The death of [25 Monk] Wira (Human)

in An old run down Kitchen

from the perspective of [25 Monk] Wira (Human)

<worn on head>       an unearthly cured leather hat
<worn on face>       a frogskin mask
<worn around neck>   a wicked looking collar
<worn on body>       some gorilla-skin armor [superior]
<worn about body>    a large sand covered apron
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a burnt out brazier long past forgotten (glowing)
<worn on arms>       a pair of worn leather sleeves
<worn around wrist>  the combat brace of the maelstrom
<worn around wrist>  a tigerbone bracelet [superior]
<worn on legs>       a pair of cotton-weave greaves
<worn on feet>       some spiked gold moccasins


 
  MMMM^MMMM   
 M^^^^^MMMMM  
 MMMMM^MMMMM  
 M^DMM@MMMMM  
 MMMMM^^MMMM  
 .^MM^^^MMMM  
  ^^^^^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 77v/134V Pos: standing >
You follow Sx.

 
  ^^^^^MMMM   
 MMMMM^MMMMM  
 M^DMM^MMMMM  
 MMMMM@^MMMM  
 .^MM^^^MMMM  
 ^^^^^^^MMMM  
  ^.^^.^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 75v/134V Pos: standing >
You follow Sx.

 
  MMMM^MMMM   
 M^DMM^MMMMM  
 MMMMM^^MMMM  
 .^MM^@^MMMM  
 ^^^^^^^MMMM  
 .^.^^.^^MMM  
  ^.^^^.^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 72v/134V Pos: standing >
You follow Sx.

 
  ^DMM^MMMM   
 MMMMM^^MMMM  
 .^MM^^^MMMM  
 ^^^^^@^MMMM  
 .^.^^.^^MMM  
 ^^.^^^.^^^M  
  ...^M...^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 69v/134V Pos: standing >
You follow Sx.

 
  MMMM^^MMM   
 .^MM^^^MMMM  
 ^^^^^^^MMMM  
 .^.^^@^^MMM  
 ^^.^^^.^^^M  
 ^...^M...^^  
  ^^.^...^^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 67v/134V Pos: standing >
You follow Sx.

 
  MMMMM^^MM   
 M.^MM^^^MMM  
 .^^^^^^^MMM  
 ^.^.^@.^^MM  
 ^^^.^^^.^^^  
 ^^...^M...^  
  ^^^.^...^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 66v/134V Pos: standing >
You follow Sx.

 
  ^MMMMM^^M   
 ^M.^MM^^^MM  
 ..^^^^^^^MM  
 ^^.^.@^.^^M  
 .^^^.^^^.^^  
 ^^^...^M...  
  .^^^.^...   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 63v/134V Pos: standing >
You follow Sx.

 
  ^^MMMMM^^   
 .^M.^MM^^^M  
 ...^^^^^^^M  
 ^^^.^@^^.^^  
 ^.^^^.^^^.^  
 ^^^^...^M..  
  ..^^^.^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 61v/134V Pos: standing >
You follow Sx.

 
  .^^MMMMM^   
 ^.^M.^MM^^^  
 ^...^^^^^^^  
 .^^^.@.^^.^  
 ^^.^^^.^^^.  
 .^^^^...^M.  
  ...^^^.^.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 59v/134V Pos: standing >
You follow Sx.

 
  M.^^MMMMM   
 .^.^M.^MM^^  
 ^^...^^^^^^  
 ..^^^@^.^^.  
 ^^^.^^^.^^^  
 ..^^^^...^M  
  ....^^^.^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 58v/134V Pos: standing >
You follow Sx.

 
  MM.^^MMMM   
 M.^.^M.^MM^  
 M^^...^^^^^  
 +..^^@.^.^^  
 +^^^.^^^.^^  
 +..^^^^...^  
  ^....^^^.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 56v/134V Pos: standing >
You follow Sx.

 
  MMM.^^MMM   
 ^M.^.^M.^MM  
 ^+^^...^^^^  
 .M..^@^.^.^  
 .+^^^.^^^.^  
 M+..^^^^...  
  +^....^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 53v/134V Pos: standing >
You follow Sx.

 
  ^MMM.^^MM   
 ^^M.^.^M.^M  
 .^+^^...^^^  
 ..M..@^^.^.  
 ..+^^^.^^^.  
 .M+..^^^^..  
  M+^....^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 51v/134V Pos: standing >
You follow Sx.

 
  ^M.^.^M.^   
 .^+^^...^^^  
 ..M..^^^.^.  
 ..+^^@.^^^.  
 .M+..^^^^..  
 .M+^....^^^  
  M+M.^....   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 48v/134V Pos: standing >
You follow Sx.

 
  ^+^^...^^   
 ..M..^^^.^.  
 ..+^^^.^^^.  
 .M+..@^^^..  
 .M+^....^^^  
 MM+M.^....^  
  *+^....^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 45v/134V Pos: standing >
You follow Sx.

 
  .M..^^^.^   
 ..+^^^.^^^.  
 .M+..^^^^..  
 .M+^.@..^^^  
 MM+M.^....^  
 M*+^....^^.  
  *+^^.M.^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 43v/134V Pos: standing >
You follow Sx.

 
  ..M..^^^.   
 ...+^^^.^^^  
 ..M+..^^^^.  
 ^.M+^@...^^  
 .MM+M.^....  
 MM*+^....^^  
  **+^^.M.^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 42v/134V Pos: standing >
You follow Sx.

 
  ...M..^^^   
 ....+^^^.^^  
 ...M+..^^^^  
 ^^.M+@....^  
 ^.MM+M.^...  
 .MM*+^....^  
  M**+^^.M.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 40v/134V Pos: standing >
You follow Sx.

 
  ...+^^^.^   
 ...M+..^^^^  
 ^^.M+^....^  
 ^.MM+@.^...  
 .MM*+^....^  
 MM**+^^.M.^  
   ^^M..M.^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).
A heavy oaken longbow hangs from one shoulder of this black-clothed gnome.

< 201h/201H 37v/134V Pos: standing >
You follow Sx.

 
  ..M+..^^^   
 ^^.M+^....^  
 ^.MM+M.^...  
 .MM*+@....^  
 MM**+^^.M.^  
 M ^^M..M.^.  
   .^M.MM.^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 35v/134V Pos: standing >
You follow Sx.

 
  ^.M+^....   
 ^.MM+M.^...  
 .MM*+^....^  
 MM**+@^.M.^  
 M ^^M..M.^.  
 ^ .^M.MM.^.  
  ..^+.M.^.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 32v/134V Pos: standing >
You follow Sx.

 
  .MM+M.^..   
 .MM*+^....^  
 MM**+^^.M.^  
 M ^^M@.M.^.  
 ^ .^M.MM.^.  
 ...^+.M.^..  
  ++M+MM^^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 30v/134V Pos: standing >
You follow Sx.

 
  ^.MM+M.^.   
 ..MM*+^....  
 .MM**+^^.M.  
 MM ^^@..M.^  
 ^^ .^M.MM.^  
 ^...^+.M.^.  
  +++M+MM^^   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).
A human traveller walks through here, making his way across the country.

< 201h/201H 30v/134V Pos: standing >
Sx leaves west.
You follow Sx.

 
  ^^.MM+M.^   
 ^..MM*+^...  
 ..MM**+^^.M  
 MMM ^@M..M.  
 .^^ .^M.MM.  
 ^^...^+.M.^  
  ++++M+MM^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 29v/134V Pos: standing >
You follow Sx.

Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East  -South
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 28v/134V Pos: standing >
You follow Sx.

Broken Path Headed Toward a Grove of Trees
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
Sx (Grey Elf)(medium) stands here (Newbie).
A blue-tailed butterfly floats about the room.
A blue-tailed butterfly floats about the room.

< 201h/201H 26v/134V Pos: standing >
You follow Sx.

Upon the Tree-line
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
Sx (Grey Elf)(medium) stands here (Newbie).
A small rabbit is here, hopping through the grass.

< 201h/201H 24v/134V Pos: standing >
You follow Sx.

Just Inside the Archway
    As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven.  One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest.  It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 23v/134V Pos: standing >
You follow Sx.

A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
A shingle of an ancient timber has been left here.
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 21v/134V Pos: standing >
You follow Sx.

A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 19v/134V Pos: standing >
You follow Sx.

Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 17v/134V Pos: standing >
You follow Sx.

Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
Sx (Grey Elf)(medium) stands here (Newbie).
A strange looking monkey-like creature clings to a nearby branch.

< 201h/201H 17v/134V Pos: standing >
Sx leaves up.
You follow Sx.

Courtyard of the Keep
   Coming closer to the gates of the keep's inner sanctum, you wonder how long
it has been since anyone has traveled within these hallowed walls. There seems
to be some grass from place to place that has been trodden down, yet you can't
help but wonder if it was humanoid or animals, as it appears that not much was
disturbed. The door to the sanctum seems secure.  As you draw closer you start
to think that it seems almost in perfect condition.
Obvious exits: -North# -Down 
Sx (Grey Elf)(medium) stands here (Newbie).
A deer stands here, grazing on some grass.
A strange looking monkey-like creature clings to a nearby branch.

< 201h/201H 17v/134V Pos: standing >
a brutish bartender gave you the following quest:
Go ask Kalaban the aging hermit in Abandoned Elven Homestead about the Month of EverFreeze.
This quest was shared with you.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 201h/201H 18v/134V Pos: standing >
Sx says in elven 'sanctum'
The door begins to hum, then glow brightly.
A magical force unlocks the door.

< 201h/201H 19v/134V Pos: standing >
Autosaving...

< 201h/201H 19v/134V Pos: standing >
Sx opens the door.

< 201h/201H 20v/134V Pos: standing >
Sx leaves north.
You follow Sx.

Courtyard of the Inner Sanctum
    Drawing closer into this part of the keep, there are cobwebs everywhere in
the room, except to the west where it leads down a small hallway.  There is an
eerie light  given off by the candelabras that adorn the halls and passageways
hinting at their magical nature.  Tapestries and artwork still line the walls,
unchanged from the day they were placed there, except for the cobwebs.  On the
left of the door there is a small wooden cabinet with intricate designs carved
on it.   There seems to be a solid wall of cobwebs to the east that completely
closes the exit.
Obvious exits: -East # -South -West 
Sx (Grey Elf)(medium) stands here (Newbie).
A small spider with a V upon its back stands here, looking around intently.

< 201h/201H 19v/134V Pos: standing >
Sx closes the door.

< 201h/201H 20v/134V Pos: standing >
Sx leaves west.
You follow Sx.

Grand Dining Room
    The walls and floors of this room appear well kept and there seems to not
be as much dust and cobwebs on them.a  A vast vaulted ceiling expands upward.
Set in the middle of the room is a round table made of pure marble which must
have been used for dining.  There appear to be no chairs for anyone to sit in
though there are marks on the floor that suggest that there were at one time.
A bright light in the western corner of the room flashes, then vanishes.
Obvious exits: -East  -West #
Sx (Grey Elf)(medium) stands here (Newbie).

< 201h/201H 22v/134V Pos: standing >
Sx opens the door.

< 201h/201H 23v/134V Pos: standing >
Sx leaves west.
You follow Sx.

An old run down Kitchen
      Walking into this room, the first thing that catches the eys is that the
fireplace that once was used to cook meals ages ago is lit and burning strong.
Off in one corner there are what looks like pieces of chairs broken and thrown
into a heap of kindling.  A small makeshift bed with an old wornout bedroll is
in the northwestern corner of the room.  The smell of something very delicious
is coming from the oven. Closer inspection reveals a haunch of venison turning
on a spit over the open fire.  There is some gear placed near the door, though
it is aged and worn and seems as though it will not hold up to a real fight.
Obvious exits: -East 
A well used oven rest in the corner of the room, a delicious smell is comeing from it. (illuminating)
Sx (Grey Elf)(medium) stands here (Newbie).
(Q)(Q)A old looking man scruby and scurrying around is startled by your presence.

< 201h/201H 23v/134V Pos: standing >
Sx closes the door.

< 201h/201H 23v/134V Pos: standing >
You ask Kalaban the aging hermit 'quest'
Kalaban the aging hermit nods.
Kalaban the aging hermit says in common 'Thanks for bringing me the message. Here is a little something for your trouble.'
Kalaban the aging hermit gives you long flowing girth of spidersilk 
You gain some experience.

< 201h/201H 25v/134V Pos: standing >
Sx asks Kalaban the aging hermit a question.
Kalaban the aging hermit nods.
Kalaban the aging hermit says in common 'Thanks for bringing me the message. Here is a little something for your trouble.'
Kalaban the aging hermit gives Sx charred and burnt spellcase with golden edges.

< 201h/201H 26v/134V Pos: standing >
Sx looks at you.

< 201h/201H 31v/134V Pos: standing >
You are carrying: (2/11)
a long flowing girth of spidersilk (glowing)
a rugged adventurers satchel (illuminating)

< 201h/201H 33v/134V Pos: standing >
You are using:
<worn on head>       an unearthly cured leather hat
<worn on face>       a frogskin mask
<worn around neck>   a wicked looking collar
<worn around neck>   a boreal silver charm
<worn on body>       some gorilla-skin armor [superior]
<worn about body>    a large sand covered apron
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a burnt out brazier long past forgotten (glowing)
<worn on arms>       a pair of worn leather sleeves
<worn around wrist>  the combat brace of the maelstrom
<worn around wrist>  a tigerbone bracelet [superior]
<worn on hands>      some masterly-crafted stone talons
<worn on legs>       a pair of cotton-weave greaves
<worn on feet>       some spiked gold moccasins

< 201h/201H 35v/134V Pos: standing >

< 201h/201H 37v/134V Pos: standing >
An old run down Kitchen
Obvious exits: -East #
A well used oven rest in the corner of the room, a delicious smell is comeing from it. (illuminating)
Sx (Grey Elf)(medium) stands here (Newbie).
(Q)A old looking man scruby and scurrying around is startled by your presence.

< 201h/201H 38v/134V Pos: standing >
Ok.

< 201h/201H 43v/134V Pos: standing >
You nod.

< 201h/201H 44v/134V Pos: standing >
Sx clasps a long flowing girth of spidersilk around her waist.

< 201h/201H 44v/134V Pos: standing >
An old run down Kitchen
Obvious exits: -East #
A well used oven rest in the corner of the room, a delicious smell is comeing from it. (illuminating)
Sx (Grey Elf)(medium) stands here (Newbie).
(Q)A old looking man scruby and scurrying around is startled by your presence.

< 201h/201H 45v/134V Pos: standing >
Sx clasps a coconut belt around her waist.

< 201h/201H 50v/134V Pos: standing >

< 201h/201H 55v/134V Pos: standing >
Sx attaches a dark magical tome to her belt.
It glows brightly.
A Kobold enters from the east.
A Kobold enters from the east.
A Troll enters from the east.

< 201h/201H 56v/134V Pos: standing >
A Kobold closes the door.

< 201h/201H 56v/134V Pos: standing >
A Kobold suddenly attacks YOU!

< 201h/201H 58v/134V Pos: standing >
< T: Wira TP: sta TC:excellent E: A Kobold sta EP: excellent >
 An old run down Kitchen
Obvious exits: -East #
A well used oven rest in the corner of the room, a delicious smell is comeing from it. (illuminating)
A Troll (large) Clan *-* Bloodlust *-* stands in mid-air here.
A globe of darkness floats near a Troll's head.
A Kobold (small) DreadLord  *-* Bloodlust *-* stands in mid-air here.
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here, fighting YOU!
Sx (Grey Elf)(medium) stands here (Newbie).
(Q)A old looking man scruby and scurrying around is startled by your presence.
Sx is knocked to the ground by a Troll's skillful bash!

< 201h/201H 58v/134V Pos: standing >
< T: Wira TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 201h/201H 58v/134V Pos: standing >
< T: Wira TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'uqz gsutzg'
Giant Spikes of ice hit you square in the chest, impaling you!
OUCH!  That really did HURT!
Giant Spikes of ice hit you square in the chest, impaling you!
OUCH!  That really did HURT!
Giant Spikes of ice hit you square in the chest, impaling you!
OUCH!  That really did HURT!

< 138h/201H 58v/134V Pos: standing >
< T: Wira TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 Sx attacks a Troll. [1 hits]

< 138h/201H 58v/134V Pos: standing >
< T: Wira TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 138h/201H 58v/134V Pos: standing >
< T: Wira TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 -=[a Kobold attacks you.]=- [0 hits]
A Kobold starts casting an offensive spell.

< 138h/201H 58v/134V Pos: standing >
< T: Wira TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Troll attacks Sx. [3 hits]

< 138h/201H 58v/134V Pos: standing >
< T: Wira TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 -=[You attack a Kobold.]=- [0 hits]

< 138h/201H 58v/134V Pos: standing >
< T: Wira TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 138h/201H 58v/134V Pos: standing >
< T: Wira TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell.

< 138h/201H 58v/134V Pos: standing >
< T: Wira TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'uqz gsutzg'
Giant Spikes of ice hit you square in the chest, impaling you!
OUCH!  That really did HURT!
Giant Spikes of ice hit you square in the chest, impaling you!
OUCH!  That really did HURT!
Giant Spikes of ice hit you square in the chest, impaling you!
OUCH!  That really did HURT!

< 42h/201H 58v/134V Pos: standing >
< T: Wira TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'warhunso gsfal'
A Kobold points at you.
A Kobold sends a blast of molten spray into your face, and you slip away..
Your some masterly-crafted stone talons melted from the intense heat!
Your boreal silver charm melted from the intense heat!