<worn on body> a suit of spiked leather armor
<worn about body> a roperskin cloak
<worn about waist> a dwarf skin belt
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<primary weapon> a long steel sword
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
The Elemental Groves
Temple of Flames
*Drustl's Yerdonia Enslaved (very evil)
*The Obsidian Citadel
The Ruins of Undermountain (good)
The Mountain of the Banished
*Nakral's Crypt
*The Outcasts Tower
Fort Boyard
*Crystalspyre Mountains (good)
The Prisons of Carthapia
*Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter
*The Fields Between
*The Githyanki Fortress
*Labyrinth of No Return (very good)
*The Desert City of Venan'Trut (very good)
Rogue Plains
City of Torrhan
*The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (very good)
*New Cave city (slightly evil)
*Ice Tower
*Desolate Under Fire
The Citadel (evil)
The Twin Keeps of Devastated Tharnadia
*IceCrag Castle (extremely good)
Prison of Fort Boyard
*The Ancient Halls of Ironstar (slightly good)
*The Jade Empire (slightly evil)
*Mazzolin (good)
*Forest of Mir
*Quintaragon Castle (very good)
*The Sky City of Ultarium
*Lair of the Gibberling King (slightly evil)
*Plane of Air (slightly good)
The Kingdom of Torg (good)
*Tribal Oasis
The Para-Elemental Plane of Smoke
*Plane of Water (good)
*Shadamehr Keep (slightly evil)
*The Temple to Skrentherlog
Alatorin - the Forge City
*The Trakkia Mountains (slightly good)
The Ethereal Plane (good)
The Caverns of Armageddon (good)
The Forest City of Aravne (good)
*Plane of Fire (slightly good)
*Ruined Temple of Tezcatlipoca
*The Astral Plane (slightly good)
*Jotunheim
*The Transparent Tower
*Krethik Keep (very good)
Temple of the Earth
*Sea Kingdom (extremely good)
Plane of Earth
Sevenoaks
The Keep of Evil (good)
The Forgotten Mansion (good)
*Domain of Lost Souls
*The Hall of Knighthood
The Depths of Duris
Arachdrathos Guilds
Valley of the Snow Ogres
The Great Shaboath (good)
The Tempest Court
Pit of Dragons (very good)
Ny'Neth
Lost Temple of Tikitzopl
The Scorched Valley
The Realm of Barovia
*The Royal Mausoleum of Castle IceCrag
Plane of Fire, Brass (good)
Githzerai Stronghold
Ceothia
Tiamat
The Fortress of Dreams (good)
Bahamut's Palace
Dragonnia
The Charcoal Palace
Vecna's Tomb
Ny'Neth's Stronghold
Apocalypse Castle
The Realm of Barovia Continued
The Hall of the Ancients
The Bronze Citadel
Ny'Neth's Stronghold Continued
Negative Material Plane (slightly good)
Celestial Plane
The 222nd Layer of the Abyss
Castle Ravenloft
* = already completed this boot.
< 250h/261H 112v/112V Pos: standing >
You are no longer aggressive to monsters.
< 250h/261H 112v/112V Pos: standing >
Your Terminal mode is now: MSP .
< 250h/261H 112v/112V Pos: standing >
Pardon?
< 250h/261H 112v/112V Pos: standing >
<map>
Zone: Khildarak Stronghold.
Room: The Commons Room
</map>
The Commons Room
This room is provided by the inn to allow citizens a place to leave
each other messages. It is devoid of any furnishing, only a large bulletin
board has been set up against the east wall. The exit is west.
Obvious exits: -West
< 251h/261H 110v/112V Pos: standing >
<map>
Zone: Khildarak Stronghold.
Room: Rock Biters Inn
</map>
<map>
Zone: Khildarak Stronghold.
Room: Rock Biters Inn
</map>
Rock Biters Inn
This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South# -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
Zoj (Duergar)(medium) sits resting.
A duergar guard watches the area intently
A duergar guard watches the area intently
< 251h/261H 108v/112V Pos: standing >
<map>
Zone: Khildarak Stronghold.
Room: The Commons Room
</map>
The Commons Room
This room is provided by the inn to allow citizens a place to leave
each other messages. It is devoid of any furnishing, only a large bulletin
board has been set up against the east wall. The exit is west.
Obvious exits: -West
< 252h/261H 110v/112V Pos: standing >
< 252h/261H 110v/112V Pos: standing >
<map>
Zone: Khildarak Stronghold.
Room: Rock Biters Inn
</map>
<map>
Zone: Khildarak Stronghold.
Room: Rock Biters Inn
</map>
Rock Biters Inn
This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South# -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
Zoj (Duergar)(medium) sits resting.
A duergar guard watches the area intently
A duergar guard watches the area intently
< 252h/261H 108v/112V Pos: standing >
< 252h/261H 108v/112V Pos: standing >
Zoj opens the door.
< 252h/261H 110v/112V Pos: standing >
Zoj clambers to his feet.
< 253h/261H 112v/112V Pos: standing >
The innkeeper stores Zoj's stuff in the safe and shows him to his room.
< 256h/261H 112v/112V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 261h/261H 112v/112V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
Court of the Muse (very good)
The Battlefield
*The Swamp Laboratory of Khul'Lor (pure evil)
Clan Stoutdorf Settlement
*Kobold Settlement
*The High Moor Forest (extremely evil)
*The Stone Tomb of Kelek (very good)
*Orrak
Pits of Cerberus (extremely evil)
*Myrloch Vale (extremely evil)
Pharr Valley Swamp
*Village of Werrun (good)
*Nizari (good)
*The Dark Stone Tower of the Northern Realms
*Tower of High Sorcery (good)
Bloodstone Keep
*The Temple of the Sun
The Elemental Groves
Temple of Flames
*Drustl's Yerdonia Enslaved (very evil)
*The Obsidian Citadel
The Ruins of Undermountain (good)
The Mountain of the Banished
*Nakral's Crypt
*The Outcasts Tower
Fort Boyard
*Crystalspyre Mountains (good)
The Prisons of Carthapia
*Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter
*The Fields Between
*The Githyanki Fortress
*Labyrinth of No Return (very good)
*The Desert City of Venan'Trut (very good)
Rogue Plains
City of Torrhan
*The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (very good)
*New Cave city (slightly evil)
*Ice Tower
*Desolate Under Fire
The Citadel (evil)
The Twin Keeps of Devastated Tharnadia
*IceCrag Castle (extremely good)
Prison of Fort Boyard
*The Ancient Halls of Ironstar (slightly good)
*The Jade Empire (slightly evil)
*Mazzolin (good)
*Forest of Mir
*Quintaragon Castle (very good)
*The Sky City of Ultarium
*Lair of the Gibberling King (slightly evil)
*Plane of Air (slightly good)
The Kingdom of Torg (good)
*Tribal Oasis
The Para-Elemental Plane of Smoke
*Plane of Water (good)
*Shadamehr Keep (slightly evil)
*The Temple to Skrentherlog
Alatorin - the Forge City
*The Trakkia Mountains (slightly good)
The Ethereal Plane (good)
The Caverns of Armageddon (good)
The Forest City of Aravne (good)
*Plane of Fire (slightly good)
*Ruined Temple of Tezcatlipoca
*The Astral Plane (slightly good)
*Jotunheim
*The Transparent Tower
*Krethik Keep (very good)
Temple of the Earth
*Sea Kingdom (extremely good)
Plane of Earth
Sevenoaks
The Keep of Evil (good)
The Forgotten Mansion (good)
*Domain of Lost Souls
*The Hall of Knighthood
The Depths of Duris
Arachdrathos Guilds
Valley of the Snow Ogres
The Great Shaboath (good)
The Tempest Court
Pit of Dragons (very good)
Ny'Neth
Lost Temple of Tikitzopl
The Scorched Valley
The Realm of Barovia
*The Royal Mausoleum of Castle IceCrag
Plane of Fire, Brass (good)
Githzerai Stronghold
Ceothia
Tiamat
The Fortress of Dreams (good)
Bahamut's Palace
Dragonnia
The Charcoal Palace
Vecna's Tomb
Ny'Neth's Stronghold
Apocalypse Castle
The Realm of Barovia Continued
The Hall of the Ancients
The Bronze Citadel
Ny'Neth's Stronghold Continued
Negative Material Plane (slightly good)
Celestial Plane
The 222nd Layer of the Abyss
Castle Ravenloft
* = already completed this boot.
< 261h/261H 112v/112V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 261h/261H 112v/112V Pos: standing >
< 261h/261H 112v/112V Pos: standing >
< 261h/261H 112v/112V Pos: standing >
Autosaving...
< 261h/261H 112v/112V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 261h/261H 112v/112V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
Court of the Muse (very good)
The Battlefield
*The Swamp Laboratory of Khul'Lor (pure evil)
Clan Stoutdorf Settlement
*Kobold Settlement
*The High Moor Forest (extremely evil)
*The Stone Tomb of Kelek (very good)
*Orrak
Pits of Cerberus (extremely evil)
*Myrloch Vale (extremely evil)
Pharr Valley Swamp
*Village of Werrun (good)
*Nizari (good)
*The Dark Stone Tower of the Northern Realms
*Tower of High Sorcery (good)
Bloodstone Keep
*The Temple of the Sun
The Elemental Groves
Temple of Flames
*Drustl's Yerdonia Enslaved (very evil)
*The Obsidian Citadel
The Ruins of Undermountain (good)
The Mountain of the Banished
*Nakral's Crypt
*The Outcasts Tower
Fort Boyard
*Crystalspyre Mountains (good)
The Prisons of Carthapia
*Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter
*The Fields Between
*The Githyanki Fortress
*Labyrinth of No Return (very good)
*The Desert City of Venan'Trut (very good)
Rogue Plains
City of Torrhan
*The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (very good)
*New Cave city (slightly evil)
*Ice Tower
*Desolate Under Fire
The Citadel (evil)
The Twin Keeps of Devastated Tharnadia
*IceCrag Castle (extremely good)
Prison of Fort Boyard
*The Ancient Halls of Ironstar (slightly good)
*The Jade Empire (slightly evil)
*Mazzolin (good)
*Forest of Mir
*Quintaragon Castle (very good)
*The Sky City of Ultarium
*Lair of the Gibberling King (slightly evil)
*Plane of Air (slightly good)
The Kingdom of Torg (good)
*Tribal Oasis
The Para-Elemental Plane of Smoke
*Plane of Water (good)
*Shadamehr Keep (slightly evil)
*The Temple to Skrentherlog
Alatorin - the Forge City
*The Trakkia Mountains (slightly good)
The Ethereal Plane (good)
The Caverns of Armageddon (good)
The Forest City of Aravne (good)
*Plane of Fire (slightly good)
*Ruined Temple of Tezcatlipoca
*The Astral Plane (slightly good)
*Jotunheim
*The Transparent Tower
*Krethik Keep (very good)
Temple of the Earth
*Sea Kingdom (extremely good)
Plane of Earth
Sevenoaks
The Keep of Evil (good)
The Forgotten Mansion (good)
*Domain of Lost Souls
*The Hall of Knighthood
The Depths of Duris
Arachdrathos Guilds
Valley of the Snow Ogres
The Great Shaboath (good)
The Tempest Court
Pit of Dragons (very good)
Ny'Neth
Lost Temple of Tikitzopl
The Scorched Valley
The Realm of Barovia
*The Royal Mausoleum of Castle IceCrag
Plane of Fire, Brass (good)
Githzerai Stronghold
Ceothia
Tiamat
The Fortress of Dreams (good)
Bahamut's Palace
Dragonnia
The Charcoal Palace
Vecna's Tomb
Ny'Neth's Stronghold
Apocalypse Castle
The Realm of Barovia Continued
The Hall of the Ancients
The Bronze Citadel
Ny'Neth's Stronghold Continued
Negative Material Plane (slightly good)
Celestial Plane
The 222nd Layer of the Abyss
Castle Ravenloft
* = already completed this boot.
< 261h/261H 112v/112V Pos: standing >
< 261h/261H 112v/112V Pos: standing >
< 261h/261H 112v/112V Pos: standing >
Rock Biters Inn
Obvious exits: -East -South# -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
A duergar guard watches the area intently
A duergar guard watches the area intently
< 261h/261H 112v/112V Pos: standing >
< 261h/261H 112v/112V Pos: standing >
<map>
Zone: Khildarak Stronghold.
Room: Biters Bar
</map>
<map>
Zone: Khildarak Stronghold.
Room: Biters Bar
</map>
Biters Bar
This large room is full of tables and chairs, arranged in a random
pattern all about the room. A large stone bar, decorated with fine carvings,
lines the entire northern wall. Numerous shelves have been built behind the
bar, lined with wooden barrels of spirit and stone cups. The floor is bare,
occasional large blood stains covering its surface. Clan Potent Brew
provides their craft for consuption, the two clans working together in a
way not uncommon to the stronghold. A staircase leads down.
Obvious exits: -Down
A clansdwarf glares at you in anger as she pounds back a brew
A clansdwarf glares at you in anger as she pounds back a brew
A clansdwarf stands behind the bar, ready to serve you
< 261h/261H 110v/112V Pos: standing >
The Gods of Duris have given you and your allies the following boons:
No results.
< 261h/261H 110v/112V Pos: standing >
< 261h/261H 110v/112V Pos: standing >
< 261h/261H 110v/112V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
< 261h/261H 110v/112V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
Court of the Muse (very good)
The Battlefield
*The Swamp Laboratory of Khul'Lor (pure evil)
Clan Stoutdorf Settlement
*Kobold Settlement
*The High Moor Forest (extremely evil)
*The Stone Tomb of Kelek (very good)
*Orrak
Pits of Cerberus (extremely evil)
*Myrloch Vale (extremely evil)
Pharr Valley Swamp
*Village of Werrun (good)
*Nizari (good)
*The Dark Stone Tower of the Northern Realms
*Tower of High Sorcery (good)
Bloodstone Keep
*The Temple of the Sun
The Elemental Groves
Temple of Flames
*Drustl's Yerdonia Enslaved (very evil)
*The Obsidian Citadel
The Ruins of Undermountain (good)
The Mountain of the Banished
*Nakral's Crypt
*The Outcasts Tower
Fort Boyard
*Crystalspyre Mountains (good)
The Prisons of Carthapia
*Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter
*The Fields Between
*The Githyanki Fortress
*Labyrinth of No Return (very good)
*The Desert City of Venan'Trut (very good)
Rogue Plains
City of Torrhan
*The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (very good)
*New Cave city (slightly evil)
*Ice Tower
*Desolate Under Fire
The Citadel (evil)
The Twin Keeps of Devastated Tharnadia
*IceCrag Castle (extremely good)
Prison of Fort Boyard
*The Ancient Halls of Ironstar (slightly good)
*The Jade Empire (slightly evil)
*Mazzolin (good)
*Forest of Mir
*Quintaragon Castle (very good)
*The Sky City of Ultarium
*Lair of the Gibberling King (slightly evil)
*Plane of Air (slightly good)
The Kingdom of Torg (good)
*Tribal Oasis
The Para-Elemental Plane of Smoke
*Plane of Water (good)
*Shadamehr Keep (slightly evil)
*The Temple to Skrentherlog
Alatorin - the Forge City
*The Trakkia Mountains (slightly good)
The Ethereal Plane (good)
The Caverns of Armageddon (good)
The Forest City of Aravne (good)
*Plane of Fire (slightly good)
*Ruined Temple of Tezcatlipoca
*The Astral Plane (slightly good)
*Jotunheim
*The Transparent Tower
*Krethik Keep (very good)
Temple of the Earth
*Sea Kingdom (extremely good)
Plane of Earth
Sevenoaks
The Keep of Evil (good)
The Forgotten Mansion (good)
*Domain of Lost Souls
*The Hall of Knighthood
The Depths of Duris
Arachdrathos Guilds
Valley of the Snow Ogres
The Great Shaboath (good)
The Tempest Court
Pit of Dragons (very good)
Ny'Neth
Lost Temple of Tikitzopl
The Scorched Valley
The Realm of Barovia
*The Royal Mausoleum of Castle IceCrag
Plane of Fire, Brass (good)
Githzerai Stronghold
Ceothia
Tiamat
The Fortress of Dreams (good)
Bahamut's Palace
Dragonnia
The Charcoal Palace
Vecna's Tomb
Ny'Neth's Stronghold
Apocalypse Castle
The Realm of Barovia Continued
The Hall of the Ancients
The Bronze Citadel
Ny'Neth's Stronghold Continued
Negative Material Plane (slightly good)
Celestial Plane
The 222nd Layer of the Abyss
Castle Ravenloft
* = already completed this boot.
< 261h/261H 112v/112V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into.
< 261h/261H 112v/112V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 261h/261H 112v/112V Pos: standing >
< 261h/261H 112v/112V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 261h/261H 112v/112V Pos: standing >
< T: Marakel TP: sta TC:excellent E: a rakshasa tribesman sta EP: excellent >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman dances an acrobatic maneuver in battle, tripping you.
< 261h/261H 112v/112V Pos: sitting >
< T: Marakel TP: sit TC:excellent E: a rakshasa tribesman sta EP: excellent >
You scream in pain as a rakshasa tribesman's pierce tears into your flesh.
You scream in pain as a rakshasa tribesman's pierce tears into your flesh.
You scream in pain as a rakshasa tribesman's pierce tears into your flesh.
You scream in pain as a rakshasa tribesman's pierce tears into your flesh.
< 176h/261H 112v/112V Pos: sitting >
< T: Marakel TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
You feel your skill in double attack improving.
A rakshasa tribesman dodges your futile attack.
A rakshasa tribesman snaps into visibility.
< 176h/261H 112v/112V Pos: sitting >
< T: Marakel TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
A rakshasa tribesman sings a song so well you feel your pain and suffering ebbing away.
< 176h/261H 112v/112V Pos: sitting >
< T: Marakel TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
You block a rakshasa tribesman's lunge at you.
A rakshasa tribesman snaps into visibility.
You scream in pain as a rakshasa tribesman's pierce tears into your flesh.
You feel your skill in shield block improving.
You scream in pain as a rakshasa tribesman's pierce tears into your flesh.
< 134h/261H 112v/112V Pos: sitting >
< T: Marakel TP: sit TC: few wounds E: a rakshasa tribesman sta EP: excellent >
You clamber to your feet.
< 134h/261H 112v/112V Pos: standing >
< T: Marakel TP: sta TC: few wounds E: a rakshasa tribesman sta EP: excellent >
A rakshasa tribesman dodges your futile attack.
A rakshasa tribesman parries your futile lunge at him.
A rakshasa tribesman snaps into visibility.
< 134h/261H 112v/112V Pos: standing >
< T: Marakel TP: sta TC: few wounds E: a rakshasa tribesman sta EP: excellent >
A rakshasa tribesman snaps into visibility.
You scream in pain as a rakshasa tribesman's pierce tears into your flesh.
OUCH! That really did HURT!
You scream in pain as a rakshasa tribesman's pierce tears into your flesh.
OUCH! That really did HURT!
You scream in pain as a rakshasa tribesman's pierce tears into your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A rakshasa tribesman stabs you directly in the heart, killing you instantly.
Your little round wooden shield was completely destroyed by the massive blow!
Your some thick leather gloves was completely destroyed by the massive blow!
Your bronze skull cap was completely destroyed by the massive blow!