<worn as a badge> a long elegant peacock feather (illuminating)
<worn on head> a banded helmet with small studs [poor]
<worn on eyes> a pair of protective goggles
<worn in ear> a steel hoop earring
<worn in ear> a golden earring of elven nobility
<worn on face> a fragile glass veil from Village of Split Shield
<worn around neck> a decent marble collar from Shairak and Smokeveil Forest
<worn around neck> a fine pearl necklace
<worn on body> a silk robe embroidered with lightning bolts
<worn about body> a long flowing robe of fine silk
<worn as quiver> a patched rubber quiver
<worn about waist> a twined bamboo girth from Village of Split Shield
<worn on arms> some twisted glass vambraces from Village of Split Shield
<held as shield> a fragile obsidian tower shield
<worn around wrist> some lily pads (illuminating)
<worn around wrist> some lily pads (illuminating)
<worn on hands> some frozen bark gauntlets from Village of Split Shield [63%]
<worn on finger> a blood-stained reed ring from Village of Split Shield
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
<primary weapon> the claw of a fiery demon
<worn on legs> some tempered mithril leg plates (magic)
<worn on feet> a pair of minotaur boots
< 264h/264H 148v/148V Pos: standing >
Orthyn stumbles, and jabs at Rex!
< 264h/264H 148v/148V Pos: standing >
Your mental manipulations become a reality...
You chuckle as a stone strikes a gas spore.
[Damage: 9 ] A gas spore is mortally wounded, and will die soon, if not aided.
< 264h/264H 148v/148V Pos: standing >
You begin to focus your will...
< 264h/264H 148v/148V Pos: standing >
Casting: inflict pain *
< 264h/264H 148v/148V Pos: standing >
Your mental manipulations become a reality...
[Damage: 0 ] A gas spore screams out in pain!
A gas spore is mortally wounded, and will die soon, if not aided.
< 264h/264H 148v/148V Pos: standing >
< 264h/264H 148v/148V Pos: standing >
You begin to focus your will...
< 264h/264H 148v/148V Pos: standing >
Casting: ballistic attack *
< 264h/264H 148v/148V Pos: standing >
Your mental manipulations become a reality...
You chuckle as a stone strikes a gas spore.
Your mental boulder smashes a gas spore really hard.
[Damage: 4 ] A gas spore is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a gas spore's gurgling and choking signals its demise.
< 264h/264H 148v/148V Pos: standing >
Saving Nz.
< 264h/264H 148v/148V Pos: standing >
A Damp Passageway
Obvious exits: -S -W
Fresh blood splatters cover the area.
The corpse of a gas spore is lying here.
Rex The Resistance (Human)(medium) stands, floating here.(Gold Aura)
Orthyn The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 264h/264H 148v/148V Pos: standing >
It appears to be the corpse of a gas spore.
Nothing.
< 264h/264H 148v/148V Pos: standing >
A Damp Passageway
Obvious exits: -S -W
Fresh blood splatters cover the area.
The corpse of a gas spore is lying here.
Rex The Resistance (Human)(medium) stands, floating here.(Gold Aura)
Orthyn The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 264h/264H 148v/148V Pos: standing >
You quickly scan the area.
A giant centipede who is close by to your south.
A small black bat who is close by to your south.
A myconid alchemist who is close by to your south.
A yellow mold who is close by to your south.
< 264h/264H 148v/148V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (slightly good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 264h/264H 148v/148V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
A Damp Passageway
Obvious exits: -E -W
Orthyn enters from the east.
Rex enters from the east.
< 264h/264H 146v/148V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
A Damp Passageway
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of an ochre jelly is lying here.
Orthyn enters from the east.
Rex enters from the east.
< 264h/264H 144v/148V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
A Damp Passageway
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a night hunter is lying here.
The corpse of an ochre jelly is lying here.
Orthyn enters from the east.
Rex enters from the east.
< 264h/264H 142v/148V Pos: standing >
< 264h/264H 142v/148V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
A Damp Passageway
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of an ochre jelly is lying here.
Orthyn enters from the west.
Rex enters from the west.
< 264h/264H 141v/148V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
A Damp Passageway
Obvious exits: -E -W
Orthyn enters from the west.
Rex enters from the west.
< 264h/264H 139v/148V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
A Damp Passageway
Obvious exits: -S -W
Fresh blood splatters cover the area.
The corpse of a gas spore is lying here.
Orthyn enters from the west.
Rex enters from the west.
< 264h/264H 138v/148V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
A Damp Passageway
Obvious exits: -N -S
A giant black centipede slithers along the ground.
A small black bat flies around here.
(Q)A myconid stands here, collecting mushrooms.
A yellow furry mold grows here.
Orthyn enters from the north.
Rex enters from the north.
< 264h/264H 136v/148V Pos: standing >
You quickly scan the area.
You see nothing.
< 264h/264H 137v/148V Pos: standing >
A giant centipede suddenly attacks YOU!
Rex tries to step in front of you, but doesn't make it in time.
A giant centipede misses you.
A small black bat suddenly attacks Rex!
A small black bat misses Rex.
< 264h/264H 137v/148V Pos: standing >
< T: Nz TP: sta TC:excellent E: giant sta EP: excellent >
A yellow mold suddenly attacks YOU!
Rex bravely steps in front of you, shielding you from harm!
A yellow mold misses Rex.
< 264h/264H 137v/148V Pos: standing >
< T: Nz TP: sta TC:excellent E: giant sta EP: excellent >
You begin to focus your will...
< 264h/264H 137v/148V Pos: standing >
< T: Nz TP: sta TC:excellent E: giant sta EP: excellent >
You are rescued by Rex, you are confused, but grateful!
< 264h/264H 137v/148V Pos: standing >
Casting: inflict pain *
< 264h/264H 137v/148V Pos: standing >
Rex dodges a giant centipede's attack.
< 264h/264H 137v/148V Pos: standing >
Rex's impressive slash critically injures a small black bat.
A small black bat is mortally wounded, and will die soon, if not aided.
< 264h/264H 137v/148V Pos: standing >
Your mental manipulations become a reality...
[Damage: 7 ] A giant centipede screams out in pain!
A yellow mold misses Rex.
< 264h/264H 137v/148V Pos: standing >
Saving Nz.
< 264h/264H 138v/148V Pos: standing >
A Damp Passageway
Obvious exits: -N -S
Rex The Resistance (Human)(medium) stands, floating here, fighting a yellow mold.(Gold Aura)
Orthyn The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A giant centipede stands here, fighting Rex.
A small black bat is lying here, mortally wounded.
(Q)A myconid stands here, collecting mushrooms.
A yellow mold stands here, fighting Rex.
< 264h/264H 138v/148V Pos: standing >
You begin to focus your will...
< 264h/264H 138v/148V Pos: standing >
Casting: ballistic attack *
< 264h/264H 140v/148V Pos: standing >
Rex parries a giant centipede's lunge at him.
< 264h/264H 141v/148V Pos: standing >
Your mental manipulations become a reality...
You chuckle as a stone strikes a giant centipede.
[Damage: 6 ] A giant centipede is incapacitated and will slowly die, if not aided.
< 264h/264H 142v/148V Pos: standing >
Rex parries a yellow mold's lunge at him.
< 264h/264H 142v/148V Pos: standing >
Rex's impressive slash critically injures a yellow mold.
A yellow mold is mortally wounded, and will die soon, if not aided.
< 264h/264H 143v/148V Pos: standing >
Saving Nz.
< 264h/264H 143v/148V Pos: standing >
A Damp Passageway
Obvious exits: -N -S
Rex The Resistance (Human)(medium) stands, floating here.(Gold Aura)
Orthyn The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A giant centipede is lying here, incapacitated.
A small black bat is lying here, mortally wounded.
(Q)A myconid stands here, collecting mushrooms.
A yellow mold is lying here, mortally wounded.
< 264h/264H 144v/148V Pos: standing >
< 264h/264H 145v/148V Pos: standing >
< 264h/264H 148v/148V Pos: standing >
< 264h/264H 148v/148V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
A Damp Passageway
Obvious exits: -N -E
Orthyn enters from the north.
Rex enters from the north.
< 264h/264H 146v/148V Pos: standing >
< 264h/264H 146v/148V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
A Damp Passageway
Obvious exits: -E -W
An elder myconid stands here, deep in concentration.
Orthyn enters from the west.
Rex enters from the west.
< 264h/264H 144v/148V Pos: standing >
You quickly scan the area.
You see nothing.
< 264h/264H 144v/148V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Cave With a Pool
</map>
A Cave With a Pool
Obvious exits: -N -E -S -W
Orthyn enters from the west.
Rex enters from the west.
< 264h/264H 144v/148V Pos: standing >
< 264h/264H 144v/148V Pos: standing >
You quickly scan the area.
A crystal ooze who is close by to your north.
A Githyanki who is close by to your south.
A violet fungi who is close by to your south.
A myconid who is not far off to your south.
A myconid who is a brief walk away to your south.
An elder myconid who is close by to your west.
< 264h/264H 145v/148V Pos: standing >
< 264h/264H 146v/148V Pos: standing >
< 264h/264H 146v/148V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Short Passageway
</map>
<map>
Zone: Myconid Mushroom Forest.
Room: A Short Passageway
</map>
A Short Passageway
Obvious exits: -N -S
A handful of scarlet fungi lie here
A Githyanki (medium) stands here, fighting a violet fungi. (Non-Fraggable)(Red Aura)
A violet fungi stands with a stunned look here, fighting a Githyanki.
Orthyn enters from the north.
Rex enters from the north.
< 264h/264H 146v/148V Pos: standing >
You begin to focus your will...
< 264h/264H 146v/148V Pos: standing >
Casting: inflict pain *
< 264h/264H 146v/148V Pos: standing >
A Githyanki squints, and a boulder appears, striking a violet fungi solidly!
A violet fungi is incapacitated and will slowly die, if not aided.
Your mental manipulations become a reality...
[Damage: 41 ] A Githyanki screams out in pain!
< 264h/264H 146v/148V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (slightly good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 264h/264H 147v/148V Pos: standing >
You begin to focus your will...
< 264h/264H 147v/148V Pos: standing >
Casting: inflict pain *
< 264h/264H 148v/148V Pos: standing >
A Githyanki squints, and a boulder appears, striking a violet fungi solidly!
A violet fungi is mortally wounded, and will die soon, if not aided.
< 264h/264H 148v/148V Pos: standing >
Your mental manipulations become a reality...
[Damage: 13 ] A Githyanki screams out in pain!
A Githyanki is stunned!
< 264h/264H 148v/148V Pos: standing >
Rex bumps into Orthyn.
< 264h/264H 148v/148V Pos: standing >
You begin to focus your will...
< 264h/264H 148v/148V Pos: standing >
Casting: ballistic attack *
< 264h/264H 148v/148V Pos: standing >
Your mental manipulations become a reality...
You chuckle as a stone strikes a Githyanki.
[Damage: 5 ] A Githyanki is incapacitated and will slowly die, if not aided.
< 264h/264H 148v/148V Pos: standing >
You begin to focus your will...
< 264h/264H 148v/148V Pos: standing >
Rex drops flat to the ground.
< 264h/264H 148v/148V Pos: standing >
Rex slithers passed Orthyn.
< 264h/264H 148v/148V Pos: standing >
A Githyanki slumps to the ground.
< 264h/264H 148v/148V Pos: standing >
Casting: ballistic attack *
< 264h/264H 148v/148V Pos: standing >
Your mental manipulations become a reality...
You chuckle as a stone strikes a Githyanki.
Your mental boulder smashes a Githyanki really hard.
Your spell flows around a Githyanki, leaving him unharmed!
< 264h/264H 148v/148V Pos: standing >
Damn! Rex just slithered passed you!
< 264h/264H 148v/148V Pos: standing >
You feel too uncomfortable casting at someone that far away in such tight quarters.
< 264h/264H 148v/148V Pos: standing >
< 264h/264H 148v/148V Pos: standing >
You feel too uncomfortable casting at someone that far away in such tight quarters.
< 264h/264H 148v/148V Pos: standing >
Rex bumps into a Githyanki.
< 264h/264H 148v/148V Pos: standing >
Rex bumps into a Githyanki.
< 264h/264H 148v/148V Pos: standing >
Rex bumps into a Githyanki.
You feel too uncomfortable casting at someone that far away in such tight quarters.
< 264h/264H 148v/148V Pos: standing >
Rex bumps into a Githyanki.
< 264h/264H 148v/148V Pos: standing >
Rex bumps into a Githyanki.
A Short Passageway
Obvious exits: -N -S
A handful of scarlet fungi lie here
Orthyn The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Rex The Resistance (Human)(medium) is lying, floating here.(Gold Aura)
A Githyanki (medium) is lying here, incapacitated. (Non-Fraggable)(Red Aura)
A violet fungi is lying here, mortally wounded.
< 264h/264H 148v/148V Pos: standing >
Rex clambers to his feet.
< 264h/264H 148v/148V Pos: standing >
A Githyanki seems to be just a BIT out of reach.
< 264h/264H 148v/148V Pos: standing >
A Githyanki avoids being bashed by Rex, who loses his balance and falls.
< 264h/264H 148v/148V Pos: standing >
A Githyanki seems to be just a BIT out of reach.
< 264h/264H 148v/148V Pos: standing >
< 264h/264H 148v/148V Pos: standing >
< 264h/264H 148v/148V Pos: standing >
< 264h/264H 148v/148V Pos: standing >
Saving Nz.
< 264h/264H 148v/148V Pos: standing >
A Short Passageway
Obvious exits: -N -S
A handful of scarlet fungi lie here
Orthyn The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Rex The Resistance (Human)(medium) sits, floating here.(Gold Aura)
A Githyanki (medium) is lying here, incapacitated. (Non-Fraggable)(Red Aura)
A violet fungi is lying here, mortally wounded.
< 264h/264H 148v/148V Pos: standing >
Rex clambers to his feet.
< 264h/264H 148v/148V Pos: standing >
< 264h/264H 148v/148V Pos: standing >
Rex suddenly attacks a Githyanki!
A halo of white light settles over Rex as he charges into battle.
A Githyanki is slashed into two by a master stroke performed by Rex.
A Githyanki is dead! R.I.P.
You receive your share of experience.