<worn as a badge> a wisp of shimmering faerie light of intelligence (illuminating)
<worn on head> the diamond crown of Winduin (glowing) [33%]
<worn on eyes> a blood soaked eyepatch of precision (magic) [86%]
<worn in ear> a tiny orb of obsidian (magic)
<worn in ear> a dangling bloodstone earring (magic) (glowing) [78%]
<worn on face> a mask of dragonscale [superior] (magic)
<worn around neck> a collar of razor-sharp mithril blades (magic) (glowing)
<worn around neck> a collar of razor-sharp mithril blades [superior] (magic) (glowing) [89%]
<worn on body> the platemail of the Nessus royal guard of dexterity (invis) (magic) (glowing) (humming)
<worn about body> the masters cloak (glowing)
<worn on back> a black rucksack with a gale crest [46%]
<worn as quiver> a fringed quiver of dexterity (illuminating) [70%]
<worn about waist> the woven entrails of an unfortunate soul of endurance [27%]
<worn on belt buckle>a hand-carved yo-yo
<attached to belt> a metal flask marked "word of recall" (glowing) [86%]
<attached to belt> a large tome engulfed in blue flames (magic) (humming) [52%]
<worn on arms> a thick seashell armplates [59%]
<worn around wrist> a pitch-black bracelet of damage (magic) [86%]
<worn around wrist> a bracelet of purple mist [superior]
<worn on hands> a pair of pale, misty gloves[89h 7m 36s]
<worn on finger> a small emerald ring
<worn on finger> a thick and jagged onyx ring [88%]
<primary weapon> a green bladed dagger named 'Sepsis' [superior] (magic) (humming) [74%]
<held> a brass lyre covered in red flames (humming) [59%]
<worn on legs> a pair of dragonscale leg plates (magic) [43%]
,,.M.MoMM,
M.Mo@.oMM,
MM..oooM.,M
MM..ooMM,,,,
MMM.MMMM ,
M,M
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -N -E -S -W -U
< 521h/521H 98v/102V Pos: standing >
A Soaring Mushroom Cavern
Obvious exits: -N -D
< 521h/521H 99v/102V Pos: standing >
< 521h/521H 102v/102V Pos: standing >
< 521h/521H 102v/102V Pos: standing >
You quickly scan the area.
You see nothing.
< 521h/521H 102v/102V Pos: standing >
Score information for Raksha
Level: 52 Race: Halfling Class: Bard / Scoundrel Sex: Male
Hit points: 521(521) Moves: 102(102)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 146 platinum 0 gold 0 silver 0 copper
Playing time: 7 days / 18 hours/ 36 minutes
Received data: 1.6973 MB this session.
Send data: 0.0631 MB this session.
Compression ratio: 83%
Title: Legionary of The Empire
Group Leader: Pok
Status: Standing.
Singing
Epic points(total): 4841(8551)
Epic Bonus: Experience Bonus (7.30%)
Frags: +0.00 Deaths: 21
Consenting: Raksha
Disguised as: a rakshasa tribesman (fair)
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Listen Sneaking
Songs: Song of Revelation Song of Flight
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse: 13 Spell Pulse: 0.70
Leaderboard Points: 562
Active Spells:
--------------
stone skin (3 minutes)
deflect (no expiration timer)
< 521h/521H 102v/102V Pos: standing >
You sing a song to lift the spirits high.
< 521h/521H 102v/102V Pos: standing >
< 521h/521H 102v/102V Pos: standing >
Pardon?
< 521h/521H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/521H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/521H 102v/102V Pos: standing >
You quickly scan the area.
You see nothing.
< 521h/521H 102v/102V Pos: standing >
< 521h/521H 102v/102V Pos: standing >
A Soaring Mushroom Cavern
Obvious exits: -N -D
< 521h/521H 102v/102V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
Obvious exits: -N -E -S
< 521h/521H 100v/102V Pos: standing >
You sing a song to lift the spirits high.
< 521h/521H 100v/102V Pos: standing >
Nearing the Khildarak Stronghold
Obvious exits: -E -S -W
< 521h/521H 98v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/521H 98v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/521H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/521H 102v/102V Pos: standing >
You quickly scan the area.
You see nothing.
< 521h/521H 102v/102V Pos: standing >
Below the Khildarak Stronghold
Obvious exits: -E -U
< 521h/521H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/521H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/521H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/521H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/521H 100v/102V Pos: standing >
A Crack In The Cliff Face
Obvious exits: -D
You sense a lifeform nearby.
< 521h/521H 98v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/521H 98v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/521H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/521H 102v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/521H 102v/102V Pos: standing >
< 521h/521H 102v/102V Pos: standing >
You sing a song to lift the spirits high.
< 521h/521H 102v/102V Pos: standing >
< 521h/521H 102v/102V Pos: standing >
You quickly scan the area.
A clansdwarf who is a brief walk away to your north.
A large steeder who is a brief walk away to your north.
A large steeder who is a brief walk away to your north.
A clansdwarf who is a brief walk away to your north.
< 521h/521H 102v/102V Pos: standing >
< 521h/521H 102v/102V Pos: standing >
You quickly scan the area.
A clansdwarf who is a brief walk away to your north.
A large steeder who is a brief walk away to your north.
A large steeder who is a brief walk away to your north.
A clansdwarf who is a brief walk away to your north.
< 521h/521H 102v/102V Pos: standing >
A Narrow Passage
Obvious exits: -N
< 521h/521H 100v/102V Pos: standing >
< 521h/521H 100v/102V Pos: standing >
You sing a song to lift the spirits high.
< 521h/521H 100v/102V Pos: standing >
A Narrow Passage
Obvious exits: -N -S
< 521h/521H 100v/102V Pos: standing >
A Carved Passage
Obvious exits: -N -S
< 521h/521H 98v/102V Pos: standing >
A clansdwarf rides in on a large steeder from the north.
The Base Of A Steep Slope
Obvious exits: -E -S
A clansdwarf sits atop a large steeder.(Red Aura)
< 521h/521H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 521h/521H 100v/102V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
A clansdwarf watches the area closely.(Red Aura)
A clansdwarf sits atop a large steeder.(Red Aura)
A clansdwarf watches the area closely.(Red Aura)
< 521h/521H 98v/102V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your east.
A clansdwarf who is rather far off to your east.
A duergar inquisitor who is in the distance to your east.
A clansdwarf who is close by to your west.
A large steeder who is close by to your west.
< 521h/521H 98v/102V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
< 521h/521H 98v/102V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
A clansdwarf watches the area closely.(Red Aura)
< 521h/521H 100v/102V Pos: standing >
You sing a song to lift the spirits high.
A clansdwarf flies through the air, free as a bird!
You finish your song.
< 521h/521H 100v/102V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
< 521h/521H 98v/102V Pos: standing >
You start playing your musical horn made from a ogre-magi horn and singing aloud.
< 521h/521H 100v/102V Pos: standing >
The Top Of A Sloping Passage
Obvious exits: -N -E -W
A clansdwarf watches the area closely.(Red Aura)
< 521h/521H 100v/102V Pos: standing >
You quickly scan the area.
A duergar high priest who is close by to your north.
A duergar high priest who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar inquisitor who is close by to your east.
A clansdwarf who is not far off to your west.
A clansdwarf who is rather far off to your west.
A clansdwarf who is rather far off to your west.
A large steeder who is rather far off to your west.
A clansdwarf who is rather far off to your west.
A clansdwarf who is in the distance to your west.
A large steeder who is in the distance to your west.
< 521h/521H 100v/102V Pos: standing >
You stop your song.
< 521h/521H 100v/102V Pos: standing >
Pardon?
< 521h/521H 100v/102V Pos: standing >
You stop using a musical horn made from a ogre-magi horn.
< 504h/504H 101v/102V Pos: standing >
You hold a brass lyre covered in red flames.
< 504h/504H 102v/102V Pos: standing >
You haven't regained your composure.
< 504h/504H 102v/102V Pos: standing >
You haven't regained your composure.
< 504h/504H 102v/102V Pos: standing >
You haven't regained your composure.
< 504h/504H 102v/102V Pos: standing >
You haven't regained your composure.
< 504h/504H 102v/102V Pos: standing >
You haven't regained your composure.
< 504h/504H 102v/102V Pos: standing >
You start playing your brass lyre covered in red flames and singing aloud.
< 504h/504H 102v/102V Pos: standing >
Before The Gates of the Khildarak Stronghold
Obvious exits: -N# -S
You sense a lifeform nearby.
*A high priest stands here on guard.(Red Aura)
*A high priest stands here on guard.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
< 504h/504H 100v/102V Pos: standing >
The gates seems to be closed.
< 504h/504H 100v/102V Pos: standing >
Ok.
< 504h/504H 100v/102V Pos: standing >
A Wide And Spacious Overlook
Obvious exits: -S -D
< 504h/504H 99v/102V Pos: standing >
< 504h/504H 101v/102V Pos: standing >
You quickly scan the area.
A duergar high priest who is close by to your south.
A duergar high priest who is close by to your south.
A duergar guard who is close by to your south.
A duergar guard who is close by to your south.
A duergar guard who is close by to your south.
A duergar guard who is close by to your south.
A duergar guard who is close by to your south.
A clansdwarf who is not far off to your south.
< 504h/504H 102v/102V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
< 504h/504H 102v/102V Pos: standing >
< 504h/504H 102v/102V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -U -D
< 504h/504H 100v/102V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 504h/504H 98v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 504h/504H 96v/102V Pos: standing >
You quickly scan the area.
A cavern snake who is a brief walk away below you.
< 504h/504H 100v/102V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 504h/504H 100v/102V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
The corpse of a cavern snake is lying here.
< 504h/504H 98v/102V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
A cavern snake coils and strikes.
< 504h/504H 96v/102V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 504h/504H 95v/102V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 504h/504H 94v/102V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 504h/504H 93v/102V Pos: standing >
The Bottom Of A Carved Stairway
Obvious exits: -N -U
< 504h/504H 92v/102V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your north.
A clansdwarf who is close by to your north.
A large cave bear who is close by to your north.
The Khildarak Quartermaster who is close by to your north.
A cavern snake who is rather far off above you.
< 504h/504H 98v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 504h/504H 99v/102V Pos: standing >
< 504h/504H 102v/102V Pos: standing >
The Bottom Of A Carved Stairway
Obvious exits: -N -U
< 504h/504H 102v/102V Pos: standing >
< 504h/504H 102v/102V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A large cave bear who is close by to your north.
The Khildarak Quartermaster who is close by to your north.
A cavern snake who is rather far off above you.
< 504h/504H 102v/102V Pos: standing >
Strongstone Pavilion
Obvious exits: -E -S -W
[5] The corpse of a cavern snake is lying here.
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A clansdwarf sits atop a large cave bear.(Red Aura)
The Khildarak Quartermaster stands here.(Red Aura)
< 504h/504H 100v/102V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your east.
A clansdwarf who is close by to your east.
A large steeder who is close by to your east.
A cavern snake who is not far off to your east.
A cavern snake who is not far off to your east.
A cavern snake who is not far off to your east.
A cavern snake who is close by to your west.
A cavern snake who is close by to your west.
A cavern snake who is close by to your west.
A duergar inquisitor who is not far off to your west.
< 504h/504H 100v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 504h/504H 101v/102V Pos: standing >
Strongstone Circle
Obvious exits: -E -W
A cavern snake coils and strikes.
A clansdwarf sits atop a large steeder.(Red Aura)
< 504h/504H 100v/102V Pos: standing >
Southeast Corner of Strongstone Circle
Obvious exits: -N -W
A cavern snake coils and strikes.
A cavern snake coils and strikes.
A cavern snake coils and strikes.
< 504h/504H 98v/102V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your north.
A clansdwarf who is a brief walk away to your north.
A pregnant duergar who is a brief walk away to your north.
A cavern snake who is close by to your west.
A large steeder who is close by to your west.
A clansdwarf who is not far off to your west.
A large cave bear who is not far off to your west.
The Khildarak Quartermaster who is not far off to your west.
A cavern snake who is a brief walk away to your west.
A cavern snake who is a brief walk away to your west.
A cavern snake who is a brief walk away to your west.
A duergar inquisitor who is rather far off to your west.
< 504h/504H 100v/102V Pos: standing >
Strongstone Circle
Obvious exits: -N -S
< 504h/504H 100v/102V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A clansdwarf who is not far off to your north.
A cavern snake who is not far off to your north.
A pregnant duergar who is not far off to your north.
A cavern snake who is rather far off to your north.
A clansdwarf who is rather far off to your north.
A clansdwarf who is in the distance to your north.
A clansdwarf who is in the distance to your north.
A cavern snake who is close by to your south.
A cavern snake who is close by to your south.
A cavern snake who is close by to your south.
< 504h/504H 100v/102V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf watches the area closely.(Red Aura)
< 504h/504H 98v/102V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A cavern snake who is close by to your north.
A pregnant duergar who is close by to your north.
A cavern snake who is a brief walk away to your north.
A clansdwarf who is a brief walk away to your north.
A clansdwarf who is rather far off to your north.
A clansdwarf who is rather far off to your north.
A duergar merchant who is in the distance to your north.
A large cave bear who is in the distance to your north.
A clansdwarf who is in the distance to your north.
A duergar outcast who is not far off to your east.
A cavern snake who is not far off to your south.
A cavern snake who is not far off to your south.
A cavern snake who is not far off to your south.
A cavern snake who is not far off to your west.
A clansdwarf who is a brief walk away to your west.
A clansdwarf who is rather far off to your west.
A cavern snake who is rather far off to your west.
A duergar guard who is in the distance to your west.
A duergar guard who is in the distance to your west.
< 504h/504H 100v/102V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S# -W
< 504h/504H 100v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 504h/504H 101v/102V Pos: standing >
The street continues.
You extend your sights westward.
Strongstone Circle
Obvious exits: -N# -E -S -W
A long steel sword is here in the dirt.
A cavern snake coils and strikes.
< 504h/504H 102v/102V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S -W
A long steel sword is here in the dirt.
A cavern snake coils and strikes.
< 504h/504H 100v/102V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your east.
A duergar outcast who is rather far off to your east.
A cavern snake who is close by to your south.
Gixnif who is close by to your south.
A clansdwarf who is close by to your west.
A clansdwarf who is not far off to your west.
A duergar guard who is a brief walk away to your west.
A duergar guard who is a brief walk away to your west.
< 504h/504H 100v/102V Pos: standing >
Ok.
< 504h/504H 100v/102V Pos: standing >
The door is open.
The Rock Biters Inn.
You extend your sights northward.
Rock Biters Inn
Obvious exits: -E -S -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
< 504h/504H 100v/102V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
< 504h/504H 98v/102V Pos: standing >
The entertainment room.
You extend your sights upward.
Biters Bar
Obvious exits: -D
A Duergar (medium) stands in mid-air here.(Red Aura)
A clansdwarf glares at you in anger as she pounds back a brew(Red Aura)
A clansdwarf glares at you in anger as she pounds back a brew(Red Aura)
A clansdwarf stands behind the bar, ready to serve you(Red Aura)
< 504h/504H 100v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 504h/504H 101v/102V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your south.
A cavern snake who is not far off to your south.
Gixnif who is not far off to your south.
A Duergar who is close by above you.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
< 504h/504H 102v/102V Pos: standing >
A cavern snake enters from the south.
< 504h/504H 102v/102V Pos: standing >
A cavern snake suddenly attacks YOU!
You snap into visibility.
< 504h/504H 102v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: snake sta EP: excellent >
A duergar guard frowns in boredom at the obviously one-sided struggle.
< 504h/504H 102v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: snake sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 19 ] Your stab cuts a vital artery and causes a cavern snake to fall before your feet.
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.
< 504h/504H 102v/102V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your south.
Gixnif who is not far off to your south.
A Duergar who is close by above you.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
< 504h/504H 102v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 504h/504H 102v/102V Pos: standing >
Biters Bar
Obvious exits: -D
A Duergar (medium) stands in mid-air here.(Red Aura)
A clansdwarf glares at you in anger as she pounds back a brew(Red Aura)
A clansdwarf glares at you in anger as she pounds back a brew(Red Aura)
A clansdwarf stands behind the bar, ready to serve you(Red Aura)
< 504h/504H 100v/102V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Duergar, circling him.
< 504h/504H 100v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: A Duergar sta EP: excellent >
You snap into visibility.
You do a fancy maneuver, tripping a Duergar.
< 504h/504H 100v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: A Duergar sit EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 21 ] [Damage: 20 ] [Damage: 22 ] [Damage: 22 ] You attack a Duergar. [4 hits]
< 504h/504H 100v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: A Duergar sit EP: few wounds >
You snap into visibility.
A Duergar attacks you. [0 hits]
< 504h/504H 100v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: A Duergar sit EP: few wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 504h/504H 100v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: A Duergar sit EP: few wounds >
You snap into visibility.
[Damage: 20 ] [Damage: 22 ] You attack a Duergar. [2 hits]
< 504h/504H 100v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: A Duergar sit EP: few wounds >
A Duergar clambers to his feet.
< 504h/504H 100v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: A Duergar sta EP: few wounds >
You snap into visibility.
A Duergar attacks you. [0 hits]
< 504h/504H 100v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: A Duergar sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 27 ] [Damage: 32 ] You score a CRITICAL HIT!!!!!
[Damage: 63 ] [Damage: 23 ] You successfully stab a Duergar in the heart, killing him instantly.
A Duergar's little round wooden shield was completely destroyed by the massive blow!
A Duergar's some thick leather gloves was completely destroyed by the massive blow!
A Duergar's bronze skull cap was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.