The death of [22 Mercenary] Bryken (Troll)

in a Well Traveled Path

from the perspective of [27 Paladin] Yzar (Revenant)

<worn as a badge>    a sergeant's badge of the Hammerhelm militia
<worn on head>       a ghastly granite skull from Kobold Settlement
<worn on eyes>       a black opal eyepiece (magic)
<worn in ear>        a blood-stained rubber earring from Kobold Settlement
<worn in ear>        a goblin earring (glowing)
<worn on face>       a carved bone mask
<worn around neck>   a blue quartz medallion (glowing)
<worn around neck>   a decent gold charm from Kobold Settlement
<worn on body>       a rusty hemp chainmail from Kobold Settlement
<worn about body>    a burnt copper bodycloak from Kobold Settlement
<worn as quiver>     a diabolical bone quiver
<worn about waist>   a hangman's noose
<worn on belt buckle>an angelic obsidian belt buckle
<worn on arms>       some gladiators vambraces (magic)
<worn around wrist>  a bracer of hunting of endurance
<worn around wrist>  a silver hoop of agility
<worn on hands>      some sparkling crystal gloves from Kobold Settlement
<worn on finger>     a ghastly hemp ring from The Underworld [82%]
<worn on finger>     a bloodstone ring (glowing)
<wielding twohanded> a durethium axe of regeneration (magic)
<worn on legs>       some purple silk leggings
<worn on feet>       some fine dragonscale boots (magic)

   MM^^^MMMMMM    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 705h/705H 145v/145V Pos: standing >
 
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 703h/703H 145v/145V Pos: standing >
 
   ****.MMMMMM    
  *****..MMMMM.   
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   ^^.^^^MMMMM    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 703h/703H 145v/145V Pos: standing >
 
   ***.MMMMMMM    
  ****..MMMMM.^   
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 M^^^^^^M.^.MM.^  
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   ^.^^^MMMMMM    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 703h/703H 145v/145V Pos: standing >
Your divine power fades.
 
   ***..MMMMM.    
  ****..^M.M.^^   
 M^^^^^^M.^.MM.^  
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  ^^.^^^MMMMMMM   
   ^..^.^^MMMM    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 701h/701H 145v/145V Pos: standing >
 
   **..MMMMM.^    
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  ^.^^^MMMMMMM^   
   ..^.^^MMMMM    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 701h/701H 145v/145V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 701h/701H 145v/145V Pos: standing >
 
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  **..^M.M.^^M^   
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  .^^^MMMMMMM^^   
   .^.^^MMMMMM    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 701h/701H 145v/145V Pos: standing >
 
   ..MMMMM.^.^    
  *..^M.M.^^M^*   
 ^^^^M.^.MM.^*^.  
 MM.^^.M^^^^^*    
 MMMM^^^@^^^**    
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  ^^^MMMMMMM^^^   
   ^.^^MMMMMMM    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 701h/701H 145v/145V Pos: standing >
 
   .MMMMM.^.^^    
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 MMM^^^^@^^**     
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  ^^MMMMMMM^^^.   
   .^^MMMMMMM^    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 701h/701H 145v/145V Pos: standing >
 
   MMMMM.^.^^^    
  .^M.M.^^M^***   
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 MM^^^^^@^**   *  
 MMMMMMM^^^^*  *  
 MMMMMMMM^^^.***  
  ^MMMMMMM^^^.*   
   ^^MMMMMMM^^    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 701h/701H 145v/145V Pos: standing >
 
   MMMM.^.^^^*    
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A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 701h/701H 145v/145V Pos: standing >
 
 ^^^*   
 ^^@*   
 ^^^^*  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 701h/701H 145v/145V Pos: standing >
 
 ^^*    
 ^*@    
 ^^^*   
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 701h/701H 145v/145V Pos: standing >
 
   M.^.^^^****    
  M.^^M^*******   
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 M^^^^^*  ******  
 ^^^^^**@  *****  
 MMM^^^^*  *****  
 MMMM^^^.*******  
  MMMM^^^.*****   
   MMMMM^^^***    
On a Peaceful Lake
Obvious exits: -North -East  -South -West 

< 701h/701H 145v/145V Pos: standing >
Your group consists of ( 2/-1074641163):
( Head)   701/701   hit,  145/145  move Yzar
(Front)   959/1000  hit,  430/658  move a magnificent heavy warhorse

< 701h/701H 145v/145V Pos: standing >
 
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 ^.MM.^*^.......  
 M^^^^^*@ ******  
 ^^^^^**   *****  
 MMM^^^^*  *****  
  MMM^^^.******   
   MMM^^^.****    
On a Peaceful Lake
Obvious exits: -North -East  -South -West 

< 701h/701H 145v/145V Pos: standing >
 
   MMM..^^^^^*    
  M.^.^^^******   
 M.^^M^*******..  
 .MM.^*^.......*  
 ^^^^^* @*******  
 ^^^^**   ******  
 MM^^^^*  ******  
  MM^^^.*******   
   MM^^^.*****    
On a Peaceful Lake
Obvious exits: -North -East  -South -West 

< 701h/701H 145v/145V Pos: standing >
 
     MMM.^^M^*    
  MMMM..^^^^^**   
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 ^^^^**   ******  
  M^^^^*  *****   
   M^^^.******    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 701h/701H 145v/145V Pos: standing >
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East  -South -West 
A mistgrave hare hops around here looking for food.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A ravenous chipmunk stands, apparently asleep.

< 701h/701H 145v/145V Pos: standing >
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East  -South -West 
[46] A tiny green plant is on the ground here.
A doe moves about here looking for her mother.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)
A battle scarred seagull circles here looking for a fight.(Gold Aura)

< 701h/701H 145v/145V Pos: standing >
Within Smokeveil Forest
   The forest is rather peaceful here, with faint sounds coming from the
southwest.  A nice cool breeze washes over your back and fills you with an odd
feeling of joy.  The songs of birds ring out in the air, their songs echo from
high up in the sky.  The mist is very thick in this area, it is almost to much
for you to handle.  Your mind is constantly fighting to remain in a perfect and
pure focus.  Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void.  Perhaps you shall stay in this place a bit longer despite
the potent vapors.  The forest continues to the North, East, South and West.
Obvious exits: -North -East  -South -West 
A charred plant lays on the ground here.
A robin circles here looking for her lost child.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A weevil walks on the ground here looking for food.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)

< 701h/701H 145v/145V Pos: standing >
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East  -South -West 
[46] A tiny green plant is on the ground here.
A swift walks around here looking for food.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A battle scarred seagull circles here looking for a fight.(Gold Aura)

< 701h/701H 145v/145V Pos: standing >
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East  -South -West 
A swallow flys here looking for food.(Gold Aura)
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
A doe moves about here looking for her mother.(Gold Aura)
A warthog stands, apparently asleep.

< 701h/701H 145v/145V Pos: standing >
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East  -South
A weevil walks on the ground here looking for food.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A mature leucrotta stands, apparently asleep.

< 701h/701H 145v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 701h/701H 145v/145V Pos: standing >
A deadly looking wolf enters from the east.
Alas, you cannot go that way. . . .

< 701h/701H 145v/145V Pos: standing >
A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf misses a magnificent heavy warhorse.

< 701h/701H 145v/145V Pos: standing >
You quickly scan the area.
A battle scarred seagull who is close by to your east.
A doe who is close by to your east.
A swift who is not far off to your east.
A cute fuzzy squirrel who is not far off to your east.
A rather buff looking deer who is not far off to your east.
A weevil who is a brief walk away to your east.
A doe who is rather far off to your east.
A battle scarred seagull who is rather far off to your east.
A swift who is close by to your south.
A young villager who is rather far off to your south.
A small villager who is rather far off to your south.
A muscular villager who is rather far off to your south.
A wandering merchant who is rather far off to your south.
A Troll who is rather far off to your south.

< 701h/701H 145v/145V Pos: standing >
A deadly looking wolf dodges a magnificent heavy warhorse's attack.

< 701h/701H 145v/145V Pos: standing >
Divine power encases you as you turn to battle evil.
[Damage:  8 ] Your impressive slash strikes a deadly looking wolf hard.

< 701h/701H 145v/145V Pos: standing >
< T: warhorse TP: sta TC:few scratches E: deadly sta EP: few scratches >
 A deadly looking wolf's bite wounds a magnificent heavy warhorse.
A magnificent heavy warhorse's eyes close momentarily as a deadly looking wolf's feeble kick to his face misses.

< 737h/737H 145v/145V Pos: standing >
< T: warhorse TP: sta TC:few scratches E: deadly sta EP: few scratches >
 A deadly looking wolf dodges a magnificent heavy warhorse's attack.

< 737h/737H 145v/145V Pos: standing >
< T: warhorse TP: sta TC:few scratches E: deadly sta EP: few scratches >
 A majestic bluejay leaves south.

< 737h/737H 145v/145V Pos: standing >
< T: warhorse TP: sta TC:few scratches E: deadly sta EP: few scratches >
 [Damage: 11 ] Your impressive slash strikes a deadly looking wolf very hard.
[Damage: 11 ] Your impressive slash strikes a deadly looking wolf very hard.
A deadly looking wolf dodges your futile attack.

< 737h/737H 145v/145V Pos: standing >
< T: warhorse TP: sta TC:few scratches E: deadly sta EP:  few wounds >
 A magnificent heavy warhorse's thrash seriously wounds a deadly looking wolf.
A magnificent heavy warhorse dodges a deadly looking wolf's attack.
A magnificent heavy warhorse dodges a deadly looking wolf's attack.

< 737h/737H 145v/145V Pos: standing >
< T: warhorse TP: sta TC:few scratches E: deadly sta EP:  nasty wounds >
 Within Smokeveil Forest
Obvious exits: -East  -South
A deadly looking wolf stands here, fighting a magnificent heavy warhorse.(Red Aura)
A weevil walks on the ground here looking for food.(Gold Aura)
A mature leucrotta stands, apparently asleep.

< 737h/737H 145v/145V Pos: standing >
< T: warhorse TP: sta TC:few scratches E: deadly sta EP:  nasty wounds >
 You lean into your saddle for the engagement!!!
You order your mount to trample a deadly looking wolf.
A magnificent heavy warhorse's hooves crash into a deadly looking wolf's chest with a stunning force.

< 737h/737H 145v/145V Pos: standing >
< T: warhorse TP: sta TC:few scratches E: deadly sta EP:  nasty wounds >
 [Damage: 11 ] Your impressive slash enshrouds a deadly looking wolf in a mist of blood.
[Damage: 11 ] Your impressive slash causes a deadly looking wolf to grimace in pain.
[Damage: 10 ] Your impressive slash critically injures a deadly looking wolf.
A deadly looking wolf is mortally wounded, and will die soon, if not aided.

< 737h/737H 145v/145V Pos: standing >
<The first rays of sunlight signal that day is approaching.

< 737h/737H 145v/145V Pos: standing >
<A deadly looking wolf enters from the south.

< 737h/737H 145v/145V Pos: standing >
<A deadly looking wolf suddenly attacks a magnificent heavy warhorse!
A deadly looking wolf misses a magnificent heavy warhorse.

< 737h/737H 145v/145V Pos: standing >
<[Damage:  5 ] Your final slash sends a deadly looking wolf's head bouncing along the ground.
A deadly looking wolf is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a deadly looking wolf's gurgling and choking signals his demise.

< 737h/737H 145v/145V Pos: standing >
Within Smokeveil Forest
Obvious exits: -East  -South
Fresh blood splatters cover the area.
The corpse of a deadly looking wolf is lying here.
A deadly looking wolf stands here, fighting a magnificent heavy warhorse.(Red Aura)
A weevil walks on the ground here looking for food.(Gold Aura)
A mature leucrotta stands, apparently asleep.

< 735h/735H 145v/145V Pos: standing >
the corpse of a deadly looking wolf appears to be empty.

< 735h/735H 145v/145V Pos: standing >
You don't have anything to put in it.

< 735h/735H 145v/145V Pos: standing >
Your mount is in combat, maybe you should stay and fight!

< 735h/735H 145v/145V Pos: standing >
You attempt to flee...
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East  -South -West 
A doe moves about here looking for her mother.(Gold Aura)
A warthog stands, apparently asleep.
You flee eastward!

< 733h/733H 123v/145V Pos: standing >
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East  -South
Fresh blood splatters cover the area.
The corpse of a deadly looking wolf is lying here.
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
A weevil walks on the ground here looking for food.(Gold Aura)
A mature leucrotta stands, apparently asleep.

< 733h/733H 123v/145V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
A majestic bluejay circles here looking for food.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)

< 733h/733H 123v/145V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 

< 733h/733H 123v/145V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A young villager wanders here, singing songs of joy.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)

< 733h/733H 123v/145V Pos: standing >
A wandering merchant enters from the south.
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
[2] Some padded leather armor is on the ground here gathering dust.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant stands here, fighting a Troll.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling merchant stands here, fighting a Troll.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A Troll (large) stands here, fighting a wandering merchant.(Red Aura)

< 731h/731H 124v/145V Pos: standing >
You direct your battle steed into action!!!
You order your mount to trample a Troll.
As a magnificent heavy warhorse bucks madly you shoot up in the air!
[Damage:  2 ] 
< 729h/731H 125v/145V Pos: standing >
A Troll dodges a traveling merchant's attack.
A Troll dodges a traveling merchant's attack.

< 729h/731H 125v/145V Pos: standing >
A Troll misses a wandering merchant.
A Troll's fine pierce strikes a wandering merchant.
A Troll's fine slash strikes a wandering merchant.

< 729h/729H 130v/145V Pos: standing >
A wandering merchant's decent punch strikes a Troll.

< 727h/727H 130v/145V Pos: standing >
A small villager leaves south.

< 727h/727H 132v/145V Pos: standing >
A traveling merchant's decent punch strikes a Troll.
A traveling merchant misses a Troll with a clumsy kick.

< 727h/727H 133v/145V Pos: standing >
A wandering merchant's decent punch strikes a Troll.
A Troll's eyes roll as a wandering merchant plants a foot in his face.

< 723h/723H 138v/145V Pos: standing >
A Troll's slash strikes a wandering merchant.
A Troll misses a wandering merchant.
A wandering merchant dodges a Troll's attack.

< 723h/723H 138v/145V Pos: standing >
[Damage:  6 ] Your fine slash wounds a Troll.

< 723h/723H 139v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  few wounds >
 A traveling merchant's decent punch strikes a Troll.

< 745h/745H 139v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  few wounds >
 A magnificent heavy warhorse growls at a Troll.
A magnificent heavy warhorse suddenly attacks a Troll!
A magnificent heavy warhorse's decent thrash wounds a Troll.

< 745h/745H 139v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  few wounds >
 A young villager enters from the north.

< 745h/745H 139v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  few wounds >
 A wandering merchant's punch strikes a Troll.

< 745h/745H 139v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  few wounds >
 A Troll dodges your futile attack.
[Damage:  6 ] Your slash wounds a Troll.
A Troll dodges your futile attack.

< 745h/745H 139v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  few wounds >
 Fending off the attackers you try to mount a magnificent heavy warhorse, but alas you fail.

< 745h/745H 139v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  few wounds >
 A wandering merchant dodges a Troll's attack.
A wandering merchant dodges a Troll's attack.
A wandering merchant dodges a Troll's attack.

< 745h/745H 139v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  few wounds >
 A magnificent heavy warhorse's fine thrash strikes a Troll.
A traveling merchant's decent punch strikes a Troll.
A traveling merchant's decent punch strikes a Troll.
A Troll easily ducks under a traveling merchant's lame kick.

< 745h/745H 139v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  nasty wounds >
 A young villager enters from the north.

< 745h/745H 139v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  nasty wounds >
 A wandering merchant misses a Troll.
A Troll withstands a bash from a wandering merchant, who bounces back and falls.

< 745h/745H 139v/145V Pos: standing >
< T: merchant TP: kne TC: nasty wounds E: A Troll sta EP:  nasty wounds >
 [Damage:  6 ] Your fine slash wounds a Troll.
[Damage:  7 ] Your fine slash strikes a Troll.
[Damage:  6 ] Your fine slash wounds a Troll.
You climb up and ride a magnificent heavy warhorse.
You feel your skill in mount improving.

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: kne TC: nasty wounds E: A Troll sta EP:  nasty wounds >
 A Troll dodges a magnificent heavy warhorse's attack.

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: kne TC: nasty wounds E: A Troll sta EP:  nasty wounds >
 A traveling merchant's punch strikes a Troll hard.
A traveling merchant's decent punch strikes a Troll.

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: kne TC: nasty wounds E: A Troll sta EP:  nasty wounds >
 A Troll's fine slash strikes a wandering merchant.
A Troll's fine slash strikes a wandering merchant.
You lean into your saddle for the engagement!!!
You order your mount to trample a Troll.
A magnificent heavy warhorse's hooves crash into a Troll's chest with a stunning force.
A Troll is knocked to the ground!

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: kne TC: nasty wounds E: A Troll sit EP:  nasty wounds >
 A pudgy commoner enters from the north.

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: kne TC: nasty wounds E: A Troll sit EP:  nasty wounds >
 [Damage:  8 ] Your impressive slash strikes a Troll.
[Damage:  7 ] Your fine slash strikes a Troll.
[Damage:  8 ] Your impressive slash strikes a Troll.

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: kne TC: nasty wounds E: A Troll sit EP: pretty hurt >
 A magnificent heavy warhorse's fine thrash strikes a Troll.

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: kne TC: nasty wounds E: A Troll sit EP: pretty hurt >
 A traveling merchant's punch strikes a Troll hard.
A traveling merchant almost sweeps a Troll off of his feet with a well placed leg sweep.

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: kne TC: nasty wounds E: A Troll sit EP: pretty hurt >
 A Troll's impressive slash strikes a wandering merchant.
A Troll misses a wandering merchant.

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: kne TC: nasty wounds E: A Troll sit EP: pretty hurt >
 A wandering merchant rises to his feet.
A wandering merchant's fine punch strikes a Troll hard.
A wandering merchant's fine punch strikes a Troll very hard.
A wandering merchant hits a Troll with a mighty kick to his chest.

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sit EP: pretty hurt >
 [Damage:  8 ] Your impressive slash strikes a Troll hard.
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your slash seriously wounds a Troll.
[Damage:  8 ] Your impressive slash strikes a Troll very hard.

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sit EP:  awful >
 A magnificent heavy warhorse's fine thrash strikes a Troll very hard.

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sit EP:  awful >
 A Troll clambers to his feet.
a Well Traveled Path
Obvious exits: -North -South
[2] Some padded leather armor is on the ground here gathering dust.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant stands here, fighting a Troll.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling merchant stands here, fighting a Troll.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A Troll (large) stands here, fighting a wandering merchant.(Red Aura)

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  awful >
 You haven't reoriented the mount yet enough for another trample!

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  awful >
 A Troll parries a traveling merchant's lunge at him.
A Troll dodges a traveling merchant's attack.

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  awful >
 You haven't reoriented the mount yet enough for another trample!

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  awful >
 You haven't reoriented the mount yet enough for another trample!

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  awful >
 A wandering merchant dodges a Troll's attack.
A wandering merchant dodges a Troll's attack.
A Troll misses a wandering merchant.

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  awful >
 You haven't reoriented the mount yet enough for another trample!

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sta EP:  awful >
 You lean into your saddle for the engagement!!!
You order your mount to trample a Troll.
A magnificent heavy warhorse's hooves crash into a Troll's chest with a stunning force.
A Troll is knocked to the ground!

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sit EP:  awful >
 A wandering merchant's fine punch enshrouds a Troll in a mist of blood.
A wandering merchant's decent punch enshrouds a Troll in a mist of blood.

< 745h/745H 136v/145V Pos: standing >
< T: merchant TP: sta TC: nasty wounds E: A Troll sit EP:  awful >
 A magnificent heavy warhorse's fine thrash causes a Troll to grimace in pain.
[Damage:  8 ] Your impressive slash grievously wounds a Troll.
A Troll is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] You beautifully slash a Troll into two parts - both dead.
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!