The death of [33 MaUleR] Demok The Empire (Minotaur)

in Path Through the Malevolent Undergrowth

from the perspective of [54 Bounty Hunter] Noz Nameless (Minotaur)

<floating about head>a bright green ioun stone[183h 26m 28s]
<worn as a badge>    the atlantan badge of strength of regeneration [67%]
<worn on horns>      a bloody cloth of endurance [67%]
<worn on eyes>       an eyelid from a white dragon (magic) [84%]
<worn in ear>        a tiny lightning enshrouded black earring of damage (magic) [79%]
<worn in ear>        a lightning earring [superior]
<worn on face>       a pitch-black leather mask [superior] (magic) [81%]
<worn in nose>       a bloodstained spiked nose ring of endurance
<worn around neck>   a slaadi necklace of Chaos of damage (glowing) [73%]
<worn around neck>   an amulet of creation of damage (magic) (humming) [69%]
<worn on body>       the burnt full plate of a death knight [poor]
<worn about body>    the cloak of the stalker (magic)[183h 26m 28s]
<worn on back>       a well crafted backpack of precision (magic) [65%]
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing) [84%]
<worn as quiver>     a sheath of stitched together skulls (magic)
<worn about waist>   a shimmering chain-linked belt of precision (magic) (glowing)
<worn on belt buckle>a blood dagger of Tezcatlipoca (magic)
<attached to belt>   a metal flask marked "word of recall" (glowing) [87%]
<attached to belt>   a glowing azure potion (magic) (glowing) [83%]
<worn on arms>       the pauldrons of the tide of strength (glowing) [67%]
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [89%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a black skull-shaped ring of strength (magic)
<worn on finger>     a black skull-shaped ring of strength (magic) [82%]
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[183h 26m 28s]
<secondary weapon>   the granite dagger 'BloodFeast' (magic)[183h 26m 28s]
<worn on legs>       some pitch-black spiked leg plates [superior] [84%]

A tourist makes his way toward through the District.
There are Minotaur tracks going south.
Noml enters from the north.

< 1209h/1209H 245v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Skyway through the Commons District Home Trees
</map>
Skyway through the Commons District Home Trees
Obvious exits: -N -S
Noml enters from the north.

< 1209h/1209H 244v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Home Tree in the Commons District.
</map>
A Home Tree in the Commons District.
Obvious exits: -N -E -W -U
Noml enters from the north.

< 1209h/1209H 244v/247V Pos: standing >

< 1209h/1209H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 247v/247V Pos: standing >
Autosaving...
Alas, you cannot go that way. . . .

< 1209h/1209H 247v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Skyway through the Commons District Home Trees
</map>
Skyway through the Commons District Home Trees
Obvious exits: -E -W
Noml enters from the east.

< 1209h/1209H 246v/247V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1209h/1209H 246v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Commons District Free Market
</map>
The Commons District Free Market
Obvious exits: -N# -E -S -W
Noml enters from the east.

< 1209h/1209H 245v/247V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
A fast-talking merchant who is not far off to your west.
A fast-talking merchant who is not far off to your west.
An excited merchant who is a brief walk away to your west.

< 1209h/1209H 245v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Wooden Skyway in the Commons District
</map>
A Wooden Skyway in the Commons District
Obvious exits: -N -S
Noml enters from the north.

< 1209h/1209H 246v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Commons District
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Commons District
</map>
Entrance to the Commons District
Obvious exits: -N -E -D
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
Noml enters from the north.

< 1209h/1209H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 245v/247V Pos: standing >
You quickly scan the area.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 1209h/1209H 246v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: On a Wooden Staircase
</map>
On a Wooden Staircase
Obvious exits: -U -D
Noml enters from above.

< 1209h/1209H 246v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Before the Entry Tree of Aravne
</map>

<map>
Zone: The Forest City of Aravne.
Room: Before the Entry Tree of Aravne
</map>
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
Noml enters from above.

< 1209h/1209H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 246v/247V Pos: standing >
You quickly scan the area.
A caravan worker who is not far off to your east.
A rotund merchant who is not far off to your east.
A caravan guard who is not far off to your east.
A hopper who is close by to your south.
A voadkyn who is close by to your south.
A treant who is not far off to your south.
An Aravne gate guard who is not far off above you.
An Aravne gate guard who is not far off above you.

< 1209h/1209H 247v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Path to the Forest Undercity
</map>
Path to the Forest Undercity
Obvious exits: -E -NW
Noml enters from the east.

< 1209h/1209H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 245v/247V Pos: standing >
You quickly scan the area.
A forest guard who is close by to your east.
A forest guard who is close by to your east.
A forest guard who is close by to your east.
A forest guard who is close by to your east.
A caravan worker who is a brief walk away to your east.
A caravan worker who is a brief walk away to your east.
A rotund merchant who is a brief walk away to your east.
A caravan guard who is a brief walk away to your east.
A forest guard who is close by to your northwest.
A forest guard who is close by to your northwest.
A forest guard who is close by to your northwest.

< 1209h/1209H 245v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entry to the Forest Undercity
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entry to the Forest Undercity
</map>
Entry to the Forest Undercity
Obvious exits: -N -SE
A warning sign has recently been posted here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
Noml enters from the southeast.

< 1209h/1209H 243v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 243v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 244v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Path Through the Forest Undercity
</map>

<map>
Zone: The Forest City of Aravne.
Room: Path Through the Forest Undercity
</map>
Path Through the Forest Undercity
Obvious exits: -N -S
A human hunter wanders the forest here looking for game.
Noml enters from the south.

< 1209h/1209H 243v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Inside the Forest Undercity
</map>
Inside the Forest Undercity
Obvious exits: -N -S
Noml enters from the south.

< 1209h/1209H 243v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Forest Undercity South of Battle Tree
</map>
Forest Undercity South of Battle Tree
Obvious exits: -S -NW -NE
Noml enters from the south.

< 1209h/1209H 242v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 243v/247V Pos: standing >
You quickly scan the area.
A hunter who is not far off to your south.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.

< 1209h/1209H 245v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Western Path Around Battle Tree
</map>
Western Path Around Battle Tree
Obvious exits: -N -SE
A severed insect leg lies here leaking ooze.
Noml enters from the southeast.

< 1209h/1209H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 245v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1209H 245v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Path Intersection South of the Dump Landing
</map>
Path Intersection South of the Dump Landing
Obvious exits: -N -E -S
An old, weathered sign marks the intersection here.
Noml enters from the south.

< 1209h/1209H 243v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Twin Tree Gateway to the Dump Landing
</map>
Twin Tree Gateway to the Dump Landing
Obvious exits: -N# -S
Noml enters from the south.

< 1209h/1209H 241v/247V Pos: standing >
The gate seems to be closed.

< 1209h/1209H 242v/247V Pos: standing >
The gate seems to be closed.

< 1209h/1209H 243v/247V Pos: standing >
Ok.

< 1209h/1209H 245v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Southern Entry of the Dump Landing
</map>

<map>
Zone: The Forest City of Aravne.
Room: Southern Entry of the Dump Landing
</map>
Southern Entry of the Dump Landing
Obvious exits: -N -E -S -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
There are some tracks heading north.
Noml enters from the south.

< 1209h/1209H 244v/247V Pos: standing >
Ok.

< 1209h/1209H 245v/247V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A poor human who is not far off to your west.
Arckk who is not far off to your west.

< 1209h/1209H 247v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Cental Path Through the Dump
</map>
Cental Path Through the Dump
Obvious exits: -N -S
Noml enters from the south.

< 1209h/1209H 245v/247V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A customs guard who is close by to your south.
A customs guard who is close by to your south.

< 1209h/1209H 245v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>
The Southern Intersection
Obvious exits: -N -E -S -W
Noml enters from the south.

< 1209h/1209H 243v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>

<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>
Central Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.
There are Minotaur tracks going north.
Noml enters from the south.

< 1209h/1209H 241v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Dump Center Point
</map>
The Dump Center Point
Obvious exits: -N -S
A murky pool of deep green water marks the center of town.
Noml enters from the south.

< 1209h/1209H 240v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>
Central Path Through the Dump
Obvious exits: -N -S
Noml enters from the south.

< 1209h/1209H 239v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Northern Intersection
</map>
The Northern Intersection
Obvious exits: -N -E -S -W
Noml enters from the south.

< 1209h/1209H 239v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>

<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>
Central Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.
There are some tracks heading north.
Noml enters from the south.

< 1209h/1209H 238v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Before the Forktree
</map>

<map>
Zone: The Forest City of Aravne.
Room: Before the Forktree
</map>
Before the Forktree
Obvious exits: -N -S
A member of the volunteer guards watches the area.
An experienced battlereaver prepares to meet any threat
An experienced battlereaver prepares to meet any threat
Noml enters from the south.

< 1209h/1209H 237v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Beneath the Forktree
</map>
Beneath the Forktree
Obvious exits: -S
A wall of malevolent undergrowth.
Noml enters from the south.

< 1209h/1209H 237v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 238v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1209H 239v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Within the Malevolent Undergrowth
</map>
Within the Malevolent Undergrowth
Obvious exits: -NE

< 1209h/1209H 243v/247V Pos: standing >

< 1209h/1209H 245v/247V Pos: standing >
Noml slowly fades into existence.
Looks like an exit.
You extend your sights northeastward.
Path Through the Malevolent Undergrowth
Obvious exits: -N -S -SW -SE
Fresh blood splatters cover the area.
The corpse of a howling weretor is lying here.
A Minotaur (huge) Legionary of The Empire is stretched out, sound asleep.(Gold Aura)

< 1209h/1209H 246v/247V Pos: standing >

< 1209h/1209H 247v/247V Pos: standing >
The sun hangs low on the southern sky.

< 1209h/1209H 247v/247V Pos: standing >

< 1209h/1209H 247v/247V Pos: standing >

< 1209h/1209H 247v/247V Pos: standing >
Looks like an exit.
You extend your sights northeastward.
Path Through the Malevolent Undergrowth
Obvious exits: -N -S -SW -SE
Fresh blood splatters cover the area.
The corpse of a howling weretor is lying here.
A Minotaur (huge) Legionary of The Empire is stretched out, sound asleep.(Gold Aura)

< 1209h/1209H 247v/247V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (evil)          
  *The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly evil) 
  *The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (slightly good) 
  *Pits of Cerberus                              (good)          
  *Myrloch Vale                                  (pure evil)     
   Pharr Valley Swamp                            (very good)     
  *Village of Werrun                             (extremely good)
   Nizari                                        (extremely good)
  *The Dark Stone Tower of the Northern Realms   (pure good)     
  *Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (evil)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (evil)          
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (good)          
   The Desert City of Venan'Trut                 (good)          
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (good)          
  *Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (very evil)     
  *The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly good) 
  *Mazzolin                                      (slightly evil) 
  *Forest of Mir                                 (slightly evil) 
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (very good)     
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
  *Ruined Temple of Tezcatlipoca                 (very evil)     
   The Astral Plane                              (slightly good) 
  *Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very good)     
  *The Scorched Valley                           (good)          
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1209h/1209H 247v/247V Pos: standing >

< 1209h/1209H 247v/247V Pos: standing >
Looks like an exit.
You extend your sights northeastward.
Path Through the Malevolent Undergrowth
Obvious exits: -N -S -SW -SE
The corpse of a howling weretor is lying here.
A Minotaur (huge) Legionary of The Empire is stretched out, sound asleep.(Gold Aura)

< 1209h/1209H 247v/247V Pos: standing >
Within the Malevolent Undergrowth
Obvious exits: -NE
Noml  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)

< 1209h/1209H 247v/247V Pos: standing >
Noml nods.

< 1209h/1209H 247v/247V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Path Through the Malevolent Undergrowth
</map>

<map>
Zone: The Forest City of Aravne.
Room: Path Through the Malevolent Undergrowth
</map>
Path Through the Malevolent Undergrowth
Obvious exits: -N -S -SW -SE
The corpse of a howling weretor is lying here.
A Minotaur (huge) Legionary of The Empire is stretched out, sound asleep.(Gold Aura)
Noml enters from the southwest.

< 1209h/1209H 245v/247V Pos: standing >
You attempt to stab a Minotaur in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] A Minotaur makes a strange sound as you place the granite dagger 'BloodFeast' in his back.
A Minotaur has a RUDE awakening!
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 145 ] You feel energy flowing from a Minotaur into you!
A Minotaur's bowman's adamantium wristband [superior] is blasted by the negative energy!

< 1259h/1209H 245v/247V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Minotaur ass EP:  nasty wounds >
 
< 1259h/1209H 245v/247V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Minotaur ass EP:  nasty wounds >
 A Minotaur suddenly appears a bit confused!
You watch in glee as a Minotaur looks dazzled.
A Minotaur misses you.
A Minotaur misses you.
You snap into visibility.

< 1259h/1209H 245v/247V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Minotaur ass EP:  nasty wounds >
 A Minotaur suddenly clutches their head, as if trying to shrug off some unknown malady.
The sphere circling a Minotaur's body darts in front of Noml's assault!

< 1259h/1209H 245v/247V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Minotaur ass EP:  nasty wounds >
 You snap into visibility.
[Damage: 51 ] Your powerful slash strikes a Minotaur very hard.
[Damage: 40 ] Your pierce strikes a Minotaur very hard.
[Damage: 40 ] Your pierce strikes a Minotaur very hard.
[Damage: 48 ] Your powerful slash seriously wounds a Minotaur.
A Minotaur fills with BloodLust
[Damage: 44 ] Your slash seriously wounds a Minotaur.
[Damage: 37 ] Your impressive slash enshrouds a Minotaur in a mist of blood.

< 1259h/1209H 245v/247V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Minotaur ass EP:  awful >
 Spheres begin rotating around a Minotaur.

< 1259h/1209H 245v/247V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Minotaur ass EP: pretty hurt >
 The sphere circling a Minotaur's body darts in front of Noml's assault!

< 1259h/1209H 245v/247V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Minotaur ass EP: pretty hurt >
 A Minotaur misses you.
You snap into visibility.
A Minotaur's crush grazes you.

< 1255h/1209H 245v/247V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Minotaur ass EP: pretty hurt >
 You snap into visibility.
[Damage: 40 ] Your impressive slash seriously wounds a Minotaur.
[Damage: 36 ] Your impressive pierce seriously wounds a Minotaur.
[Damage: 36 ] Your impressive pierce enshrouds a Minotaur in a mist of blood.
Sparks...  flashing lights...  you cannot concentrate!
[Damage: 41 ] Your powerful slash causes a Minotaur to grimace in pain.
[Damage: 46 ] Your powerful slash critically injures a Minotaur.
[Damage: 13 ] You beautifully slash a Minotaur into two parts - both dead.
A Minotaur's slaadi necklace of Chaos was completely destroyed by the massive blow!
A Minotaur's a ring of despair [superior] was completely destroyed by the massive blow!
A Minotaur's mask of draconic deviance of agility was completely destroyed by the massive blow!
A Minotaur's thick duergar-hide belt with a mithril buckle of strength was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.