The death of [25 Rogue] Aphin (Halfling)

in The 'Mighty Anvil'

from the perspective of [25 Rogue] Aphin (Halfling)

<worn on head>       an icy reed hat from Valley of Crushk
<worn in ear>        an unholy star
<worn on face>       a snakeskin mask
<worn around neck>   a gorget of bronze dragonscale (magic)
<worn around neck>   an emerald pendant of the ice drake [poor] (magic) (illuminating)
<worn on body>       a decent cured leather breastplate from Valley of Crushk
<worn about body>    some blood-splattered fur robes
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a hardened hide belt from Valley of Crushk
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some azurian hide sleeves
<worn around wrist>  a gleaming hide wristguard from Valley of Crushk
<worn around wrist>  an elven bracelet of precision [poor] (magic)
<worn on finger>     a braided ferrethide ring [superior] (magic) (glowing) (illuminating)
<worn on finger>     a carved jade ring [superior] (magic) (glowing)
<primary weapon>     a silvery cutlass named 'Luck' [poor] (magic)
<secondary weapon>   a gleaming reptile scale dirk from The Scorched Valley of magespray (magic)
<worn on feet>       some dwarven-made cured leather shoes from Valley of Crushk

  Actual (Base)     Actual (Base)
Str:  93 ( 98)    Pow:  68 ( 85)
Dex: 135 (104)    Int:  80 ( 80)   
Agi: 111 ( 89)    Wis:  92 ( 80)
Con:  92 ( 97)    Cha:  88 ( 80)   Luk: 107 ( 89)
Equipped Items:  22     Carried weight:   19

Armor Points: -107  Reduces melee damage taken by 10.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 22   Damroll: 19
Alignment: 183  (-1000 to 1000)

Saving Throws: PAR[55]  FEA[55]
               BRE[54]  SPE[14]

Load carried: Not a problem

< 262h/262H 101v/101V Pos: standing >
You stop using a rugged adventurers satchel.

< 257h/257H 101v/101V Pos: standing >
You put 4 items into a rugged adventurers satchel.

< 257h/257H 101v/101V Pos: standing >
Ok.
You put 10 platinum, 401 gold, 4 silver, and 2 copper coins into a rugged adventurers satchel.

< 257h/257H 101v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 257h/257H 101v/101V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 262h/262H 101v/101V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -W#
Kieta is stocking the shelves of her store.

< 262h/262H 101v/101V Pos: standing >
The door seems to be closed.

< 262h/262H 101v/101V Pos: standing >
Ok.

< 262h/262H 101v/101V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.

< 262h/262H 100v/101V Pos: standing >
Ok.

< 262h/262H 100v/101V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 262h/262H 99v/101V Pos: standing >

< 262h/262H 100v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 262h/262H 101v/101V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 262h/262H 100v/101V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 262h/262H 99v/101V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 262h/262H 98v/101V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 262h/262H 97v/101V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 262h/262H 97v/101V Pos: standing >
The iron seems to be closed.

< 262h/262H 97v/101V Pos: standing >
Ok.

< 262h/262H 97v/101V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 262h/262H 97v/101V Pos: standing >
Ok.

< 262h/262H 97v/101V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 262h/262H 96v/101V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.
A large rat is scurrying about here.

< 262h/262H 94v/101V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 262h/262H 93v/101V Pos: standing >
It is 6pm, on the Day of the Great Gods
The 33rd Day of the Month of Storms, Year 1770.
Time elapsed since boot-up: 22:32:27
Current time is: Sun Oct  2 21:34:53 2016 (GMT)
                 Sun Oct  2 17:34:53 2016 (EST)

< 262h/262H 94v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >
The night has begun.

< 262h/262H 101v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 262h/262H 99v/101V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A large rat is scurrying about here.
A large rat is scurrying about here.

< 262h/262H 97v/101V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 262h/262H 95v/101V Pos: standing >
The gates seems to be closed.

< 262h/262H 95v/101V Pos: standing >
Ok.

< 262h/262H 95v/101V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 262h/262H 94v/101V Pos: standing >
Ok.

< 262h/262H 95v/101V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 262h/262H 95v/101V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 262h/262H 95v/101V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 262h/262H 94v/101V Pos: standing >
The door seems to be closed.

< 262h/262H 95v/101V Pos: standing >
Ok.

< 262h/262H 95v/101V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.

< 262h/262H 94v/101V Pos: standing >
Ok.

< 262h/262H 95v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >

		Character attributes for Aphin

Level: 25   Race: Halfling   Class: Rogue 
Age: 38 yrs / 6 mths  Height: 38 inches Weight: 57 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  93 ( 98)    Pow:  68 ( 85)
Dex: 135 (104)    Int:  80 ( 80)   
Agi: 111 ( 89)    Wis:  92 ( 80)
Con:  92 ( 97)    Cha:  88 ( 80)   Luk: 107 ( 89)
Equipped Items:  22     Carried weight:   19

Armor Points: -107  Reduces melee damage taken by 10.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 22   Damroll: 19
Alignment: 183  (-1000 to 1000)

Saving Throws: PAR[55]  FEA[55]
               BRE[54]  SPE[14]

Load carried: Not a problem

< 262h/262H 101v/101V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.

< 262h/262H 101v/101V Pos: standing >
It is 9pm, on the Day of the Great Gods
The 33rd Day of the Month of Storms, Year 1770.
Time elapsed since boot-up: 22:35:31
Current time is: Sun Oct  2 21:37:57 2016 (GMT)
                 Sun Oct  2 17:37:57 2016 (EST)

< 262h/262H 101v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.

< 262h/262H 101v/101V Pos: standing >
The door seems to be closed.

< 262h/262H 101v/101V Pos: standing >
Ok.

< 262h/262H 101v/101V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.

< 262h/262H 100v/101V Pos: standing >
Ok.

< 262h/262H 100v/101V Pos: standing >

< 262h/262H 100v/101V Pos: standing >
You feel your skin soften and return to normal.

< 262h/262H 100v/101V Pos: standing >
Autosaving...

< 262h/262H 101v/101V Pos: standing >
The door seems to be closed.

< 262h/262H 101v/101V Pos: standing >
Ok.

< 262h/262H 101v/101V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.

< 262h/262H 100v/101V Pos: standing >
Ok.

< 262h/262H 100v/101V Pos: standing >
You feel your skin harden to stone.
The spirits of Valley of Crushk grant you their protection.

< 262h/262H 100v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.

< 262h/262H 101v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >
A Commoner's Dwelling
Obvious exits: -E#
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.

< 262h/262H 101v/101V Pos: standing >
The door seems to be closed.

< 262h/262H 101v/101V Pos: standing >
Ok.

< 262h/262H 101v/101V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U
A tharnadian thief-hunter watches over the town streets intently.

< 262h/262H 100v/101V Pos: standing >
Ok.

< 262h/262H 100v/101V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 262h/262H 99v/101V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 262h/262H 98v/101V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 262h/262H 98v/101V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 262h/262H 97v/101V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 262h/262H 97v/101V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 262h/262H 96v/101V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 262h/262H 96v/101V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 262h/262H 95v/101V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 262h/262H 95v/101V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 262h/262H 95v/101V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 262h/262H 96v/101V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 262h/262H 96v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.

< 262h/262H 98v/101V Pos: standing >
You attempt to hide yourself.

< 262h/262H 101v/101V Pos: standing >
The town crier says in common 'Oh! And one important thing I have to tell..'
The town crier is struck in the back of the head by an airborne tomato, though his assailant cannot be seen.
The town crier says in common 'HEY! That hurt!'

< 262h/262H 101v/101V Pos: standing >
Skill
1h piercing                   90
appraise                      37
awareness                     37
backstab                      56
bandage                       37
blindfighting                 37
carve                         37
circle                        37
climb                         37
disguise                  (obtained at level 46)
double attack                 80
dual wield                    75
fishing                       37
hide                          70
kick                          38
mine                          17
mount                         39
parry                         80
pick lock                     37
ranged weapons                37
retreat                       37
safe fall                     37
salvage                       37
sneak                         69
subterfuge                    37
swim                          37
switch opponents              37
track                         75
unarmed damage                37

< 262h/262H 101v/101V Pos: standing >
Gho enters from the east.

< 262h/262H 101v/101V Pos: standing >
Gho leaves south.

< 262h/262H 101v/101V Pos: standing >
The town crier says in common 'The gods always make sure I'm okay.'
The town crier winks knowingly.

< 262h/262H 101v/101V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 262h/262H 100v/101V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Gho Get em' kid! (Grey Elf)(medium) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 262h/262H 99v/101V Pos: standing >
Gho panics, screams and runs in circles, waving his hands in the air.

< 262h/262H 101v/101V Pos: standing >
You tip your hat at no one in particular.

< 262h/262H 101v/101V Pos: standing >
Gho starts following you.

< 262h/262H 101v/101V Pos: standing >
Gho has just given you his consent.

< 262h/262H 101v/101V Pos: standing >
Gho looks at you.

< 262h/262H 101v/101V Pos: standing >
No one here by that name.

< 262h/262H 101v/101V Pos: standing >
Gho is now a member of your group.

< 262h/262H 101v/101V Pos: standing >
You see nothing special about him.
Gho appears to be Grey Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He is glowing with holiness!
He's encased in a shimmering globe!

<worn as a badge>    a pin of a silver stag
<worn on head>       a humming dragonscale tiara from Bastine Castle
<worn on eyes>       a dwarven-made leather eyepatch from Rogue Plains
<worn in ear>        a tiger's tooth earring [superior]
<worn in ear>        a tiger's tooth earring
<worn on face>       a frogskin mask [superior]
<worn around neck>   a beautiful dragonscale medallion
<worn around neck>   a tigerbone necklace [superior]
<worn on body>       a darksteel chainmail shirt [poor] (magic) (glowing)
<worn about body>    a kenku's weapons harness
<worn about waist>   a bright belt decorated with purple skulls (glowing)
<worn on belt buckle>a meteor fragment (magic) (glowing) (humming)
<worn on arms>       some glowing rubber sleeves from Charing
<worn around wrist>  a blackened manacle (magic)
<worn around wrist>  a spiked stone bracelet
<worn on hands>      some wolverine claws [superior]
<worn on finger>     a crude dragonscale ring
<worn on finger>     a tarnished bronze ring (glowing)
<primary weapon>     the blade of the Golden Flame (magic) (illuminating)
<worn on legs>       some fine gem leg plates from The Underworld
<worn on feet>       some spiked boots

You attempt to peek at the inventory:
You can't see anything.

< 262h/262H 101v/101V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Gho floats in from above.

< 262h/262H 100v/101V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
Gho enters from the south.

< 262h/262H 99v/101V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.
Gho enters from the south.

< 262h/262H 98v/101V Pos: standing >
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.
Gho floats in from below.

< 262h/262H 98v/101V Pos: standing >
You detach from reality for a moment, pondering.

< 262h/262H 101v/101V Pos: standing >
Your group consists of ( 2/30):
( Head)   262/262   hit,  101/101  move Aphin
(Front)   234/234   hit,  120/120  move Gho

< 262h/262H 101v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >
You are using:
<worn as a badge>    a glowing blue crystal [poor]
<worn on head>       an icy reed hat from Valley of Crushk
<worn in ear>        an unholy star
<worn in ear>        a carved turquoise stud [superior] (magic) (glowing) (illuminating)
<worn on face>       a snakeskin mask
<worn around neck>   a gorget of bronze dragonscale (magic)
<worn around neck>   an emerald pendant of the ice drake [poor] (magic) (illuminating)
<worn on body>       a decent cured leather breastplate from Valley of Crushk
<worn about body>    some blood-splattered fur robes
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a hardened hide belt from Valley of Crushk
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some azurian hide sleeves
<worn around wrist>  a gleaming hide wristguard from Valley of Crushk
<worn around wrist>  an elven bracelet of precision [poor] (magic)
<worn on hands>      some spiked bamboo mitts from Valley of Crushk
<worn on finger>     a braided ferrethide ring [superior] (magic) (glowing) (illuminating)
<worn on finger>     a carved jade ring [superior] (magic) (glowing)
<primary weapon>     a silvery cutlass named 'Luck' [poor] (magic)
<secondary weapon>   a gleaming reptile scale dirk from The Scorched Valley of magespray (magic)
<worn on legs>       a pair of insulated pants [superior]
<worn on feet>       some dwarven-made cured leather shoes from Valley of Crushk

< 262h/262H 101v/101V Pos: standing >
Gho nods.

< 262h/262H 101v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Gho Get em' kid! (Grey Elf)(medium) stands in mid-air here.
Kannard, the traveller of Realms hovers here.

< 262h/262H 101v/101V Pos: standing >
Kannard, the traveller starts to chant in a deep voice.

< 262h/262H 101v/101V Pos: standing >

< 262h/262H 101v/101V Pos: standing >
Gho looks at Kannard, the traveller.

< 262h/262H 101v/101V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.
Gho floats in from above.

< 262h/262H 100v/101V Pos: standing >
You detach from reality for a moment, pondering.

< 262h/262H 100v/101V Pos: standing >
A homeless child enters from the south.

< 262h/262H 100v/101V Pos: standing >
A homeless child starts casting an offensive spell.
A homeless child snaps into visibility.

< 262h/262H 100v/101V Pos: standing >
A homeless child completes his spell...
A homeless child utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
Your some azurian hide sleeves was damaged from the massive blow!

< 216h/262H 100v/101V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 166h/262H 100v/101V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 117h/262H 100v/101V Pos: standing >
A homeless child starts casting an offensive spell.
You attempt to flee...
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.
Gho floats in from below.
You flee upward!

< 117h/262H 94v/101V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
A homeless child is here, scrounging around for some food. (casting) 
Jodnan, the blacksmith stands here working his metals.
Gho floats in from above.

< 117h/262H 93v/101V Pos: standing >
Backstab who?

< 117h/262H 93v/101V Pos: standing >
A homeless child completes his spell...
A homeless child utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 72h/262H 94v/101V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The Hall of Guilds
Obvious exits: -E
Puddles of fresh blood cover the ground.
Kotil, the guildmaster smiles as you enter.
Gho enters from the east.

< 24h/262H 93v/101V Pos: standing >
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your some spiked bamboo mitts from Valley of Crushk was completely destroyed by the massive blow!
Your pair of insulated pants [superior] was completely destroyed by the massive blow!
Your carved turquoise stud [superior] was completely destroyed by the massive blow!
Your glowing blue crystal [poor] was completely destroyed by the massive blow!