 180v/228V Pos: standing >
The stairwell lies to the north.
You extend your sights northward.
A Dark Stairwell
Obvious exits: -S -U
A large duergar stair guard blocks passage upward.(Red Aura)
A large duergar stair guard blocks passage upward.(Red Aura)
< 690h/690H 182v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
< 690h/690H 183v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)
< 690h/690H 182v/228V Pos: standing >
You quickly scan the area.
A punished initiate who is rather far off to your west.
A punished initiate who is rather far off to your west.
Talon, the punisher who is rather far off to your west.
< 690h/690H 183v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
< 690h/690H 184v/228V Pos: standing >
You quickly scan the area.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
A vicious kuo-toan guard who is close by to your east.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A punished initiate who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.
Talon, the punisher who is a brief walk away to your west.
< 690h/690H 185v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)
< 690h/690H 184v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: Below a Mucky Pool
</map>
Below a Mucky Pool
Obvious exits: -N -U
A suit of blood-red leather armor lies here.
< 690h/690H 184v/228V Pos: standing >
You quickly scan the area.
The wraith of a baboon who is close by to your north.
The wraith of a baboon who is close by to your north.
The wraith of a baboon who is close by to your north.
A Githzerai who is close by to your north.
A huge alligator who is close by to your north.
A vicious kuo-toan guard who is close by above you.
< 690h/690H 185v/228V Pos: standing >
The cave continues.
You extend your sights northward.
A Large, Slimy Cave
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a huge alligator is lying here.
The wraith of a baboon stands in mid-air here, fighting a huge alligator. (minion) (Red Aura)
*The wraith of a baboon stands here. (minion) (Red Aura)
*The wraith of a baboon stands here. (minion) (Red Aura)
A Githzerai (medium) stands, floating here.(Red Aura)
A huge alligator stands here, fighting the wraith of a baboon.
< 690h/690H 187v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)
< 690h/690H 189v/228V Pos: standing >
< 690h/690H 190v/228V Pos: standing >
< 690h/690H 193v/228V Pos: standing >
< 690h/690H 197v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
< 690h/690H 196v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Dark Room, Filled With Rusty Weapons
</map>
<map>
Zone: The Outcasts Tower.
Room: A Dark Room, Filled With Rusty Weapons
</map>
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)
< 690h/690H 196v/228V Pos: standing >
< 690h/690H 197v/228V Pos: standing >
< 690h/690H 204v/228V Pos: standing >
< 690h/690H 210v/228V Pos: standing >
< 690h/690H 213v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
< 690h/690H 215v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W
< 690h/690H 215v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Poorly-Lit Hallway
</map>
A Poorly-Lit Hallway
Obvious exits: -N -E -S
The corpse of a patrolling guard is lying here.
< 690h/690H 215v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: The Gates To A Dark And Gloomy Tower
</map>
The Gates To A Dark And Gloomy Tower
Obvious exits: -N -S
There are some tracks heading north.
< 690h/690H 215v/228V Pos: standing >
< 690h/690H 215v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
< 690h/690H 215v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Bend In The Dark Trail
</map>
A Bend In The Dark Trail
Obvious exits: -E -S
< 690h/690H 214v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S
< 690h/690H 213v/228V Pos: standing >
**^**
**@M*
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A green iguana walks across the ground here, slowly peering about.
< 690h/690H 211v/228V Pos: standing >
*^***
*.@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)
< 690h/690H 210v/228V Pos: standing >
< 690h/690H 211v/228V Pos: standing >
*****
*^@**
*.M**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S
< 690h/690H 211v/228V Pos: standing >
< 690h/690H 212v/228V Pos: standing >
< 690h/690H 213v/228V Pos: standing >
A deer falls asleep.
*****
*^@**
*.M**
< 690h/690H 215v/228V Pos: standing >
You wake him up.
< 690h/690H 222v/228V Pos: standing >
*****
*^@**
*.M**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S
*a deer stands at ease.(Red Aura)
An impenetrable globe of darkness floats near a deer's head.
< 690h/690H 222v/228V Pos: standing >
*****
*^@**
*.M**
< 690h/690H 228v/228V Pos: standing >
A deer stops following you.
A deer starts following you.
< 690h/690H 228v/228V Pos: standing >
< 690h/690H 228v/228V Pos: standing >
*****
*^@**
*.M**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S
*A deer stands here, grazing on some grass.(Red Aura)
An impenetrable globe of darkness floats near a deer's head.
< 690h/690H 228v/228V Pos: standing >
*****
^M@**
.M***
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A deer enters from the west.
< 690h/690H 226v/228V Pos: standing >
^.M**
.M@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A deer enters from the north.
< 690h/690H 224v/228V Pos: standing >
*^..*
*.@M*
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)
A deer enters from the east.
< 690h/690H 222v/228V Pos: standing >
< 690h/690H 222v/228V Pos: standing >
**^..
**@M.
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A deer enters from the east.
< 690h/690H 221v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S
A deer enters from the south.
< 690h/690H 220v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Bend In The Dark Trail
</map>
A Bend In The Dark Trail
Obvious exits: -E -S
There are some tracks heading south.
A deer enters from the south.
< 690h/690H 218v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
There are some tracks heading west.
A deer enters from the west.
< 690h/690H 217v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: The Gates To A Dark And Gloomy Tower
</map>
The Gates To A Dark And Gloomy Tower
Obvious exits: -N -S
A deer enters from the south.
< 690h/690H 216v/228V Pos: standing >
< 690h/690H 216v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Poorly-Lit Hallway
</map>
A Poorly-Lit Hallway
Obvious exits: -N -E -S
The corpse of a patrolling guard is lying here.
A deer enters from the south.
< 690h/690H 215v/228V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.
< 690h/690H 216v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W
A deer enters from the south.
< 690h/690H 220v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
A deer enters from the west.
< 690h/690H 220v/228V Pos: standing >
< 690h/690H 220v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)
A deer enters from the west.
< 690h/690H 220v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: Below a Mucky Pool
</map>
Below a Mucky Pool
Obvious exits: -N -U
A suit of blood-red leather armor lies here.
A deer enters from above.
< 690h/690H 220v/228V Pos: standing >
You quickly scan the area.
The wraith of a baboon who is close by to your north.
The wraith of a baboon who is close by to your north.
The wraith of a baboon who is close by to your north.
A Githzerai who is close by to your north.
A vicious kuo-toan guard who is close by above you.
< 690h/690H 220v/228V Pos: standing >
The cave continues.
You extend your sights northward.
A Large, Slimy Cave
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
[2] The corpse of a huge alligator is lying here.
*The wraith of a baboon stands here. (minion) (Red Aura)
*The wraith of a baboon stands here. (minion) (Red Aura)
*The wraith of a baboon stands here. (minion) (Red Aura)
A Githzerai (medium) stands, floating here.(Red Aura)
< 690h/690H 225v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)
A deer enters from below.
< 690h/690H 225v/228V Pos: standing >
< 690h/690H 226v/228V Pos: standing >
You feel like a potion could do you good once again.
< 690h/690H 228v/228V Pos: standing >
The pool heads downward.
You extend your sights downward.
Below a Mucky Pool
Obvious exits: -N -U
A suit of blood-red leather armor lies here.
< 690h/690H 228v/228V Pos: standing >
The pool heads downward.
You extend your sights downward.
Below a Mucky Pool
Obvious exits: -N -U
A suit of blood-red leather armor lies here.
< 690h/690H 228v/228V Pos: standing >
The pool heads downward.
You extend your sights downward.
Below a Mucky Pool
Obvious exits: -N -U
A suit of blood-red leather armor lies here.
< 690h/690H 228v/228V Pos: standing >
The pool heads downward.
You extend your sights downward.
Below a Mucky Pool
Obvious exits: -N -U
A suit of blood-red leather armor lies here.
< 690h/690H 228v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: Below a Mucky Pool
</map>
Below a Mucky Pool
Obvious exits: -N -U
A suit of blood-red leather armor lies here.
A deer enters from above.
< 690h/690H 227v/228V Pos: standing >
< 690h/690H 227v/228V Pos: standing >
The cave continues.
You extend your sights northward.
A Large, Slimy Cave
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
[2] The corpse of a huge alligator is lying here.
*The wraith of a baboon stands here. (minion) (Red Aura)
*The wraith of a baboon stands here. (minion) (Red Aura)
*The wraith of a baboon stands here. (minion) (Red Aura)
A Githzerai (medium) stands, floating here.(Red Aura)
< 690h/690H 227v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)
A deer enters from below.
< 690h/690H 226v/228V Pos: standing >
< 690h/690H 226v/228V Pos: standing >
You quickly scan the area.
A punished initiate who is rather far off to your west.
A punished initiate who is rather far off to your west.
Talon, the punisher who is rather far off to your west.
< 690h/690H 226v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: Below a Mucky Pool
</map>
Below a Mucky Pool
Obvious exits: -N -U
A suit of blood-red leather armor lies here.
A deer enters from above.
< 690h/690H 227v/228V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Large, Slimy Cave
</map>
<map>
Zone: The Outcasts Tower.
Room: A Large, Slimy Cave
</map>
A Large, Slimy Cave
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
[2] The corpse of a huge alligator is lying here.
*The wraith of a baboon stands here. (minion) (Red Aura)
*The wraith of a baboon stands here. (minion) (Red Aura)
*The wraith of a baboon stands here. (minion) (Red Aura)
A Githzerai (medium) stands, floating here.(Red Aura)
A deer enters from the south.
< 690h/690H 226v/228V Pos: standing >
You snap into visibility.
[Damage: 63 ] A Githzerai makes a strange sound as you place a sleek adamantium dagger named 'Blight' [poor] in his back.
[Damage: 63 ] A Githzerai makes a strange sound as you place a betrayers blade [superior] in his back.
The wraith of a baboon suddenly attacks YOU!
The wraith of a baboon snaps into visibility.
< 690h/690H 226v/228V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
You snap into visibility.
-=[a Githzerai attacks you.]=- [0 hits]
A deer starts casting an offensive spell.
A deer snaps into visibility.
< 690h/690H 226v/228V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
The wraith of a baboon suddenly attacks YOU!
The wraith of a baboon snaps into visibility.
< 690h/690H 226v/228V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
A deer completes his spell...
A deer utters the word 'agsplnuahz'
Ghostly hands appear before a Githzerai, close around his neck and begin to squeeze!
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!
The wraith of a baboon suddenly attacks YOU!
The wraith of a baboon snaps into visibility.
< 690h/690H 226v/228V Pos: standing >
< T: Ceref TP: sta TC:excellent E: A Githzerai sta EP: awful >
A Githzerai gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Githzerai's cracked adamantium quarterstaff from Pit of Dragons was completely destroyed by the massive blow!
A Githzerai's hardened rubber amulet from Vella's Bordello was completely destroyed by the massive blow!
A Githzerai's humming stone veil from Caves of Mt. Skelenak was completely destroyed by the massive blow!
The wraith of a baboon stops following a Githzerai.
The wraith of a baboon stops following a Githzerai.
The wraith of a baboon stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!