The Center of Market Square
Obvious exits: -N -E -S -W
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A cudgel has been dropped here.
[13] A small bandage rests upon the ground here.
An ornate fountain stands here shooting water into the air.
A halfling adventurer wanders here humming to himself.
One of the halfling woodcarvers walks through the area.
< 1h/300H 99v/101V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
Your Terminal mode is now: MSP .
< 1h/300H 99v/101V Pos: standing >
You currently have the following spell slots available:
1st circle: 0 of 6 ( 127 seconds)
2nd circle: 0 of 5 ( 106 seconds)
3rd circle: 0 of 5 ( 106 seconds)
4th circle: 0 of 4 ( 85 seconds)
5th circle: 0 of 4 ( 104 seconds)
6th circle: 0 of 3 ( 90 seconds)
7th circle: 0 of 3 ( 101 seconds)
8th circle: 0 of 3 ( 111 seconds)
9th circle: 0 of 2 ( 79 seconds)
< 1h/300H 101v/101V Pos: standing >
A young duck enters from the west.
< 2h/300H 101v/101V Pos: standing >
A woodcarver enters from the north.
< 3h/300H 101v/101V Pos: standing >
A woodcarver leaves east.
< 4h/300H 101v/101V Pos: standing >
A young duck leaves west.
< 5h/300H 101v/101V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 7h/300H 101v/101V Pos: standing >
A guardian mage enters from the east.
< 7h/300H 101v/101V Pos: standing >
A human warrior enters from the north.
< 9h/300H 101v/101V Pos: standing >
A small chipmunk enters from the east.
< 10h/300H 101v/101V Pos: standing >
The halfling adventurer leaves west.
< 10h/300H 101v/101V Pos: standing >
A human warrior leaves east.
< 12h/300H 101v/101V Pos: standing >
A halfling woodcarver leaves north.
< 12h/300H 101v/101V Pos: standing >
A small chipmunk leaves north.
< 13h/300H 101v/101V Pos: standing >
A guardian mage leaves east.
< 13h/300H 101v/101V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 15h/300H 101v/101V Pos: standing >
A young duck enters from the north.
< 17h/300H 101v/101V Pos: standing >
A young duck leaves north.
A halfling woodcarver enters from the north.
< 18h/300H 101v/101V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 19h/300H 101v/101V Pos: standing >
A guardian mage enters from the east.
< 19h/300H 101v/101V Pos: standing >
A guardian mage leaves north.
< 20h/300H 101v/101V Pos: standing >
The small woman enters from the north.
< 21h/300H 101v/101V Pos: standing >
A halfling woodcarver leaves east.
< 23h/300H 101v/101V Pos: standing >
A guardian mage enters from the north.
< 23h/300H 101v/101V Pos: standing >
A black squirrel enters from the north.
< 26h/300H 101v/101V Pos: standing >
The small woman leaves east.
< 29h/300H 101v/101V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 30h/300H 101v/101V Pos: standing >
A black squirrel leaves east.
< 32h/300H 101v/101V Pos: standing >
A guardian mage leaves east.
< 33h/300H 101v/101V Pos: standing >
The small woman enters from the east.
< 36h/300H 101v/101V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 37h/300H 101v/101V Pos: standing >
The small woman leaves east.
< 39h/300H 101v/101V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 41h/300H 101v/101V Pos: standing >
A box turtle enters from the north.
< 42h/300H 101v/101V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 48h/300H 101v/101V Pos: standing >
The small woman enters from the south.
< 49h/300H 101v/101V Pos: standing >
A halfling traveler snaps into visibility.
A halfling traveler dances an amazing maneuver in battle, and trips up the small woman!
< 52h/300H 101v/101V Pos: standing >
A halfling traveler dodges the small woman's attack.
A halfling traveler neatly performs a coup de grace and beheads the small woman.
The small woman is dead! R.I.P.
The last gasps of the small woman cause a sickening chill to run up your spine.
< 52h/300H 101v/101V Pos: standing >
The halfling warrior enters from the west.
< 54h/300H 101v/101V Pos: standing >
A halfling guard enters from the north.
< 54h/300H 101v/101V Pos: standing >
A halfling guard suddenly attacks a halfling traveler!
A halfling guard's mighty slash strikes a halfling traveler.
< 54h/300H 101v/101V Pos: standing >
A halfling guard parries a halfling traveler's lunge at him.
A halfling traveler's powerful pierce strikes a halfling guard.
A halfling guard dodges a halfling traveler's attack.
A halfling guard dodges a halfling traveler's attack.
A halfling guard parries a halfling traveler's lunge at him.
< 55h/300H 101v/101V Pos: standing >
A halfling traveler dodges a halfling guard's attack.
A halfling traveler parries a halfling guard's lunge at him.
A halfling traveler dodges a halfling guard's attack.
A halfling guard kicks a halfling traveler in the stomach, rendering him breathless.
< 55h/300H 101v/101V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 55h/300H 101v/101V Pos: standing >
A halfling traveler attempts to flee.
A halfling traveler leaves east.
< 55h/300H 101v/101V Pos: standing >
The halfling warrior leaves west.
< 55h/300H 101v/101V Pos: standing >
A halfling traveler dances an acrobatic maneuver in battle, tripping you.
< 56h/300H 101v/101V Pos: sitting >
< T: Drunn TP: sit TC:pretty hurt E: a halfling traveler sta EP: few scratches >
A halfling traveler parries your futile lunge at him.
< 56h/300H 101v/101V Pos: sitting >
< T: Drunn TP: sit TC:pretty hurt E: a halfling traveler sta EP: few scratches >
A halfling traveler avoids being bashed by a halfling guard, who loses his balance and falls.
< 56h/300H 101v/101V Pos: sitting >
< T: Drunn TP: sit TC:pretty hurt E: a halfling traveler sta EP: few scratches >
A halfling traveler's powerful slash seriously wounds you.
A halfling traveler's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A halfling traveler's powerful slash grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as a halfling traveler slashes you.