The death of [25 Anti-Paladin] Rargg (Orc)

in An Immaculate Stone Highway

from the perspective of [26 Psionicist] Nz (Githzerai)

<worn as a badge>    a blood red tear insignia
<worn on eyes>       a sparkling granite eyepatch from The City of Newhaven
<worn in ear>        a faintly glowing stud [superior]
<worn around neck>   a flaming leather gorget from Rift Valley Jungle
<worn around neck>   a fine stone gorget from Darkfall Forest
<worn on body>       some gorilla-skin armor [poor]
<worn about body>    a light ruby cloak from Arcium, the Plagued Kingdom
<worn about waist>   a boreal glass belt
<worn around wrist>  an angelic ivory wristguard from Myrabolus
<primary weapon>     a tiger thigh bone [poor]
<worn on feet>       some sparkling obsidian shoes from The City of Newhaven

   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 192h/192H 122v/122V Pos: standing >
You quickly scan the area.
A burly quarrier who is a brief walk away to your north.
A short dwarven scrivener who is a brief walk away to your north.
A red-nosed vintner who is close by to your east.
An imposing man-at-arms who is not far off to your east.
A heavily-bearded nailsmith who is not far off to your east.
A tall longbowman who is a brief walk away to your east.
A short astrologer who is rather far off to your east.

< 192h/192H 122v/122V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
An earth elemental stands here, looking like a living rock. (minion) 
Aziz (Human)(medium) stands, floating here. (casting) 
A frowning teamster glares as he walks about the bailey.
Jubei (Human)(medium) stands, floating here.
Nil (Minotaur)(huge) stands here.
Laz (Barbarian)(large) stands, floating here.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 192h/192H 122v/122V Pos: standing >

< 192h/192H 122v/122V Pos: standing >
Aziz completes his spell...
Aziz utters the word 'yufzgpuzre'
Aziz is surrounded by burning flames!

< 192h/192H 122v/122V Pos: standing >

< 192h/192H 122v/122V Pos: standing >

< 192h/192H 122v/122V Pos: standing >

< 192h/192H 122v/122V Pos: standing >

< 192h/192H 122v/122V Pos: standing >

< 192h/192H 122v/122V Pos: standing >

< 192h/192H 122v/122V Pos: standing >

< 192h/192H 122v/122V Pos: standing >

< 192h/192H 122v/122V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
An earth elemental stands here, looking like a living rock. (minion) 
Aziz (Human)(medium) stands, floating here.
A frowning teamster glares as he walks about the bailey.
Jubei (Human)(medium) stands, floating here.
Nil (Minotaur)(huge) stands here.
Laz (Barbarian)(large) stands, floating here.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 192h/192H 122v/122V Pos: standing >
Aziz nods.

< 192h/192H 122v/122V Pos: standing >
A country swineherd leaves east.
A grunting hog leaves east.
A grunting hog leaves east.

< 192h/192H 122v/122V Pos: standing >
Laz opens the gate.

< 192h/192H 122v/122V Pos: standing >
Laz leaves south.
You follow Laz.


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N -S
Laz (Barbarian)(large) stands, floating here.
Xziz (Grey Elf)(medium) stands, floating here.
Nil enters from the north.
Aziz enters from the north.
An earth elemental enters from the north.
Jubei enters from the north.

< 192h/192H 121v/122V Pos: standing >
Laz leaves south.
You follow Laz.

   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@M+++++  
 MMM^^^P......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Laz (Barbarian)(large) stands, floating here.
An Orc (medium), floating sits atop a deadly nightmare.
An elite highwayman stands here, protecting the roads of Tharnadia.
A Kobold (small) stands, floating here. (casting) 
Nil enters from the north.
Aziz enters from the north.
An earth elemental enters from the north.
Xziz enters from the north.
Jubei enters from the north.
Xziz leaves south.

< 192h/192H 119v/122V Pos: standing >
An elite highwayman suddenly attacks an Orc!
A dark shroud encases an Orc as he charges into battle.
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@M++++M  
 MMM^^^P......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    

< 192h/192H 119v/122V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
Xziz sags, apparently weakened from the frigid cold!
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@M++++M  
 MMM^^^P......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Jubei (Human)(medium) stands, floating here.
An earth elemental stands here, looking like a living rock. (minion) 
Aziz (Human)(medium) stands, floating here.
Nil (Minotaur)(huge) stands here.
Laz (Barbarian)(large) stands, floating here.
An Orc (medium), floating sits atop a deadly nightmare, fighting an elite highwayman.
An elite highwayman stands in mid-air here, fighting an Orc.
A Kobold (small) stands, floating here.
Laz leaves south.
You follow Laz.

   M^^^^.MMM    
  MM^.^^MMMMM   
 MMM^.^^.^.^..  
 MMM^MMPM++++M  
 MMM^^^@......  
 MMM^^.^.^..**  
 MMM^^..^..***  
  MM^^^.....*   
   MM^^^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Laz (Barbarian)(large) stands, floating here.
Xziz (Grey Elf)(medium) stands, floating here.
A Duergar (medium) stands, floating here.
Nil enters from the north.
Aziz enters from the north.
An earth elemental enters from the north.
Jubei enters from the north.

< 192h/192H 118v/122V Pos: standing >
   M^^^^.MMM    
  MM^.^^MMMMM   
 MMM^.^^.^.^..  
 MMM^MMP+++++M  
 MMM^^^@......  
 MMM^^.^.^..**  
 MMM^^..^..***  
  MM^^^.....*   
   MM^^^....    
A Duergar leaves east.

< 192h/192H 118v/122V Pos: standing >
   M^^^^.MMM    
  MM^.^^MMMMM   
 MMM^.^^.^.^..  
 MMM^MMP+++++M  
 MMM^^^@P.....  
 MMM^^.^.^..**  
 MMM^^..^..***  
  MM^^^.....*   
   MM^^^....    

< 192h/192H 118v/122V Pos: standing >
   M^^^^.MMM    
  MM^.^^MMMMM   
 MMM^.^^.^.^..  
 MMM^MMP+++++M  
 MMM^^^@.P....  
 MMM^^.^.^..**  
 MMM^^..^..***  
  MM^^^.....*   
   MM^^^....    

< 192h/192H 119v/122V Pos: standing >
Laz leaves north.
You follow Laz.

   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@+++++M  
 MMM^^^P.P....  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Laz (Barbarian)(large) stands, floating here.
An elite highwayman in mid-air sits atop a magnificent horse.
An Orc (medium), floating sits atop a deadly nightmare, fighting an elite highwayman.
An elite highwayman stands in mid-air here, fighting an Orc.
A Kobold (small) stands, floating here.
Nil enters from the south.
Aziz enters from the south.
An earth elemental enters from the south.
Xziz enters from the south.
Jubei enters from the south.

< 192h/192H 117v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@++++M+  
 MMM^^^...P...  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
A Kobold avoids being bashed by Jubei, who loses his balance and falls.
A halo of white light settles over Jubei as he charges into battle.

< 192h/192H 117v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@++P+M+  
 MMM^^^.......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
Nil starts casting a spell.

< 192h/192H 117v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^P^..  
 MMM^MM@++++M+  
 MMM^^^.......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
You begin to focus your will...

< 192h/192H 118v/122V Pos: standing >
An elite highwayman quickly slides off a magnificent horse's back.
An elite highwayman suddenly attacks an Orc!
A dark shroud encases an Orc as he charges into battle.
An elite highwayman shouts in common 'Guards!  Come destroy this trash which threatens our road!'
A Kobold attacks Jubei. [0 hits]
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.P..  
 MMM^MM@++++M+  
 MMM^^^.......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
Laz leaves south.
Aziz leaves south.
An earth elemental leaves south.
Xziz leaves south.

< 192h/192H 118v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^P.  
 MMM^MM@++++M+  
 MMM^^^P......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    

< 192h/192H 118v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^.P  
 MMM^MM@++++M+  
 MMM^^^P......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
Laz enters from the south.
Aziz enters from the south.
An earth elemental enters from the south.
Xziz enters from the south.

< 192h/192H 118v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^M.  
 MMM^MM@++++++  
 MMM^^^.......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
A Kobold attempts to flee.
A Kobold leaves south.

< 192h/192H 119v/122V Pos: standing >
You abort your mental image before it has become reality!
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^M.  
 MMM^MM@++++++  
 MMM^^^P......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    

< 192h/192H 119v/122V Pos: standing >
Nil stops invoking abruptly!

< 192h/192H 120v/122V Pos: standing >
An elite highwayman attacks an Orc. [3 hits]
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^M.  
 MMM^MM@++++++  
 MMM^^^.......  
 MMM^^.P.^..**  
  MM^^..^..**   
   M^^^.....    
You failed.
Xziz leaves south.

< 192h/192H 120v/122V Pos: standing >
A deadly nightmare attacks an elite highwayman. [0 hits]
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^M.  
 MMM^MM@++++++  
 MMM^^^P......  
 MMM^^.^.^..**  
  MM^^.P^..**   
   M^^^.....    

< 192h/192H 120v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^M.  
 MMM^MM@++++++  
 MMM^^^P......  
 MMM^^.^.^..**  
  MM^^..P..**   
   M^^^.....    
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^M.  
 MMM^MM@++++++  
 MMM^^^P......  
 MMM^^.^.^..**  
  MM^^..P..**   
   M^^^.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An earth elemental stands here, looking like a living rock. (minion) 
Aziz (Human)(medium) stands, floating here.
Laz (Barbarian)(large) stands, floating here.
Jubei (Human)(medium) crouches, floating here.
Nil (Minotaur)(huge) stands here.
An elite highwayman stands in mid-air here, fighting an Orc.
A magnificent horse trots through here, looking noble.
An Orc (medium), floating sits atop a deadly nightmare, fighting an elite highwayman.
An elite highwayman stands in mid-air here, fighting an Orc.

< 192h/192H 121v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^M.  
 MMM^MM@++++++  
 MMM^^^P......  
 MMM^^.^.^..**  
  MM^^..^P.**   
   M^^^.....    

< 192h/192H 121v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^M.  
 MMM^MM@++++++  
 MMM^^^P......  
 MMM^^.^.^..**  
  MM^^..^.P**   
   M^^^.....    

< 192h/192H 121v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^M.  
 MMM^MM@++++++  
 MMM^^^P......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
Laz suddenly looks a bit dumb, and madly slams at an Orc!
Xziz enters from the south.

< 192h/192H 121v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^M.  
 MMM^MM@++++++  
 MMM^^^.......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
You begin to focus your will...

< 192h/192H 122v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@++++M+  
 MMM^^^.......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    

< 192h/192H 122v/122V Pos: standing >
A magnificent horse growls at an Orc.
A magnificent horse suddenly attacks an Orc!
An Orc attacks an elite highwayman. [0 hits]

< 192h/192H 122v/122V Pos: standing >
An elite highwayman kicks an Orc in the stomach, rendering him breathless.
An elite highwayman attacks an Orc. [4 hits]
Aziz gives an order to his followers.
An Orc avoids being bashed by an earth elemental, who loses its balance and falls.

< 192h/192H 122v/122V Pos: standing >
An elite highwayman yells 'To arms brothers! Help me destroy this threat to our lands!
An elite guard charges into the fray, assisting his comrade...

Casting: inflict pain *
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@++++M+  
 MMM^^^.......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
Xziz starts casting an offensive spell.

< 192h/192H 122v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@++++M+  
 MMM^^^.......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    

< 192h/192H 122v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@++++++  
 MMM^^^.....M.  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    

< 192h/192H 122v/122V Pos: standing >
A tharnadian highway marshall suddenly attacks an Orc!

< 192h/192H 122v/122V Pos: standing >
Your mental manipulations become a reality...
[Damage: 30 ] An Orc screams out in pain!

< 192h/192H 122v/122V Pos: standing >
Xziz completes his spell...
Xziz utters the words 'waouq wuggurz'

< 192h/192H 122v/122V Pos: standing >
A deadly nightmare attacks an elite highwayman. [0 hits]
An elite highwayman turns to focus his attack on a deadly nightmare!
An elite highwayman attacks an Orc. [4 hits]
Nil starts casting an offensive spell.

< 192h/192H 122v/122V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@++++M+  
 MMM^^^.......  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
You begin to focus your will...

< 192h/192H 122v/122V Pos: standing >
Xziz starts casting an offensive spell.

< 192h/192H 122v/122V Pos: standing >
Jubei rises to his feet.

< 192h/192H 122v/122V Pos: standing >
Laz attacks an Orc. [1 hits]

< 192h/192H 122v/122V Pos: standing >
Casting: inflict pain *
A magnificent horse attacks an Orc. [1 hits]

< 192h/192H 122v/122V Pos: standing >
Nil completes his spell...
Nil utters the words 'diesilla barh'
An Orc receives the full blast of a lightning bolt from Nil ... and is no more.
An Orc's some barbed leg plates exploded spreading charges of electrical energy!
An Orc's pair of soft black leather boots exploded spreading charges of electrical energy!
A deadly nightmare stops following an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!