<worn on head> a troll brewer's fez of clarity
<worn on eyes> a dragon-embossed black and silver eyepatch
<worn in ear> a dangling chain crucifix of agility (glowing)
<worn in ear> a tiny diorite ear stud [75%]
<worn on face> some stretched illithid skin of intelligence
<worn around neck> a dangling spider necklace (humming)
<worn on body> some robes of sand weaving
<worn about waist> a coconut belt
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms> some superior marble sleeves
<worn around wrist> a gilded Songbird charm (glowing)[191h 24m 48s]
<worn on hands> some harpy claws
<worn on finger> a small diamond ring
<worn on legs> some jeweled ivory pants
<worn on feet> a pair of winded boots
.+*..
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 268h/268H 139v/179V Pos: standing >
*+***
*+@*.
*+*..
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 268h/268H 138v/179V Pos: standing >
*.++.
*+@**
*+**.
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 268h/268H 136v/179V Pos: standing >
*****.^^M^M
+++..+..*+MMM
******+***+*^^M
******.***+*.^M
******.@+.+...M
.*****+***.^^MM
.*****+**.M^^MM
.**.*+*..^^MM
*...+*..^^M
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 268h/268H 134v/179V Pos: standing >
****.^^M^MM
++..+..*+MMMM
*****+***+*^^MM
*****.***+*.^MM
*****.+@.+...MM
*****+***.^^MMM
*****+**.M^^MMM
**.*+*..^^MMM
...+*..^^MM
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 268h/268H 134v/179V Pos: standing >
+***+
.*@*+
.++.+
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 268h/268H 133v/179V Pos: standing >
+..*+
+*@*+
.***+
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 268h/268H 131v/179V Pos: standing >
..*+M
**@+*
***+*
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 268h/268H 130v/179V Pos: standing >
..^^^^MM^^^
*...^^^MMM^++
****.^^M^MMM^^^
+..+..*+MMMMM^^
***+***@*^^MMMM
***.***+*.^MMMM
***.++.+...MMMM
**+***.^^MMMM
*+**.M^^MMM
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 268h/268H 128v/179V Pos: standing >
^^.^^MM^^^*
...^^^^MM^^^+
**...^^^MMM^++^
****.^^M^MMM^^^
+..+..*@MMMMM^^
***+***+*^^MMMM
***.***+*.^MMMM
**.++.+...MMM
*+***.^^MMM
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 268h/268H 127v/179V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 268h/268H 128v/179V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 268h/268H 128v/179V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 268h/268H 128v/179V Pos: standing >
.^^^MMM^^^*
.^^.^^MM^^^*+
....^^^^MM^^^+*
**...^^^MMM^++^
****.^^@^MMM^^^
+..+..*+MMMMM^^
***+***+*^^MMMM
**.***+*.^MMM
*.++.+...MM
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
A devious orc thief is stretched out, sound asleep.
< 268h/268H 127v/179V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -East -West
< 268h/268H 127v/179V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -East -West
< 268h/268H 121v/179V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -North -West
A dangerous spider stands, apparently asleep.
A stealthy orc bandit is stretched out, sound asleep.
< 268h/268H 115v/179V Pos: standing >
Turn in the Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -East -South
< 268h/268H 109v/179V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -East -West
< 268h/268H 104v/179V Pos: standing >
Nearing a Rope Bridge Over a Small Ravine
A rope bridge can be seen directly to the east here over a small ravine
in this length of mountain. The bridge looks relatively new as it bares
no cuts and abrasians in the twined rope and thick hard wood planks.
Obvious exits: -East -West
< 268h/268H 98v/179V Pos: standing >
A Rope Bridge Over a Small Ravine
The rope bridge here connects two peaks of this mountain pass
that are separated by a small ravine. The ravine below looks
simply like a rocky drop, but is just cause enough for one to
have built this bridge. One of the more larger races of Duris
must have created this bridge, as it is sturdy enough for quite a
few people.
Obvious exits: -East -West
A filthy hide loincloth has been left here.
< 268h/268H 92v/179V Pos: standing >
Nearing a Rope Bridge Over a Small Ravine
A rope bridge can be seen directly to the east here over a small ravine
in this length of mountain. The bridge looks relatively new as it bares
no cuts and abrasians in the twined rope and thick hard wood planks.
Obvious exits: -East -West
< 268h/268H 87v/179V Pos: standing >
Alas, you cannot go that way. . . .
< 268h/268H 87v/179V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -East -West
A dangerous spider stands, apparently asleep.
< 268h/268H 82v/179V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -North -West
< 268h/268H 76v/179V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -North -South
< 268h/268H 70v/179V Pos: standing >
Alas, you cannot go that way. . . .
< 268h/268H 70v/179V Pos: standing >
Alas, you cannot go that way. . . .
< 268h/268H 71v/179V Pos: standing >
Alas, you cannot go that way. . . .
< 268h/268H 71v/179V Pos: standing >
Jagged and Rocky Mountain Pass
This jagged mountain pass creeps through the mountains in a north and
west fashion. The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles. The mountain pass continues.
Obvious exits: -East -South
< 268h/268H 65v/179V Pos: standing >
M^^^^*+****
MMM^^^*+*****
^^MM^^^*+***
^^^MM^^^+**
^^^MMM^@+^^ ^^^
^^M^MMM^^^^^^^M
.*+MMMMM^^^MMMM
*+*^^MMMMMMMM
+*.^MMMMMMM
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 268h/268H 63v/179V Pos: standing >
^^^^*+*****
MM^^^*+*****
^MM^^^*+***
^^MM^^^+** ^
^^MMM^+@^^ ^^^^
^M^MMM^^^^^^^M^
*+MMMMM^^^MMMMM
+*^^MMMMMMMMM
*.^MMMMMMMM
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 268h/268H 62v/179V Pos: standing >
^^^*+******
M^^^*+***** *
MM^^^*+***
^MM^^^+** ^^
^MMM^++@^ ^^^^^
M^MMM^^^^^^^M^^
+MMMMM^^^MMMMMM
*^^MMMMMMMMMM
.^MMMMMMMMM
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 268h/268H 61v/179V Pos: standing >
*+***
^+@*
++^^
A Thick Forest of Mirkwood
Obvious exits: -North -East -South -West
< 268h/268H 60v/179V Pos: standing >
*+***
*+@**
^+**
A Thick Forest of Mirkwood
Obvious exits: -North -East -South -West
< 268h/268H 58v/179V Pos: standing >
+****
+*@*
+**
A Thick Forest of Mirkwood
Obvious exits: -North -East -South -West
< 268h/268H 57v/179V Pos: standing >
You start chanting...
< 268h/268H 59v/179V Pos: standing >
You complete your spell...
You vanish.
< 268h/268H 60v/179V Pos: standing >
< 268h/268H 61v/179V Pos: standing >
< 268h/268H 64v/179V Pos: standing >
< 268h/268H 67v/179V Pos: standing >
< 268h/268H 67v/179V Pos: standing >
< 268h/268H 70v/179V Pos: standing >
< 268h/268H 70v/179V Pos: standing >
< 268h/268H 72v/179V Pos: standing >
The thrill of the recent kill leaves your veins.
< 268h/268H 81v/179V Pos: standing >
< 268h/268H 81v/179V Pos: standing >
< 268h/268H 82v/179V Pos: standing >
Score information for Matak
Level: 32 Race: Kobold Class: Sorcerer / Shadowmage Sex: Male
Hit points: 268(268) Moves: 83(179)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 5887 platinum 67 gold 0 silver 0 copper
Playing time: 1 days / 8 hours/ 10 minutes
Received data: 1.5877 MB this session.
Send data: 0.0060 MB this session.
Compression ratio: none
Title: DreadLord *-* Bloodlust *-*
Group Leader: Azar
Status: Standing.
Epic points(total): 758(758) Current task: find runestone of The Mountain of the Banished
Epic Bonus: No Epic Bonus (0.00%)
Frags: +1.61 Deaths: 9
Consenting: Azar
Detecting: Invisible Life
Protected from: Low Circle spells
Enchantments: Ultravision Farsee Fly Haste Invisibility Levitation
Bartender Quests Remaining: 5
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 531
Active Spells:
--------------
concealment (16 minutes)
pantherspeed (21 minutes)
detect invisibility (10 minutes)
farsee (27 minutes)
< 268h/268H 83v/179V Pos: standing >
< 268h/268H 89v/179V Pos: standing >
< 268h/268H 92v/179V Pos: standing >
< 268h/268H 97v/179V Pos: standing >
< 268h/268H 102v/179V Pos: standing >
< 268h/268H 102v/179V Pos: standing >
< 268h/268H 103v/179V Pos: standing >
< 268h/268H 107v/179V Pos: standing >
< 268h/268H 110v/179V Pos: standing >
You reappear, visible to all.
You start chanting...
< 268h/268H 111v/179V Pos: standing >
You complete your spell...
You failed.
< 268h/268H 112v/179V Pos: standing >
You sit down and relax.
< 268h/268H 114v/179V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - improved invisibility
( 6th circle) 1 - fireball
( 5th circle) 4 - cone of cold
( 4th circle) 4 - lightning bolt
1 - farsee
1 - levitate
1 - dispel magic
( 3rd circle) 2 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 4 - burning hands
4 - sleep
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
5 seconds: ( 5th) dimension door
11 seconds: ( 6th) fireball
17 seconds: ( 6th) fireball
24 seconds: ( 7th) bigbys clenched fist
30 seconds: ( 6th) fireball
34 seconds: ( 3rd) concealment
39 seconds: ( 5th) dimension door
You can memorize no more spells.
You continue your study.
< 268h/268H 115v/179V Pos: sitting >
You start meditating...
< 268h/268H 115v/179V Pos: sitting >
You have finished memorizing dimension door.
< 268h/268H 132v/179V Pos: sitting >
You have finished memorizing fireball.
< 268h/268H 141v/179V Pos: sitting >
You have finished memorizing fireball.
< 268h/268H 160v/179V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 268h/268H 170v/179V Pos: sitting >
You have finished memorizing fireball.
< 268h/268H 179v/179V Pos: sitting >
You have finished memorizing concealment.
< 268h/268H 179v/179V Pos: sitting >
< 268h/268H 179v/179V Pos: sitting >
< 268h/268H 179v/179V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
You purge 'improved invisibility' from your thoughts.
< 268h/268H 179v/179V Pos: sitting >
You clamber to your feet.
< 268h/268H 179v/179V Pos: standing >
You sit down and relax.
< 268h/268H 179v/179V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 4 - cone of cold
2 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
1 - levitate
1 - dispel magic
( 3rd circle) 3 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 4 - burning hands
4 - sleep
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
You can memorize 1 7th circle spell(s).
< 268h/268H 179v/179V Pos: sitting >
You start meditating...
< 268h/268H 179v/179V Pos: sitting >
Something merges with your soul.
< 268h/268H 179v/179V Pos: sitting >
You are memorizing bigbys clenched fist, which will take about 6 seconds.
< 268h/268H 179v/179V Pos: sitting >
You are already meditating.
< 268h/268H 179v/179V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 268h/268H 179v/179V Pos: sitting >
You clamber to your feet.
< 268h/268H 179v/179V Pos: standing >
You start chanting...
< 268h/268H 179v/179V Pos: standing >
You complete your spell...
A Commoners Dwelling
This is a simple commoners dwelling. All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself. Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -East
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 268h/268H 179v/179V Pos: standing >
Azar leaves east.
Kymazz leaves east.
You follow Azar.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 268h/268H 178v/179V Pos: standing >
Azar leaves south.
Kymazz leaves south.
You follow Azar.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 268h/268H 177v/179V Pos: standing >
Azar leaves south.
Kymazz leaves south.
You follow Azar.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 268h/268H 176v/179V Pos: standing >
Azar leaves south.
Kymazz leaves south.
You follow Azar.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
You sense a lifeform nearby.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
< 268h/268H 175v/179V Pos: standing >
Azar leaves north.
Kymazz leaves north.
You follow Azar.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 268h/268H 174v/179V Pos: standing >
Azar leaves north.
Kymazz leaves north.
You follow Azar.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 268h/268H 174v/179V Pos: standing >
Azar leaves north.
Kymazz leaves north.
You follow Azar.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 268h/268H 173v/179V Pos: standing >
Azar leaves north.
Kymazz leaves north.
You follow Azar.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 268h/268H 173v/179V Pos: standing >
Azar leaves north.
Kymazz leaves north.
You follow Azar.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 268h/268H 172v/179V Pos: standing >
Azar leaves north.
Kymazz leaves north.
You follow Azar.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 268h/268H 172v/179V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your west.
< 268h/268H 173v/179V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your west.
< 268h/268H 173v/179V Pos: standing >
Azar leaves east.
Kymazz leaves east.
You follow Azar.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -West
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 268h/268H 172v/179V Pos: standing >
Azar leaves west.
Kymazz leaves west.
You follow Azar.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 268h/268H 172v/179V Pos: standing >
Azar leaves west.
Kymazz leaves west.
You follow Azar.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -West
Fresh blood splatters cover the area.
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 268h/268H 171v/179V Pos: standing >
Azar leaves west.
Kymazz leaves west.
You follow Azar.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -East
Fresh blood covers everything in the area.
Kymazz Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Githzerai (medium) Vigilante of - The Resistance stands in mid-air here.
< 268h/268H 171v/179V Pos: standing >
Azar suddenly attacks a Githzerai!
Azar misses a Githzerai.
< 268h/268H 173v/179V Pos: standing >
You start chanting...
< 268h/268H 173v/179V Pos: standing >
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!
< 268h/268H 174v/179V Pos: standing >
Kymazz starts casting an offensive spell.
< 268h/268H 175v/179V Pos: standing >
You start chanting...
< 268h/268H 175v/179V Pos: standing >
A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!
< 268h/268H 175v/179V Pos: standing >
Kymazz completes his spell...
Kymazz utters the words 'yaftze diesilla'
Kymazz stretches out his hand, unleashing a blast of deadly forked lightning toward a Githzerai.
Kymazz stretches out his hand, unleashing a blast of deadly forked lightning toward a Githzerai.
Kymazz stretches out his hand, unleashing a blast of deadly forked lightning toward a Githzerai.
< 268h/268H 176v/179V Pos: standing >
Azar misses a Githzerai.
Azar misses a Githzerai.
< 268h/268H 177v/179V Pos: standing >
You complete your spell...
[Damage: 41 ] You throw a fireball at a Githzerai and have the satisfaction of seeing him enveloped in flames.
A Githzerai is incapacitated and will slowly die, if not aided.
A Githzerai slumps to the ground.
< 268h/268H 177v/179V Pos: standing >
Kymazz starts casting an offensive spell.
Azar starts casting an offensive spell.
< 268h/268H 178v/179V Pos: standing >
You start chanting...
< 268h/268H 178v/179V Pos: standing >
Azar completes his spell...
Azar utters the words 'molten spray'
Azar points at a Githzerai.
A burst of molten spray sent from Azar's fingertips melts a Githzerai into a puddle of mush.
A Githzerai's some smooth silk leggings melted from the intense heat!
A Githzerai's belt of skulls melted from the intense heat!
A Githzerai's embroidered illithid-hide backsheath melted from the intense heat!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!