The death of [26 Ranger] Gho (Grey Elf)

in Main Hall

from the perspective of [53 Bounty Hunter] Noz Nameless (Minotaur)

<floating about head>a bright green ioun stone[216h 11m 58s]
<worn as a badge>    an emblem of Shanatar royalty of regeneration (magic) [51%]
<worn on horns>      a bloody cloth of endurance
<worn on eyes>       an eyepatch of living darkness and screaming shadows of damage (magic) [86%]
<worn in ear>        a lightning earring of agility
<worn in ear>        a golden scale dangling from a platinum chain [superior] (magic)
<worn on face>       a pitch-black leather mask [superior] (magic)
<worn in nose>       a bloodstained spiked nose ring of endurance [89%]
<worn around neck>   a slaadi necklace of Chaos of damage (glowing) [65%]
<worn around neck>   an amulet of creation of damage (magic) (humming) [89%]
<worn on body>       the burnt full plate of a death knight of damage [88%]
<worn about body>    the cloak of the stalker (magic)[216h 11m 58s]
<worn on back>       a well crafted backpack of precision (magic) [82%]
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing)
<worn as quiver>     a sheath of stitched together skulls of precision (magic) [86%]
<worn about waist>   a shimmering chain-linked belt of precision (magic) (glowing) [86%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<attached to belt>   a metal flask marked "word of recall" (glowing) [67%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [89%]
<worn on arms>       some cockatrice feathers [81%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [86%]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      the gloves of the mind (magic) [54%]
<worn on finger>     a ring of the beholder [superior]
<worn on finger>     a black skull-shaped ring of precision (magic)
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[216h 11m 58s]
<secondary weapon>   a stiletto of the dread siren (magic)
<worn on legs>       some enchanted mithril leggings (magic)

   .*.M^..**    
  ***..^^.***   
 ***.^..^..***  
 ***.^^.^^****  
 ***.^^@^^^^^*  
 ***..^.^^^^^*  
 ****..^.M...M  
  ****.^^^^^^   
   ***.^^^^.    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 607h/1094H 202v/251V Pos: standing >

< 608h/1094H 204v/251V Pos: standing >
   **..^^.**    
  **.^..^..**   
 ***.^^.^^****  
 ***.^^.^^^^^*  
 ***..^@^^^^^*  
 ****..^.M...M  
 *****.^^^^^^^  
  ****.^^^^..   
   ***.^^^.^    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 608h/1094H 203v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: Beginning of a Dusty Highway
</map>
Beginning of a Dusty Highway
Obvious exits: -N -S

< 609h/1094H 202v/251V Pos: standing >

< 610h/1094H 204v/251V Pos: standing >
   **..^^.**    
  **.^..^..**   
 ***.^^.^^****  
 ***.^^.^^^^^*  
 ***..^@^^^^^*  
 ****..^.M...M  
 *****.^^^^^^^  
  ****.^^^^..   
   ***.^^^.^    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W
There are Minotaur tracks going south.

< 611h/1094H 203v/251V Pos: standing >
   *..^^.***    
  *.^..^..***   
 **.^^.^^*****  
 **.^^.^^^^^**  
 **..^.@^^^^**  
 ***..^.M...M*  
 ****.^^^^^^^*  
  ***.^^^^..*   
   **.^^^.^*    
Small Gnolls Covered with Plantlife
Obvious exits: -N -E -S -W

< 611h/1094H 202v/251V Pos: standing >
   .^..^..**    
  *.^^.^^****   
 **.^^.^^^^^**  
 **..^..^^^^**  
 ***..^@M...M*  
 ****.^^^^^^^*  
 ****.^^^^..**  
  ***.^^^.^**   
   ***.^^^^.    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 612h/1094H 202v/251V Pos: standing >

< 613h/1094H 203v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>
A Dusty Highway
Obvious exits: -N -E -S -W

< 613h/1094H 202v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>
A Dusty Highway
Obvious exits: -N -E -S -W
*Sir Gamlot the Invisible Knight sits atop a black invisible horse.(Gold Aura)
Sir Gamlot the Invisible Knight quickly slides off a black invisible horse's back.
Sir Gamlot the Invisible Knight snaps into visibility.
You withstand a bash from Sir Gamlot the Invisible Knight, who bounces back and falls.
A halo of white light descends upon Sir Gamlot the Invisible Knight burning your soul.
You snap into visibility.

< 614h/1094H 203v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: gamlot kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 615h/1094H 204v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: gamlot kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 615h/1094H 204v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: gamlot kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 615h/1094H 204v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: gamlot kne EP: excellent >
 You miss Sir Gamlot the Invisible Knight.
[Damage: 13 ] Your fine pierce wounds Sir Gamlot the Invisible Knight.
The globe around your body flares as it bears the brunt of Sir Gamlot the Invisible Knight's assault!
[Damage: 17 ] Your fine slash wounds Sir Gamlot the Invisible Knight.
The globe around your body flares as it bears the brunt of Sir Gamlot the Invisible Knight's assault!
[Damage: 15 ] Your fine slash wounds Sir Gamlot the Invisible Knight.
The globe around your body flares as it bears the brunt of Sir Gamlot the Invisible Knight's assault!
[Damage: 16 ] Your fine slash wounds Sir Gamlot the Invisible Knight.
The globe around your body flares as it bears the brunt of Sir Gamlot the Invisible Knight's assault!

< 615h/1094H 204v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: gamlot kne EP: few scratches >
 You are no longer aggressive to monsters.

< 615h/1094H 204v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: gamlot kne EP: few scratches >
 You attempt to flee...

<map>
Zone: Southern Coastal Highway.
Room: Plains
</map>
Plains
Obvious exits: -N -E -W
You flee southward!

< 615h/1094H 179v/251V Pos: standing >
Saving Noz.

< 615h/1094H 179v/251V Pos: standing >
You are no longer aggressive to monsters.

< 615h/1094H 181v/251V Pos: standing >
Saving Noz.

< 618h/1094H 187v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: Plains
</map>
Plains
Obvious exits: -N -E -S -W

< 619h/1094H 187v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: Plains
</map>
Plains
Obvious exits: -N -E -S -W

< 620h/1094H 187v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: Plains
</map>
Plains
Obvious exits: -N -E -S

< 621h/1094H 186v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 622h/1094H 187v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 622h/1094H 189v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 623h/1094H 190v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>
A Dusty Highway
Obvious exits: -N -E -S -W

< 624h/1094H 189v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>
A Dusty Highway
Obvious exits: -N -E -S -W

< 624h/1094H 190v/251V Pos: standing >

< 625h/1094H 191v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>
A Dusty Highway
Obvious exits: -N -E -S -W

< 626h/1094H 191v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>
A Dusty Highway
Obvious exits: -N -E -S -W

< 627h/1094H 192v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>
A Dusty Highway
Obvious exits: -N -E -S -W

< 627h/1094H 192v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>
A Dusty Highway
Obvious exits: -N -E -S -W
A sheep lazily stands here chewing on some grass.
A billygoat romps the hills with ease here.
There are some tracks heading west.

< 628h/1094H 192v/251V Pos: standing >
You quickly scan the area.
The sheep who is close by to your north.
The sheep who is close by to your north.
The billygoat who is rather far off to your east.
The billygoat who is close by to your west.
Xalinor the horse merchant who is a brief walk away to your west.

< 629h/1094H 194v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>
A Dusty Highway
Obvious exits: -N -E -S -W
A billygoat romps the hills with ease here.
There are some tracks heading west.

< 631h/1094H 197v/251V Pos: standing >

< 631h/1094H 198v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>
A Dusty Highway
Obvious exits: -N -E -S -W

< 632h/1094H 199v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>

<map>
Zone: Southern Coastal Highway.
Room: A Dusty Highway
</map>
A Dusty Highway
Obvious exits: -N -E -S -W
Xalinor offers horses for sale to the weary traveler.(Gold Aura)
There are some tracks heading west.

< 633h/1094H 199v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: High Hills
</map>
High Hills
Obvious exits: -N -E -S

< 634h/1094H 199v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: High Hills
</map>
High Hills
Obvious exits: -E -S

< 634h/1094H 199v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 635h/1094H 200v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 636h/1094H 201v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 636h/1094H 203v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: Low Hills
</map>
Low Hills
Obvious exits: -N -E -S -W

< 637h/1094H 202v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: High Hills
</map>
High Hills
Obvious exits: -E -S -W

< 638h/1094H 201v/251V Pos: standing >
A sturdy mountain horse trots in from the south.

<map>
Zone: Southern Coastal Highway.
Room: Low Hills
</map>
Low Hills
Obvious exits: -N -E -S -W

< 639h/1094H 201v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: High Hills
</map>
High Hills
Obvious exits: -E -S -W

< 639h/1094H 200v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: Low Hills
</map>
Low Hills
Obvious exits: -N -E -S -W

< 640h/1094H 199v/251V Pos: standing >

<map>
Zone: Southern Coastal Highway.
Room: High Hills
</map>
High Hills
Obvious exits: -E -S -W

< 641h/1094H 199v/251V Pos: standing >

<map>
Zone: Bastine Castle.
Room: Draw Bridge
</map>

<map>
Zone: Bastine Castle.
Room: Draw Bridge
</map>
Draw Bridge
Obvious exits: -N -E -S -W
A happy and bouncy court jester is doing somersaults here.
There are Minotaur tracks going east.

< 641h/1094H 198v/251V Pos: standing >

<map>
Zone: Bastine Castle.
Room: Entryway to the Castle
</map>

<map>
Zone: Bastine Castle.
Room: Entryway to the Castle
</map>
Entryway to the Castle
Obvious exits: -N -E -S -W
A young noble stands here with his nose up in the air.
Sir Golahy paces the room, his posture incredibly rigid.(Gold Aura)
A strong and trustworthy castle guard is standing here.
A strong and trustworthy castle guard is standing here.

< 642h/1094H 198v/251V Pos: standing >

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>
Main Hall
Obvious exits: -N -E -S -W

< 643h/1094H 199v/251V Pos: standing >

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>
Main Hall
Obvious exits: -N -E -S -W
A castle maid cleans and dusts the area.
A castle maid cleans and dusts the area.
Sir Gareth stands here, looking troubled about something.
There are Minotaur tracks going east.

< 643h/1094H 199v/251V Pos: standing >
You quickly scan the area.
The noble who is not far off to your east.
The castle butler who is not far off to your east.
The castle maid who is a brief walk away to your east.
The court jester who is a brief walk away to your east.
Queen Bessandra who is a brief walk away to your east.
The court jester who is close by to your south.
The castle guard who is close by to your south.
The noble who is not far off to your west.
Sir Golahy who is not far off to your west.
The castle guard who is not far off to your west.
The castle guard who is not far off to your west.
The court jester who is a brief walk away to your west.

< 644h/1094H 201v/251V Pos: standing >

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>
Main Hall
Obvious exits: -N -E -S -W
A Grey Elf (medium) Get em' kid! stands in mid-air here.(Gold Aura)
There are Minotaur tracks going east.

< 646h/1094H 202v/251V Pos: standing >
A Grey Elf leaves west.

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>
Main Hall
Obvious exits: -E -S# -W
A young noble stands here with his nose up in the air.
A castle butler looks on the floor for trash, grime, and dirt.
There are some tracks heading west.

< 646h/1094H 203v/251V Pos: standing >

< 647h/1094H 204v/251V Pos: standing >

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>
Main Hall
Obvious exits: -N -E -S -W
There are some tracks heading east.

< 651h/1094H 211v/251V Pos: standing >

< 652h/1094H 212v/251V Pos: standing >

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>
Main Hall
Obvious exits: -N -E -S -W
A Grey Elf (medium) Get em' kid! stands in mid-air here.(Gold Aura)
A castle maid cleans and dusts the area.
A castle maid cleans and dusts the area.

< 653h/1094H 213v/251V Pos: standing >

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>
Main Hall
Obvious exits: -N -E -S -W
Sir Gareth stands here, looking troubled about something.

< 653h/1094H 213v/251V Pos: standing >

<map>
Zone: Bastine Castle.
Room: Entryway to the Castle
</map>

<map>
Zone: Bastine Castle.
Room: Entryway to the Castle
</map>
Entryway to the Castle
Obvious exits: -N -E -S -W
A young noble stands here with his nose up in the air.
Sir Golahy paces the room, his posture incredibly rigid.(Gold Aura)
A strong and trustworthy castle guard is standing here.
A strong and trustworthy castle guard is standing here.

< 654h/1094H 213v/251V Pos: standing >

< 655h/1094H 215v/251V Pos: standing >

< 655h/1094H 216v/251V Pos: standing >

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>
Main Hall
Obvious exits: -N -E -S -W
A Grey Elf (medium) Get em' kid! stands in mid-air here.(Gold Aura)
Sir Gareth stands here, looking troubled about something.

< 657h/1094H 218v/251V Pos: standing >

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>
Main Hall
Obvious exits: -N -E -S -W
A castle maid cleans and dusts the area.
A castle maid cleans and dusts the area.

< 658h/1094H 218v/251V Pos: standing >
Backstab who?

< 658h/1094H 220v/251V Pos: standing >

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>

<map>
Zone: Bastine Castle.
Room: Main Hall
</map>
Main Hall
Obvious exits: -N -E -S -W
A Grey Elf (medium) Get em' kid! stands in mid-air here.(Gold Aura)
Sir Gareth stands here, looking troubled about something.

< 660h/1094H 221v/251V Pos: standing >
You snap into visibility.
[Damage: 66 ] A Grey Elf makes a strange sound as you place a stiletto of the dread siren in his back.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!

< 660h/1094H 223v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sta EP:  few wounds >
 You snap into visibility.
You tackle a Grey Elf square in the chest knocking the wind out of him!

< 661h/1094H 224v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sit EP:  few wounds >
 A Grey Elf suddenly appears a bit confused!
You watch in glee as a Grey Elf looks dazzled.
A Grey Elf misses you.
You snap into visibility.

< 661h/1094H 224v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sit EP:  few wounds >
 Sir Gareth watches the area, making sure the battle does not get out of hand.

< 661h/1094H 224v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sit EP:  few wounds >
 The castle guard enters from the west.

< 661h/1094H 224v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sit EP:  few wounds >
 You snap into visibility.
[Damage: 26 ] Your slash strikes a Grey Elf very hard.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 22 ] Your impressive pierce strikes a Grey Elf very hard.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 25 ] Your slash seriously wounds a Grey Elf.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 28 ] Your slash enshrouds a Grey Elf in a mist of blood.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 25 ] Your impressive slash enshrouds a Grey Elf in a mist of blood.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!

< 661h/1094H 224v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sit EP: pretty hurt >
 A Grey Elf misses you.
You snap into visibility.

< 661h/1094H 224v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sit EP: pretty hurt >
 The castle guard enters from the south.

< 661h/1094H 224v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sit EP: pretty hurt >
 Sir Lyonel enters from the south.

< 661h/1094H 224v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sit EP: pretty hurt >
 Sir Golahy enters from the west.

< 661h/1094H 224v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sit EP: pretty hurt >
 You parry a Grey Elf's lunge at you.
You snap into visibility.

< 661h/1094H 224v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sit EP: pretty hurt >
 You see nothing special about him.
This Grey Elf looks pretty hurt.
He's medium in size.
His skin has a barklike texture..
He is glowing with holiness!
He's encased in a shimmering globe!

<worn as a badge>    a pin of a silver stag
<worn on head>       a humming dragonscale tiara from Bastine Castle
<worn on eyes>       a dwarven-made leather eyepatch from Rogue Plains
<worn in ear>        a tiger's tooth earring [superior]
<worn in ear>        a tiger's tooth earring
<worn on face>       a frogskin mask [superior]
<worn around neck>   a beautiful dragonscale medallion
<worn around neck>   a tigerbone necklace [superior]
<worn on body>       a darksteel chainmail shirt [poor] (magic) (glowing)
<worn about body>    a kenku's weapons harness
<worn about waist>   a bright belt decorated with purple skulls (glowing)
<worn on belt buckle>a meteor fragment (magic) (glowing) (humming)
<worn on arms>       some glowing rubber sleeves from Charing
<worn around wrist>  a blackened manacle (magic)
<worn around wrist>  a spiked stone bracelet
<worn on hands>      some wolverine claws [superior]
<worn on finger>     a crude dragonscale ring
<worn on finger>     a tarnished bronze ring (glowing)
<primary weapon>     the blade of the Golden Flame (magic) (illuminating)
<worn on legs>       some fine gem leg plates from The Underworld
<worn on feet>       some spiked boots
Looking panicked, a Grey Elf scrambles madly to his feet!

< 661h/1094H 224v/251V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sta EP: pretty hurt >
 You snap into visibility.
[Damage: 21 ] Your impressive slash enshrouds a Grey Elf in a mist of blood.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 19 ] Your pierce grievously wounds a Grey Elf.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 13 ] You beautifully slash a Grey Elf into two parts - both dead.
A Grey Elf's some fine gem leg plates from the Underworld was completely destroyed by the massive blow!
A Grey Elf's tiger's tooth earring [superior] was completely destroyed by the massive blow!
A Grey Elf's tiger's tooth earring was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.