<worn as a badge> a pin of a silver stag
<worn on head> a humming dragonscale tiara from Bastine Castle
<worn on eyes> a dwarven-made leather eyepatch from Rogue Plains
<worn on face> a frogskin mask [superior]
<worn around neck> a beautiful dragonscale medallion
<worn around neck> a tigerbone necklace [superior]
<worn on body> a darksteel chainmail shirt [poor] (magic) (glowing)
<worn about body> a kenku's weapons harness
<worn about waist> a bright belt decorated with purple skulls (glowing)
<worn on belt buckle>a meteor fragment (magic) (glowing) (humming)
<worn on arms> some glowing rubber sleeves from Charing
<worn around wrist> a blackened manacle (magic)
<worn around wrist> a spiked stone bracelet
<worn on hands> some wolverine claws [superior]
<worn on finger> a crude dragonscale ring
<worn on finger> a tarnished bronze ring (glowing)
<primary weapon> the blade of the Golden Flame (magic) (illuminating)
<worn on feet> some spiked boots
< 234h/234H 120v/120V Pos: standing >
Main Hall
Obvious exits: -E -S# -W
A castle maid cleans and dusts the area.
A strong and trustworthy castle guard is standing here.
A strong and trustworthy castle guard is standing here.
A happy and bouncy court jester is doing somersaults here.
< 234h/234H 120v/120V Pos: standing >
You dismount a sturdy mountain horse.
< 234h/234H 120v/120V Pos: standing >
Throne of King Volheru, Lord of the Bastine Knights
Obvious exits: -N -E# -S -W
A castle butler looks on the floor for trash, grime, and dirt.
Queen Bessandra proudly stands here, her movements graceful.(holy)
(Q)King Mrotha, ruler of all Volheru, sits upon his throne.(holy)(Gold Aura)
< 234h/234H 119v/120V Pos: standing >
The door seems to be closed.
< 234h/234H 119v/120V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 234h/234H 119v/120V Pos: standing >
The the bartender gave you the following quest:
Go ask Sir Gamlot the Invisible Knight in Southern Coastal Highway about the Month of Storms.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
< 234h/234H 120v/120V Pos: standing >
Queen Bessandra starts casting a spell.
King Mrotha starts casting a spell.
< 234h/234H 120v/120V Pos: standing >
You are unable to find any tracks.
< 234h/234H 120v/120V Pos: standing >
Queen Bessandra completes her spell...
Queen Bessandra utters the words 'sfahzqhuai yfaw yufz'
< 234h/234H 120v/120V Pos: standing >
King Mrotha completes his spell...
King Mrotha utters the word 'dharma'
< 234h/234H 120v/120V Pos: standing >
Main Hall
Obvious exits: -E -S# -W
A large sturdy mountain horse stands here.
A castle maid cleans and dusts the area.
A strong and trustworthy castle guard is standing here.
A strong and trustworthy castle guard is standing here.
A happy and bouncy court jester is doing somersaults here.
< 234h/234H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 234h/234H 119v/120V Pos: standing >
Main Hall
Obvious exits: -N -E -S -W
A happy and bouncy court jester is doing somersaults here.
A young noble stands here with his nose up in the air.
< 234h/234H 118v/120V Pos: standing >
Branch Hallway
Obvious exits: -N# -S
You sense a lifeform nearby.
< 234h/234H 117v/120V Pos: standing >
You are unable to find any tracks.
< 234h/234H 119v/120V Pos: standing >
No-one by that name here...
< 234h/234H 120v/120V Pos: standing >
Score information for Gho
Level: 26 Race: Grey Elf Class: Ranger Sex: Male
Hit points: 234(234) Moves: 120(120)
Coins carried: 0 platinum 25 gold 1 silver 9 copper
Coins in bank: 254 platinum 0 gold 343 silver 0 copper
Playing time: 0 days / 13 hours/ 37 minutes
Received data: 0.7517 MB this session.
Send data: 0.0034 MB this session.
Compression ratio: none
Title: Get em' kid!
Status: Standing.
Soulshielded
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 4
Detecting: Good Magic Life Heat Holiness
Protected from: Evil Good Undead Animals Low Circle spells
Enchantments: Fly Armor Levitation
Bartender Quests Remaining: 5
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 259
Active Spells:
--------------
fly (76 minutes)
well-rested bonus (43 minutes)
barkskin (22 minutes)
protection from evil (23 minutes)
protection from animals (23 minutes)
detect magic (23 minutes)
sense life (1 minute)
Score information for Gho
Level: 26 Race: Grey Elf Class: Ranger Sex: Male
Hit points: 234(234) Moves: 120(120)
Coins carried: 0 platinum 25 gold 1 silver 9 copper
Coins in bank: 254 platinum 0 gold 343 silver 0 copper
Playing time: 0 days / 13 hours/ 37 minutes
Received data: 0.7517 MB this session.
Send data: 0.0034 MB this session.
Compression ratio: none
Title: Get em' kid!
Status: Standing.
Soulshielded
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 4
Detecting: Good Magic Life Heat Holiness
Protected from: Evil Good Undead Animals Low Circle spells
Enchantments: Fly Armor Levitation
< 234h/234H 120v/120V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 234h/234H 120v/120V Pos: standing >
< 234h/234H 120v/120V Pos: standing >
Branch Hallway
Obvious exits: -N# -S
You sense a lifeform nearby.
< 234h/234H 120v/120V Pos: standing >
You are using:
<worn as a badge> a pin of a silver stag
<worn on head> a humming dragonscale tiara from Bastine Castle
<worn on eyes> a dwarven-made leather eyepatch from Rogue Plains
<worn in ear> a tiger's tooth earring [superior]
<worn in ear> a tiger's tooth earring
<worn on face> a frogskin mask [superior]
<worn around neck> a beautiful dragonscale medallion
<worn around neck> a tigerbone necklace [superior]
<worn on body> a darksteel chainmail shirt [poor] (magic) (glowing)
<worn about body> a kenku's weapons harness
<worn about waist> a bright belt decorated with purple skulls (glowing)
<worn on belt buckle>a meteor fragment (magic) (glowing) (humming)
<worn on arms> some glowing rubber sleeves from Charing
<worn around wrist> a blackened manacle (magic)
<worn around wrist> a spiked stone bracelet
<worn on hands> some wolverine claws [superior]
<worn on finger> a crude dragonscale ring
<worn on finger> a tarnished bronze ring (glowing)
<primary weapon> the blade of the Golden Flame (magic) (illuminating)
<worn on legs> some fine gem leg plates from The Underworld
<worn on feet> some spiked boots
You are using:
<worn as a badge> a pin of a silver stag
<worn on head> a humming dragonscale tiara from Bastine Castle
<worn on eyes> a dwarven-made leather eyepatch from Rogue Plains
<worn in ear> a tiger's tooth earring [superior]
<worn in ear> a tiger's tooth earring
<worn on face> a frogskin mask [superior]
<worn around neck> a beautiful dragonscale medallion
<worn around neck> a tigerbone necklace [superior]
<worn on body> a darksteel chainmail shirt [poor] (magic) (glowing)
<worn about body> a kenku's weapons harness
<worn about waist> a bright belt decorated with purple skulls (glowing)
<worn on belt buckle>a meteor fragment (magic) (glowing) (humming)
<worn on arms> some glowing rubber sleeves from Charing
<worn around wrist> a blackened manacle (magic)
<worn around wrist> a spiked stone bracelet
<worn on hands> some wolverine claws [superior]
<worn on finger> a crude dragonscale ring
<worn on finger> a tarnished bronze ring (glowing)
<primary weapon> the blade of the Golden Flame (magic) (illuminating)
< 234h/234H 120v/120V Pos: standing >
Branch Hallway
Obvious exits: -N# -S
You sense a lifeform nearby.
< 234h/234H 120v/120V Pos: standing >
The castle guard enters from the south.
< 234h/234H 120v/120V Pos: standing >
The guard is serious about his work. The scars on his face show
that he has been battle-proven and will fight again, if needs be.
His stance shows that he is very committed to his work.
The castle guard appears to be Human and is in excellent condition.
He's medium in size.
Through your advanced training, you glean they are a level 25 Warrior.
<worn on body> a standard volheru vest
<primary weapon> a castle sword
<worn on legs> a pair of standard volheru leggings
< 234h/234H 120v/120V Pos: standing >
Autosaving...
< 234h/234H 120v/120V Pos: standing >
The castle guard leaves south.
< 234h/234H 120v/120V Pos: standing >
< 234h/234H 120v/120V Pos: standing >
You are using:
<worn as a badge> a pin of a silver stag
<worn on head> a humming dragonscale tiara from Bastine Castle
<worn on eyes> a dwarven-made leather eyepatch from Rogue Plains
<worn in ear> a tiger's tooth earring [superior]
<worn in ear> a tiger's tooth earring
<worn on face> a frogskin mask [superior]
<worn around neck> a beautiful dragonscale medallion
<worn around neck> a tigerbone necklace [superior]
<worn on body> a darksteel chainmail shirt [poor] (magic) (glowing)
<worn about body> a kenku's weapons harness
<worn about waist> a bright belt decorated with purple skulls (glowing)
<worn on belt buckle>a meteor fragment (magic) (glowing) (humming)
<worn on arms> some glowing rubber sleeves from Charing
<worn around wrist> a blackened manacle (magic)
<worn around wrist> a spiked stone bracelet
<worn on hands> some wolverine claws [superior]
<worn on finger> a crude dragonscale ring
<worn on finger> a tarnished bronze ring (glowing)
<primary weapon> the blade of the Golden Flame (magic) (illuminating)
<worn on legs> some fine gem leg plates from The Underworld
<worn on feet> some spiked boots
You are using:
<worn as a badge> a pin of a silver stag
<worn on head> a humming dragonscale tiara from Bastine Castle
<worn on eyes> a dwarven-made leather eyepatch from Rogue Plains
<worn in ear> a tiger's tooth earring [superior]
<worn in ear> a tiger's tooth earring
<worn on face> a frogskin mask [superior]
<worn around neck> a beautiful dragonscale medallion
<worn around neck> a tigerbone necklace [superior]
<worn on body> a darksteel chainmail shirt [poor] (magic) (glowing)
<worn about body> a kenku's weapons harness
<worn about waist> a bright belt decorated with purple skulls (glowing)
<worn on belt buckle>a meteor fragment (magic) (glowing) (humming)
<worn on arms> some glowing rubber sleeves from Charing
<worn around wrist> a blackened manacle (magic)
<worn around wrist> a spiked stone bracelet
<worn on hands> some wolverine claws [superior]
<worn on finger> a crude dragonscale ring
<worn on finger> a tarnished bronze ring (glowing)
<primary weapon> the blade of the Golden Flame (magic) (illuminating)
< 234h/234H 120v/120V Pos: standing >
The the bartender gave you the following quest:
Go ask Sir Gamlot the Invisible Knight in Southern Coastal Highway about the Month of Storms.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
< 234h/234H 120v/120V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the help files for your class to see what's available.
< 234h/234H 120v/120V Pos: standing >
You attempt your skills at tracking.
< 234h/234H 120v/120V Pos: standing >
You are unable to find any trace.
< 234h/234H 120v/120V Pos: standing >
You are unable to find any tracks.
< 234h/234H 120v/120V Pos: standing >
The castle guard enters from the south.
< 234h/234H 120v/120V Pos: standing >
< 234h/234H 120v/120V Pos: standing >
< 234h/234H 120v/120V Pos: standing >
You are using:
<worn as a badge> a pin of a silver stag
<worn on head> a humming dragonscale tiara from Bastine Castle
<worn on eyes> a dwarven-made leather eyepatch from Rogue Plains
<worn in ear> a tiger's tooth earring [superior]
<worn in ear> a tiger's tooth earring
<worn on face> a frogskin mask [superior]
<worn around neck> a beautiful dragonscale medallion
<worn around neck> a tigerbone necklace [superior]
<worn on body> a darksteel chainmail shirt [poor] (magic) (glowing)
<worn about body> a kenku's weapons harness
<worn about waist> a bright belt decorated with purple skulls (glowing)
<worn on belt buckle>a meteor fragment (magic) (glowing) (humming)
<worn on arms> some glowing rubber sleeves from Charing
<worn around wrist> a blackened manacle (magic)
<worn around wrist> a spiked stone bracelet
<worn on hands> some wolverine claws [superior]
<worn on finger> a crude dragonscale ring
<worn on finger> a tarnished bronze ring (glowing)
<primary weapon> the blade of the Golden Flame (magic) (illuminating)
<worn on legs> some fine gem leg plates from The Underworld
<worn on feet> some spiked boots
You are using:
<worn as a badge> a pin of a silver stag
<worn on head> a humming dragonscale tiara from Bastine Castle
<worn on eyes> a dwarven-made leather eyepatch from Rogue Plains
<worn in ear> a tiger's tooth earring [superior]
<worn in ear> a tiger's tooth earring
<worn on face> a frogskin mask [superior]
<worn around neck> a beautiful dragonscale medallion
<worn around neck> a tigerbone necklace [superior]
<worn on body> a darksteel chainmail shirt [poor] (magic) (glowing)
<worn about body> a kenku's weapons harness
<worn about waist> a bright belt decorated with purple skulls (glowing)
<worn on belt buckle>a meteor fragment (magic) (glowing) (humming)
<worn on arms> some glowing rubber sleeves from Charing
<worn around wrist> a blackened manacle (magic)
<worn around wrist> a spiked stone bracelet
<worn on hands> some wolverine claws [superior]
<worn on finger> a crude dragonscale ring
<worn on finger> a tarnished bronze ring (glowing)
<primary weapon> the blade of the Golden Flame (magic) (illuminating)
< 234h/234H 120v/120V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.
< 234h/234H 120v/120V Pos: standing >
< 234h/234H 120v/120V Pos: standing >
Branch Hallway
Obvious exits: -N# -S
A strong and trustworthy castle guard is standing here.
< 234h/234H 120v/120V Pos: standing >
The castle guard leaves south.
< 234h/234H 120v/120V Pos: standing >
Main Hall
Obvious exits: -N -E -S -W
A strong and trustworthy castle guard is standing here.
A strong and trustworthy castle guard is standing here.
A strong and trustworthy castle guard is standing here.
You sense a lifeform nearby.
A strong and trustworthy castle guard is standing here.
< 234h/234H 119v/120V Pos: standing >
Branch Hallway
Obvious exits: -N# -S
< 234h/234H 118v/120V Pos: standing >
Main Hall
Obvious exits: -N -E -S -W
A strong and trustworthy castle guard is standing here.
A strong and trustworthy castle guard is standing here.
A strong and trustworthy castle guard is standing here.
You sense a lifeform nearby.
A strong and trustworthy castle guard is standing here.
< 234h/234H 117v/120V Pos: standing >
You find Sir Gareth lurking here!
< 234h/234H 118v/120V Pos: standing >
The castle guard leaves east.
< 234h/234H 120v/120V Pos: standing >
Sir Gareth, youngest son of King Arden, and best friend of Sir
Lagarias, looks upset over his present situation. He had been
wounded in a jousting arena by Sir Lagarias, and, although they
are best friends, his brother, Sir Gareth, wishes to kill Sir
Lagarias for it. Sir Gareth had served a year in the kitchen at
King Mrotha's court under Sir Kellen, who dubbed him
Beaumains. Gareth eventually revealed to Mrotha that he was
indeed the son of a King and was knighted by Mrotha himself
when Gareth had saved Queen Bessandra from certain death from
thieves on the Breale-Myranthea trade route.
Sir Gareth appears to be Human and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
Through your advanced training, you glean they are a level 35 Mercenary.
<wielding twohanded> a long wooden lance with a blue handle [superior] (magic)
< 234h/234H 120v/120V Pos: standing >
The castle guard enters from the west.
< 234h/234H 120v/120V Pos: standing >
Main Hall
Obvious exits: -N -E -S -W
A strong and trustworthy castle guard is standing here.
A strong and trustworthy castle guard is standing here.
A strong and trustworthy castle guard is standing here.
Sir Gareth stands here, looking troubled about something.
A strong and trustworthy castle guard is standing here.
< 234h/234H 120v/120V Pos: standing >
Branch Hallway
Obvious exits: -N# -S
< 234h/234H 119v/120V Pos: standing >
Ok.
< 234h/234H 119v/120V Pos: standing >
Accounts Room
Obvious exits: -S
Sir Ulphius the Chamberlain carefully counts his platinum.
The skeleton of a rotten corpse stands here.
Gwenbaus the Clerk sits here counting the King's funds.
A castle butler looks on the floor for trash, grime, and dirt.
A castle maid cleans and dusts the area.
< 234h/234H 118v/120V Pos: standing >
Sir Ulphius is an officer in charge of the treasury of King
Mrotha's court. He wears glasses and is very anal about what
he does. Everything must be in their proper order for him to be
satisfied.
Sir Ulphius the Chamberlain appears to be Human and is in excellent condition.
He's medium in size.
He's encased in a shimmering globe!
Through your advanced training, you glean they are a level 30 Mercenary.
<worn as a badge> the badge of the chamberlain [superior]
<primary weapon> a razor sharp dagger with an ivory handle
< 234h/234H 120v/120V Pos: standing >
An old man of 70, Gwenbaus has always helped Sir Ulphius with
taxes and funds from Volheru. His grey hair is neatly pulled
behind his face. He wears strong spectacles to notice any
details.
Gwenbaus the Clerk appears to be Human and is in excellent condition.
He's medium in size.
His hands glow blood red!
He is encased in killing ice!
He's encased in a shimmering globe!
Through your advanced training, you glean they are a level 28 Necromancer.
< 234h/234H 120v/120V Pos: standing >
Accounts Room
Obvious exits: -S
Sir Ulphius the Chamberlain carefully counts his platinum.
The skeleton of a rotten corpse stands here.
Gwenbaus the Clerk sits here counting the King's funds.
A castle butler looks on the floor for trash, grime, and dirt.
A castle maid cleans and dusts the area.
< 234h/234H 120v/120V Pos: standing >
Branch Hallway
Obvious exits: -N -S
< 234h/234H 119v/120V Pos: standing >
Accounts Room
Obvious exits: -S
Sir Ulphius the Chamberlain carefully counts his platinum.
The skeleton of a rotten corpse stands here.
Gwenbaus the Clerk sits here counting the King's funds.
A castle butler looks on the floor for trash, grime, and dirt.
A castle maid cleans and dusts the area.
< 234h/234H 118v/120V Pos: standing >
Sir Ulphius the Chamberlain leaves south.
< 234h/234H 120v/120V Pos: standing >
You no longer seem to sense other lifeforms.
< 234h/234H 120v/120V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 234h/234H 120v/120V Pos: standing >
You are unable to find any tracks.
< 234h/234H 120v/120V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.
< 234h/234H 120v/120V Pos: standing >
Branch Hallway
Obvious exits: -N -S
Sir Ulphius the Chamberlain carefully counts his platinum.
< 234h/234H 119v/120V Pos: standing >
Ok.
< 234h/234H 119v/120V Pos: standing >
You start chanting...
< 234h/234H 119v/120V Pos: standing >
You complete your spell...
Your feel your awareness improve.
< 234h/234H 119v/120V Pos: standing >
Sir Ulphius is an officer in charge of the treasury of King
Mrotha's court. He wears glasses and is very anal about what
he does. Everything must be in their proper order for him to be
satisfied.
Sir Ulphius the Chamberlain appears to be Human and is in excellent condition.
He's medium in size.
He's encased in a shimmering globe!
Through your advanced training, you glean they are a level 30 Mercenary.
<worn as a badge> the badge of the chamberlain [superior]
<primary weapon> a razor sharp dagger with an ivory handle
< 234h/234H 120v/120V Pos: standing >
Branch Hallway
Obvious exits: -N# -S
Sir Ulphius the Chamberlain carefully counts his platinum.
< 234h/234H 120v/120V Pos: standing >
Ok.
< 234h/234H 120v/120V Pos: standing >
Accounts Room
Obvious exits: -S
The skeleton of a rotten corpse stands here.
Gwenbaus the Clerk sits here counting the King's funds.
A castle butler looks on the floor for trash, grime, and dirt.
A castle maid cleans and dusts the area.
< 234h/234H 119v/120V Pos: standing >
Branch Hallway
Obvious exits: -N -S
Sir Ulphius the Chamberlain carefully counts his platinum.
< 234h/234H 118v/120V Pos: standing >
Accounts Room
Obvious exits: -S
The skeleton of a rotten corpse stands here.
Gwenbaus the Clerk sits here counting the King's funds.
A castle butler looks on the floor for trash, grime, and dirt.
A castle maid cleans and dusts the area.
< 234h/234H 117v/120V Pos: standing >
Score information for Gho
Level: 26 Race: Grey Elf Class: Ranger Sex: Male
Hit points: 234(234) Moves: 118(120)
Coins carried: 0 platinum 25 gold 1 silver 9 copper
Coins in bank: 254 platinum 0 gold 343 silver 0 copper
Playing time: 0 days / 13 hours/ 39 minutes
Received data: 0.7762 MB this session.
Send data: 0.0037 MB this session.
Compression ratio: none
Title: Get em' kid!
Status: Standing.
Soulshielded
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 4
Detecting: Good Magic Life Heat Holiness
Protected from: Evil Good Undead Animals Low Circle spells
Enchantments: Fly Armor Levitation
Bartender Quests Remaining: 5
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 259
Active Spells:
--------------
sense life (26 minutes)
fly (74 minutes)
well-rested bonus (41 minutes)
barkskin (20 minutes)
protection from evil (21 minutes)
protection from animals (21 minutes)
detect magic (21 minutes)
Score information for Gho
Level: 26 Race: Grey Elf Class: Ranger Sex: Male
Hit points: 234(234) Moves: 118(120)
Coins carried: 0 platinum 25 gold 1 silver 9 copper
Coins in bank: 254 platinum 0 gold 343 silver 0 copper
Playing time: 0 days / 13 hours/ 39 minutes
Received data: 0.7762 MB this session.
Send data: 0.0037 MB this session.
Compression ratio: none
Title: Get em' kid!
Status: Standing.
Soulshielded
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 4
Detecting: Good Magic Life Heat Holiness
Protected from: Evil Good Undead Animals Low Circle spells
Enchantments: Fly Armor Levitation
Bartender Quests Remaining: 5
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 259
Active Spells:
--------------
sense life (26 minutes)
fly (74 minutes)
well-rested bonus (41 minutes)
barkskin (20 minutes)
protection from evil (21 minutes)
protection from animals (21 minutes)
detect magic (21 minutes)
< 234h/234H 120v/120V Pos: standing >
Accounts Room
Obvious exits: -S
The skeleton of a rotten corpse stands here.
Gwenbaus the Clerk sits here counting the King's funds.
A castle butler looks on the floor for trash, grime, and dirt.
A castle maid cleans and dusts the area.
< 234h/234H 120v/120V Pos: standing >
The the bartender gave you the following quest:
Go ask Sir Gamlot the Invisible Knight in Southern Coastal Highway about the Month of Storms.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
< 234h/234H 120v/120V Pos: standing >
Accounts Room
Obvious exits: -S
The skeleton of a rotten corpse stands here.
Gwenbaus the Clerk sits here counting the King's funds.
A castle butler looks on the floor for trash, grime, and dirt.
A castle maid cleans and dusts the area.
< 234h/234H 120v/120V Pos: standing >
Branch Hallway
Obvious exits: -N -S
< 234h/234H 119v/120V Pos: standing >
Main Hall
Obvious exits: -N -E -S -W
Sir Ulphius the Chamberlain carefully counts his platinum.
< 234h/234H 118v/120V Pos: standing >
Main Hall
Obvious exits: -N -E -S -W
Sir Ulphius the Chamberlain carefully counts his platinum.
< 234h/234H 120v/120V Pos: standing >
You quickly scan the area.
The skeleton of a rotten corpse who is not far off to your north.
Gwenbaus the Clerk who is not far off to your north.
The castle butler who is not far off to your north.
The castle maid who is not far off to your north.
The noble who is close by to your east.
The castle butler who is close by to your east.
The castle guard who is close by to your east.
A sturdy mountain horse who is close by to your east.
The castle maid who is not far off to your east.
The court jester who is not far off to your east.
Queen Bessandra who is not far off to your east.
King Mrotha who is not far off to your east.
The castle guard who is close by to your south.
The castle guard who is close by to your south.
The castle guard who is close by to your south.
The castle maid who is close by to your west.
Sir Gareth who is close by to your west.
Sir Golahy who is not far off to your west.
The court jester who is a brief walk away to your west.
The castle guard who is a brief walk away to your west.
The noble who is rather far off to your west.
The castle guard who is rather far off to your west.
You quickly scan the area.
The skeleton of a rotten corpse who is not far off to your north.
Gwenbaus the Clerk who is not far off to your north.
The castle butler who is not far off to your north.
The castle maid who is not far off to your north.
The noble who is close by to your east.
The castle butler who is close by to your east.
The castle guard who is close by to your east.
A sturdy mountain horse who is close by to your east.
The castle maid who is not far off to your east.
The court jester who is not far off to your east.
Queen Bessandra who is not far off to your east.
King Mrotha who is not far off to your east.
The castle guard who is close by to your south.
The castle guard who is close by to your south.
The castle guard who is close by to your south.
The castle maid who is close by to your west.
Sir Gareth who is close by to your west.
Sir Golahy who is not far off to your west.
The court jester who is a brief walk away to your west.
The castle guard who is a brief walk away to your west.
The noble who is rather far off to your west.
The castle guard who is rather far off to your west.
< 234h/234H 120v/120V Pos: standing >
Main Hall
Obvious exits: -N -E -S -W
Sir Ulphius the Chamberlain carefully counts his platinum.
< 234h/234H 120v/120V Pos: standing >
Main Hall
Obvious exits: -E -S# -W
A young noble stands here with his nose up in the air.
A castle butler looks on the floor for trash, grime, and dirt.
A large sturdy mountain horse stands here.
< 234h/234H 119v/120V Pos: standing >
Throne of King Volheru, Lord of the Bastine Knights
Obvious exits: -N -E# -S -W
A strong and trustworthy castle guard is standing here.
A castle maid cleans and dusts the area.
A happy and bouncy court jester is doing somersaults here.
Queen Bessandra proudly stands here, her movements graceful.(holy)
(Q)King Mrotha, ruler of all Volheru, sits upon his throne.(holy) (casting) (Gold Aura)
< 234h/234H 118v/120V Pos: standing >
Queen Bessandra starts casting a spell.
You quickly scan the area.
The castle butler who is close by to your north.
The noble who is a brief walk away to your north.
Sir Gaheris who is a brief walk away to your north.
The castle guard who is close by to your south.
The castle guard who is not far off to your south.
The castle butler who is a brief walk away to your south.
Sir Mellyagraunce who is a brief walk away to your south.
The castle butler who is a brief walk away to your south.
The noble who is close by to your west.
The castle butler who is close by to your west.
A sturdy mountain horse who is close by to your west.
Sir Ulphius the Chamberlain who is not far off to your west.
The castle maid who is a brief walk away to your west.
Sir Gareth who is a brief walk away to your west.
Sir Golahy who is rather far off to your west.
The castle guard who is in the distance to your west.
The castle guard who is in the distance to your west.
< 234h/234H 118v/120V Pos: standing >
King Mrotha completes his spell...
King Mrotha utters the words 'aqqzrzfahze pzaruio'
< 234h/234H 118v/120V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 234h/234H 119v/120V Pos: standing >
Queen Bessandra completes her spell...
Queen Bessandra utters the word 'armor'
< 234h/234H 120v/120V Pos: standing >
The the bartender gave you the following quest:
Go ask Sir Gamlot the Invisible Knight in Southern Coastal Highway about the Month of Storms.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
< 234h/234H 120v/120V Pos: standing >
The castle guard leaves north.
A sturdy mountain horse trots in from the west.
< 234h/234H 120v/120V Pos: standing >
Queen Bessandra starts casting a spell.
You attempt your skills at tracking.
You feel your skill in track improving.
< 234h/234H 120v/120V Pos: standing >
You find traces of tracks leading west.
Main Hall
Obvious exits: -E -S# -W
A young noble stands here with his nose up in the air.
A castle butler looks on the floor for trash, grime, and dirt.
< 234h/234H 119v/120V Pos: standing >
You find traces of tracks leading west.
Main Hall
Obvious exits: -N -E -S -W
< 234h/234H 118v/120V Pos: standing >
You find traces of tracks leading west.
Main Hall
Obvious exits: -N -E -S -W
A castle maid cleans and dusts the area.
A castle maid cleans and dusts the area.
Sir Gareth stands here, looking troubled about something.
You feel your skill in track improving.
< 234h/234H 119v/120V Pos: standing >
You find traces of tracks leading west.
Main Hall
Obvious exits: -N -E -S -W
Sir Gareth stands here, looking troubled about something.
< 234h/234H 118v/120V Pos: standing >
A Minotaur snaps into visibility.
Out of nowhere, a Minotaur stabs you in the back.
OUCH! That really did HURT!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
< 168h/234H 119v/120V Pos: standing >
< T: Gho TP: sta TC: few wounds E: A Minotaur sta EP: few wounds >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
A Minotaur snaps into visibility.
A Minotaur tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 168h/234H 119v/120V Pos: sitting >
< T: Gho TP: sit TC: few wounds E: A Minotaur sta EP: few wounds >
Sparks... flashing lights... you cannot concentrate!
You miss someone.
A Minotaur snaps into visibility.
< 168h/234H 119v/120V Pos: sitting >
< T: Gho TP: sit TC: few wounds E: A Minotaur sta EP: few wounds >
Something comes up, and you abandon the hunt.
< 168h/234H 119v/120V Pos: sitting >
< T: Gho TP: sit TC: few wounds E: someone sta EP: few wounds >
Sir Gareth watches the area, making sure the battle does not get out of hand.
< 168h/234H 119v/120V Pos: sitting >
< T: Gho TP: sit TC: few wounds E: someone sta EP: few wounds >
The castle guard enters from the west.
< 168h/234H 119v/120V Pos: sitting >
< T: Gho TP: sit TC: few wounds E: someone sta EP: few wounds >
A Minotaur snaps into visibility.
-=[A Minotaur's slash strikes you very hard.]=-
OUCH! That really did HURT!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
-=[A Minotaur's impressive pierce strikes you very hard.]=-
The globe around a Minotaur's body flares as it bears the brunt of your assault!
-=[A Minotaur's slash seriously wounds you.]=-
OUCH! That really did HURT!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
-=[A Minotaur's slash enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
-=[A Minotaur's impressive slash enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
< 42h/234H 119v/120V Pos: sitting >
< T: Gho TP: sit TC:pretty hurt E: A Minotaur sta EP: few wounds >
You feel your skill in blindfighting improving.
You miss someone.
A Minotaur snaps into visibility.
< 42h/234H 119v/120V Pos: sitting >
< T: Gho TP: sit TC:pretty hurt E: A Minotaur sta EP: few wounds >
The castle guard enters from the south.
< 42h/234H 119v/120V Pos: sitting >
< T: Gho TP: sit TC:pretty hurt E: someone sta EP: few wounds >
Sir Lyonel enters from the south.
< 42h/234H 119v/120V Pos: sitting >
< T: Gho TP: sit TC:pretty hurt E: someone sta EP: few wounds >
Sir Golahy enters from the west.
< 42h/234H 119v/120V Pos: sitting >
< T: Gho TP: sit TC:pretty hurt E: someone sta EP: few wounds >
Someone parries your futile lunge at him.
A Minotaur snaps into visibility.
< 42h/234H 119v/120V Pos: sitting >
< T: Gho TP: sit TC:pretty hurt E: A Minotaur sta EP: few wounds >
You scramble madly to your feet!
< 42h/234H 119v/120V Pos: standing >
< T: Gho TP: sta TC:pretty hurt E: someone sta EP: few wounds >
A Minotaur snaps into visibility.
-=[A Minotaur's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
-=[A Minotaur's pierce grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
Your upper body is disconnected from your legs as a Minotaur slashes you.
Your some fine gem leg plates from the Underworld was completely destroyed by the massive blow!
Your tiger's tooth earring [superior] was completely destroyed by the massive blow!
Your tiger's tooth earring was completely destroyed by the massive blow!