<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a jeweled marble hat
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a frozen bronze stud
<worn on face> a patched hide veil
<worn around neck> a sandstone choker
<worn around neck> a skin-wrapped copper pendant from Morg's Place
<worn on body> a sloppy shirt made from dragonscales
<worn about body> a tangle of magical vine (humming)
<worn on back> a black rucksack with a gale crest
<worn as quiver> a storm-crested quiver
<worn about waist> a skin-wrapped brass girth
<worn on arms> some tree bark sleeves
<held as shield> a crystalline tower shield (glowing)
<worn around wrist> some iron-plated bracers
<worn around wrist> some iron-plated bracers
<worn on hands> some fingerless gloves of su-monster skin[135h 34m 0s]
<worn on finger> a sun ring [poor] (glowing)
<worn on finger> a spiked steel band from The Docks of Quietus Quay
<held> a wand made of ice
<worn on legs> some sandy leggings
<worn on feet> some tempered mithril boots
S
< S
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
S
< S
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
S
< S
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
S
S
<
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
S
S
<
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
S
S
<
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
F
S
< S
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
F
S
< S
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
Autosaving...
< 516h/516H 126v/126V Pos: standing >
S
S
<
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 516h/516H 126v/126V Pos: standing >
S
S
<
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
S
S
<
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
S
S
<
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
^MMMMM
S
S
<
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
^MMMMM
S
S
<
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
* ^MMMMM
S
S
<
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
^* ^MMMMM
S
S
S
<
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
+^* ^MMMMM
SS
S
S
<
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
++^* ^MMMMM
.SS
S
S
<
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
Heading set to 315.
< 516h/516H 126v/126V Pos: standing >
*++^* ^MMMMM
^.SS
S
S
< S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
*+*.. ^^^^MMMM
.*++^* ^MMMMM
^^.SS
S
S
<
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
Speed set to 47.
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
Heading set to 315.
< 516h/516H 126v/126V Pos: standing >
**+**. .^^^^^MM
.**+*.. ^^^^MMMM
^^.*++^* ^MMMMM
M^^.SS
S
< S
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
***+**. ^.^^.^^
.***+**. .^^^^^MM
^..**+*.. ^^^^MMMM
M^^.*++^* ^MMMMM
MM^^.SS
<S
S
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
****+*.. .^.^^.
.****+**. ^.^^.^^
...***+**. .^^^^^MM
M^..**+*.. ^^^^MMMM
MM^^.*++^* ^MMMMM
MM^^.SS < S
S
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
Heading set to 270.
< 516h/516H 126v/126V Pos: standing >
*****+*.. .^.^^
^.****+**. ^.^^.^
^...***+**. .^^^^^M
MM^..**+*.. ^^^^MMM
MMM^^.*++^* ^MMMMM
MM^^.SS< S
S
S
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch . floats here.
< 516h/516H 126v/126V Pos: standing >
Speed set to 0.
< 516h/516H 126v/126V Pos: standing >
Your ship manuevers to the north.
A Small Pier
Obvious exits: -E -S -W
The Ketch . floats here.
The Caravel ScouRage of tha SeaS floats here.
The Ketch ButterNutz floats here.
The Ketch SuperFly floats here.
The Clipper yo ho ho floats here.
The Sloop Spectre floats here.
A Troll (large) Spawn *-* Bloodlust *-* stands in mid-air here.
A man selling ships surveys his latest wares
Your ship begins docking procedures.
Your ship has completed docking procedures.
The port authorities board the ship in search of contraband...
...but don't find anything suspicious.
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
Nil disembarks this ship.
< 516h/516H 126v/126V Pos: standing >
A Small Pier
Obvious exits: -E -S -W
The Caravel AMERICA GREAT AGAIN! floats here.
The Ketch . floats here.
The Caravel ScouRage of tha SeaS floats here.
The Ketch ButterNutz floats here.
The Ketch SuperFly floats here.
The Clipper yo ho ho floats here.
The Sloop Spectre floats here.
Nil The Resistance (Minotaur)(huge) stands in mid-air here.
A Troll (large) Spawn *-* Bloodlust *-* stands in mid-air here.
A man selling ships surveys his latest wares
< 516h/516H 126v/126V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
You disembark this ship.
A Small Pier
Obvious exits: -E -S -W
The Caravel AMERICA GREAT AGAIN! floats here.
The Ketch . floats here.
The Caravel ScouRage of tha SeaS floats here.
The Ketch ButterNutz floats here.
The Ketch SuperFly floats here.
The Clipper yo ho ho floats here.
The Sloop Spectre floats here.
Nil The Resistance (Minotaur)(huge) stands in mid-air here.
A Troll (large) Spawn *-* Bloodlust *-* stands in mid-air here.
A man selling ships surveys his latest wares
< 516h/516H 126v/126V Pos: standing >
Nil's face turns pale as a Troll slams his head into his face.
Nil stumbles side to side with starry eyes and a lost expression... finally collapsing.
< 516h/516H 126v/126V Pos: standing >
You start chanting...
< 516h/516H 126v/126V Pos: standing >
You complete your spell...
< 516h/516H 126v/126V Pos: standing >
A Troll places a granite dagger in the back of Nil, resulting in some strange noises and some blood.
< 516h/516H 126v/126V Pos: standing >
You start chanting...
< 516h/516H 126v/126V Pos: standing >
Casting: blindness
A Troll places a granite dagger in the back of Nil, resulting in some strange noises and some blood.
< 516h/516H 126v/126V Pos: standing >
Nil seems to have come back to his senses.
< 516h/516H 126v/126V Pos: standing >
You complete your spell...
< 516h/516H 126v/126V Pos: standing >
Bisil disembarks from the Caravel sailing away.
< 516h/516H 126v/126V Pos: standing >
A Troll's powerful pierce strikes Nil.
Doo disembarks from the Caravel AMERICA GREAT AGAIN!.
< 516h/516H 126v/126V Pos: standing >
A Troll's impressive slash strikes Nil.
A Troll's pierce wounds Nil.
A Troll's slash strikes Nil.
A Troll's impressive slash strikes Nil.
You start chanting...
Doo suddenly attacks a Troll!
Doo's crude crush grazes a Troll.
Doo's titan warhammer, 'Purelight' explodes in white light as it slams into a Troll.
A beam of pure holy wrath is called down on a Troll by Doo!
A blanketing shroud of negative energy coalesces around a Troll...
< 516h/516H 126v/126V Pos: standing >
Casting: full heal *
< 516h/516H 126v/126V Pos: standing >
Bisil starts casting an offensive spell.
Bisil snaps into visibility.
< 516h/516H 126v/126V Pos: standing >
You complete your spell...
A torrent of divine energy flows into Nil's body, and his wounds begin to heal!
Nil clambers to his feet.
< 516h/516H 126v/126V Pos: standing >
Nil attempts to flee.
Nil leaves east.
< 516h/516H 126v/126V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'buoblg qrunsoqpze yugh'
Bisil's fist beats the life out of a Troll, blood pours from his body!
Your group consists of ( 5/10):
( Head) Nz
(Front) 516/516 hit, 126/126 move Kale
(Front) 435/435 hit, 203/203 move Doo
(Front) 256/256 hit, 150/150 move Bisil
(Front) Nil
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
Doo's fine crush wounds a Troll.
Doo misses a Troll.
< 516h/516H 126v/126V Pos: standing >
< 516h/516H 126v/126V Pos: standing >
Nz disembarks from the Ketch Kaak.
< 516h/516H 126v/126V Pos: standing >
Nil enters from the east.
Bisil starts casting an offensive spell.
< 516h/516H 126v/126V Pos: standing >
You sit down and relax.
As Doo raises his hands calling for aid of Tempus, God of War, a purple haze descends from above waking AnGeR and FuRy!
< 516h/516H 126v/126V Pos: sitting >
Bisil dodges a Troll's attack.
A Troll misses Bisil.
A Troll's slash strikes Bisil.
Bisil dodges a Troll's attack.
You have memorized the following spells:
( 6th circle) 1 - curse
1 - continual light
2 - flame strike
( 5th circle) 4 - heal
2 - vitality
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
1 - self comprehension
3 - invigorate
( 3rd circle) 2 - cure critic
2 - earthquake
4 - cause critical
( 2nd circle) 4 - blindness
1 - cure serious
2 - cause serious
( 1st circle) 2 - armor
2 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
7 seconds: ( 2nd) blindness
14 seconds: ( 2nd) blindness
27 seconds: ( 7th) full heal
You can pray no more spells.
You continue your praying.
< 516h/516H 126v/126V Pos: sitting >
You start meditating...
< 516h/516H 126v/126V Pos: sitting >
Tiny explosions wrack a Troll's body with pain!
< 516h/516H 126v/126V Pos: sitting >
Bisil completes his spell...
The intense flames cause a Troll's skin to smolder and burn!
Bisil smirks as his fireball explodes into the face of a Troll.
< 516h/516H 126v/126V Pos: sitting >
Doo is briefly surrounded by a holy glow!
< 516h/516H 126v/126V Pos: sitting >
Nil starts casting an offensive spell.
< 516h/516H 126v/126V Pos: sitting >
Doo's decent crush wounds a Troll.
Doo misses a Troll.
A Troll dodges Doo's attack.
< 516h/516H 126v/126V Pos: sitting >
Bisil starts casting an offensive spell.
< 516h/516H 126v/126V Pos: sitting >
You have finished praying for blindness.
Doo starts casting an offensive spell.
< 516h/516H 126v/126V Pos: sitting >
Tiny explosions wrack a Troll's body with pain!
< 516h/516H 126v/126V Pos: sitting >
Nil completes his spell...
Nil's fist beats the life out of a Troll, blood pours from his body!
< 516h/516H 126v/126V Pos: sitting >
Doo completes his spell...
The intense flames cause a Troll's skin to smolder and burn!
Doo calls down a roaring flamestrike at a Troll who starts to melt!
< 516h/516H 126v/126V Pos: sitting >
Bisil dodges a Troll's attack.
Bisil dodges a Troll's attack.
A Troll misses Bisil.
Bisil dodges a Troll's attack.
< 516h/516H 126v/126V Pos: sitting >
Bisil completes his spell...
The intense flames cause a Troll's skin to smolder and burn!
The heat from Bisil's fireball turns a Troll into a charred corpse.
A Troll's silver scimitar with a mithril pommel [poor] melted from the intense heat!
A Troll's crucifix marbled earring melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!