The death of [46 Controller] Cea The Empire (Halfling)

in Petalrich Lane

from the perspective of [46 Controller] Cea The Empire (Halfling)

<held>               a midnight blue tome with silver bindings (glowing)

The Center of Market Square
Obvious exits: -N -E -S -W
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
An ornate fountain stands here shooting water into the air.

< 1h/233H 100v/102V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 1h/233H 100v/102V Pos: standing >
You attempt to give consent...

< 2h/233H 102v/102V Pos: standing >

< 3h/233H 102v/102V Pos: standing >
The Center of Market Square
Obvious exits: -N -E -S -W
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
An ornate fountain stands here shooting water into the air.

< 4h/233H 102v/102V Pos: standing >

< 5h/233H 102v/102V Pos: standing >
A halfling guard enters from the north.

< 5h/233H 102v/102V Pos: standing >
You are currently memorizing the following spells:
    8 seconds:  ( 8th) detect invisibility  [not in spell book]
   15 seconds:  ( 6th) stone skin  [not in spell book]
   23 seconds:  ( 8th) globe of invulnerability  [not in spell book]
   30 seconds:  ( 5th) contain being  [not in spell book]
   39 seconds:  (10th) group stone skin  [not in spell book]
   47 seconds:  ( 7th) fireball  [not in spell book]
   55 seconds:  ( 7th) fireball  [not in spell book]
   60 seconds:  ( 3rd) dispel magic  [not in spell book]
   65 seconds:  ( 3rd) dispel magic  [not in spell book]
   72 seconds:  ( 6th) teleport  [not in spell book]
   78 seconds:  ( 5th) contain being  [not in spell book]
   83 seconds:  ( 3rd) acidimmolate  [not in spell book]
   90 seconds:  ( 5th) contain being  [not in spell book]
   99 seconds:  ( 9th) relocate  [not in spell book]
  104 seconds:  ( 3rd) acidimmolate  [not in spell book]
  109 seconds:  ( 4th) lightning bolt  [not in spell book]
  115 seconds:  ( 4th) lightning bolt  [not in spell book]
  121 seconds:  ( 4th) lightning bolt  [not in spell book]
  130 seconds:  ( 9th) prismatic ray  [not in spell book]
  138 seconds:  ( 9th) gate  [not in spell book]
  141 seconds:  ( 1st) magic missile  [not in spell book]
  144 seconds:  ( 1st) magic missile  [not in spell book]
  147 seconds:  ( 1st) magic missile  [not in spell book]
  149 seconds:  ( 1st) magic missile  [not in spell book]
  152 seconds:  ( 1st) magic missile  [not in spell book]
  155 seconds:  ( 1st) magic missile  [not in spell book]
  158 seconds:  ( 1st) magic missile  [not in spell book]
  160 seconds:  ( 1st) magic missile  [not in spell book]
  163 seconds:  ( 1st) detect magic  [not in spell book]
  167 seconds:  ( 2nd) burning hands  [not in spell book]
  171 seconds:  ( 2nd) burning hands  [not in spell book]
  175 seconds:  ( 2nd) burning hands  [not in spell book]
  179 seconds:  ( 2nd) burning hands  [not in spell book]
  183 seconds:  ( 2nd) burning hands  [not in spell book]
  187 seconds:  ( 2nd) burning hands  [not in spell book]
  191 seconds:  ( 2nd) chill touch  [not in spell book]
  195 seconds:  ( 2nd) chill touch  [not in spell book]
  199 seconds:  ( 2nd) mirror image  [not in spell book]
  203 seconds:  ( 2nd) mirror image  [not in spell book]
  206 seconds:  ( 1st) minor creation  [not in spell book]
  209 seconds:  ( 1st) minor creation  [not in spell book]
  214 seconds:  ( 3rd) shocking grasp  [not in spell book]
  219 seconds:  ( 3rd) shocking grasp  [not in spell book]
  224 seconds:  ( 3rd) strength  [not in spell book]
  229 seconds:  ( 3rd) shocking grasp  [not in spell book]
  234 seconds:  ( 3rd) agility  [not in spell book]
  239 seconds:  ( 4th) lightning bolt  [not in spell book]
  245 seconds:  ( 4th) lightning bolt  [not in spell book]
  251 seconds:  ( 4th) lightning bolt  [not in spell book]
  257 seconds:  ( 4th) levitate  [not in spell book]
  262 seconds:  ( 4th) wall of force  [not in spell book]
  269 seconds:  ( 5th) contain being  [not in spell book]
  277 seconds:  ( 8th) prismatic spray  [not in spell book]
  284 seconds:  ( 6th) teleport  [not in spell book]
  292 seconds:  ( 7th) wall of ice  [not in spell book]
  300 seconds:  ( 7th) wall of ice  [not in spell book]
  306 seconds:  ( 5th) contain being  [not in spell book]
  313 seconds:  ( 5th) identify  [not in spell book]
  321 seconds:  ( 8th) improved invisibility  [not in spell book]
  328 seconds:  ( 5th) identify  [not in spell book]
  336 seconds:  ( 8th) improved invisibility  [not in spell book]
  344 seconds:  ( 7th) dimension door  [not in spell book]
  351 seconds:  ( 6th) stone skin  [not in spell book]
  358 seconds:  ( 6th) stone skin  [not in spell book]
  366 seconds:  ( 7th) dimension door  [not in spell book]
  373 seconds:  ( 6th) stone skin  [not in spell book]
  382 seconds:  ( 9th) fly  [not in spell book]

You can memorize no more spells.

< 6h/233H 102v/102V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
 Mob Number		          Mob Name		
   400003                a lesser conjured being       
----------------------------------------------------------------------------
   82527                 a shock troop                       
----------------------------------------------------------------------------
   22464                 a human prisoner              
----------------------------------------------------------------------------
   29424                 a bard                        
----------------------------------------------------------------------------
   14820                 a paladin warrior                
----------------------------------------------------------------------------
   40400                 a stern paladin                   
----------------------------------------------------------------------------
   82893                 a rooftop warden                 
----------------------------------------------------------------------------
   82895                 the keep magician                
----------------------------------------------------------------------------
   6214                  a Cimmerian blacksmith        
----------------------------------------------------------------------------
   14809                 a troll slaver                   
----------------------------------------------------------------------------
   70812                 an acolyte of the fist              
----------------------------------------------------------------------------
   87829                 the patron's scrawny wife           
----------------------------------------------------------------------------
   82114                 a training warrior                  
----------------------------------------------------------------------------
   21516                 a satyr                             
----------------------------------------------------------------------------
   132592                a woman noble                    
----------------------------------------------------------------------------
   500108                a barbarian mercenary         
----------------------------------------------------------------------------
   82890                 a skulking halfling              
----------------------------------------------------------------------------
   22313                 a hunter guard                
----------------------------------------------------------------------------
   22303                 an orc lieutenant                
----------------------------------------------------------------------------
   22272                 a tired high-elf                    
----------------------------------------------------------------------------
   22282                 a travelling merchant            
----------------------------------------------------------------------------
   89158                 Snerga                              
----------------------------------------------------------------------------
   89159                 Phillia                          
----------------------------------------------------------------------------
   89160                 Harakar                             
----------------------------------------------------------------------------
   87874                 a tongue-less bard             
----------------------------------------------------------------------------
   87846                 a massive paladin scout   
----------------------------------------------------------------------------
   89004                 a snarling ogre                     
----------------------------------------------------------------------------
   69042                 a shifty eyed troglodyte
----------------------------------------------------------------------------
   500099                Krethin the Centaur Peak Seer
----------------------------------------------------------------------------
   132631                Kabanon, the prophet           
----------------------------------------------------------------------------
   16704                 Pwem                                
----------------------------------------------------------------------------
   16555                 Syune                               
----------------------------------------------------------------------------
   22054                 Gregory                             
----------------------------------------------------------------------------
   37159                 a visiting traveller                
----------------------------------------------------------------------------
   4903                  a filthy squatter                   
----------------------------------------------------------------------------
   4923                  a service tunnel janitor        
----------------------------------------------------------------------------
   70806                 Azalea                              
----------------------------------------------------------------------------
   70805                 Lahoneth                            
----------------------------------------------------------------------------
   70815                 an old woman                        
----------------------------------------------------------------------------
   87860                 the church bishop              
----------------------------------------------------------------------------
   35236                 Wyiarn Truesteel              
----------------------------------------------------------------------------
   35221                 Evelosi Thal                     
----------------------------------------------------------------------------
   69015                 a troglodyte princess
----------------------------------------------------------------------------
   35217                 Artos Chori, Avenger of Newhaven
----------------------------------------------------------------------------
   6729                  the grey elven priestess of the Muse
----------------------------------------------------------------------------
   76710                 a palatial samurai guard   
----------------------------------------------------------------------------
   6734                  Grielda, the enchantress of harvest growth
----------------------------------------------------------------------------
   6735                  Larissa, the pixie of snow and ice
----------------------------------------------------------------------------

< 7h/233H 102v/102V Pos: standing >

< 7h/233H 102v/102V Pos: standing >

< 7h/233H 102v/102V Pos: standing >

< 7h/233H 102v/102V Pos: standing >

< 7h/233H 102v/102V Pos: standing >

< 8h/233H 102v/102V Pos: standing >

< 8h/233H 102v/102V Pos: standing >
You feel a brief tinge of magical power engulf you as you fail to call forth your minion.

< 10h/233H 102v/102V Pos: standing >

< 10h/233H 102v/102V Pos: standing >

< 10h/233H 102v/102V Pos: standing >
No one here by that name.

< 10h/233H 102v/102V Pos: standing >
The Center of Market Square
Obvious exits: -N -E -S -W
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
An ornate fountain stands here shooting water into the air.
A halfling guard patrols the streets keeping the peace.

< 11h/233H 102v/102V Pos: standing >
The night has begun.

< 11h/233H 102v/102V Pos: standing >
You sigh loudly.

< 11h/233H 102v/102V Pos: standing >
A halfling guard leaves north.

< 11h/233H 102v/102V Pos: standing >

< 11h/233H 102v/102V Pos: standing >

< 11h/233H 102v/102V Pos: standing >

< 11h/233H 102v/102V Pos: standing >

< 12h/233H 102v/102V Pos: standing >

< 12h/233H 102v/102V Pos: standing >
A black squirrel enters from the north.

< 13h/233H 102v/102V Pos: standing >
The Center of Market Square
Obvious exits: -N -E -S -W
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
An ornate fountain stands here shooting water into the air.
A large black squirrel makes his way through the forest

< 14h/233H 102v/102V Pos: standing >
The Halfling Market
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A young halfling child plays here.

< 15h/233H 101v/102V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A halfling adventurer wanders here humming to himself.

< 15h/233H 100v/102V Pos: standing >
The halfling adventurer leaves north.

< 15h/233H 100v/102V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W

< 15h/233H 100v/102V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E# -S
Fresh blood covers everything in the area.
A kitten jumps here playing with leaves tossed by the wind.
A halfling guard patrols the streets keeping the peace.

< 15h/233H 101v/102V Pos: standing >
A halfling child enters from the south.
Alas, you cannot go that way. . . .

< 16h/233H 101v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/233H 101v/102V Pos: standing >
Fernwalk Lane
Obvious exits: -N -D

< 16h/233H 100v/102V Pos: standing >
On a Long Stairway
Obvious exits: -U -D
Fresh blood splatters cover the area.
One of the halfling woodcarvers walks through the area.
A young duck searches for food here.

< 16h/233H 100v/102V Pos: standing >
In Front of Ctenmir's
Obvious exits: -E -U -D
Fresh blood covers everything in the area.
A young halfling boy is running here, screaming at the top of his lungs.
A hooded mage is here traveling to the tower to study.

< 16h/233H 99v/102V Pos: standing >
On a Long Stairway
Obvious exits: -U -D
Fresh blood covers everything in the area.
Syune stands here working on a new piece of jewelry.

< 16h/233H 99v/102V Pos: standing >
Syune starts casting a spell.
Before a Long Stairway
Obvious exits: -S -U

< 16h/233H 98v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/233H 99v/102V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A halfling guard patrols the streets keeping the peace.
A halfling warrior wanders through the town seeking adventure.

< 16h/233H 99v/102V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A halfling guard patrols the streets keeping the peace.
A brown duck calmly protects her babies.
A lieutenant of the Woodseer guard keeps a careful watch.

< 16h/233H 99v/102V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A small, pink marble fountain gurgles quietly.
A fuzzy white duckling wanders here searching for food.
A father duck with a bright green head watches the ducklings.
An ugly frog is here eating insects.
The Woodseer Quartermaster stands here.

< 16h/233H 98v/102V Pos: standing >

< 16h/233H 100v/102V Pos: standing >
A fuzzy duckling leaves south.

< 17h/233H 101v/102V Pos: standing >

< 17h/233H 101v/102V Pos: standing >
A fuzzy duckling enters from the south.

< 17h/233H 102v/102V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
Fresh blood splatters cover the area.
A young duck searches for food here.
An ugly frog is here eating insects.
A small halfling woman wanders here, humming to herself.

< 17h/233H 101v/102V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
Fresh blood splatters cover the area.
A young halfling woman is here seeking adventure.

< 17h/233H 100v/102V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W

< 17h/233H 99v/102V Pos: standing >
The Woodseer Bank
Obvious exits: -S
Puddles of fresh blood cover the ground.
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.

< 17h/233H 99v/102V Pos: standing >

< 17h/233H 99v/102V Pos: standing >

< 17h/233H 100v/102V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Cea
Obvious exits: -N#
A simple vest has been left behind here.
A leather pouch has been discarded here.
A well-crafted belt pouch rests here in the middle of the room. (glowing) (illuminating)
a satchel used to hold various items lies here. (illuminating)
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

The escort says 'You have 315 items, this cost you 9 gold, 4 silver, and 6 copper'

< 18h/233H 102v/102V Pos: standing >
You get a midnight blue tome with silver bindings from a large wooden chest.

< 18h/233H 102v/102V Pos: standing >
A midnight blue tome with silver bindings appears to be unused and has 320 pages left.

< 18h/233H 102v/102V Pos: standing >
You get a midnight blue tome with silver bindings from a large wooden chest.

< 18h/233H 102v/102V Pos: standing >
A midnight blue tome with silver bindings appears to be unused and has 320 pages left.

< 18h/233H 102v/102V Pos: standing >
You get a midnight blue tome with silver bindings from a large wooden chest.

< 18h/233H 102v/102V Pos: standing >
A midnight blue tome with silver bindings contains the spells: teleport, burning hands, chill touch, cone of cold, detect invisibility, minor creation, enchant weapon, fireball, concealment, lightning bolt, magic missile, stone skin, shocking grasp, sleep, strength, haste, identify, farsee, minor globe of invulnerability, dimension door, ray of enfeeblement, relocate, levitate, fly, gate, detect magic, dispel magic, slowness, infravision, prismatic spray, fireshield, color spray, ice storm, feeblemind, coldshield, globe of invulnerability, wall of flames, wall of ice, wall of force, improved invisibility, group stone skin, mirror image, reveal true name, airy water, sense follower, web, mage flame, prismatic ray, acidimmolate, agility, contain being.
A midnight blue tome with silver bindings has 49 free pages.

< 18h/233H 102v/102V Pos: standing >
You are carrying: (3/11)
[3] a midnight blue tome with silver bindings (glowing)

< 18h/233H 102v/102V Pos: standing >
You hold a midnight blue tome with silver bindings.

< 18h/233H 102v/102V Pos: standing >
You drop a midnight blue tome with silver bindings.
You drop a midnight blue tome with silver bindings.

< 18h/233H 102v/102V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 18h/233H 102v/102V Pos: standing >
Ok.

< 18h/233H 102v/102V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
The Woodseer Bank
Obvious exits: -S
Fresh blood splatters cover the area.
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.

< 18h/233H 101v/102V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
Puddles of fresh blood cover the ground.

< 18h/233H 100v/102V Pos: standing >
You sit down and relax.

< 18h/233H 102v/102V Pos: sitting >
You are currently memorizing the following spells:
    8 seconds:  ( 8th) detect invisibility
   15 seconds:  ( 6th) stone skin
   23 seconds:  ( 8th) globe of invulnerability
   30 seconds:  ( 5th) contain being
   39 seconds:  (10th) group stone skin
   47 seconds:  ( 7th) fireball
   55 seconds:  ( 7th) fireball
   60 seconds:  ( 3rd) dispel magic
   65 seconds:  ( 3rd) dispel magic
   72 seconds:  ( 6th) teleport
   78 seconds:  ( 5th) contain being
   83 seconds:  ( 3rd) acidimmolate
   90 seconds:  ( 5th) contain being
   99 seconds:  ( 9th) relocate
  104 seconds:  ( 3rd) acidimmolate
  109 seconds:  ( 4th) lightning bolt
  115 seconds:  ( 4th) lightning bolt
  121 seconds:  ( 4th) lightning bolt
  130 seconds:  ( 9th) prismatic ray
  138 seconds:  ( 9th) gate
  141 seconds:  ( 1st) magic missile
  144 seconds:  ( 1st) magic missile
  147 seconds:  ( 1st) magic missile
  149 seconds:  ( 1st) magic missile
  152 seconds:  ( 1st) magic missile
  155 seconds:  ( 1st) magic missile
  158 seconds:  ( 1st) magic missile
  160 seconds:  ( 1st) magic missile
  163 seconds:  ( 1st) detect magic
  167 seconds:  ( 2nd) burning hands
  171 seconds:  ( 2nd) burning hands
  175 seconds:  ( 2nd) burning hands
  179 seconds:  ( 2nd) burning hands
  183 seconds:  ( 2nd) burning hands
  187 seconds:  ( 2nd) burning hands
  191 seconds:  ( 2nd) chill touch
  195 seconds:  ( 2nd) chill touch
  199 seconds:  ( 2nd) mirror image
  203 seconds:  ( 2nd) mirror image
  206 seconds:  ( 1st) minor creation
  209 seconds:  ( 1st) minor creation
  214 seconds:  ( 3rd) shocking grasp
  219 seconds:  ( 3rd) shocking grasp
  224 seconds:  ( 3rd) strength
  229 seconds:  ( 3rd) shocking grasp
  234 seconds:  ( 3rd) agility
  239 seconds:  ( 4th) lightning bolt
  245 seconds:  ( 4th) lightning bolt
  251 seconds:  ( 4th) lightning bolt
  257 seconds:  ( 4th) levitate
  262 seconds:  ( 4th) wall of force
  269 seconds:  ( 5th) contain being
  277 seconds:  ( 8th) prismatic spray
  284 seconds:  ( 6th) teleport
  292 seconds:  ( 7th) wall of ice
  300 seconds:  ( 7th) wall of ice
  306 seconds:  ( 5th) contain being
  313 seconds:  ( 5th) identify
  321 seconds:  ( 8th) improved invisibility
  328 seconds:  ( 5th) identify
  336 seconds:  ( 8th) improved invisibility
  344 seconds:  ( 7th) dimension door
  351 seconds:  ( 6th) stone skin
  358 seconds:  ( 6th) stone skin
  366 seconds:  ( 7th) dimension door
  373 seconds:  ( 6th) stone skin
  382 seconds:  ( 9th) fly

You can memorize no more spells.
You continue your study.

< 18h/233H 102v/102V Pos: sitting >
You start meditating...

< 18h/233H 102v/102V Pos: sitting >

< 18h/233H 102v/102V Pos: sitting >
You have finished memorizing detect invisibility.

< 19h/233H 102v/102V Pos: sitting >

< 20h/233H 102v/102V Pos: sitting >
You have finished memorizing stone skin.

< 20h/233H 102v/102V Pos: sitting >

< 21h/233H 102v/102V Pos: sitting >

< 21h/233H 102v/102V Pos: sitting >
You have finished memorizing globe of invulnerability.

< 21h/233H 102v/102V Pos: sitting >

< 21h/233H 102v/102V Pos: sitting >

< 21h/233H 102v/102V Pos: sitting >
You have finished memorizing contain being.

< 23h/233H 102v/102V Pos: sitting >
You have finished memorizing group stone skin.

< 24h/233H 102v/102V Pos: sitting >

< 24h/233H 102v/102V Pos: sitting >
You have finished memorizing fireball.

< 25h/233H 102v/102V Pos: sitting >

< 25h/233H 102v/102V Pos: sitting >

< 25h/233H 102v/102V Pos: sitting >

< 26h/233H 102v/102V Pos: sitting >
You have finished memorizing fireball.

< 27h/233H 102v/102V Pos: sitting >
You have finished memorizing dispel magic.

< 28h/233H 102v/102V Pos: sitting >
You have finished memorizing dispel magic.

< 28h/233H 102v/102V Pos: sitting >
You have finished memorizing teleport.

< 29h/233H 102v/102V Pos: sitting >
You have finished memorizing contain being.

< 30h/233H 102v/102V Pos: sitting >

< 30h/233H 102v/102V Pos: sitting >
You have finished memorizing acidimmolate.

< 31h/233H 102v/102V Pos: sitting >

< 31h/233H 102v/102V Pos: sitting >
A draft horse snaps into visibility.

< 31h/233H 102v/102V Pos: sitting >

< 31h/233H 102v/102V Pos: sitting >
A draft horse snaps into visibility.
A draft horse completes her spell...
Ghostly hands appear before you, close around your neck and begin to squeeze!
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...