<worn on head> a fine softwood crown
<worn on face> a diabolical clay mask
<worn around neck> a cracked softwood charm from Tharnadia - City of Humans
<held as shield> a small round wooden shield
<worn around wrist> an unique cloth wristguard
<primary weapon> a thin steel dagger
..^..*@******
.....*+******
^...**+****..
.^..*M.*...
.M.*+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/60H 100v/100V Pos: standing >
....+..**
^.^..+.****
^.....+.*****
.^..^.+*****.
.....*@****..
..^..*+******
.....*+******
...**+****.
^..*M.*..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/60H 100v/100V Pos: standing >
^...+++++
^....+..***
^^.^..+.*****
^.....+.*****
.^..^.@*****.
.....*+****..
..^..*+******
....*+*****
..**+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/60H 100v/100V Pos: standing >
.^..^...*
.^...++++++
^^....+..****
^^.^..+.*****
^.....@.*****
.^..^.+*****.
.....*+****..
.^..*+*****
...*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/60H 100v/100V Pos: standing >
^^^......
..^..^...**
^.^...+++++++
^^....+..****
^^.^..@.*****
^.....+.*****
.^..^.+*****.
....*+****.
^..*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/60H 100v/100V Pos: standing >
M^^^...^.
^^^^......*
^..^..^...***
^.^...+++++++
^^....@..****
^^.^..+.*****
^.....+.*****
^..^.+*****
...*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/60H 100v/100V Pos: standing >
MM^^^....
MM^^^...^..
M^^^^......**
^..^..^...***
^.^...@++++++
^^....+..****
^^.^..+.*****
.....+.****
..^.+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/60H 100v/100V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the east...
A Stone Path
This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
< 60h/60H 100v/100V Pos: standing >
A Stone Path
This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
The corpse of a grinning merchant is lying here.
The corpse of a sleazy prostitute is lying here.
A grinning old man stands here, eyeing the merchandise.
< 60h/60H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 60h/60H 100v/100V Pos: standing >
A grinning old man leaves north.
Outside Vella's Bordello
Standing here at the end of a stone path is a huge mansion type place
which looks slightly old. There are several small carts around this
bordello, some broaken down, some just arriving, but this place looks
pretty happening for this part of the world. The sand meet up to the
bordello all around, and there are several large boulders about the
outside of the bordello to provide shade for the customers.
Obvious exits: -North -South
A grinning old man stands here, eyeing the merchandise.
< 60h/60H 100v/100V Pos: standing >
Entry Hall of Vella's Bordello
This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
Obvious exits: -North -East -South -West -Up
< 60h/60H 100v/100V Pos: standing >
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
< 60h/60H 100v/100V Pos: standing >
You dismount the mount.
< 60h/60H 100v/100V Pos: standing >
< 60h/60H 100v/100V Pos: standing >
Entry Hall of Vella's Bordello
This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
Obvious exits: -North -East -South -West -Up
< 60h/60H 99v/100V Pos: standing >
Autosaving...
< 60h/60H 99v/100V Pos: standing >
A grinning old man enters from above.
< 60h/60H 99v/100V Pos: standing >
< 60h/60H 100v/100V Pos: standing >
Score information for Rona
Level: 11 Race: Gnome Class: Necromancer Sex: Female
Hit points: 60(60) Moves: 100(100)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 3 silver 16 copper
Playing time: 0 days / 0 hours/ 55 minutes
Received data: 0.1901 MB this session.
Send data: 0.0059 MB this session.
Compression ratio: 80%
80%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Detecting: Heat
Enchantments: Ultravision Farsee
Bartender Quests Remaining: 8
Combat Pulse: 15 Spell Pulse: 0.60
Leaderboard Points: 110
Active Spells:
--------------
well-rested bonus (106 minutes)
Score information for Rona
Level: 11 Race: Gnome Class: Necromancer Sex: Female
Hit points: 60(60) Moves: 100(100)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 3 silver 16 copper
Playing time: 0 days / 0 hours/ 55 minutes
Received data: 0.1901 MB this session.
Send data: 0.0059 MB this session.
Compression ratio: 80%
80%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Detecting: Heat
Enchantments: Ultravision Farsee
Bartender Quests Remaining: 8
Combat Pulse: 15 Spell Pulse: 0.60
Leaderboard Points: 110
Active Spells:
--------------
well-rested bonus (106 minutes)
< 60h/60H 100v/100V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
< 60h/60H 100v/100V Pos: standing >
A grinning old man steps back, and your kick misses him.
< 60h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC:excellent E: grinning sta EP: excellent >
A grinning old man misses you.
You suddenly see a grinning old man's foot in your chest.
OUCH! That really did HURT!
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: excellent >
Your punch wounds a grinning old man.
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: few scratches >
A grinning old man dodges your futile attack.
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: few scratches >
A grinning old man misses you.
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: few scratches >
You start chanting...
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: few scratches >
You complete your spell...
You chill a grinning old man.
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: small wounds >
Your punch wounds a grinning old man.
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: small wounds >
You dodge a grinning old man's vicious attack.
A grinning old man's kick parts your hair but does little else.
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: small wounds >
You start chanting...
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: small wounds >
Casting: chill touch
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: small wounds >
You complete your spell...
You chill a grinning old man.
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: few wounds >
A tired young man enters from the north.
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: few wounds >
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: few wounds >
Your punch wounds a grinning old man.
You start chanting...
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: few wounds >
You dodge a grinning old man's vicious attack.
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: few wounds >
You complete your spell...
You chill a grinning old man.
The chilling cold causes a grinning old man to stammer, apparently weakened.
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: nasty wounds >
You start chanting...
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: nasty wounds >
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: nasty wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a grinning old man!
The shadowy hand slashes a grinning old man viciously.
Your punch strikes a grinning old man.
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: awful >
A tired young man says in common 'Oh boy don't mess with the well built prostitute.'
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: awful >
You start chanting...
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: awful >
A grinning old man misses you.
A grinning old man's kick parts your hair but does little else.
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: awful >
A tired young man leaves west.
< 51h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: small wounds E: grinning sta EP: awful >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a grinning old man!
The shadowy hand slashes a grinning old man viciously.
A grinning old man is incapacitated and will slowly die, if not aided.
< 51h/60H 100v/100V Pos: standing >
<Your punch enshrouds a grinning old man in a mist of blood.
A grinning old man is incapacitated and will slowly die, if not aided.
A grinning old man slumps to the ground.
< 51h/60H 100v/100V Pos: standing >
<You hit a grinning old man in the thigh with a hefty sweep.
A grinning old man is mortally wounded, and will die soon, if not aided.
< 51h/60H 100v/100V Pos: standing >
<Your fearsome punch hits a grinning old man, smashing him to death.
A grinning old man is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a grinning old man.
< 51h/60H 100v/100V Pos: standing >
< 51h/60H 100v/100V Pos: standing >
You get a few coins from the corpse of a grinning old man.
There were: 2 gold coins, 7 silver coins, 7 copper coins.
< 52h/60H 100v/100V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 7 silver, and 7 copper coins into a large leather backpack.
< 52h/60H 100v/100V Pos: standing >
Into what?
< 52h/60H 100v/100V Pos: standing >
It appears to be the corpse of a grinning old man.
Nothing.
< 52h/60H 100v/100V Pos: standing >
the corpse of a grinning old man appears to be empty.
< 52h/60H 100v/100V Pos: standing >
You sit down and relax.
< 53h/60H 100v/100V Pos: sitting >
You get a spellbook from a large leather backpack.
< 53h/60H 100v/100V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - embalm
( 2nd circle) 3 - chill touch
( 1st circle) 5 - slashing darkness
And you are currently memorizing the following spells:
11 seconds: ( 2nd) chill touch
23 seconds: ( 2nd) chill touch
35 seconds: ( 2nd) chill touch
43 seconds: ( 1st) slashing darkness
51 seconds: ( 1st) slashing darkness
You can memorize no more spells.
You continue your study.
< 53h/60H 100v/100V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - embalm
( 2nd circle) 3 - chill touch
( 1st circle) 5 - slashing darkness
And you are currently memorizing the following spells:
11 seconds: ( 2nd) chill touch
23 seconds: ( 2nd) chill touch
34 seconds: ( 2nd) chill touch
43 seconds: ( 1st) slashing darkness
51 seconds: ( 1st) slashing darkness
You can memorize no more spells.
< 53h/60H 100v/100V Pos: sitting >
You start meditating...
< 53h/60H 100v/100V Pos: sitting >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Greater God ] Ashyel Merry Christmas ya filthy animals (AFK)
There are 1 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[25 Mercenary ] Nair (Halfling)
[ 4 Sorcerer ] Aram (Gnome)
[10 Cleric ] Sekki (Grey Elf)
[11 Warrior ] Rolsek (Firbolg)
[23 Warrior ] Hami (Barbarian)
[17 Cleric ] Xaldon (Dwarf) (HardCore)
[12 Necromancer ] Thionec (Human)
[11 Necromancer ] Rona (Gnome)
[25 Cleric ] Kale (Dwarf)
[26 Illusionist ] Xziz (Grey Elf) (Frag Lord)
[ 6 Cleric ] Vul (Human)
[15 Conjurer ] Xtc (Grey Elf)
You have finished memorizing chill touch.
[26 BeRSeRKeR ] Laz (Barbarian)
[24 Necromancer ] Zloin (Gnome)
[25 Sorcerer ] Bisil (Grey Elf)
[18 Summoner ] Illeus (Githzerai)
[20 Cleric ] Mub (Grey Elf)
There are 17 mortal(s) on.
Total visible players: 18.
Record number of connections this boot: 55.
There are evil(s) online.
< 56h/60H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 58h/60H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 59h/60H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.
< 60h/60H 100v/100V Pos: sitting >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
< 60h/60H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.
< 60h/60H 100v/100V Pos: sitting >
You clamber to your feet.
< 60h/60H 100v/100V Pos: standing >
You put 1 book(s) into a large leather backpack.
< 60h/60H 100v/100V Pos: standing >
Entry Hall of Vella's Bordello
Obvious exits: -North -East -South -West -Up
Fresh blood covers everything in the area.
The corpse of a grinning old man is lying here.
< 60h/60H 100v/100V Pos: standing >
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
A tired young man rests here, exhausted.
A sturdy looking mount is here, all saddled up and ready to ride.
< 60h/60H 99v/100V Pos: standing >
A tired young man says in common 'Oh boy don't mess with the well built prostitute.'
< 60h/60H 99v/100V Pos: standing >
A tired young man dodges, and you miss your kick at his legs.
< 60h/60H 99v/100V Pos: standing >
< T: Rona TP: sta TC:excellent E: tired sta EP: excellent >
You dodge a tired young man's vicious attack.
A tired young man misses you.
You dodge a bash from a tired young man, who loses his balance and falls.
< 60h/60H 99v/100V Pos: standing >
< T: Rona TP: sta TC:excellent E: tired kne EP: excellent >
Your punch strikes a tired young man.
< 60h/60H 99v/100V Pos: standing >
< T: Rona TP: sta TC:excellent E: tired kne EP: few scratches >
< 60h/60H 99v/100V Pos: standing >
< T: Rona TP: sta TC:excellent E: tired kne EP: few scratches >
You start chanting...
You feel your skill in quick chant improving.
< 60h/60H 99v/100V Pos: standing >
< T: Rona TP: sta TC:excellent E: tired kne EP: few scratches >
You complete your spell...
You chill a tired young man.
The chilling cold causes a tired young man to stammer, apparently weakened.
< 60h/60H 99v/100V Pos: standing >
< T: Rona TP: sta TC:excellent E: tired kne EP: nasty wounds >
Your punch strikes a tired young man.
< 60h/60H 99v/100V Pos: standing >
< T: Rona TP: sta TC:excellent E: tired kne EP: nasty wounds >
You start chanting...
< 60h/60H 99v/100V Pos: standing >
< T: Rona TP: sta TC:excellent E: tired kne EP: nasty wounds >
You complete your spell...
You chill a tired young man.
A tired young man is incapacitated and will slowly die, if not aided.
< 60h/60H 99v/100V Pos: standing >
<You start chanting...
< 60h/60H 99v/100V Pos: standing >
<You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a tired young man!
A tired young man is incapacitated and will slowly die, if not aided.
The shadowy hand slashes a tired young man viciously.
A tired young man is mortally wounded, and will die soon, if not aided.
< 60h/60H 99v/100V Pos: standing >
<Your kick smashes through a tired young man's leg and into his pelvis, killing him.
A tired young man is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a tired young man's last actions in this world.
< 60h/60H 99v/100V Pos: standing >
You get a few coins from the corpse of a tired young man.
There were: 2 gold coins, 5 silver coins, 7 copper coins.
< 60h/60H 99v/100V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 5 silver, and 7 copper coins into a large leather backpack.
< 60h/60H 99v/100V Pos: standing >
Into what?
< 60h/60H 99v/100V Pos: standing >
It appears to be the corpse of a tired young man.
Nothing.
< 60h/60H 99v/100V Pos: standing >
the corpse of a tired young man appears to be empty.
< 60h/60H 99v/100V Pos: standing >
You are carrying: (7/11)
a small round wooden shield
a large leather backpack
a rugged adventurers satchel (illuminating)
[4] a thin steel dagger
< 60h/60H 100v/100V Pos: standing >
< 60h/60H 100v/100V Pos: standing >
You stop using a spellbook.
< 60h/60H 100v/100V Pos: standing >
You stop using a quill.
< 60h/60H 100v/100V Pos: standing >
You strap a small round wooden shield to your arm.
< 60h/60H 100v/100V Pos: standing >
You wield a thin steel dagger.
< 60h/60H 100v/100V Pos: standing >
You sit down and relax.
< 60h/60H 100v/100V Pos: sitting >
You get a spellbook from a large leather backpack.
< 60h/60H 100v/100V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - embalm
( 2nd circle) 4 - chill touch
( 1st circle) 6 - slashing darkness
And you are currently memorizing the following spells:
11 seconds: ( 2nd) chill touch
23 seconds: ( 2nd) chill touch
31 seconds: ( 1st) slashing darkness
You can memorize no more spells.
You continue your study.
< 60h/60H 100v/100V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - embalm
( 2nd circle) 4 - chill touch
( 1st circle) 6 - slashing darkness
And you are currently memorizing the following spells:
11 seconds: ( 2nd) chill touch
23 seconds: ( 2nd) chill touch
31 seconds: ( 1st) slashing darkness
You can memorize no more spells.
< 60h/60H 100v/100V Pos: sitting >
You start meditating...
< 60h/60H 100v/100V Pos: sitting >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
< 60h/60H 100v/100V Pos: sitting >
You stop meditating.
A Side Hallway
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
The corpse of a tired young man is lying here.
A sturdy looking mount is here, all saddled up and ready to ride.
< 60h/60H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 60h/60H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 60h/60H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.
< 60h/60H 100v/100V Pos: sitting >
You clamber to your feet.
< 60h/60H 100v/100V Pos: standing >
You put 2 book(s) into a large leather backpack.
< 60h/60H 100v/100V Pos: standing >
You start chanting...
< 60h/60H 100v/100V Pos: standing >
Casting: embalm ***
< 60h/60H 100v/100V Pos: standing >
Casting: embalm *
< 60h/60H 100v/100V Pos: standing >
Casting: embalm
< 60h/60H 100v/100V Pos: standing >
You complete your spell...
The corpse of a tired young man is preserved for an additional 50 hours.
< 60h/60H 100v/100V Pos: standing >
You sit down and relax.
< 60h/60H 100v/100V Pos: sitting >
You purge 'embalm' from your thoughts.
< 60h/60H 100v/100V Pos: sitting >
Sorry, but you haven't got that spell in any available spellbooks!
< 60h/60H 100v/100V Pos: sitting >
You are already resting.
< 60h/60H 100v/100V Pos: sitting >
Sorry, but you haven't got that spell in any available spellbooks!
< 60h/60H 100v/100V Pos: sitting >
You are already resting.
< 60h/60H 100v/100V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
< 60h/60H 100v/100V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 6 - chill touch
( 1st circle) 7 - slashing darkness
You can memorize 1 3rd circle spell(s).
< 60h/60H 100v/100V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 6 - chill touch
( 1st circle) 7 - slashing darkness
You can memorize 1 3rd circle spell(s).
< 60h/60H 100v/100V Pos: sitting >
You start meditating...
< 60h/60H 100v/100V Pos: sitting >
You are memorizing animate dead, which will take about 14 seconds.
< 60h/60H 100v/100V Pos: sitting >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
< 60h/60H 100v/100V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 60h/60H 100v/100V Pos: standing >
You sit down and relax.
< 60h/60H 100v/100V Pos: sitting >
a large leather backpack appears to be empty.
< 60h/60H 100v/100V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 6 - chill touch
( 1st circle) 7 - slashing darkness
And you are currently memorizing the following spells:
14 seconds: ( 3rd) animate dead
You can memorize no more spells.
You continue your study.
< 60h/60H 100v/100V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 6 - chill touch
( 1st circle) 7 - slashing darkness
And you are currently memorizing the following spells:
13 seconds: ( 3rd) animate dead
You can memorize no more spells.
< 60h/60H 100v/100V Pos: sitting >
You start meditating...
< 60h/60H 100v/100V Pos: sitting >
Hints are now turned OFF.
< 60h/60H 100v/100V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 6 - chill touch
( 1st circle) 7 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 3rd) animate dead
You can memorize no more spells.
< 60h/60H 100v/100V Pos: sitting >
You have finished memorizing animate dead.
Your studies are complete.
< 60h/60H 100v/100V Pos: sitting >
You clamber to your feet.
< 60h/60H 100v/100V Pos: standing >
You put 2 book(s) into a large leather backpack.
< 60h/60H 100v/100V Pos: standing >
You start chanting...
< 60h/60H 100v/100V Pos: standing >
Casting: animate dead ***
< 60h/60H 100v/100V Pos: standing >
Casting: animate dead
< 60h/60H 100v/100V Pos: standing >
You complete your spell...
You breathe life into the corpse of a tired young man with the awesome power of your art.
The skeleton of a tired young man starts following you.
< 60h/60H 100v/100V Pos: standing >
The skeleton of a tired young man is now a member of your group.
< 60h/60H 100v/100V Pos: standing >
Ok.
< 60h/60H 100v/100V Pos: standing >
Ok.
< 60h/60H 100v/100V Pos: standing >
Ok.
The skeleton of a tired young man wields a thin steel dagger.
The skeleton of a tired young man grabs a thin steel dagger.
< 60h/60H 100v/100V Pos: standing >
An Orc enters from the east.
< 60h/60H 100v/100V Pos: standing >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
OUCH! That really did HURT!
< 40h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: few wounds E: An Orc sta EP: excellent >
An Orc nimbly swivels out of the path of your attack.
< 40h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: few wounds E: An Orc sta EP: excellent >
A Side Hallway
Obvious exits: -North -East -West
An Orc (medium) stands here, fighting YOU!
The skeleton of a tired young man stands here. (minion)
A sturdy looking mount is here, all saddled up and ready to ride.
< 40h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: few wounds E: An Orc sta EP: excellent >
An Orc misses you.
< 40h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: few wounds E: An Orc sta EP: excellent >
The skeleton of a tired young man says in gnome 'I must assist my master!'
An Orc avoids being bashed by the skeleton of a tired young man, who loses its balance and falls.
The skeleton of a tired young man misses an Orc.
< 40h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: few wounds E: An Orc sta EP: excellent >
An Orc nimbly swivels out of the path of your attack.
< 40h/60H 100v/100V Pos: standing >
< T: Rona TP: sta TC: few wounds E: An Orc sta EP: excellent >
You attempt to flee...
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
You flee westward!
< 40h/60H 71v/100V Pos: standing >
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
An Orc (medium) stands here.
The skeleton of a tired young man is lying here, fighting an Orc. (minion)
A sturdy looking mount is here, all saddled up and ready to ride.
< 40h/60H 72v/100V Pos: standing >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
OUCH! That really did HURT!
< 21h/60H 73v/100V Pos: standing >
< T: Rona TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
Autosaving...
< 21h/60H 73v/100V Pos: standing >
< T: Rona TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
An Orc misses you.
< 21h/60H 73v/100V Pos: standing >
< T: Rona TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
Pardon?
< 21h/60H 73v/100V Pos: standing >
< T: Rona TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
An Orc gracefully whirls around your attack.
An Orc nimbly swivels out of the path of the skeleton of a tired young man's attack.
< 21h/60H 73v/100V Pos: standing >
< T: Rona TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
You dodge an Orc's vicious attack.
< 21h/60H 73v/100V Pos: standing >
< T: Rona TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
You attempt to flee...
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
You flee westward!
< 21h/60H 52v/100V Pos: standing >
A Pillow Filled Room
This room is basically nothing but huge pillows and various sex toys,
scattered about all over the place. The pillows are about seven feet in
length and couver the whole floor of the room. There is a huge mirror
mounted to the ceiling and shelves all around the walls with various sex
toys lying on the shelves, waiting to be used.
Obvious exits: -South
A grinning old man stands here, eyeing the merchandise.
< 21h/60H 53v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 21h/60H 54v/100V Pos: standing >
A Side Hallway
This side hallway cuts off here with several small rooms adjacent to
the hallway. There is a velvet carpet running down the corridor and into
the side rooms. There are several torches along the walls, keeping the
place with a romantic atmosphere. The stone walls are painted with many
exotic pictures.
Obvious exits: -North -East -West
< 21h/60H 54v/100V Pos: standing >
An Orc enters from the west.
< 22h/60H 56v/100V Pos: standing >
An Orc leaves east.
< 22h/60H 57v/100V Pos: standing >
An Orc enters from the east.
< 22h/60H 58v/100V Pos: standing >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 4h/60H 58v/100V Pos: standing >
< T: Rona TP: sta TC: awful E: An Orc sta EP: few scratches >
You start chanting...
< 4h/60H 58v/100V Pos: standing >
< T: Rona TP: sta TC: awful E: An Orc sta EP: few scratches >
You complete your spell...
You chill an Orc.
The chilling cold causes an Orc to stammer, apparently weakened.
< 4h/60H 58v/100V Pos: standing >
< T: Rona TP: sta TC: awful E: An Orc sta EP: small wounds >
An Orc misses you.
< 4h/60H 58v/100V Pos: standing >
<You start chanting...
< 4h/60H 58v/100V Pos: standing >
<You complete your spell...
You chill an Orc.
< 4h/60H 58v/100V Pos: standing >
< T: Rona TP: sta TC: awful E: An Orc sta EP: small wounds >
An Orc nimbly swivels out of the path of your attack.
You start chanting...
< 4h/60H 58v/100V Pos: standing >
< T: Rona TP: sta TC: awful E: An Orc sta EP: small wounds >
You complete your spell...
You chill an Orc.
< 4h/60H 58v/100V Pos: standing >
< T: Rona TP: sta TC: awful E: An Orc sta EP: small wounds >
An Orc's forceful punch causes you to see red, until you die shortly thereafter.