<worn on face> a shimmering iron veil
<worn on hands> some boreal limestone gauntlets from Shairak and Smokeveil Forest
<primary weapon> a long steel sword
<secondary weapon> a thin steel dagger
< 403h/445H 126v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
A wandering adventurer enters from the north.
< 403h/445H 126v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
A wandering merchant enters from the south.
< 407h/445H 126v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
You miss a wandering merchant.
You feel your skill in 1h piercing improving.
You miss a wandering merchant.
You score a CRITICAL HIT!!!!!
[Damage: 13 ] Your slash strikes a wandering merchant very hard.
< 408h/445H 126v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
< 408h/445H 126v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
A wandering merchant's decent punch wounds you.
< 401h/445H 126v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
[Damage: 7 ] Your impressive slash strikes a wandering merchant hard.
You miss a wandering merchant.
You dodge a wandering merchant's vicious attack.
A wandering merchant misses you.
A wandering merchant's kick crashes into your chest.
< 402h/445H 126v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
A traveling merchant enters from the south.
< 408h/445H 126v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
A wandering merchant's decent punch wounds you.
A wandering merchant's decent punch wounds you.
< 390h/445H 126v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
[Damage: 5 ] Your fine slash strikes a wandering merchant.
[Damage: 6 ] Your fine slash strikes a wandering merchant hard.
< 391h/445H 126v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You dodge a wandering merchant's vicious attack.
A wandering merchant's decent punch wounds you.
A wandering merchant's kick crashes into your chest.
< 380h/445H 126v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
[Damage: 6 ] Your fine slash strikes a wandering merchant hard.
You miss a wandering merchant.
You miss a wandering merchant.
< 382h/445H 126v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
a Well Traveled Path
Obvious exits: -N -S
[2] The corpse of a muscular villager is lying here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant stands here, fighting YOU!
A pudgy commoner wanders here looking for something to eat.
< 385h/445H 126v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A wandering merchant's punch wounds you.
A wandering merchant's punch wounds you.
[Damage: 31 ] You leave a huge, red swollen lump on a wandering merchant's temple.
< 367h/445H 126v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: awful >
[Damage: 6 ] Your slash seriously wounds a wandering merchant.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your impressive pierce causes a wandering merchant to grimace in pain.
A wandering merchant is stunned!
You score a CRITICAL HIT!!!!!
[Damage: 12 ] You beautifully slash a wandering merchant into two parts - both dead.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering merchant.
< 370h/445H 126v/133V Pos: standing >
A wandering merchant leaves north.
< 372h/445H 126v/133V Pos: standing >
A wandering merchant leaves south.
< 376h/445H 128v/133V Pos: standing >
You get some padded leather armor from the corpse of a wandering merchant.
You get a handful of coins from the corpse of a wandering merchant.
There were: 2 platinum coins, 7 gold coins.
< 381h/445H 130v/133V Pos: standing >
Into what?
< 381h/445H 130v/133V Pos: standing >
A village commoner enters from the north.
< 391h/445H 133v/133V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
< 408h/445H 133v/133V Pos: standing >
You are carrying: (10/11)
[2] some padded leather armor
a huge wooden club
[6] a small bandage
a linen shirt
< 409h/445H 133v/133V Pos: standing >
You drop some padded leather armor.
< 412h/445H 133v/133V Pos: standing >
You drop some padded leather armor.
< 413h/445H 133v/133V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
[2] Some padded leather armor is on the ground here gathering dust.
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
< 415h/445H 133v/133V Pos: standing >
You flip head over heels.
< 418h/445H 133v/133V Pos: standing >
You are three quarters the way to your next level.
< 421h/445H 133v/133V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 424h/445H 133v/133V Pos: standing >
[Damage: 30 ] You leave a huge, red swollen lump on a traveling merchant's temple.
< 428h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
A traveling merchant's punch wounds you.
A traveling merchant misses you.
< 420h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
A traveling merchant's decent punch wounds you.
A traveling merchant's decent punch wounds you.
< 408h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
[Damage: 6 ] Your slash wounds a traveling merchant.
A traveling merchant dodges your futile attack.
A traveling merchant dodges your futile attack.
< 409h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
You ARE mad!
< 410h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
You're still spinning in circles from your last headbutt.
< 412h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
a Well Traveled Path
Obvious exits: -N -S
[2] Some padded leather armor is on the ground here gathering dust.
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
A village commoner wanders here in search of something to do.
A traveling merchant stands here, fighting YOU!
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
< 414h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
A wandering merchant enters from the north.
A traveling merchant misses you.
A traveling merchant's kick hits you directly in the face.
< 407h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
You're still spinning in circles from your last headbutt.
< 408h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your impressive slash strikes a traveling merchant.
A traveling merchant dodges your futile attack.
[Damage: 4 ] Your slash wounds a traveling merchant.
< 409h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
A traveling merchant's punch wounds you.
You parry a traveling merchant's lunge at you.
< 403h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
[Damage: 5 ] Your fine slash wounds a traveling merchant.
A traveling merchant dodges your futile attack.
A traveling merchant dodges your futile attack.
< 406h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
You dodge a traveling merchant's vicious attack.
A traveling merchant's kick hits you in your side.
< 404h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
You feel your skill in dual wield improving.
A traveling merchant dodges your futile attack.
You miss a traveling merchant.
[Damage: 5 ] Your fine slash wounds a traveling merchant.
< 408h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
A small villager enters from the south.
< 410h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
A traveling merchant's decent punch wounds you.
With superb grace and ease, you intercept a traveling merchant's attack with thin steel dagger and counter-attack!
[Damage: 7 ] Your impressive slash strikes a traveling merchant.
A long steel sword slices through the air with incredible ease!
You miss a traveling merchant.
< 402h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: few wounds >
A young villager enters from the north.
< 402h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: few wounds >
< 404h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: few wounds >
a Well Traveled Path
Obvious exits: -N -S
[2] Some padded leather armor is on the ground here gathering dust.
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A traveling merchant stands here, fighting YOU!
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
< 405h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: few wounds >
A young villager enters from the north.
< 405h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: few wounds >
A traveling merchant dodges your futile attack.
You miss a traveling merchant.
[Damage: 6 ] Your fine slash strikes a traveling merchant.
< 407h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: few wounds >
a Well Traveled Path
Obvious exits: -N -S
[2] Some padded leather armor is on the ground here gathering dust.
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A traveling merchant stands here, fighting YOU!
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
< 407h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: few wounds >
You dodge a traveling merchant's vicious attack.
A traveling merchant misses you with her clumsy kick at your chest.
< 408h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: few wounds >
[Damage: 33 ] You leave a huge, red swollen lump on a traveling merchant's temple.
A traveling merchant is stunned!
< 410h/445H 133v/133V Pos: standing >
A pudgy commoner leaves north.
< 426h/445H 133v/133V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
[2] Some padded leather armor is on the ground here gathering dust.
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
< 428h/445H 133v/133V Pos: standing >
You're still spinning in circles from your last headbutt.
< 428h/445H 133v/133V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
[2] Some padded leather armor is on the ground here gathering dust.
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
< 432h/445H 133v/133V Pos: standing >
Autosaving...
< 438h/445H 133v/133V Pos: standing >
[Damage: 31 ] You leave a huge, red swollen lump on a wandering merchant's temple.
< 442h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
A wandering merchant's punch wounds you.
A wandering merchant's decent punch wounds you.
< 426h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
A traveling merchant suddenly attacks YOU!
A traveling merchant's decent punch wounds you.
< 419h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
A wandering merchant dodges your futile attack.
A wandering merchant dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your powerful slash strikes a wandering merchant.
< 420h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
A wandering merchant's decent punch wounds you.
You parry a wandering merchant's lunge at you.
A wandering merchant's sweep catches you in the side and you almost stumble.
< 407h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: merchant sta EP: small wounds >
A traveling merchant's decent punch wounds you.
A traveling merchant's punch wounds you.
a Well Traveled Path
Obvious exits: -N -S
[2] Some padded leather armor is on the ground here gathering dust.
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A wandering merchant stands here, fighting YOU!
A village commoner wanders here in search of something to do.
A traveling merchant stands here, fighting YOU!
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
< 392h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
a Well Traveled Path
Obvious exits: -N -S
[2] Some padded leather armor is on the ground here gathering dust.
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
[2] The corpse of a muscular villager is lying here.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A wandering merchant stands here, fighting YOU!
A village commoner wanders here in search of something to do.
A traveling merchant stands here, fighting YOU!
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
< 392h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
You're still spinning in circles from your last headbutt.
< 393h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
You miss a wandering merchant.
You score a CRITICAL HIT!!!!!
[Damage: 13 ] Your powerful slash strikes a wandering merchant.
< 395h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
A young villager leaves north.
< 395h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant's decent punch wounds you.
< 386h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
A traveling merchant's decent punch wounds you.
You duck under a traveling merchant's lame kick.
< 380h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
A peasant commoner enters from the north.
< 381h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
[Damage: 6 ] Your fine slash wounds a wandering merchant.
[Damage: 5 ] Your pierce wounds a wandering merchant.
A wandering merchant dodges your futile attack.
< 384h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant misses you.
You dodge a wandering merchant's vicious attack.
< 385h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
A traveling merchant's punch wounds you.
You parry a traveling merchant's lunge at you.
< 378h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
You parry a wandering merchant's lunge at you.
A wandering merchant misses you with his clumsy kick at your chest.
< 382h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant dodges your futile attack.
You miss a wandering merchant.
A wandering merchant dodges your futile attack.
< 382h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering adventurer leaves south.
< 383h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
You parry a traveling merchant's lunge at you.
A traveling merchant's decent punch wounds you.
You duck under a traveling merchant's lame kick.
< 374h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
A young villager enters from the north.
A wandering merchant's decent punch wounds you.
You dodge a wandering merchant's vicious attack.
< 370h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: small wounds >
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your slash strikes a wandering merchant.
You miss a wandering merchant.
[Damage: 6 ] Your fine slash wounds a wandering merchant.
< 372h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: few wounds >
A traveling merchant's decent punch wounds you.
< 364h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: few wounds >
< 365h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: few wounds >
[Damage: 29 ] You leave a huge, red swollen lump on a wandering merchant's temple.
< 366h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: few wounds >
A wandering merchant's decent punch wounds you.
A wandering merchant's decent punch wounds you.
< 349h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: few wounds >
A traveling merchant misses you.
A traveling merchant misses you.
A traveling merchant's kick crashes into your chest.
< 345h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: few wounds >
[Damage: 5 ] Your slash wounds a wandering merchant.
[Damage: 5 ] Your fine pierce wounds a wandering merchant.
[Damage: 6 ] Your slash strikes a wandering merchant.
< 345h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: few wounds >
A young villager leaves north.
< 347h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: merchant sta EP: few wounds >
A wandering merchant misses you.
A wandering merchant misses you.
You are knocked to the ground by a wandering merchant's mighty bash!
< 347h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: merchant sta EP: few wounds >
A traveling merchant's fine punch strikes you.
< 337h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: merchant sta EP: few wounds >
The first rays of sunlight signal that day is approaching.
< 338h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: merchant sta EP: few wounds >
You miss a wandering merchant.
You miss a wandering merchant.
< 339h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: merchant sta EP: few wounds >
A wandering merchant's fine punch strikes you.
A wandering merchant's punch strikes you.
< 317h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC: few wounds E: merchant sta EP: few wounds >
A young villager leaves north.
A traveling merchant's impressive punch strikes you.
You block a traveling merchant's feeble kick with your arm.
< 293h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC: few wounds E: merchant sta EP: few wounds >
A wandering merchant dodges your futile attack.
You miss a wandering merchant.
< 295h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC: few wounds E: merchant sta EP: few wounds >
Maybe you should get on your feet first?
< 296h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC: few wounds E: merchant sta EP: few wounds >
You clamber to your feet.
< 296h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: few wounds >
You deflect a wandering merchant's blow and strike back at him!
[Damage: 5 ] Your pierce strikes a wandering merchant.
A wandering merchant's decent punch wounds you.
A wandering merchant's kick hits you directly in the face.
< 284h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: few wounds >
A wandering merchant leaves north.
A Revenant rides in on a magnificent heavy warhorse from the north.
< 285h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: few wounds >
As a magnificent heavy warhorse bucks madly a Revenant shoots up in the air!
< 286h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: few wounds >
You dodge a traveling merchant's vicious attack.
You dodge a traveling merchant's vicious attack.
< 286h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: few wounds >
You miss a wandering merchant.
[Damage: 6 ] Your fine pierce strikes a wandering merchant.
[Damage: 5 ] Your fine slash strikes a wandering merchant.
< 290h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A wandering merchant's decent punch strikes you.
< 281h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A small villager leaves south.
< 283h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A traveling merchant's decent punch strikes you.
A traveling merchant misses you with her clumsy kick at your chest.
< 274h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
< 275h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A wandering merchant's decent punch strikes you.
A wandering merchant's kick hits you directly in the face.
< 262h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
[Damage: 6 ] Your slash strikes a wandering merchant.
You miss a wandering merchant.
A wandering merchant dodges your futile attack.
< 262h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A Revenant suddenly attacks YOU!
A Revenant's fine slash wounds you.
< 256h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A traveling merchant's decent punch strikes you.
< 249h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
Grrrrrrrrrrrr... a magnificent heavy warhorse growls at you.
A magnificent heavy warhorse suddenly attacks YOU!
A magnificent heavy warhorse's decent thrash wounds you.
< 242h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A young villager enters from the north.
< 244h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A wandering merchant's punch strikes you.
< 228h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
You dodge a Revenant's vicious attack.
A Revenant's slash wounds you.
You dodge a Revenant's vicious attack.
< 223h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A wandering merchant dodges your futile attack.
A wandering merchant dodges your futile attack.
A wandering merchant dodges your futile attack.
< 223h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A magnificent heavy warhorse's fine thrash strikes you.
A traveling merchant's decent punch strikes you.
A traveling merchant's decent punch strikes you.
You duck under a traveling merchant's lame kick.
< 199h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: nasty wounds E: merchant sta EP: nasty wounds >
A young villager enters from the north.
< 202h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: nasty wounds E: merchant sta EP: nasty wounds >
A wandering merchant misses you.
You withstand a bash from a wandering merchant, who bounces back and falls.
< 203h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: nasty wounds E: merchant kne EP: nasty wounds >
A Revenant's fine slash wounds you.
A Revenant's fine slash strikes you.
A Revenant's fine slash wounds you.
A Revenant climbs on and rides a magnificent heavy warhorse.
< 185h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: nasty wounds E: merchant kne EP: nasty wounds >
You dodge a magnificent heavy warhorse's vicious attack.
< 186h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: nasty wounds E: merchant kne EP: nasty wounds >
A traveling merchant's punch strikes you hard.
A traveling merchant's decent punch strikes you.
< 159h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: nasty wounds E: merchant kne EP: nasty wounds >
[Damage: 5 ] Your fine slash strikes a wandering merchant.
[Damage: 6 ] Your fine slash strikes a wandering merchant.
A magnificent heavy warhorse's hooves crash into you with a stunning force!
You are knocked to the ground!
< 151h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC: nasty wounds E: merchant kne EP: nasty wounds >
A pudgy commoner enters from the north.
< 153h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC: nasty wounds E: merchant kne EP: nasty wounds >
A Revenant's impressive slash strikes you.
A Revenant's fine slash strikes you.
A Revenant's impressive slash strikes you.
< 132h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC:pretty hurt E: merchant kne EP: nasty wounds >
A magnificent heavy warhorse's fine thrash strikes you.
< 125h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC:pretty hurt E: merchant kne EP: nasty wounds >
A traveling merchant's punch strikes you hard.
A traveling merchant's sweep catches you in the side and you almost stumble.
< 107h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC:pretty hurt E: merchant kne EP: nasty wounds >
[Damage: 7 ] Your impressive slash strikes a wandering merchant.
You miss a wandering merchant.
< 108h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC:pretty hurt E: merchant kne EP: nasty wounds >
A wandering merchant rises to his feet.
A wandering merchant's fine punch strikes you hard.
A wandering merchant's fine punch strikes you very hard.
A wandering merchant's kick crashes into your chest.
< 78h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC:pretty hurt E: merchant sta EP: nasty wounds >
A Revenant's impressive slash strikes you hard.
A Revenant's slash seriously wounds you.
A Revenant's impressive slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
< 47h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC: awful E: merchant sta EP: nasty wounds >
A magnificent heavy warhorse's fine thrash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
< 38h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC: awful E: merchant sta EP: nasty wounds >
You clamber to your feet.
< 39h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: awful E: merchant sta EP: nasty wounds >
You parry a traveling merchant's lunge at you.
You dodge a traveling merchant's vicious attack.
< 39h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: awful E: merchant sta EP: nasty wounds >
A wandering merchant dodges your futile attack.
A wandering merchant dodges your futile attack.
You miss a wandering merchant.
< 42h/445H 133v/133V Pos: standing >
< T: Bryken TP: sta TC: awful E: merchant sta EP: nasty wounds >
A magnificent heavy warhorse's hooves crash into you with a stunning force!
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground!
< 35h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC: awful E: merchant sta EP: nasty wounds >
A wandering merchant's fine punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A wandering merchant's decent punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
< 12h/445H 133v/133V Pos: sitting >
< T: Bryken TP: sit TC: awful E: merchant sta EP: nasty wounds >
A magnificent heavy warhorse's fine thrash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Revenant's impressive slash grievously wounds you.
Your consciousness begins to fade in and out as your mortality slips away.....