<worn as a badge> a beacon of courage (glowing) (illuminating)
<worn on head> a hood dusted with sand [superior]
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a surgeons mask
<worn around neck> a large spiked metal collar [superior]
<worn around neck> a large spiked metal collar [superior]
<worn on body> some human-made steel cuirass
<worn about body> a quetzel feather cloak
<worn about waist> a coconut belt
<worn on belt buckle>a dark magical tome (glowing) (illuminating)
<worn on arms> some tree bark sleeves
<held as shield> a dented brass tower shield from Rift Valley Jungle
<worn around wrist> an exquisite gold and platinum loop
<worn around wrist> an alligatorskin bracelet [superior]
<worn on hands> some dark iron claws from Rift Valley Jungle
<worn on finger> a stylish hide band from Rift Valley Jungle
<primary weapon> a sinister bone mace from The Twin Towers
<worn on legs> some tight silk pants [superior]
<worn on feet> some tarnished marble boots from Rift Valley Jungle
M.^MM^P^MMMMM
.^^^^^@^MMMMM
^.^.^^.^^MMMM
^^^.^^^.^^^MM
^...^M...^^
^^.^...^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the north.
< 247h/247H 100v/120V Pos: standing >
^DMM^MMMM
MMMMM^^MMMM
M.^MM^^^MMMMM
.^^^^^P^MMMMM
^.^.^^@^^MMMM
^^^.^^^.^^^MM
^^...^M...^^^
^^^.^...^^.
.^..^^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the north.
< 247h/247H 99v/120V Pos: standing >
M^DMM^MMM
^MMMMM^^MMM
^M.^MM^^^MMMM
..^^^^^^^MMMM
^^.^.^@P^^MMM
.^^^.^^^.^^^M
^^^...^M...^^
.^^^.^...^^
..^..^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the east.
< 247h/247H 98v/120V Pos: standing >
MM^DMM^MM
^^MMMMM^^MM
.^M.^MM^^^MMM
...^^^^^^^MMM
^^^.^.@P.^^MM
^.^^^.^^^.^^^
^^^^...^M...^
..^^^.^...^
...^..^^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the east.
< 247h/247H 95v/120V Pos: standing >
MMM^DMM^M
.^^MMMMM^^M
^.^M.^MM^^^MM
^...^^^^^^^MM
.^^^.^@P^.^^M
^^.^^^.^^^.^^
.^^^^...^M...
...^^^.^...
....^..^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the east.
< 247h/247H 94v/120V Pos: standing >
^MMM^DMM^
M.^^MMMMM^^
.^.^M.^MM^^^M
^^...^^^^^^^M
..^^^.@P^^.^^
^^^.^^^.^^^.^
..^^^^...^M..
....^^^.^..
^....^..^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the east.
< 247h/247H 93v/120V Pos: standing >
^^MMM^DMM
MM.^^MMMMM^
M.^.^M.^MM^^^
M^^...^^^^^^^
+..^^^@P.^^.^
+^^^.^^^.^^^.
+..^^^^...^M.
^....^^^.^.
.^....^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the east.
< 247h/247H 92v/120V Pos: standing >
^^^MMM^DM
MMM.^^MMMMM
^M.^.^M.^MM^^
^M^^...^^^^^^
.+..^^@P^.^^.
.+^^^.^^^.^^^
M+..^^^^...^M
+^....^^^.^
M.^....^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the east.
< 247h/247H 90v/120V Pos: standing >
+^^^MMM^D
^MMM.^^MMMM
^^M.^.^M.^MM^
.^+^^...^^^^^
..M..^@P.^.^^
..+^^^.^^^.^^
.M+..^^^^...^
M+^....^^^.
+M.^....^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the east.
< 247h/247H 88v/120V Pos: standing >
^+^^^MMM^
.^MMM.^^MMM
^^^M.^.^M.^MM
^.^+^^...^^^^
...M..@P^.^.^
...+^^^.^^^.^
..M+..^^^^...
.M+^....^^^
M+M.^....
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the east.
< 247h/247H 86v/120V Pos: standing >
^MMM.^^MM
^^M.^.^M.^M
^.^+^^...^^^^
...M..P^^.^.^
...+^^@.^^^.^
..M+..^^^^...
^.M+^....^^^.
MM+M.^....^
*+^....^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the north.
< 247h/247H 84v/120V Pos: standing >
^M.^.^M.^
.^+^^...^^^
...M..^^^.^.^
...+^^P.^^^.^
..M+..@^^^...
^.M+^....^^^.
.MM+M.^....^.
M*+^....^^.
*+^^.M.^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the north.
< 247h/247H 81v/120V Pos: standing >
^+^^...^^
..M..^^^.^.
...+^^^.^^^.^
..M+..P^^^...
^.M+^.@..^^^.
.MM+M.^....^.
MM*+^....^^..
**+^^.M.^..
^M..M.^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the north.
< 247h/247H 80v/120V Pos: standing >
.^+^^...^
...M..^^^.^
....+^^^.^^^.
...M+..^^^^..
^^.M+^@P..^^^
^.MM+M.^....^
.MM*+^....^^.
M**+^^.M.^.
^^M..M.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the east.
< 247h/247H 79v/120V Pos: standing >
^.^+^^...
....M..^^^.
.....+^^^.^^^
^...M+..^^^^.
.^^.M+@P...^^
^^.MM+M.^....
..MM*+^....^^
MM**+^^.M.^
^^M..M.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the east.
< 247h/247H 77v/120V Pos: standing >
...M..^^^
....+^^^.^^
^...M+..^^^^.
.^^.M+P....^^
^^.MM+@.^....
..MM*+^....^^
.MM**+^^.M.^.
M ^^M..M.^.
.^M.MM.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A heavy oaken longbow hangs from one shoulder of this black-clothed gnome.(Gold Aura)
Wira enters from the north.
< 247h/247H 76v/120V Pos: standing >
...+^^^.^
...M+..^^^^
.^^.M+^....^^
^^.MM+P.^....
..MM*+@....^^
.MM**+^^.M.^.
MM ^^M..M.^..
^ .^M.MM.^.
..^+.M.^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the north.
< 247h/247H 74v/120V Pos: standing >
..M+..^^^
^^.M+^....^
^^.MM+M.^....
..MM*+P....^^
.MM**+@^.M.^.
MM ^^M..M.^..
^^ .^M.MM.^..
...^+.M.^..
++M+MM^^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the north.
< 247h/247H 71v/120V Pos: standing >
^.M+^....
^.MM+M.^...
..MM*+^....^^
.MM**+P^.M.^.
MM ^^M@.M.^..
^^ .^M.MM.^..
^...^+.M.^...
+++M+MM^^.^
^^^+M^^^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the north.
< 247h/247H 70v/120V Pos: standing >
^^.M+^...
^^.MM+M.^..
^..MM*+^....^
..MM**+^^.M.^
MMM ^^@P.M.^.
.^^ .^M.MM.^.
^^...^+.M.^..
++++M+MM^^.
.^^^+M^^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A human traveller walks through here, making his way across the country.
Wira enters from the east.
< 247h/247H 71v/120V Pos: standing >
.^^.M+^..
.^^.MM+M.^.
.^..MM*+^....
^..MM**+^^.M.
.MMM ^@P..M.^
M.^^ .^M.MM.^
^^^...^+.M.^.
+++++M+MM^^
..^^^+M^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Wira enters from the east.
< 247h/247H 71v/120V Pos: standing >
Rolling Plains
Obvious exits: -N -E -S
You sense a lifeform nearby.
Wira enters from the east.
< 247h/247H 70v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 247h/247H 70v/120V Pos: standing >
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
A blue-tailed butterfly floats about the room.
A blue-tailed butterfly floats about the room.
Wira enters from the south.
< 247h/247H 69v/120V Pos: standing >
Upon the Tree-line
Obvious exits: -N -S
A small rabbit is here, hopping through the grass.
Wira enters from the south.
< 247h/247H 68v/120V Pos: standing >
Just Inside the Archway
Obvious exits: -N -S
Wira enters from the south.
< 247h/247H 67v/120V Pos: standing >
A Tranquil Forest
Obvious exits: -N -E -S -W
A shingle of an ancient timber has been left here.
Wira enters from the south.
< 247h/247H 65v/120V Pos: standing >
A Tranquil Forest
Obvious exits: -N -S
Wira enters from the south.
< 247h/247H 64v/120V Pos: standing >
Base of the Hills
Obvious exits: -S -U
Wira enters from the south.
< 247h/247H 63v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 247h/247H 63v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 247h/247H 64v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 247h/247H 65v/120V Pos: standing >
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
A strange looking monkey-like creature clings to a nearby branch.
You sense a lifeform nearby.
Wira enters from below.
< 247h/247H 65v/120V Pos: standing >
Courtyard of the Keep
Obvious exits: -N# -D
A deer stands here, grazing on some grass.
A strange looking monkey-like creature clings to a nearby branch.
Wira enters from below.
< 247h/247H 65v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 247h/247H 66v/120V Pos: standing >
You say in elven 'sanctum'
The door begins to hum, then glow brightly.
A magical force unlocks the door.
< 247h/247H 71v/120V Pos: standing >
Ok.
< 247h/247H 73v/120V Pos: standing >
Courtyard of the Inner Sanctum
Obvious exits: -E# -S -W
A small spider with a V upon its back stands here, looking around intently.
You sense a lifeform nearby.
Wira enters from the south.
< 247h/247H 73v/120V Pos: standing >
Ok.
< 247h/247H 75v/120V Pos: standing >
That's impossible, I'm afraid.
< 247h/247H 81v/120V Pos: standing >
Grand Dining Room
Obvious exits: -E -W#
Wira enters from the east.
< 247h/247H 81v/120V Pos: standing >
Ok.
< 247h/247H 85v/120V Pos: standing >
An old run down Kitchen
Obvious exits: -E
A well used oven rest in the corner of the room, a delicious smell is comeing from it. (illuminating)
(Q)(Q)A old looking man scruby and scurrying around is startled by your presence.(Gold Aura)
Wira enters from the east.
< 247h/247H 85v/120V Pos: standing >
Ok.
< 247h/247H 87v/120V Pos: standing >
Wira asks Kalaban the aging hermit a question.
Kalaban the aging hermit nods.
Kalaban the aging hermit says in common 'Thanks for bringing me the message. Here is a little something for your trouble.'
Kalaban the aging hermit gives Wira long flowing girth of spidersilk.
< 247h/247H 91v/120V Pos: standing >
You ask Kalaban the aging hermit 'month'
Kalaban the aging hermit nods.
Kalaban the aging hermit says in common 'Thanks for bringing me the message. Here is a little something for your trouble.'
Kalaban the aging hermit gives you charred and burnt spellcase with golden edges
You gain some experience.
< 247h/247H 95v/120V Pos: standing >
You are using:
<worn as a badge> a beacon of courage (glowing) (illuminating)
<worn on head> a hood dusted with sand [superior]
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a surgeons mask
<worn around neck> a large spiked metal collar [superior]
<worn around neck> a large spiked metal collar [superior]
<worn on body> some human-made steel cuirass
<worn about body> a quetzel feather cloak
<worn about waist> a coconut belt
<worn on belt buckle>a dark magical tome (glowing) (illuminating)
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> some tree bark sleeves
<held as shield> a dented brass tower shield from Rift Valley Jungle
<worn around wrist> an exquisite gold and platinum loop
<worn around wrist> an alligatorskin bracelet [superior]
<worn on hands> some dark iron claws from Rift Valley Jungle
<worn on finger> a stylish hide band from Rift Valley Jungle
<primary weapon> a sinister bone mace from The Twin Towers
<worn on legs> some tight silk pants [superior]
<worn on feet> some tarnished marble boots from Rift Valley Jungle
< 247h/247H 104v/120V Pos: standing >
You see nothing special about him.
Wira appears to be Human and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
<worn on head> an unearthly cured leather hat
<worn on face> a frogskin mask
<worn around neck> a wicked looking collar
<worn around neck> a boreal silver charm
<worn on body> some gorilla-skin armor [superior]
<worn about body> a large sand covered apron
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a burnt out brazier long past forgotten (glowing)
<worn on arms> a pair of worn leather sleeves
<worn around wrist> the combat brace of the maelstrom
<worn around wrist> a tigerbone bracelet [superior]
<worn on hands> some masterly-crafted stone talons
<worn on legs> a pair of cotton-weave greaves
<worn on feet> some spiked gold moccasins
< 247h/247H 109v/120V Pos: standing >
An old run down Kitchen
Obvious exits: -E#
A well used oven rest in the corner of the room, a delicious smell is comeing from it. (illuminating)
Wira (Human)(medium) stands here (Newbie).(Gold Aura)
(Q)A old looking man scruby and scurrying around is startled by your presence.(Gold Aura)
< 247h/247H 112v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 247h/247H 113v/120V Pos: standing >
< 247h/247H 120v/120V Pos: standing >
You are using:
<worn as a badge> a beacon of courage (glowing) (illuminating)
<worn on head> a hood dusted with sand [superior]
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a surgeons mask
<worn around neck> a large spiked metal collar [superior]
<worn around neck> a large spiked metal collar [superior]
<worn on body> some human-made steel cuirass
<worn about body> a quetzel feather cloak
<worn about waist> a coconut belt
<worn on belt buckle>a dark magical tome (glowing) (illuminating)
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> some tree bark sleeves
<held as shield> a dented brass tower shield from Rift Valley Jungle
<worn around wrist> an exquisite gold and platinum loop
<worn around wrist> an alligatorskin bracelet [superior]
<worn on hands> some dark iron claws from Rift Valley Jungle
<worn on finger> a stylish hide band from Rift Valley Jungle
<primary weapon> a sinister bone mace from The Twin Towers
<worn on legs> some tight silk pants [superior]
<worn on feet> some tarnished marble boots from Rift Valley Jungle
< 247h/247H 120v/120V Pos: standing >
Character attributes for Sx
Level: 26 Race: Grey Elf Class: Druid
Age: 155 yrs / 16 mths Height: 68 inches Weight: 123 lbs Size: medium
Actual (Base) Actual (Base)
Str: 90 (100) Pow: 98 ( 93)
Dex: 105 ( 96) Int: 107 ( 93)
Agi: 112 ( 93) Wis: 114 ( 95)
Con: 90 (100) Cha: 106 ( 88) Luk: 101 (101)
Equipped Items: 19 Carried weight: 32
Armor Points: -229 Reduces melee damage taken by 22.9%
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 2%
Calming Chance(cha): 15%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 8%
Hitroll: 9 Damroll: 18
Alignment: 0 (-1000 to 1000)
Saving Throws: PAR[54] FEA[54]
BRE[53] SPE[43]
Load carried: Paltry
< 247h/247H 120v/120V Pos: standing >
Wira gives you a long flowing girth of spidersilk.
< 247h/247H 120v/120V Pos: standing >
Wira nods.
< 247h/247H 120v/120V Pos: standing >
You stop using a coconut belt.
You clasp a long flowing girth of spidersilk around your waist.
< 227h/227H 120v/120V Pos: standing >
Character attributes for Sx
Level: 26 Race: Grey Elf Class: Druid
Age: 155 yrs / 16 mths Height: 68 inches Weight: 123 lbs Size: medium
Actual (Base) Actual (Base)
Str: 90 (100) Pow: 98 ( 93)
Dex: 110 (100) Int: 107 ( 93)
Agi: 112 ( 93) Wis: 114 ( 95)
Con: 90 (100) Cha: 106 ( 88) Luk: 101 (101)
Equipped Items: 18 Carried weight: 32
Armor Points: -228 Reduces melee damage taken by 22.8%
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 2%
Calming Chance(cha): 15%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 8%
Hitroll: 9 Damroll: 18
Alignment: 0 (-1000 to 1000)
Saving Throws: PAR[54] FEA[54]
BRE[53] SPE[43]
Load carried: Paltry
< 227h/227H 120v/120V Pos: standing >
You stop using a long flowing girth of spidersilk.
You clasp a coconut belt around your waist.
< 227h/227H 120v/120V Pos: standing >
Character attributes for Sx
Level: 26 Race: Grey Elf Class: Druid
Age: 155 yrs / 16 mths Height: 68 inches Weight: 123 lbs Size: medium
Actual (Base) Actual (Base)
Str: 90 (100) Pow: 98 ( 93)
Dex: 105 ( 96) Int: 107 ( 93)
Agi: 112 ( 93) Wis: 114 ( 95)
Con: 90 (100) Cha: 106 ( 88) Luk: 101 (101)
Equipped Items: 18 Carried weight: 33
Armor Points: -228 Reduces melee damage taken by 22.8%
Melee Critical Percentage(int): 9%
Max Spell Damage Reduction Percent(wis): 2%
Calming Chance(cha): 15%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 8%
Hitroll: 9 Damroll: 18
Alignment: 0 (-1000 to 1000)
Saving Throws: PAR[54] FEA[54]
BRE[53] SPE[43]
Load carried: Paltry
< 237h/237H 120v/120V Pos: standing >
< 237h/237H 120v/120V Pos: standing >
You attach a dark magical tome to your belt.
It glows brightly.
A Kobold enters from the east.
A Kobold enters from the east.
A Troll enters from the east.
< 237h/237H 120v/120V Pos: standing >
A Kobold closes the door.
< 247h/247H 120v/120V Pos: standing >
Give what to who?
< 247h/247H 120v/120V Pos: standing >
The door seems to be closed.
< 247h/247H 120v/120V Pos: standing >
The door seems to be closed.
A Kobold suddenly attacks Wira!
A Kobold misses Wira.
< 247h/247H 120v/120V Pos: standing >
The door seems to be closed.
You are knocked to the ground by a Troll's skillful bash!
< 241h/247H 120v/120V Pos: sitting >
< T: Sx TP: sit TC:few scratches E: A Troll sta EP: excellent >
A Kobold starts casting an offensive spell.
< 241h/247H 120v/120V Pos: sitting >
< T: Sx TP: sit TC:few scratches E: A Troll sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'uqz gsutzg'
A Kobold stretches out his hand, unleashing a torret of razor sharp ice toward Wira!
A Kobold stretches out his hand, unleashing a torret of razor sharp ice toward Wira!
A Kobold stretches out his hand, unleashing a torret of razor sharp ice toward Wira!
< 241h/247H 120v/120V Pos: sitting >
< T: Sx TP: sit TC:few scratches E: A Troll sta EP: excellent >
You score a CRITICAL HIT!!!!!
[Damage: 1 ] -=[Your weak bludgeon grazes a Troll.]=-
< 241h/247H 120v/120V Pos: sitting >
< T: Sx TP: sit TC:few scratches E: A Troll sta EP: few scratches >
Wira attempts to flee.
Wira tries to flee, but can't make it out of here!
< 241h/247H 120v/120V Pos: sitting >
< T: Sx TP: sit TC:few scratches E: A Troll sta EP: few scratches >
Wira nimbly swivels out of the path of a Kobold's attack.
A Kobold misses Wira.
A Kobold starts casting an offensive spell.
< 241h/247H 120v/120V Pos: sitting >
< T: Sx TP: sit TC:few scratches E: A Troll sta EP: excellent >
-=[A Troll's impressive bludgeon strikes you.]=-
-=[A Troll's powerful bludgeon strikes you hard.]=-
OUCH! That really did HURT!
-=[A Troll's impressive bludgeon strikes you.]=-
< 195h/247H 120v/120V Pos: sitting >
< T: Sx TP: sit TC: small wounds E: A Troll sta EP: excellent >
A Kobold dodges Wira's attack.
Wira misses a Kobold.
A Kobold dodges Wira's attack.
< 195h/247H 120v/120V Pos: sitting >
< T: Sx TP: sit TC: small wounds E: A Troll sta EP: excellent >
Wira attempts to flee.
Wira tries to flee, but can't make it out of here!
< 195h/247H 120v/120V Pos: sitting >
< T: Sx TP: sit TC: small wounds E: A Troll sta EP: excellent >
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell.
< 195h/247H 120v/120V Pos: sitting >
< T: Sx TP: sit TC: small wounds E: A Troll sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'uqz gsutzg'
A Kobold stretches out his hand, unleashing a torret of razor sharp ice toward Wira!
A Kobold stretches out his hand, unleashing a torret of razor sharp ice toward Wira!
A Kobold stretches out his hand, unleashing a torret of razor sharp ice toward Wira!
< 195h/247H 120v/120V Pos: sitting >
< T: Sx TP: sit TC: small wounds E: A Troll sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'warhunso gsfal'
A Kobold points at Wira.
A burst of molten spray sent from a Kobold's fingertips melts Wira into a puddle of mush.
Wira's some masterly-crafted stone talons melted from the intense heat!
Wira's boreal silver charm melted from the intense heat!
Wira is dead! R.I.P.