<worn as a badge> a beacon of courage (glowing) (illuminating)
<worn on head> a fanged bone helmet from Vella's Bordello
<worn in ear> a legendary limestone stud from Vella's Bordello
<worn on face> a magical clay veil from Drifting Realm
<worn around neck> a patched rubber amulet from Vella's Bordello
<worn around neck> a static bark amulet from Vella's Bordello
<worn on body> a drow-made dragonscale chestplate
<worn about body> a well-used hide bodycloak from Vella's Bordello
<worn about waist> a scarlet silk sash
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn around wrist> a beautiful steel wristguard
<worn around wrist> a superior bone bracer from The City of Winterhaven
<worn on hands> some hardened electrum gloves
<worn on legs> some tight silk pants [superior]
<worn on feet> some misshaped leather shoes from Vella's Bordello
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
The corpse of a giraffe is lying here.
A glittering gem spider armor lies here on the ground.
A well-crafted cured leather horn from The Savannah of Broken Trusts lies here on the ground.
A goshawk swoops out of the sky to attack.
< 167h/167H 120v/120V Pos: standing >
Your Terminal mode is now: GEN .
< 167h/167H 120v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
The corpse of a giraffe is lying here.
A glittering gem spider armor lies here on the ground.
A well-crafted cured leather horn from The Savannah of Broken Trusts lies here on the ground.
A goshawk swoops out of the sky to attack.
< 167h/167H 120v/120V Pos: standing >
You feel invigorated as the spirits of Vella's Bordello bless you.
< 167h/167H 120v/120V Pos: standing >
Pardon?
< 187h/187H 120v/120V Pos: standing >
Pardon?
< 187h/187H 120v/120V Pos: standing >
Pardon?
< 187h/187H 120v/120V Pos: standing >
Pardon?
< 187h/187H 120v/120V Pos: standing >
Wrong option.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STATUS of toggles.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tell : ON | Brief Mode : OFF | No Locate : OFF |
SmartPrompt : OFF | Compact Mode: OFF | Wimpy Level : 10 |
Shout : ON | Echo : ON | Vicious : ON |
Petition : ON | Paging : OFF | Save Notify : ON |
Who List : OFF | Screen Size : 24 | Terminal : GEN |
Map : ON | Old SmartP : OFF | Show Titles : ON |
Battle Alert: ON | Kingdom View: OFF | Ship Map : ON |
Take : ON | Terse Battle: ON | QuickChant : ON |
Project : OFF | AFK : OFF | NChat : ON |
Hint Channel: ON | Group Needed: OFF | Showspec : ON |
Web Info : OFF | Show Quests : ON | Boons : ON |
Newbie EQ : ON | No Beep : OFF | Underline : OFF |
Surname : OFF | Damage : ON | No Level : OFF |
PetDamage : OFF | Guildname : OFF | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
< 187h/187H 120v/120V Pos: standing >
Your Terminal mode is now: ANSI.
< 187h/187H 120v/120V Pos: standing >
A giraffe enters from the east.
< 187h/187H 120v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
The corpse of a giraffe is lying here.
A glittering gem spider armor lies here on the ground.
A well-crafted cured leather horn from The Savannah of Broken Trusts lies here on the ground.
A giraffe looks about for a nearby tree.
A goshawk swoops out of the sky to attack.
< 187h/187H 120v/120V Pos: standing >
Site of a Recent Battle
The savannah grasses are trampled and flattened here, and bloated corpses
litter the area. The corpses are easily identified as being M'Bele, although
whether they are Tukluk or Butsu is harder to determine. All metal or other
valuables have long been looted; it looks as though the battle is nearly two
days old, now.
Obvious exits: -North -East -South -West
< 187h/187H 118v/120V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
The corpse of a giraffe is lying here.
A glittering gem spider armor lies here on the ground.
A well-crafted cured leather horn from The Savannah of Broken Trusts lies here on the ground.
A giraffe looks about for a nearby tree.
A goshawk swoops out of the sky to attack.
< 187h/187H 116v/120V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.
< 187h/187H 114v/120V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 187h/187H 113v/120V Pos: standing >
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
< 187h/187H 112v/120V Pos: standing >
A Wide Swath of Plain
The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
< 187h/187H 111v/120V Pos: standing >
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
< 187h/187H 111v/120V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East -South
< 187h/187H 109v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 187h/187H 110v/120V Pos: standing >
Northwest Corner of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. There must be
some sort of moisture buried deep in the earth, to support all this vegeta-
tion; the surface soil is dry as bone.
Obvious exits: -East -South
A tiny bird skims just above the grasses here.
< 187h/187H 108v/120V Pos: standing >
A loggerhead shrike leaves east.
< 187h/187H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 187h/187H 112v/120V Pos: standing >
The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -East -South -West
A tiny bird skims just above the grasses here.
< 187h/187H 112v/120V Pos: standing >
You start chanting...
< 187h/187H 113v/120V Pos: standing >
You complete your spell...
[Damage: 39 ] Your blast of cold strikes a loggerhead shrike dead on, who shudders from the pain.
A loggerhead shrike's sweep catches you in the side and you almost stumble.
-=[a loggerhead shrike attacks you.]=- [0 hits]
< 186h/187H 116v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: small wounds >
You start chanting...
< 186h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: small wounds >
Casting: fireball *
< 186h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: small wounds >
You complete your spell...
[Damage: 59 ] You throw a fireball at a loggerhead shrike and have the satisfaction of seeing him enveloped in flames.
< 186h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: few wounds >
-=[a loggerhead shrike attacks you.]=- [1 hits]
< 177h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: few wounds >
You start chanting...
< 177h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: few wounds >
Casting: cone of cold
< 177h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: few wounds >
You complete your spell...
[Damage: 44 ] Your blast of cold strikes a loggerhead shrike dead on, who shudders from the pain.
< 177h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: nasty wounds >
You start chanting...
< 177h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: nasty wounds >
You block a loggerhead shrike's feeble kick with your arm.
-=[a loggerhead shrike attacks you.]=- [1 hits]
< 175h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: nasty wounds >
Casting: cone of cold
< 175h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: nasty wounds >
You complete your spell...
[Damage: 37 ] Your blast of cold strikes a loggerhead shrike dead on, who shudders from the pain.
< 175h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: nasty wounds >
You feel your skin soften and return to normal.
< 175h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: nasty wounds >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 175h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: nasty wounds >
You start chanting...
< 175h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC:few scratches E: shrike sta EP: nasty wounds >
-=[a loggerhead shrike attacks you.]=- [1 hits]
< 162h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC: small wounds E: shrike sta EP: nasty wounds >
You complete your spell...
[Damage: 33 ] Your blast of cold strikes a loggerhead shrike dead on, who shudders from the pain.
< 162h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC: small wounds E: shrike sta EP: pretty hurt >
-=[You attack a loggerhead shrike.]=- [0 hits]
< 162h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC: small wounds E: shrike sta EP: pretty hurt >
You start chanting...
< 162h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC: small wounds E: shrike sta EP: pretty hurt >
Your flesh magically hardens, turning to stone.
The spirits of Vella's Bordello grant you their protection.
< 162h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC: small wounds E: shrike sta EP: pretty hurt >
You complete your spell...
[Damage: 47 ] Your blast of cold strikes a loggerhead shrike dead on, who shudders from the pain.
< 162h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC: small wounds E: shrike sta EP: awful >
You duck under a loggerhead shrike's lame kick.
-=[a loggerhead shrike attacks you.]=- [1 hits]
< 160h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC: small wounds E: shrike sta EP: awful >
-=[You attack a loggerhead shrike.]=- [0 hits]
You start chanting...
< 160h/187H 117v/120V Pos: standing >
< T: Xod TP: sta TC: small wounds E: shrike sta EP: awful >
You complete your spell...
[Damage: 20 ] Your lightning bolt shatters a loggerhead shrike to pieces.
A loggerhead shrike is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a loggerhead shrike's gurgling and choking signals his demise.
< 160h/187H 117v/120V Pos: standing >
the corpse of a loggerhead shrike appears to be empty.
< 160h/187H 117v/120V Pos: standing >
You sit down and relax.
< 160h/187H 119v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle) 5 - lightning bolt
( 3rd circle) 6 - acid blast
1 - agility
( 2nd circle) 7 - chill touch
1 - strength
( 1st circle) 1 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
15 seconds: ( 5th) cone of cold
32 seconds: ( 6th) fireball
48 seconds: ( 5th) cone of cold
63 seconds: ( 5th) cone of cold
79 seconds: ( 5th) cone of cold
94 seconds: ( 5th) cone of cold
108 seconds: ( 4th) lightning bolt
You can memorize no more spells.
You continue your study.
< 160h/187H 119v/120V Pos: sitting >
You start meditating...
< 160h/187H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.
< 164h/187H 120v/120V Pos: sitting >
You have finished memorizing fireball.
< 167h/187H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.
< 169h/187H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.
< 173h/187H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.
< 175h/187H 120v/120V Pos: sitting >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 176h/187H 120v/120V Pos: sitting >
A mountain goat enters from the south.
< 178h/187H 120v/120V Pos: sitting >
A mountain goat starts casting an offensive spell.
< 179h/187H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.
A mountain goat completes his spell...
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 105h/187H 120v/120V Pos: sitting >
You resist the effects of a mountain goat's spell!
< 105h/187H 120v/120V Pos: sitting >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
< 28h/187H 120v/120V Pos: sitting >
A mountain goat starts casting an offensive spell.
< 28h/187H 120v/120V Pos: sitting >
A mountain goat completes his spell...
Ghostly hands appear before you, close around your neck and begin to squeeze!
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your cherry wood cudgel was completely destroyed by the massive blow!
Your tarnished rubber buckler from Rift Valley Jungle was completely destroyed by the massive blow!