Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (slightly good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 3h/68H 122v/122V Pos: standing >
You sit down and relax.
< 4h/68H 122v/122V Pos: sitting >
You start meditating...
< 4h/68H 122v/122V Pos: sitting >
Your mana reserves are now full.
< 7h/68H 122v/122V Pos: sitting >
You clamber to your feet.
< 7h/68H 122v/122V Pos: standing >
<map>
Zone: Githyanki Hometown.
Room: Outside the Meditation Chamber of the Master Psionicist
</map>
<map>
Zone: Githyanki Hometown.
Room: Outside the Meditation Chamber of the Master Psionicist
</map>
Outside the Meditation Chamber of the Master Psionicist
Obvious exits: -U -D
A psionicist waits patiently to see the master.
A psionicist waits patiently to see the master.
< 7h/68H 121v/122V Pos: standing >
<map>
Zone: Githyanki Hometown.
Room: The Foyer of the Psionicist Guild
</map>
<map>
Zone: Githyanki Hometown.
Room: The Foyer of the Psionicist Guild
</map>
The Foyer of the Psionicist Guild
Obvious exits: -E -U
The corpse of a Githyanki is lying here.
A githyanki psionicist stands silently guarding the guild.
A githyanki psionicist stands silently guarding the guild.
< 8h/68H 120v/122V Pos: standing >
<map>
Zone: Githyanki Hometown.
Room: Outside the Psionicist Guild
</map>
Outside the Psionicist Guild
Obvious exits: -N -S -W
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
The corpse of a Githyanki is lying here.
< 8h/68H 119v/122V Pos: standing >
<map>
Zone: Githyanki Hometown.
Room: A Large Courtyard in the Githyanki Fortress
</map>
A Large Courtyard in the Githyanki Fortress
Obvious exits: -N -E -S -W
A large statue of Gith stand here.
A massive fountain stands here, giving off a black aura
< 8h/68H 120v/122V Pos: standing >
<map>
Zone: Githyanki Hometown.
Room: A Small Street Through the Githyanki Fortress
</map>
A Small Street Through the Githyanki Fortress
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
[3] The corpse of a Githyanki is lying here.
< 9h/68H 121v/122V Pos: standing >
the corpse of Dolmol appears to be empty.
< 10h/68H 121v/122V Pos: standing >
the corpse of Dolmol appears to be empty.
< 10h/68H 121v/122V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 11h/68H 121v/122V Pos: standing >
the corpse of Dolmol appears to be empty.
< 11h/68H 121v/122V Pos: standing >
You quickly scan the area.
A prison guard who is close by to your north.
A prison guard who is close by to your north.
A prison guard who is close by to your north.
A prison guard who is close by to your north.
A Human from Tharnadia who is not far off to your north.
< 12h/68H 122v/122V Pos: standing >
<map>
Zone: Githyanki Hometown.
Room: A Narrow Street in the Githyanki Fortress
</map>
A Narrow Street in the Githyanki Fortress
Obvious exits: -E# -W -U
< 13h/68H 121v/122V Pos: standing >
Ok.
< 14h/68H 121v/122V Pos: standing >
<map>
Zone: Githyanki Hometown.
Room: Before a Pair of Iron Gates
</map>
<map>
Zone: Githyanki Hometown.
Room: Before a Pair of Iron Gates
</map>
Before a Pair of Iron Gates
Obvious exits: -N -E -S -W
A githyanki knight stands here, guarding the gates of the fortress.
A githyanki knight stands here, guarding the gates of the fortress.
A githyanki knight stands here, guarding the gates of the fortress.
A githyanki knight stands here, guarding the gates of the fortress.
< 14h/68H 120v/122V Pos: standing >
Ok.
< 15h/68H 121v/122V Pos: standing >
You quickly scan the area.
A shadow daemon who is not far off to your east.
Demogorgon who is not far off to your east.
A smoke elemental who is not far off to your east.
A smoke elemental who is in the distance to your east.
< 15h/68H 122v/122V Pos: standing >
You quickly scan the area.
A shadow daemon who is not far off to your east.
A smoke elemental who is not far off to your east.
A smoke elemental who is in the distance to your east.
< 18h/68H 122v/122V Pos: standing >
The gates seems to be closed.
< 20h/68H 122v/122V Pos: standing >
<map>
Zone: Githyanki Hometown.
Room: A Ledge Overlooking the Astral Plane
</map>
A Ledge Overlooking the Astral Plane
Obvious exits: -E -W
< 20h/68H 121v/122V Pos: standing >
You quickly scan the area.
A smoke elemental who is close by to your east.
A smoke elemental who is rather far off to your east.
A githyanki knight who is close by to your west.
A githyanki knight who is close by to your west.
A githyanki knight who is close by to your west.
A githyanki knight who is close by to your west.
< 22h/68H 121v/122V Pos: standing >
<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>
<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>
The Astral Plane
Obvious exits: -N -E -S -W -U -D
The corpse of a Githyanki is lying here.
A huge Smoke Elemental floats along here, ready to strike.
< 24h/68H 120v/122V Pos: standing >
You materialize elsewhere!
<map>
Zone: Myconid Mushroom Forest.
Room: A Cave With a Pool
</map>
A Cave With a Pool
Obvious exits: -N -W
A large black spider crawls around here.
A furry brown mold clings to the wall here.
< 24h/68H 120v/122V Pos: standing >
A large spider suddenly attacks YOU!
A large spider misses you.
A brown mold suddenly attacks YOU!
A brown mold misses you.
< 24h/68H 121v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: large sta EP: excellent >
You begin to focus your will...
< 24h/68H 121v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: large sta EP: excellent >
You dodge a large spider's vicious attack.
< 24h/68H 121v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: large sta EP: excellent >
You dodge a brown mold's vicious attack.
< 24h/68H 121v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: large sta EP: excellent >
Casting: ballistic attack *
< 24h/68H 121v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: large sta EP: excellent >
Your mental manipulations become a reality...
You chuckle as a stone strikes a large spider.
Your mental boulder smashes a large spider really hard.
A large spider is stunned!
< 24h/68H 121v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: large sta EP: awful >
You begin to focus your will...
< 24h/68H 121v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: large sta EP: awful >
A large spider misses you.
< 24h/68H 121v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: large sta EP: awful >
Casting: ballistic attack *
A brown mold misses you.
< 24h/68H 121v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: large sta EP: awful >
Your mental manipulations become a reality...
You chuckle as a stone strikes a large spider.
Your mental boulder smashes a large spider really hard.
A large spider is incapacitated and will slowly die, if not aided.
< 24h/68H 121v/122V Pos: standing >
<Your punch seriously wounds a large spider.
A large spider is incapacitated and will slowly die, if not aided.
You begin to focus your will...
< 24h/68H 121v/122V Pos: standing >
<Casting: ballistic attack *
< 24h/68H 121v/122V Pos: standing >
<You dodge a brown mold's vicious attack.
< 24h/68H 121v/122V Pos: standing >
<Your mental manipulations become a reality...
You chuckle as a stone strikes a large spider.
Your mental boulder smashes a large spider really hard.
A large spider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large spider's gurgling and choking signals its demise.
< 24h/68H 121v/122V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 24h/68H 121v/122V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 24h/68H 122v/122V Pos: standing >
the corpse of a large spider appears to be empty.
< 24h/68H 122v/122V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 24h/68H 122v/122V Pos: standing >
You quickly scan the area.
A green slime who is close by to your north.
A giant centipede who is a brief walk away to your west.
A small black bat who is a brief walk away to your west.
An elder myconid who is a brief walk away to your west.
< 24h/68H 122v/122V Pos: standing >
You dodge a brown mold's vicious attack.
< 24h/68H 122v/122V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 25h/68H 122v/122V Pos: standing >
A brown mold misses you.
< 25h/68H 122v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: brown sta EP: excellent >
You begin to focus your will...
< 25h/68H 122v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: brown sta EP: excellent >
Casting: ballistic attack *
< 25h/68H 122v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: brown sta EP: excellent >
You dodge a brown mold's vicious attack.
< 25h/68H 122v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: brown sta EP: excellent >
Your mental manipulations become a reality...
You chuckle as a stone strikes a brown mold.
< 25h/68H 122v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: brown sta EP: awful >
You begin to focus your will...
< 25h/68H 122v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: brown sta EP: awful >
Casting: ballistic attack *
< 25h/68H 122v/122V Pos: standing >
< T: Dolmol TP: sta TC: nasty wounds E: brown sta EP: awful >
Your mental manipulations become a reality...
You chuckle as a stone strikes a brown mold.
A brown mold is mortally wounded, and will die soon, if not aided.
Your fine punch causes a brown mold to grimace in pain.
A brown mold is mortally wounded, and will die soon, if not aided.
< 25h/68H 122v/122V Pos: standing >
<You begin to focus your will...
< 25h/68H 122v/122V Pos: standing >
<Casting: ballistic attack *
< 25h/68H 122v/122V Pos: standing >
<Your mental manipulations become a reality...
You chuckle as a stone strikes a brown mold.
A brown mold is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a brown mold's gurgling and choking signals its demise.
< 25h/68H 122v/122V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 25h/68H 122v/122V Pos: standing >
the corpse of a brown mold appears to be empty.
< 25h/68H 122v/122V Pos: standing >
You quickly scan the area.
A green slime who is close by to your north.
A giant centipede who is a brief walk away to your west.
< 25h/68H 122v/122V Pos: standing >
You have no bandage.
< 26h/68H 122v/122V Pos: standing >
You are carrying: (0/11)
Nothing.
< 27h/68H 122v/122V Pos: standing >
You quickly scan the area.
A green slime who is close by to your north.
An elder myconid who is not far off to your west.
A giant centipede who is a brief walk away to your west.
< 29h/68H 122v/122V Pos: standing >
You quickly scan the area.
A green slime who is close by to your north.
An elder myconid who is not far off to your west.
A small black bat who is a brief walk away to your west.
A giant centipede who is a brief walk away to your west.
< 33h/68H 122v/122V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 37h/68H 122v/122V Pos: standing >
You quickly scan the area.
A green slime who is close by to your north.
A small black bat who is not far off to your west.
An elder myconid who is not far off to your west.
A giant centipede who is a brief walk away to your west.
< 38h/68H 122v/122V Pos: standing >
You quickly scan the area.
A small black bat who is not far off to your west.
An elder myconid who is a brief walk away to your west.
A giant centipede who is a brief walk away to your west.
< 39h/68H 122v/122V Pos: standing >
Score information for Dolmol
Level: 10 Race: Githyanki Class: Psionicist Sex: Male
Hit points: 40(68) Mana: 194(194) Moves: 122(122)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 2 hours/ 27 minutes
Received data: 0.3528 MB this session.
Send data: 0.0222 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 12
Enchantments: Ultravision
Bartender Quests Remaining: 8
Combat Pulse: 19 Spell Pulse: 0.90
Leaderboard Points: 97
Active Spells:
--------------
well-rested bonus (33 minutes)
< 40h/68H 122v/122V Pos: standing >
You begin to focus your will...
< 41h/68H 122v/122V Pos: standing >
Casting: adrenaline control *
< 41h/68H 122v/122V Pos: standing >
Your mental manipulations become a reality...
You feel a massive rush of adrenaline!
< 41h/68H 122v/122V Pos: standing >
You begin to focus your will...
< 43h/70H 122v/122V Pos: standing >
Casting: enhance strength *
< 43h/70H 122v/122V Pos: standing >
Your mental manipulations become a reality...
Your muscles begin to expand.
< 44h/70H 122v/122V Pos: standing >
You begin to focus your will...
< 44h/70H 122v/122V Pos: standing >
Casting: enhance dexterity *
< 44h/70H 122v/122V Pos: standing >
Your mental manipulations become a reality...
Your coordination increases greatly.
< 44h/70H 122v/122V Pos: standing >
You begin to focus your will...
< 44h/70H 122v/122V Pos: standing >
Casting: enhance constitution *
< 45h/70H 122v/122V Pos: standing >
Your mental manipulations become a reality...
You feel more vitalized.
< 45h/70H 122v/122V Pos: standing >
You begin to focus your will...
< 45h/70H 122v/122V Pos: standing >
Casting: enhance agility *
< 45h/70H 122v/122V Pos: standing >
Your mental manipulations become a reality...
You feel more agile.
< 46h/70H 122v/122V Pos: standing >
You don't know that spell!
< 46h/70H 122v/122V Pos: standing >
You don't know that spell!
< 46h/70H 122v/122V Pos: standing >
You don't know that spell!
< 46h/70H 122v/122V Pos: standing >
You don't know that spell!
< 46h/70H 122v/122V Pos: standing >
You don't know that spell!
< 46h/70H 122v/122V Pos: standing >
You don't know that spell!
< 46h/70H 122v/122V Pos: standing >
You don't know that spell!
< 46h/70H 122v/122V Pos: standing >
You don't know that spell!
< 46h/70H 122v/122V Pos: standing >
You don't know that spell!
< 46h/70H 122v/122V Pos: standing >
You don't know that spell!
< 46h/70H 122v/122V Pos: standing >
< 47h/70H 122v/122V Pos: standing >
< 47h/70H 122v/122V Pos: standing >
< 48h/70H 122v/122V Pos: standing >
You sit down and relax.
< 48h/70H 122v/122V Pos: sitting >
You start meditating...
< 48h/70H 122v/122V Pos: sitting >
Your mana reserves are now full.
< 49h/70H 122v/122V Pos: sitting >
< 49h/70H 122v/122V Pos: sitting >
You clamber to your feet.
< 49h/70H 122v/122V Pos: standing >
A Cave With a Pool
Obvious exits: -N -W
The corpse of a brown mold is lying here.
The corpse of a large spider is lying here.
< 51h/70H 122v/122V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Cave With a Pool
</map>
A Cave With a Pool
Obvious exits: -N -E -S -W
< 51h/70H 120v/122V Pos: standing >
You quickly scan the area.
A violet fungi who is close by to your south.
A myconid who is not far off to your south.
A myconid who is a brief walk away to your south.
An elder myconid who is close by to your west.
< 52h/70H 120v/122V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
A Damp Passageway
Obvious exits: -E -W
An elder myconid stands here, deep in concentration.
< 53h/70H 118v/122V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
A Damp Passageway
Obvious exits: -N -E
< 53h/70H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 53h/70H 119v/122V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
<map>
Zone: Myconid Mushroom Forest.
Room: A Damp Passageway
</map>
A Damp Passageway
Obvious exits: -E -W
An elder myconid stands here, deep in concentration.
< 54h/70H 120v/122V Pos: standing >
<map>
Zone: Myconid Mushroom Forest.
Room: A Cave With a Pool
</map>
A Cave With a Pool
Obvious exits: -N -E -S -W
< 54h/70H 118v/122V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".
<map>
Zone: Myconid Mushroom Forest.
Room: A Short Passageway
</map>
<map>
Zone: Myconid Mushroom Forest.
Room: A Short Passageway
</map>
A Short Passageway
Obvious exits: -N -S
A handful of scarlet fungi lie here
A violet fungi grows on the floor here.
< 54h/70H 116v/122V Pos: standing >
A violet fungi suddenly attacks YOU!
A violet fungi misses you.
< 55h/70H 117v/122V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: violet sta EP: excellent >
You begin to focus your will...
< 55h/70H 117v/122V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: violet sta EP: excellent >
Casting: ballistic attack *
< 55h/70H 117v/122V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: violet sta EP: excellent >
You dodge a violet fungi's vicious attack.
< 55h/70H 117v/122V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: violet sta EP: excellent >
Your mental manipulations become a reality...
You chuckle as a stone strikes a violet fungi.
< 55h/70H 117v/122V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: violet sta EP: pretty hurt >
Your crude punch strikes a violet fungi hard.
A violet fungi is stunned!
< 55h/70H 117v/122V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: violet sta EP: awful >
A Githzerai enters from the north.
A Grey Elf enters from the north.
A Human enters from the north.
< 55h/70H 117v/122V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: violet sta EP: awful >
You begin to focus your will...
< 55h/70H 117v/122V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: violet sta EP: awful >
Casting: ballistic attack *
< 55h/70H 117v/122V Pos: standing >
< T: Dolmol TP: sta TC: small wounds E: violet sta EP: awful >
Your mental manipulations become a reality...
You chuckle as a stone strikes a violet fungi.
A violet fungi is incapacitated and will slowly die, if not aided.
A horrible pain wracks your brain!
YIKES! Another hit like that, and you've had it!!
< 14h/70H 117v/122V Pos: standing >
<You begin to focus your will...
< 14h/70H 117v/122V Pos: standing >
<Casting: ballistic attack *
< 14h/70H 117v/122V Pos: standing >
<Your mental manipulations become a reality...
You chuckle as a stone strikes a violet fungi.
A violet fungi is mortally wounded, and will die soon, if not aided.
< 14h/70H 117v/122V Pos: standing >
<A horrible pain wracks your brain!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< 1h/70H 117v/122V Pos: standing >
A Human bumps into a Grey Elf.
< 1h/70H 117v/122V Pos: standing >
Impossible! You can't concentrate enough!
< 1h/70H 117v/122V Pos: standing >
A Githzerai creates a boulder, striking you solidly!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
< -4h/70H 117v/122V Pos: standing >
The world stops spinning.
< -4h/70H 117v/122V Pos: standing >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -4h/70H 117v/122V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -4h/70H 117v/122V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -4h/70H 117v/122V Pos: on your ass >
Autosaving...
< -4h/70H 117v/122V Pos: on your ass >