<worn as a badge> a craftsman's pin of Dweefniggle's workshop [poor]
<worn on head> an angelic dragonscale hood [40%]
<worn on eyes> the eyes of a basilisk
<worn in ear> a glowing jade earring of intelligence (glowing)
<worn in ear> a troglodyte earring of endurance
<worn on face> the mask of the plague [poor] [45%]
<worn around neck> a pleasant necklace of flowers of endurance [85%]
<worn around neck> a beautiful dragonscale amulet [87%]
<worn on body> the robe of lords (glowing)
<worn about body> the cloak of woven time (magic) (glowing) [64%]
<worn as quiver> an icy dragonscale quiver from Bloodstone Keep
<worn about waist> a belt of skulls of endurance (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms> sleeves of gold dragonskin [poor] (magic)
<held as shield> a shield of black bone [superior]
<worn around wrist> a satanic bracelet [superior] (magic)
<worn around wrist> a bracelet of influence of regeneration (magic)
<worn on hands> some superior hemp gauntlets from Morg's Place
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger> the ring of illusions (magic)
<primary weapon> the silvery staff of the githyanki arch-mage [superior]
<worn on legs> a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet> the winged boots of angelic movement (magic)
A dark knight who is close by above you.
< 570h/570H 238v/238V Pos: standing >
You quickly scan the area.
A visiting trader who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne gate guard who is close by to your west.
A visiting trader who is not far off to your west.
A juggler who is not far off to your west.
A peacekeeper who is close by above you.
A dark knight who is close by above you.
< 570h/570H 238v/238V Pos: standing >
You quickly scan the area.
A visiting trader who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne gate guard who is close by to your west.
A visiting trader who is not far off to your west.
A juggler who is not far off to your west.
A peacekeeper who is close by above you.
A dark knight who is not far off above you.
< 570h/570H 238v/238V Pos: standing >
Noz leaves west.
You follow Noz.
Guard Post on the Grand Way
Obvious exits: -E -W
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A visiting trader is here looking to make deals.
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.
< 570h/570H 237v/238V Pos: standing >
Noz leaves west.
You follow Noz.
On the Grand Way
Obvious exits: -E -W
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A visiting trader is here looking to make deals.
A skillful youth juggles several wooden globes.
< 570h/570H 236v/238V Pos: standing >
You quickly scan the area.
A visiting trader who is close by to your east.
An Aravne commons guard who is close by to your east.
An Aravne commons guard who is close by to your east.
An Aravne gate guard who is close by to your east.
< 570h/570H 236v/238V Pos: standing >
Noz leaves west.
You follow Noz.
West end of the Grand Way
Obvious exits: -N -E -S
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 237v/238V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A young forest hound who is a brief walk away to your north.
A young forest hound who is a brief walk away to your north.
A forest cat who is a brief walk away to your north.
A large treejumper who is a brief walk away to your north.
A large treejumper who is a brief walk away to your north.
A visiting trader who is close by to your east.
A juggler who is close by to your east.
A visiting trader who is not far off to your east.
An Aravne commons guard who is not far off to your east.
An Aravne commons guard who is not far off to your east.
An Aravne gate guard who is not far off to your east.
A tourist who is not far off to your south.
< 570h/570H 237v/238V Pos: standing >
Noz leaves south.
You follow Noz.
Skyway Connecting the Home Trees and Grand Walk
Obvious exits: -N -S
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 236v/238V Pos: standing >
You quickly scan the area.
A bounty hunter who is not far off to your north.
A young forest hound who is rather far off to your north.
A young forest hound who is rather far off to your north.
A forest cat who is rather far off to your north.
A large treejumper who is rather far off to your north.
A large treejumper who is rather far off to your north.
A tourist who is close by to your south.
Noz leaves south.
You follow Noz.
A Home Tree in the Commons District
Obvious exits: -N -E -S -U
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A tourist makes his way toward through the District.
< 570h/570H 235v/238V Pos: standing >
Noz leaves south.
You follow Noz.
Skyway through the Commons District Home Trees
Obvious exits: -N -S
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 236v/238V Pos: standing >
Noz leaves south.
You follow Noz.
A Home Tree in the Commons District.
Obvious exits: -N -E -W -U
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 237v/238V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 570h/570H 237v/238V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 570h/570H 237v/238V Pos: standing >
Noz leaves west.
You follow Noz.
Skyway through the Commons District Home Trees
Obvious exits: -E -W
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 236v/238V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 570h/570H 236v/238V Pos: standing >
Noz leaves west.
You follow Noz.
The Commons District Free Market
Obvious exits: -N# -E -S -W
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 237v/238V Pos: standing >
You quickly scan the area.
A pockmarked whore who is close by to your north.
A rowdy drunk who is close by to your north.
A rowdy drunk who is close by to your north.
A rowdy drunk who is close by to your north.
Gungol who is close by to your north.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
A fast-talking merchant who is not far off to your west.
A fast-talking merchant who is not far off to your west.
An Aravne commons guard who is a brief walk away to your west.
An excited merchant who is a brief walk away to your west.
< 570h/570H 237v/238V Pos: standing >
Noz leaves south.
You follow Noz.
A Wooden Skyway in the Commons District
Obvious exits: -N -S
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are residual brain waves in the area.
< 570h/570H 236v/238V Pos: standing >
You quickly scan the area.
A pockmarked whore who is not far off to your north.
A rowdy drunk who is not far off to your north.
A rowdy drunk who is not far off to your north.
A rowdy drunk who is not far off to your north.
Gungol who is not far off to your north.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
Noz leaves south.
You follow Noz.
Entrance to the Commons District
Obvious exits: -N -E -D
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
< 570h/570H 235v/238V Pos: standing >
You quickly scan the area.
A pockmarked whore who is a brief walk away to your north.
A rowdy drunk who is a brief walk away to your north.
A rowdy drunk who is a brief walk away to your north.
A rowdy drunk who is a brief walk away to your north.
Gungol who is a brief walk away to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
Noz leaves down.
You follow Noz.
On a Wooden Staircase
Obvious exits: -U -D
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 237v/238V Pos: standing >
Noz leaves down.
You follow Noz.
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
< 570h/570H 236v/238V Pos: standing >
< 570h/570H 236v/238V Pos: standing >
You quickly scan the area.
A treant who is close by to your east.
A caravan worker who is not far off to your east.
A caravan worker who is not far off to your east.
A rotund merchant who is not far off to your east.
A hopper who is close by to your south.
A voadkyn who is close by to your south.
A treant who is not far off to your south.
An Aravne gate guard who is not far off above you.
< 570h/570H 238v/238V Pos: standing >
Noz leaves west.
You follow Noz.
Path to the Forest Undercity
Obvious exits: -E -NW
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 236v/238V Pos: standing >
You quickly scan the area.
A forest guard who is close by to your east.
A forest guard who is close by to your east.
A forest guard who is close by to your east.
A treant who is not far off to your east.
A caravan worker who is a brief walk away to your east.
A caravan worker who is a brief walk away to your east.
A rotund merchant who is a brief walk away to your east.
A caravan guard who is a brief walk away to your east.
A forest guard who is close by to your northwest.
A forest guard who is close by to your northwest.
A forest guard who is close by to your northwest.
A forest guard who is close by to your northwest.
< 570h/570H 236v/238V Pos: standing >
You quickly scan the area.
A forest guard who is close by to your east.
A forest guard who is close by to your east.
A forest guard who is close by to your east.
A forest guard who is close by to your east.
A caravan worker who is a brief walk away to your east.
A caravan worker who is a brief walk away to your east.
A caravan guard who is a brief walk away to your east.
A forest guard who is close by to your northwest.
A forest guard who is close by to your northwest.
A forest guard who is close by to your northwest.
A forest guard who is close by to your northwest.
Noz leaves northwest.
You follow Noz.
Entry to the Forest Undercity
Obvious exits: -N -SE
A warning sign has recently been posted here.
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
< 570h/570H 234v/238V Pos: standing >
You quickly scan the area.
You see nothing.
Noz leaves north.
You follow Noz.
Path Through the Forest Undercity
Obvious exits: -N -S
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A human hunter wanders the forest here looking for game.
< 570h/570H 236v/238V Pos: standing >
Noz leaves north.
You follow Noz.
Inside the Forest Undercity
Obvious exits: -N -S
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 234v/238V Pos: standing >
Noz leaves north.
You follow Noz.
Forest Undercity South of Battle Tree
Obvious exits: -S -NW -NE
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 232v/238V Pos: standing >
You quickly scan the area.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.
< 570h/570H 234v/238V Pos: standing >
You quickly scan the area.
A hunter who is not far off to your south.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.
Noz leaves northwest.
You follow Noz.
Western Path Around Battle Tree
Obvious exits: -N -SE
A severed insect leg lies here leaking ooze.
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 236v/238V Pos: standing >
You quickly scan the area.
A customs guard who is a brief walk away to your north.
A customs guard who is a brief walk away to your north.
Trasaaak who is a brief walk away to your north.
Noz leaves north.
You follow Noz.
Path Intersection South of the Dump Landing
Obvious exits: -N -E -S
An old, weathered sign marks the intersection here.
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 234v/238V Pos: standing >
Noz leaves north.
You follow Noz.
Twin Tree Gateway to the Dump Landing
Obvious exits: -N# -S
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 232v/238V Pos: standing >
You quickly scan the area.
A customs guard who is close by to your north.
A volunteer guard who is rather far off to your north.
Noz opens the gate.
< 570h/570H 238v/238V Pos: standing >
Noz leaves north.
You follow Noz.
Southern Entry of the Dump Landing
Obvious exits: -N -E -S -W
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
< 570h/570H 236v/238V Pos: standing >
Noz closes the gate.
< 570h/570H 236v/238V Pos: standing >
You quickly scan the area.
A customs guard who is not far off to your east.
A customs guard who is not far off to your east.
A poor human who is not far off to your west.
A trader who is not far off to your west.
Arckk who is not far off to your west.
< 570h/570H 236v/238V Pos: standing >
Noz leaves north.
You follow Noz.
Cental Path Through the Dump
Obvious exits: -N -S
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 234v/238V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
< 570h/570H 234v/238V Pos: standing >
Noz leaves north.
You follow Noz.
The Southern Intersection
Obvious exits: -N -E -S -W
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 234v/238V Pos: standing >
Noz leaves north.
You follow Noz.
Central Path Through the Dump
Obvious exits: -N -S
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A member of the volunteer guards watches the area.
< 570h/570H 234v/238V Pos: standing >
You quickly scan the area.
A volunteer guard who is rather far off to your north.
A volunteer guard who is in the distance to your north.
An experienced battlereaver who is in the distance to your north.
A customs guard who is a brief walk away to your south.
Noz leaves north.
You follow Noz.
The Dump Center Point
Obvious exits: -N -S
A murky pool of deep green water marks the center of town.
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 234v/238V Pos: standing >
Noz leaves north.
You follow Noz.
Central Path Through the Dump
Obvious exits: -N -S
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 235v/238V Pos: standing >
Noz leaves north.
You follow Noz.
The Northern Intersection
Obvious exits: -N -E -S -W
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 235v/238V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your north.
An experienced battlereaver who is not far off to your north.
A wealthy noble who is a brief walk away to your west.
Noz leaves north.
You follow Noz.
Central Path Through the Dump
Obvious exits: -N -S
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A member of the volunteer guards watches the area.
< 570h/570H 235v/238V Pos: standing >
Noz leaves north.
You follow Noz.
Before the Forktree
Obvious exits: -N -S
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A member of the volunteer guards watches the area.
An experienced battlereaver prepares to meet any threat
An experienced battlereaver prepares to meet any threat
< 570h/570H 236v/238V Pos: standing >
Noz leaves north.
You follow Noz.
Beneath the Forktree
Obvious exits: -S
A wall of malevolent undergrowth.
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 234v/238V Pos: standing >
Malevolent undergrowth suddenly glows brightly!
Noz slowly fades out of existence.
< 570h/570H 238v/238V Pos: standing >
Within the Malevolent Undergrowth
Obvious exits: -NE
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 238v/238V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your northeast.
< 570h/570H 238v/238V Pos: standing >
The sun hangs low on the southern sky.
< 570h/570H 238v/238V Pos: standing >
You quickly scan the area.
You see nothing.
< 570h/570H 238v/238V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your northeast.
< 570h/570H 238v/238V Pos: standing >
< 570h/570H 238v/238V Pos: standing >
You failed.
< 570h/570H 238v/238V Pos: standing >
You failed.
< 570h/570H 238v/238V Pos: standing >
You failed.
< 570h/570H 238v/238V Pos: standing >
You failed.
< 570h/570H 238v/238V Pos: standing >
You failed.
< 570h/570H 238v/238V Pos: standing >
< 570h/570H 238v/238V Pos: standing >
Within the Malevolent Undergrowth
Obvious exits: -NE
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 570h/570H 238v/238V Pos: standing >
You failed.
< 570h/570H 238v/238V Pos: standing >
You nod.
< 570h/570H 238v/238V Pos: standing >
You failed.
Noz leaves northeast.
You follow Noz.
Path Through the Malevolent Undergrowth
Obvious exits: -N -S -SW -SE
The corpse of a howling weretor is lying here.
*Noz Nameless (Minotaur)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A Minotaur (huge) Legionary of The Empire is stretched out, sound asleep.(Gold Aura)
< 570h/570H 236v/238V Pos: standing >
Noz attempts to stab a Minotaur in the back, but a Minotaur's stone skin quickly absorbs the impact before fading away!
Noz snaps into visibility.
Noz places the granite dagger 'BloodFeast' in the back of a Minotaur, resulting in some strange noises and some blood.
A Minotaur has a RUDE awakening!
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
A Minotaur looks pale as his lifeforce is drained by Noz!
A Minotaur's bowman's adamantium wristband [superior] is blasted by the negative energy!
< 570h/570H 236v/238V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is a brief walk away to your south.
An experienced battlereaver who is a brief walk away to your south.
A volunteer guard who is rather far off to your south.
< 570h/570H 236v/238V Pos: standing >
You begin to focus your will...
< 570h/570H 236v/238V Pos: standing >
Casting: psychic crush *
< 570h/570H 236v/238V Pos: standing >
Casting: psychic crush
A Minotaur suddenly appears a bit confused!
Noz snaps into visibility.
A Minotaur attacks Noz. [0 hits]
< 570h/570H 236v/238V Pos: standing >
Your mental manipulations become a reality...
A Minotaur suddenly clutches their head, as if trying to shrug off some unknown malady.
The sphere circling a Minotaur's body darts in front of your assault!
< 570h/570H 236v/238V Pos: standing >
You begin to focus your will...
< 570h/570H 238v/238V Pos: standing >
Noz snaps into visibility.
A Minotaur fills with BloodLust
Noz attacks a Minotaur. [6 hits]
< 570h/570H 238v/238V Pos: standing >
Casting: psychic crush *
< 570h/570H 238v/238V Pos: standing >
Spheres begin rotating around a Minotaur.
< 570h/570H 238v/238V Pos: standing >
Casting: psychic crush
< 570h/570H 238v/238V Pos: standing >
Your mental manipulations become a reality...
The sphere circling a Minotaur's body darts in front of your assault!
< 570h/570H 238v/238V Pos: standing >
You begin to focus your will...
< 570h/570H 238v/238V Pos: standing >
Noz snaps into visibility.
A Minotaur attacks Noz. [1 hits]
< 570h/570H 238v/238V Pos: standing >
Casting: psychic crush *
< 570h/570H 238v/238V Pos: standing >
Casting: psychic crush
Noz snaps into visibility.
Noz suddenly appears a bit confused!
A Minotaur is slashed into two by a master stroke performed by Noz.
A Minotaur's slaadi necklace of Chaos was completely destroyed by the massive blow!
A Minotaur's a ring of despair [superior] was completely destroyed by the massive blow!
A Minotaur's mask of draconic deviance of agility was completely destroyed by the massive blow!
A Minotaur's thick duergar-hide belt with a mithril buckle of strength was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.