The death of [26 Sorcerer] Xod (Grey Elf)

in The Savannah of Broken Trusts

from the perspective of [51 Dark Dreamer] Snope Nameless (Kobold)

<worn as a badge>    a craftsman's pin of Dweefniggle's workshop of dexterity
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       goggles of the tinkerer (glowing)
<worn in ear>        the earring of the gods [89%]
<worn in ear>        an anti-matter earring of charisma
<worn on face>       a salamander scale mask [89%]
<worn around neck>   an unearthly marble medallion from The City of Winterhaven
<worn around neck>   a mermaid scale necklace (magic)
<worn on body>       the robe of sorcery [83%]
<worn about body>    the cloak of the demon kings (magic) (glowing)
<worn as quiver>     a fringed quiver of damage (illuminating)
<worn about waist>   an elven priestess sash [superior] (magic) [61%]
<worn on belt buckle>a severed illithid tentacle
<worn on arms>       razorsharp sleeves of white-dragon scalemail of agility
<held as shield>     a dwarven-made flesh shield
<worn around wrist>  a bracelet of twisted roots [poor] (glowing)
<worn around wrist>  an orc-skin wrist protector
<worn on hands>      some dragonscale gloves of precision (magic)
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<worn on legs>       the leggings of ripping of charisma
<worn on feet>       a pair of clawed demon-hide moccasins

The Lowlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 494h/494H 111v/119V Pos: standing >

< 494h/494H 118v/119V Pos: standing >

< 494h/494H 119v/119V Pos: standing >

< 494h/494H 119v/119V Pos: standing >
 
         **.    
         **.^   
        **..^^  
       ^**^.^M  
       @*...^M  
       .*...^M  
       .....^^  
       ...*..   
       ..***    
The Lowlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 494h/494H 119v/119V Pos: standing >
 
  ^**^  
  .@..  
  .*..  
Dense Woodlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 494h/494H 117v/119V Pos: standing >
 
  .*..  
  .@..  
  ....  
Dense Woodlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 494h/494H 115v/119V Pos: standing >

< 494h/494H 119v/119V Pos: standing >

< 494h/494H 119v/119V Pos: standing >
 
  .*..  
  .@..  
  ....  
Dense Woodlands of a Coastal Rim
Obvious exits: -N -E -S -W

< 494h/494H 119v/119V Pos: standing >
You start chanting...

< 494h/494H 119v/119V Pos: standing >
You complete your spell...
You failed.

< 494h/494H 119v/119V Pos: standing >
You start chanting...

< 494h/494H 119v/119V Pos: standing >
You complete your spell...
Beautifully Furnished Living Quarters
Obvious exits: -N
A quiet elven woman paints a beautiful picture.(Gold Aura)
An elven man rests quietly in his rocking chair.(Gold Aura)

< 494h/494H 119v/119V Pos: standing >
You sit down and relax.

< 494h/494H 119v/119V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  1 - clone form
               1 - delirium
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - mask
               2 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               3 - reflection
               2 - nightmare
( 5th circle)  2 - illusionary wall
               4 - boulder
( 4th circle)  4 - sleep
               1 - farsee
               1 - levitate
               3 - insects
( 3rd circle)  3 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) shadow travel
    6 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 494h/494H 119v/119V Pos: sitting >
The main foyer of the inn lies towards the north.
You extend your sights northward.
The Foyer of the Oak Tree Inn
Obvious exits: -N -E# -S -U

< 494h/494H 119v/119V Pos: sitting >
You start meditating...

< 494h/494H 119v/119V Pos: sitting >
You have finished memorizing shadow travel.

< 494h/494H 119v/119V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 494h/494H 119v/119V Pos: sitting >
You clamber to your feet.

< 494h/494H 119v/119V Pos: standing >
You start chanting...

< 494h/494H 119v/119V Pos: standing >
You complete your spell...
Inside a Bark Hut
Obvious exits: -S#
Buried among the books lies a wrinkled journal made of papaya leaves.
A thick, bark bounded book with an inverted cross lies here.
A High Moor owl known as Whuunik hovers here, cleaning its feathers.
Yingin the Totemic Druid converses in whispers with an owl.

< 494h/494H 119v/119V Pos: standing >
Ok.

< 494h/494H 119v/119V Pos: standing >
Before the Bark Hut
Obvious exits: -N -S
A sign is barely rooted here, weathered by the elements.

< 494h/494H 118v/119V Pos: standing >
Ok.

< 494h/494H 118v/119V Pos: standing >
You sit down and relax.

< 494h/494H 118v/119V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  1 - clone form
               1 - delirium
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - mask
               2 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               3 - reflection
               2 - nightmare
( 5th circle)  2 - illusionary wall
               4 - boulder
               1 - shadow travel
( 4th circle)  4 - sleep
               1 - farsee
               1 - levitate
               3 - insects
( 3rd circle)  3 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 494h/494H 118v/119V Pos: sitting >
Before the Bark Hut
Obvious exits: -N# -S
A sign is barely rooted here, weathered by the elements.

< 494h/494H 119v/119V Pos: sitting >
You feel the swirling shadows around your body dissipate.

< 494h/494H 119v/119V Pos: sitting >
You start meditating...

< 494h/494H 119v/119V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 494h/494H 119v/119V Pos: sitting >
You clamber to your feet.

< 494h/494H 119v/119V Pos: standing >
You start chanting...

< 494h/494H 119v/119V Pos: standing >
You complete your spell...
Northwest Corner of a Grove of Maple Trees
Obvious exits: -E -S -W
(Q)The forrestal wanders the woods, eyes on the trees, whistling to himself.(Gold Aura)

< 494h/494H 119v/119V Pos: standing >
You sit down and relax.

< 494h/494H 119v/119V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  1 - clone form
               1 - delirium
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - mask
               2 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               3 - reflection
               2 - nightmare
( 5th circle)  2 - illusionary wall
               4 - boulder
               1 - shadow travel
( 4th circle)  4 - sleep
               1 - farsee
               1 - levitate
               3 - insects
( 3rd circle)  3 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 494h/494H 119v/119V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 494h/494H 119v/119V Pos: sitting >
You clamber to your feet.

< 494h/494H 119v/119V Pos: standing >
You start chanting...

< 494h/494H 119v/119V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 494h/494H 119v/119V Pos: standing >
You start chanting...

< 494h/494H 119v/119V Pos: standing >
You complete your spell...
Shadowy phantoms blur your image to the outside!

< 494h/494H 119v/119V Pos: standing >
You start chanting...

< 494h/494H 119v/119V Pos: standing >
You complete your spell...
The Bar of Foxes
Obvious exits: -S -W
A street cleaner is here tending to his job.
A street cleaner is here tending to his job.
An old drunken orc stands here drinking his troubles away.(Red Aura)
An old drunken orc stands here drinking his troubles away.(Red Aura)
(Q)Hylga, the barkeep, stands here ready to serve you.(Red Aura)

< 494h/494H 119v/119V Pos: standing >
The Syrm gave you the following quest:
Go kill 1 a guardian apeman (1 left) in Lost City of Tikitzopl!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 494h/494H 119v/119V Pos: standing >
You sit down and relax.

< 494h/494H 119v/119V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  1 - clone form
               1 - delirium
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - mask
               1 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               3 - reflection
               2 - nightmare
( 5th circle)  2 - illusionary wall
               4 - boulder
               1 - shadow travel
( 4th circle)  4 - sleep
               1 - farsee
               1 - levitate
               3 - insects
( 3rd circle)  3 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) shadow shield
    5 seconds:  ( 1st) phantom armor
    8 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 494h/494H 119v/119V Pos: sitting >
The Bar of Foxes
Obvious exits: -S -W
A street cleaner is here tending to his job.
A street cleaner is here tending to his job.
An old drunken orc stands here drinking his troubles away.(Red Aura)
An old drunken orc stands here drinking his troubles away.(Red Aura)
(Q)Hylga, the barkeep, stands here ready to serve you.(Red Aura)

< 494h/494H 119v/119V Pos: sitting >
You start meditating...

< 494h/494H 119v/119V Pos: sitting >
You have finished memorizing shadow shield.

< 494h/494H 119v/119V Pos: sitting >
You have finished memorizing phantom armor.

< 494h/494H 119v/119V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 494h/494H 119v/119V Pos: sitting >
You clamber to your feet.

< 494h/494H 119v/119V Pos: standing >
You start chanting...

< 494h/494H 119v/119V Pos: standing >
You complete your spell...
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.(Red Aura)

< 494h/494H 119v/119V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#

< 494h/494H 118v/119V Pos: standing >
It seems to be locked.

< 494h/494H 118v/119V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.

< 494h/494H 118v/119V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
A patrolling guard walks through the halls of the tower.(Red Aura)

< 494h/494H 117v/119V Pos: standing >
The stairwell lies to the north.
You extend your sights northward.
A Dark Stairwell
Obvious exits: -S -U
A large duergar stair guard blocks passage upward.(Red Aura)
A large duergar stair guard blocks passage upward.(Red Aura)

< 494h/494H 117v/119V Pos: standing >
The hallway continues.
You extend your sights westward.
A Side Hallway, On the Western Side
Obvious exits: -N -E -S# -W

< 494h/494H 117v/119V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A vicious kuo-toan guard who is not far off to your east.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.

< 494h/494H 118v/119V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 494h/494H 117v/119V Pos: standing >
A moldy and disgusting room lies towards the north.
You extend your sights northward.
A Warm, Moldy Room
Obvious exits: -S
An ogre initiate rests in the filth after a heated match.(Red Aura)
An ogre initiate rests in the filth after a heated match.(Red Aura)
An ogre initiate rests in the filth after a heated match.(Red Aura)

< 494h/494H 118v/119V Pos: standing >
The weapons training room lies towards the south.
You extend your sights southward.
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)

< 494h/494H 118v/119V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A suit of blood-red leather armor lies here.
A vicious kuo-toan guard protects the pool.(Red Aura)

< 494h/494H 118v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 118v/119V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.(Red Aura)

< 494h/494H 117v/119V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A patrolling guard walks through the halls of the tower.(Red Aura)
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 494h/494H 116v/119V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 494h/494H 117v/119V Pos: standing >
You see nothing special...

< 494h/494H 117v/119V Pos: standing >
You begin to hold your breath...

< 494h/494H 118v/119V Pos: standing >
The swamp surface lies upward.
You extend your sights upward.
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D

< 494h/494H 118v/119V Pos: standing >
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D

< 494h/494H 116v/119V Pos: standing >
An alligator burrow lies towards the west.
You extend your sights eastward.
A Large Alligator Burrow In The Swamp
Obvious exits: -W
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 494h/494H 116v/119V Pos: standing >
An alligator burrow lies towards the west.
You extend your sights westward.
A Small Alligator Burrow In The Swamp
Obvious exits: -E
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 494h/494H 116v/119V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 494h/494H 114v/119V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D

< 494h/494H 112v/119V Pos: standing >
Looks like an exit.
You extend your sights downward.
An Underground Alligator Nest
Obvious exits: -E -S -U
A large alligator makes its home in the cave.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 494h/494H 112v/119V Pos: standing >
An Underground Alligator Nest
Obvious exits: -E -S -U
A large alligator makes its home in the cave.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 494h/494H 111v/119V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Underground Alligator Nest
Obvious exits: -S -W
A large alligator makes its home in the cave.
A large alligator makes its home in the cave.
A huge alligator roams the area.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 494h/494H 112v/119V Pos: standing >
Looks like an exit.
You extend your sights southward.
An Underground Alligator Nest
Obvious exits: -N -E
A large alligator makes its home in the cave.
A large alligator makes its home in the cave.
A huge alligator roams the area.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 494h/494H 112v/119V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D

< 494h/494H 111v/119V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 494h/494H 109v/119V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A patrolling guard walks through the halls of the tower.(Red Aura)
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 494h/494H 108v/119V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.(Red Aura)

< 494h/494H 107v/119V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A suit of blood-red leather armor lies here.
A vicious kuo-toan guard protects the pool.(Red Aura)

< 494h/494H 106v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 107v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 107v/119V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 494h/494H 106v/119V Pos: standing >
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)

< 494h/494H 107v/119V Pos: standing >
You sit down and relax.

< 494h/494H 108v/119V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  1 - clone form
               1 - delirium
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - mask
               2 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               3 - reflection
               2 - nightmare
( 5th circle)  2 - illusionary wall
               4 - boulder
               1 - shadow travel
( 4th circle)  4 - sleep
               1 - farsee
               1 - levitate
               3 - insects
( 3rd circle)  3 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 494h/494H 109v/119V Pos: sitting >
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)

< 494h/494H 110v/119V Pos: sitting >
You start meditating...

< 494h/494H 112v/119V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 494h/494H 114v/119V Pos: sitting >

< 494h/494H 119v/119V Pos: sitting >
You clamber to your feet.

< 494h/494H 119v/119V Pos: standing >
You start chanting...

< 494h/494H 119v/119V Pos: standing >
You complete your spell...
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 494h/494H 119v/119V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your east.
A cheetah who is a brief walk away to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A large zebra who is rather far off to your east.
A giraffe who is in the distance to your east.

< 494h/494H 119v/119V Pos: standing >

< 494h/494H 119v/119V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 494h/494H 117v/119V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your east.
A cheetah who is not far off to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A large zebra who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A large gazelle who is a brief walk away to your south.
A loggerhead shrike who is rather far off to your south.
A goshawk who is rather far off to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 494h/494H 117v/119V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.

< 494h/494H 115v/119V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your north.
A cheetah who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A large zebra who is not far off to your east.
A giraffe who is a brief walk away to your east.
A goshawk who is close by to your south.
A thorn-root tree who is rather far off to your south.
A proud lion who is in the distance to your south.
A roc who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 494h/494H 115v/119V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 494h/494H 114v/119V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A cheetah who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A large zebra who is close by to your east.
A giraffe who is not far off to your east.
A giraffe who is a brief walk away to your south.
A giraffe who is rather far off to your south.
A crazed zebra who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A giraffe who is close by to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 494h/494H 114v/119V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.

< 494h/494H 113v/119V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your north.
A cheetah who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A large zebra who is not far off to your east.
A giraffe who is a brief walk away to your east.
A goshawk who is close by to your south.
A thorn-root tree who is rather far off to your south.
A proud lion who is in the distance to your south.
A roc who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 494h/494H 114v/119V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 494h/494H 115v/119V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Savannah of Broken Trusts
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a loggerhead shrike is lying here.
A Grey Elf (medium) sits resting.(Gold Aura)

< 494h/494H 115v/119V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a loggerhead shrike is lying here.
A Grey Elf (medium) sits resting.(Gold Aura)

< 494h/494H 117v/119V Pos: standing >
You start chanting...

< 494h/494H 117v/119V Pos: standing >
Casting: asphyxiate 

< 494h/494H 117v/119V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
[Damage: 74 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!

< 494h/494H 117v/119V Pos: standing >
Your spell flows around a Grey Elf, leaving him unharmed!

< 494h/494H 117v/119V Pos: standing >
[Damage: 77 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!

< 494h/494H 117v/119V Pos: standing >
You start chanting...

< 494h/494H 118v/119V Pos: standing >
Casting: asphyxiate 

< 494h/494H 119v/119V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
[Damage: 40 ] Your illusionary hands choke the life out of a Grey Elf, who falls over dead and lifeless.
A Grey Elf's cherry wood cudgel was completely destroyed by the massive blow!
A Grey Elf's tarnished rubber buckler from Rift Valley Jungle was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.