<worn as a badge> a royal badge of Arcium [poor] (illuminating)
<worn in ear> a stylish bone stud from Arcium, the Plagued Kingdom
<worn around neck> a royal pendant [poor]
<worn around neck> an ashen iron medallion from Arcium, the Plagued Kingdom
<worn on body> a hardened cured leather ringmail from The City of Newhaven
<worn about body> a sinister emerald mantle from Arcium, the Plagued Kingdom
<worn about waist> an elfskin belt
<worn on belt buckle>a glowing quill (glowing)
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a bottle of dark ale
<worn on hands> some masterly-crafted bark gauntlets
<worn on finger> a fragile bark signet
<wielding twohanded> a twined bark shillelagh
<worn on legs> some hardened reed pants
<worn on feet> a pair of tight black slippers
< 148h/148H 129v/131V Pos: standing >
MM.^.
.^...M.
+++@M++
.....MM
.***.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xziz enters from the east.
< 148h/148H 128v/131V Pos: standing >
MMM.^
^.^...M
+++@MM+
......M
..***
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xziz enters from the east.
< 148h/148H 127v/131V Pos: standing >
MMMM.
.^.^...
+++@M+M
.......
^..**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xziz enters from the east.
< 148h/148H 126v/131V Pos: standing >
MMMMM
^.^.^..
+++@M++
.......
.^..*
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xziz enters from the east.
< 148h/148H 126v/131V Pos: standing >
^MMMM
^^.^.^.
M++@M++
^......
^.^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xziz enters from the east.
< 148h/148H 125v/131V Pos: standing >
^^MMM
.^^.^.^
MM+@M++
^^.....
.^.^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xziz enters from the east.
< 148h/148H 124v/131V Pos: standing >
.^^MM
^.^^.^.
^MM@M++
^^^....
^.^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xziz enters from the east.
< 148h/148H 124v/131V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 148h/148H 124v/131V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 148h/148H 124v/131V Pos: standing >
You quickly scan the area.
An earth elemental who is not far off to your north.
Aziz who is not far off to your north.
A frowning teamster who is not far off to your north.
Jubei who is not far off to your north.
Nil who is not far off to your north.
Nz who is not far off to your north.
Laz who is not far off to your north.
An imposing man-at-arms who is not far off to your north.
A dwarven merchant who is not far off to your north.
A customs officer who is not far off to your north.
An inspection agent who is not far off to your north.
A grunting hog who is a brief walk away to your north.
A grunting hog who is a brief walk away to your north.
A short dwarven scrivener who is in the distance to your north.
< 148h/148H 125v/131V Pos: standing >
You quickly scan the area.
An earth elemental who is not far off to your north.
Aziz who is not far off to your north.
A frowning teamster who is not far off to your north.
Jubei who is not far off to your north.
Nil who is not far off to your north.
Nz who is not far off to your north.
Laz who is not far off to your north.
An imposing man-at-arms who is not far off to your north.
A dwarven merchant who is not far off to your north.
A customs officer who is not far off to your north.
An inspection agent who is not far off to your north.
A grunting hog who is a brief walk away to your north.
A grunting hog who is a brief walk away to your north.
A country swineherd who is a brief walk away to your north.
A short dwarven scrivener who is in the distance to your north.
< 148h/148H 126v/131V Pos: standing >
You quickly scan the area.
An earth elemental who is not far off to your north.
Aziz who is not far off to your north.
A frowning teamster who is not far off to your north.
Jubei who is not far off to your north.
Nil who is not far off to your north.
Nz who is not far off to your north.
Laz who is not far off to your north.
An imposing man-at-arms who is not far off to your north.
A dwarven merchant who is not far off to your north.
A customs officer who is not far off to your north.
An inspection agent who is not far off to your north.
A grunting hog who is a brief walk away to your north.
A grunting hog who is a brief walk away to your north.
A country swineherd who is a brief walk away to your north.
A short dwarven scrivener who is in the distance to your north.
< 148h/148H 126v/131V Pos: standing >
You quickly scan the area.
An earth elemental who is not far off to your north.
Aziz who is not far off to your north.
A frowning teamster who is not far off to your north.
Jubei who is not far off to your north.
Nil who is not far off to your north.
Nz who is not far off to your north.
Laz who is not far off to your north.
An imposing man-at-arms who is not far off to your north.
A dwarven merchant who is not far off to your north.
A customs officer who is not far off to your north.
An inspection agent who is not far off to your north.
A grunting hog who is a brief walk away to your north.
A grunting hog who is a brief walk away to your north.
A country swineherd who is a brief walk away to your north.
A short dwarven scrivener who is in the distance to your north.
< 148h/148H 126v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 148h/148H 127v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 148h/148H 127v/131V Pos: standing >
.^^MM
^.^^.^.
^MM@+++
^^^....
^.^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xziz (Grey Elf)(medium) stands in mid-air here.
< 148h/148H 128v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 148h/148H 129v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 148h/148H 129v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 148h/148H 129v/131V Pos: standing >
An elite highwayman enters from the east.
< 148h/148H 131v/131V Pos: standing >
An elite highwayman leaves east.
< 148h/148H 131v/131V Pos: standing >
< 148h/148H 131v/131V Pos: standing >
.^^MM
^.^^.^.
^MM@+M+
^^^....
^.^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xziz (Grey Elf)(medium) stands in mid-air here.
< 148h/148H 131v/131V Pos: standing >
Pardon?
< 148h/148H 131v/131V Pos: standing >
Pardon?
< 148h/148H 131v/131V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your east.
< 148h/148H 131v/131V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your east.
< 148h/148H 131v/131V Pos: standing >
You quickly scan the area.
An elite highwayman who is rather far off to your east.
< 148h/148H 131v/131V Pos: standing >
You quickly scan the area.
An elite highwayman who is rather far off to your east.
< 148h/148H 131v/131V Pos: standing >
You quickly scan the area.
An elite highwayman who is rather far off to your east.
< 148h/148H 131v/131V Pos: standing >
You have memorized the following spells:
( 5th circle) 1 - illusionary wall
4 - boulder
( 4th circle) 1 - sleep
1 - levitate
4 - insects
( 3rd circle) 1 - blindness
2 - concealment
2 - mirror image
2 - shadow monster
( 2nd circle) 6 - burning hands
1 - continual light
( 1st circle) 1 - minor creation
6 - magic missile
1 - phantom armor
You can memorize no more spells.
< 148h/148H 131v/131V Pos: standing >
< 148h/148H 131v/131V Pos: standing >
You start chanting...
< 148h/148H 131v/131V Pos: standing >
Casting: phantom armor *
< 148h/148H 131v/131V Pos: standing >
You complete your spell...
Shadowy phantoms blur your image to the outside!
< 148h/148H 131v/131V Pos: standing >
.^^MM
^.^^.^.
^MM@+++
^^^....
^.^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xziz (Grey Elf)(medium) stands in mid-air here.
< 148h/148H 131v/131V Pos: standing >
.^^MM
^.^^.^.
^MM@+++
^^^....
^.^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xziz (Grey Elf)(medium) stands in mid-air here.
< 148h/148H 131v/131V Pos: standing >
You sit down and relax.
< 148h/148H 131v/131V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - illusionary wall
4 - boulder
( 4th circle) 1 - sleep
1 - levitate
4 - insects
( 3rd circle) 1 - blindness
2 - concealment
2 - mirror image
2 - shadow monster
( 2nd circle) 6 - burning hands
1 - continual light
( 1st circle) 1 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
7 seconds: ( 1st) phantom armor
You can memorize no more spells.
You continue your study.
< 148h/148H 131v/131V Pos: sitting >
You start meditating...
< 148h/148H 131v/131V Pos: sitting >
< 148h/148H 131v/131V Pos: sitting >
An Orc rides in on a deadly nightmare from the south.
A Kobold enters from the south.
A Duergar enters from the south.
< 148h/148H 131v/131V Pos: sitting >
You have finished memorizing phantom armor.
Your studies are complete.
< 148h/148H 131v/131V Pos: sitting >
An elite highwayman enters from the east.
< 148h/148H 131v/131V Pos: sitting >
Looks like an exit.
You extend your sights northward.
.^^MM
^.^^.^.
^MM@+++
^^^....
^.^.^
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
< 148h/148H 131v/131V Pos: sitting >
An Orc tries to step in front of a Duergar, but doesn't make it in time.
A Duergar is knocked to the ground by an elite highwayman's mighty bash!
An elite highwayman's powerful punch strikes a Duergar very hard.
An elite highwayman's impressive punch strikes a Duergar hard.
A Duergar barely blocks an elite highwayman's lunge at him.
An elite highwayman's impressive punch strikes a Duergar hard.
You start meditating...
< 148h/148H 131v/131V Pos: sitting >
An Orc suddenly attacks Xziz!
A dark shroud encases an Orc as he charges into battle.
An Orc's slash critically injures Xziz.
Upon being struck, Xziz disappears into thin air.
Xziz stops following you.
< 148h/148H 131v/131V Pos: sitting >
An elite highwayman shouts in common 'Guards! Come destroy this trash which threatens our road!'
< 148h/148H 131v/131V Pos: sitting >
< 148h/148H 131v/131V Pos: sitting >
An elite highwayman dodges a Duergar's attack.
< 148h/148H 131v/131V Pos: sitting >
You stop meditating.
You clamber to your feet.
A Kobold starts casting an offensive spell.
< 148h/148H 131v/131V Pos: standing >
An elite highwayman's punch strikes a Duergar hard.
An elite highwayman's punch strikes a Duergar very hard.
An elite highwayman's powerful punch enshrouds a Duergar in a mist of blood.
An elite highwayman's impressive punch seriously wounds a Duergar.
< 148h/148H 131v/131V Pos: standing >
< 148h/148H 131v/131V Pos: standing >
< 148h/148H 131v/131V Pos: standing >
An Orc leaves north riding on a deadly nightmare.
< 148h/148H 131v/131V Pos: standing >
< 148h/148H 131v/131V Pos: standing >
You are already standing.
< 148h/148H 131v/131V Pos: standing >
.^^MM
^.^^.^.
^MM@++M
^^^....
^.^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An elite highwayman stands in mid-air here, fighting a Duergar.
A Duergar (medium) sits, floating here, fighting an elite highwayman.
A Kobold (small) stands, floating here. (casting)
An Orc rides in on a deadly nightmare from the north.
< 148h/148H 131v/131V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'cone of cold'
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
OUCH! That really did HURT!
The cold goes right to the bone, you feel yourself weakening!
An Orc suddenly attacks YOU!
You are briefly surrounded by a red aura!
An Orc misses you.
< 106h/148H 131v/131V Pos: standing >
<You feel less cold.
A Kobold dodges your futile attack.
< 106h/148H 131v/131V Pos: standing >
<A Kobold starts casting an offensive spell.
< 106h/148H 131v/131V Pos: standing >
<You attempt to flee...
PANIC! You couldn't escape!
< 106h/148H 131v/131V Pos: standing >
<You attempt to flee...
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
You flee northward!
< 106h/148H 109v/131V Pos: standing >
The red aura around you flashes blue and is gone.
< 106h/148H 109v/131V Pos: standing >
Laz enters from the north.
Nz enters from the north.
Nil enters from the north.
Aziz enters from the north.
An earth elemental enters from the north.
Jubei enters from the north.
< 106h/148H 109v/131V Pos: standing >
Laz leaves south.
Nz leaves south.
Nil leaves south.
Aziz leaves south.
An earth elemental leaves south.
You follow Laz.
.^^MM
^.^^.^.
^MM@M++
^^^P...
^.^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An earth elemental stands here, looking like a living rock. (minion)
Aziz (Human)(medium) stands, floating here.
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
An Orc (medium), floating sits atop a deadly nightmare.
An elite highwayman stands here, protecting the roads of Tharnadia.
A Kobold (small) stands, floating here. (casting)
Jubei enters from the north.
.^^.^
^MMPM++
^^^@...
^^.^.^.
^..^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A Duergar (medium) stands, floating here.
< 106h/148H 108v/131V Pos: standing >
< 106h/148H 108v/131V Pos: standing >
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
OUCH! That really did HURT!
The cold goes right to the bone, you feel yourself weakening!
Laz enters from the north.
Nz enters from the north.
Nil enters from the north.
Aziz enters from the north.
An earth elemental enters from the north.
Jubei enters from the north.
< 68h/148H 108v/131V Pos: standing >
You are surrounded by a green glow.
A Duergar leaves east.
< 68h/148H 108v/131V Pos: standing >
You feel less cold.
< 68h/148H 109v/131V Pos: standing >
Laz leaves north.
Nz leaves north.
Nil leaves north.
Aziz leaves north.
An earth elemental leaves north.
You follow Laz.
.^^MM
^.^^.^.
^MM@+++
^^^P.P.
^.^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An earth elemental stands here, looking like a living rock. (minion)
Aziz (Human)(medium) stands, floating here.
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
Laz (Barbarian)(large) stands, floating here.
An elite highwayman in mid-air sits atop a magnificent horse.
An Orc (medium), floating sits atop a deadly nightmare, fighting an elite highwayman.
An elite highwayman stands in mid-air here, fighting an Orc.
A Kobold (small) stands, floating here.
Jubei enters from the south.
< 68h/148H 108v/131V Pos: standing >
A Kobold avoids being bashed by Jubei, who loses his balance and falls.
A halo of white light settles over Jubei as he charges into battle.
< 68h/148H 108v/131V Pos: standing >
Nil starts casting an offensive spell called 'lightning bolt'.
< 68h/148H 109v/131V Pos: standing >
An elite highwayman quickly slides off a magnificent horse's back.
An elite highwayman suddenly attacks an Orc!
An elite highwayman's punch strikes an Orc.
A dark shroud encases an Orc as he charges into battle.
An elite highwayman shouts in common 'Guards! Come destroy this trash which threatens our road!'
A Kobold misses Jubei.
Laz leaves south.
Aziz leaves south.
An earth elemental leaves south.
You follow Laz.
.^^.^
^MMP+++
^^^@...
^^.^.^.
^..^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
An earth elemental stands here, looking like a living rock. (minion)
Aziz (Human)(medium) stands, floating here.
Laz (Barbarian)(large) stands, floating here.
< 68h/148H 108v/131V Pos: standing >
Laz leaves north.
Aziz leaves north.
An earth elemental leaves north.
You follow Laz.
.^^MM
^.^^.^.
^MM@+++
^^^....
^.^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An earth elemental stands here, looking like a living rock. (minion)
Aziz (Human)(medium) stands, floating here.
Laz (Barbarian)(large) stands, floating here.
Jubei (Human)(medium) crouches, floating here, fighting a Kobold.
Nil (Minotaur)(huge) stands here. (casting)
Nz (Githzerai)(medium) stands in mid-air here. (casting)
An elite highwayman stands in mid-air here, fighting an Orc.
A magnificent horse trots through here, looking noble.
An Orc (medium), floating sits atop a deadly nightmare, fighting an elite highwayman.
An elite highwayman stands in mid-air here, fighting an Orc.
A Kobold (small) stands, floating here, fighting Jubei.
< 68h/148H 108v/131V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves south.
< 68h/148H 108v/131V Pos: standing >
Nz's face flushes white for a moment.
You failed.
< 68h/148H 108v/131V Pos: standing >
Nil stops invoking abruptly!
< 69h/148H 109v/131V Pos: standing >
An elite highwayman's punch strikes an Orc.
An elite highwayman's fine punch wounds a deadly nightmare.
An elite highwayman's punch strikes an Orc.
An Orc parries an elite highwayman's lunge at him.
.^^.^
^MMP+++
^^^@...
^^.P.^.
^..^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 69h/148H 108v/131V Pos: standing >
You failed.
< 69h/148H 109v/131V Pos: standing >
.^^MM
^.^^.^.
^MM@+++
^^^....
^.^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An earth elemental stands here, looking like a living rock. (minion)
Aziz (Human)(medium) stands, floating here.
Laz (Barbarian)(large) stands, floating here, fighting an Orc.
Jubei (Human)(medium) crouches, floating here.
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands in mid-air here.
An elite highwayman stands in mid-air here, fighting an Orc.
A magnificent horse trots through here, looking noble.
An Orc (medium), floating sits atop a deadly nightmare, fighting an elite highwayman.
An elite highwayman stands in mid-air here, fighting an Orc.
< 69h/148H 109v/131V Pos: standing >
A magnificent horse growls at an Orc.
A magnificent horse suddenly attacks an Orc!
A magnificent horse's impressive thrash strikes an Orc.
An Orc misses an elite highwayman.
< 69h/148H 110v/131V Pos: standing >
An elite highwayman's punch strikes an Orc hard.
An elite highwayman's impressive punch strikes an Orc hard.
An elite highwayman's impressive punch strikes an Orc very hard.
An elite highwayman's fine punch strikes an Orc hard.
An elite highwayman kicks an Orc in the stomach, rendering him breathless.
Aziz gives an order to his followers.
An Orc avoids being bashed by an earth elemental, who loses its balance and falls.
< 69h/148H 110v/131V Pos: standing >
An elite highwayman yells 'To arms brothers! Help me destroy this threat to our lands!
An elite guard charges into the fray, assisting his comrade...
You start chanting...
< 69h/148H 110v/131V Pos: standing >
A tharnadian highway marshall suddenly attacks an Orc!
A tharnadian highway marshall's impressive punch seriously wounds an Orc.
A tharnadian highway marshall's fine punch wounds a deadly nightmare.
< 69h/148H 111v/131V Pos: standing >
An Orc screams out in pain!
< 69h/148H 111v/131V Pos: standing >
Casting: magic missile
< 69h/148H 112v/131V Pos: standing >
You complete your spell...
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
The globe around an Orc's body flares as it bears the brunt of your assault!
< 69h/148H 112v/131V Pos: standing >
An elite highwayman dodges a deadly nightmare's attack.
An elite highwayman's punch seriously wounds an Orc.
An elite highwayman's impressive punch seriously wounds an Orc.
An elite highwayman's impressive punch enshrouds an Orc in a mist of blood.
An elite highwayman's fine punch wounds a deadly nightmare.
An elite highwayman turns to focus his attack on a deadly nightmare!
Nil starts casting an offensive spell.
< 70h/148H 112v/131V Pos: standing >
You start chanting...
< 70h/148H 113v/131V Pos: standing >
Jubei rises to his feet.
< 70h/148H 113v/131V Pos: standing >
Laz's crush seriously wounds an Orc.
Laz misses an Orc.
< 70h/148H 114v/131V Pos: standing >
A magnificent horse's thrash causes an Orc to grimace in pain.
A magnificent horse misses an Orc.
< 70h/148H 114v/131V Pos: standing >
Nil completes his spell...
Nil utters the words 'lightning bolt'
An Orc receives the full blast of a lightning bolt from Nil ... and is no more.
An Orc's some barbed leg plates exploded spreading charges of electrical energy!
An Orc's pair of soft black leather boots exploded spreading charges of electrical energy!
A deadly nightmare stops following an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!