The death of [29 Anti-Paladin] Lia *-* Bloodlust *-* (Orc)

in Aboard the Yacht Led slooplin

from the perspective of [33 Pyrokinetic] Nz The Resistance (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a sparkling hemp skull from Morg's Place
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a sapphire earring (magic) (glowing)
<worn in ear>        a small illithid tentacle (magic)
<worn on face>       a pixie mask (magic) (illuminating)
<worn around neck>   a black pentagram
<worn around neck>   a black pentagram
<worn on body>       a fine suit of drow chainmail [82%]
<worn about body>    a long flowing robe of fine silk
<worn about waist>   a shiny black belt (magic)
<worn on belt buckle>an illithid-skin sack [poor] (magic) (glowing)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a golden bracelet encrusted with diamonds (magic)
<worn around wrist>  a golden bracelet encrusted with diamonds (magic)
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a bone band (magic) (humming)
<primary weapon>     a scepter of earthly power (magic)
<worn on legs>       a black and red kilt
<worn on feet>       some forest green boots (magic)


< 430h/430H 174v/174V Pos: standing >
You sit down and relax.

< 430h/430H 174v/174V Pos: sitting >
You start meditating...

< 430h/430H 174v/174V Pos: sitting >

< 430h/430H 174v/174V Pos: sitting >
You are already meditating.

< 430h/430H 174v/174V Pos: sitting >

< 430h/430H 174v/174V Pos: sitting >
Joan licks Orthyn.

< 430h/430H 174v/174V Pos: sitting >

< 430h/430H 174v/174V Pos: sitting >
Your mana reserves are now full.
Joan is now a member of Orthyn's group.

< 430h/430H 174v/174V Pos: sitting >
You clamber to your feet.

< 430h/430H 174v/174V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Yacht Led slooplin floats here.
The Sloop ship2 floats here.
The Sloop onlypreypray floats here.
The Sloop Campbell's Sloop floats here.
The Clipper SlIzooP floats here.
The Sloop Teakwood Mentat floats here.
The Ketch Testy-Testy 1-2 floats here.
The boat merchant enjoys the ocean sounds here.

< 430h/430H 174v/174V Pos: standing >
Joan stops following Chak.
Joan now follows Orthyn.

< 430h/430H 174v/174V Pos: standing >

< 430h/430H 174v/174V Pos: standing >

< 430h/430H 174v/174V Pos: standing >

< 430h/430H 174v/174V Pos: standing >
Your vitality drains away.
You feel a bit more clumsy.
Your coordination decreases.
Your muscles return to normal.

< 430h/430H 174v/174V Pos: standing >
You begin to focus your will...

< 430h/430H 174v/174V Pos: standing >

< 430h/430H 174v/174V Pos: standing >
Joan's skin seems to turn to stone.

< 430h/430H 174v/174V Pos: standing >
Casting: enhance strength 

< 430h/430H 174v/174V Pos: standing >
Your mental manipulations become a reality...
Your muscles begin to expand.

< 430h/430H 174v/174V Pos: standing >
You begin to focus your will...

< 430h/430H 174v/174V Pos: standing >

< 430h/430H 174v/174V Pos: standing >

< 430h/430H 174v/174V Pos: standing >
Casting: enhance dexterity 

< 430h/430H 174v/174V Pos: standing >
Your mental manipulations become a reality...
Your coordination increases greatly.

< 430h/430H 174v/174V Pos: standing >
You begin to focus your will...

< 430h/430H 174v/174V Pos: standing >

< 430h/430H 174v/174V Pos: standing >
Casting: enhance agility 

< 430h/430H 174v/174V Pos: standing >
Your mental manipulations become a reality...
You feel more agile.

< 430h/430H 174v/174V Pos: standing >
You begin to focus your will...

< 430h/430H 174v/174V Pos: standing >
Casting: enhance constitution 

< 430h/430H 174v/174V Pos: standing >
Your mental manipulations become a reality...
You feel more vitalized.

< 430h/430H 174v/174V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Yacht Led slooplin floats here.
The Sloop ship2 floats here.
The Sloop onlypreypray floats here.
The Sloop Campbell's Sloop floats here.
The Clipper SlIzooP floats here.
The Sloop Teakwood Mentat floats here.
The Ketch Testy-Testy 1-2 floats here.
The boat merchant enjoys the ocean sounds here.

< 430h/430H 174v/174V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 430h/430H 174v/174V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Yacht Led slooplin floats here.
The Sloop ship2 floats here.
The Sloop onlypreypray floats here.
The Sloop Campbell's Sloop floats here.
The Clipper SlIzooP floats here.
The Sloop Teakwood Mentat floats here.
The Ketch Testy-Testy 1-2 floats here.
The boat merchant enjoys the ocean sounds here.

< 430h/430H 174v/174V Pos: standing >

		Score information for Nz

Level: 33   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 430(430)   Mana: 689(732)   Moves: 174(174)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 2739 platinum     0 gold     0 silver     0 copper
Playing time: 6 days / 21 hours/ 41 minutes
Received data: 1.1737 MB this session.
Send data:     0.0742 MB this session.
Compression ratio: 86%
Title:  The Resistance
Group Leader: Orthyn
Status:  Standing.
Epic points(total): 1477(2837) Current task: find runestone of Valley of the Snow Ogres
Epic Bonus: Movement Regen Bonus (10.18%)
Frags:   +10.46   Deaths:   26
Consenting: Orthyn
Detecting:       Invisible Magic
Protected from:  Fire Low Circle spells
Enchantments:    Ultravision Fly Armor Haste Tower of Iron Will
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points: 1666 

Active Spells:
--------------
enhance constitution (33 minutes)
enhance agility (33 minutes)
enhance dexterity (33 minutes)
enhance strength (33 minutes)
Auctions Disabled (less than a minute remaining)
barkskin (19 minutes)
flesh armor (19 minutes)
intellect fortress (23 minutes)
tower of iron will (15 minutes)
bless (24 minutes)
energy containment (22 minutes)
adrenaline control (8 minutes)
accelerated healing (13 minutes)
combat mind (35 minutes)
fly (65 minutes)


< 430h/430H 174v/174V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Yacht Led slooplin floats here.
The Sloop ship2 floats here.
The Sloop onlypreypray floats here.
The Sloop Campbell's Sloop floats here.
The Clipper SlIzooP floats here.
The Sloop Teakwood Mentat floats here.
The Ketch Testy-Testy 1-2 floats here.
The boat merchant enjoys the ocean sounds here.

< 430h/430H 174v/174V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Yacht Led slooplin floats here.
The Sloop ship2 floats here.
The Sloop onlypreypray floats here.
The Sloop Campbell's Sloop floats here.
The Clipper SlIzooP floats here.
The Sloop Teakwood Mentat floats here.
The Ketch Testy-Testy 1-2 floats here.
The boat merchant enjoys the ocean sounds here.

< 430h/430H 174v/174V Pos: standing >
You are carrying: (2/11)
an illithid-skin sack [poor] (magic) (glowing)
a tarnished and abused ring

< 430h/430H 174v/174V Pos: standing >
An illithid-skin sack [poor] contains:

a small pile of coins
[4] a large medicated bandage
[4] a yellow potion
[4] a thick cyan potion (magic)
[2] a green potion with black chunks
a handcarved pipe
[49] a slab of beef
[2] a small vial full of green sludge
[11] a potion of endurance
[8] the opaque white potion of regeneration
[35] some heirloom Blue Haze

< 430h/430H 174v/174V Pos: standing >
You are not using it.

< 430h/430H 174v/174V Pos: standing >

< 430h/430H 174v/174V Pos: standing >
You attach an illithid-skin sack [poor] to your belt.

< 430h/430H 174v/174V Pos: standing >

		Character attributes for Nz

Level: 33   Race: Githzerai   Class: Psionicist / Pyrokinetic 
Age: 28 yrs / 3 mths  Height: 75 inches Weight: 185 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 100 (100)    Pow: 127 (106)
Dex: 100 (100)    Int: 113 ( 98)   
Agi: 104 (104)    Wis: 102 ( 93)
Con: 113 (113)    Cha:  77 ( 86)   Luk:  83 ( 83)
Equipped Items:  22     Carried weight:   23

Armor Points: -297  Reduces melee damage taken by 29.7% 
Melee Critical Percentage(int): 10%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 141% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: 17   Damroll: 16
Alignment: 284  (-1000 to 1000)

Saving Throws: PAR[27]  FEA[42]
               BRE[28]  SPE[-22]

Load carried: Not a problem

< 430h/430H 174v/174V Pos: standing >
You stop using an illithid-skin sack [poor].

< 430h/430H 174v/174V Pos: standing >

		Character attributes for Nz

Level: 33   Race: Githzerai   Class: Psionicist / Pyrokinetic 
Age: 28 yrs / 3 mths  Height: 75 inches Weight: 185 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 100 (100)    Pow: 127 (106)
Dex: 100 (100)    Int: 113 ( 98)   
Agi: 104 (104)    Wis:  99 ( 90)
Con: 113 (113)    Cha:  77 ( 86)   Luk:  83 ( 83)
Equipped Items:  21     Carried weight:   30

Armor Points: -297  Reduces melee damage taken by 29.7% 
Melee Critical Percentage(int): 10%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 141% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: 17   Damroll: 16
Alignment: 284  (-1000 to 1000)

Saving Throws: PAR[27]  FEA[42]
               BRE[28]  SPE[-22]

Load carried: Not a problem

< 430h/430H 174v/174V Pos: standing >
You attach an illithid-skin sack [poor] to your belt.

< 430h/430H 174v/174V Pos: standing >
Saving Nz.

< 430h/430H 174v/174V Pos: standing >

		Score information for Nz

Level: 33   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 430(430)   Mana: 703(732)   Moves: 174(174)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 2739 platinum     0 gold     0 silver     0 copper
Playing time: 6 days / 21 hours/ 41 minutes
Received data: 1.1763 MB this session.
Send data:     0.0743 MB this session.
Compression ratio: 86%
Title:  The Resistance
Group Leader: Orthyn
Status:  Standing.
Epic points(total): 1477(2837) Current task: find runestone of Valley of the Snow Ogres
Epic Bonus: Movement Regen Bonus (10.18%)
Frags:   +10.46   Deaths:   26
Consenting: Orthyn
Detecting:       Invisible Magic
Protected from:  Fire Low Circle spells
Enchantments:    Ultravision Fly Armor Haste Tower of Iron Will
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points: 1666 

Active Spells:
--------------
Auctions Disabled (2 minutes)
enhance constitution (33 minutes)
enhance agility (33 minutes)
enhance dexterity (33 minutes)
enhance strength (33 minutes)
barkskin (19 minutes)
flesh armor (19 minutes)
intellect fortress (23 minutes)
tower of iron will (15 minutes)
bless (24 minutes)
energy containment (22 minutes)
adrenaline control (8 minutes)
accelerated healing (13 minutes)
combat mind (35 minutes)
fly (65 minutes)


< 430h/430H 174v/174V Pos: standing >
An illithid-skin sack [poor] contains:

a small pile of coins
[4] a large medicated bandage
[4] a yellow potion
[4] a thick cyan potion (magic)
[2] a green potion with black chunks
a handcarved pipe
[49] a slab of beef
[2] a small vial full of green sludge
[11] a potion of endurance
[8] the opaque white potion of regeneration
[35] some heirloom Blue Haze

< 430h/430H 174v/174V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Yacht Led slooplin floats here.
The Sloop ship2 floats here.
The Sloop onlypreypray floats here.
The Sloop Campbell's Sloop floats here.
The Clipper SlIzooP floats here.
The Sloop Teakwood Mentat floats here.
The Ketch Testy-Testy 1-2 floats here.
The boat merchant enjoys the ocean sounds here.

< 430h/430H 174v/174V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Yacht Led slooplin floats here.
The Sloop ship2 floats here.
The Sloop onlypreypray floats here.
The Sloop Campbell's Sloop floats here.
The Clipper SlIzooP floats here.
The Sloop Teakwood Mentat floats here.
The Ketch Testy-Testy 1-2 floats here.
An Orc (medium) Spawn  *-* Bloodlust *-*, floating sits atop a deadly nightmare.
The boat merchant enjoys the ocean sounds here.

< 430h/430H 174v/174V Pos: standing >
I see no door here.

< 430h/430H 174v/174V Pos: standing >

< 430h/430H 174v/174V Pos: standing >
An Orc comes aboard.
[Damage:  3 ] -=[Your decent crush grazes a deadly nightmare.]=-

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP: few scratches >
 A dark shroud encases an Orc as she charges into battle.
An Orc is knocked to the ground by Chak's skillful bash!

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP: few scratches >
 Orthyn suddenly attacks an Orc!
Orthyn misses a deadly nightmare.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP: few scratches >
 Aram starts casting an offensive spell.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP: few scratches >
 Chak misses a deadly nightmare.
Chak's fine crush grazes a deadly nightmare.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP: few scratches >
 You dodge a deadly nightmare's vicious attack.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP: few scratches >
 Chak blocks an Orc's lunge at him.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP: few scratches >
 You try to switch opponents, but you become confused!

< 430h/430H 174v/174V Pos: standing >
Orthyn misses a deadly nightmare.
A deadly nightmare dodges Orthyn's attack.

< 430h/430H 174v/174V Pos: standing >
Orthyn starts casting an offensive spell.

< 430h/430H 174v/174V Pos: standing >
Aram completes his spell...
Aram utters the word 'yufzbarr'
Aram smirks as his fireball explodes into the face of an Orc.

< 430h/430H 174v/174V Pos: standing >
Aram starts casting an offensive spell.

< 430h/430H 174v/174V Pos: standing >
Orthyn completes his spell...
Orthyn utters the word 'qlqraiz'
Orthyn's cyclone tears at an Orc, pounding and rending flesh!

< 430h/430H 174v/174V Pos: standing >
Aram completes his spell...
Aram utters the word 'yufzbarr'
Aram smirks as his fireball explodes into the face of an Orc.

< 430h/430H 174v/174V Pos: standing >
Chak's crush wounds an Orc.
Chak's impressive crush wounds a deadly nightmare.
A deadly nightmare misses you.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP: few scratches >
 You miss a deadly nightmare.
You score a CRITICAL HIT!!!!!
[Damage:  4 ] -=[Your crush grazes a deadly nightmare.]=-
A deadly nightmare dodges your futile attack.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP: few scratches >
 Chak parries an Orc's lunge at him.
Orthyn starts casting an offensive spell.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP: few scratches >
 Aram starts casting an offensive spell.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP: few scratches >
 You begin to focus your will...

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP: few scratches >
 Orthyn completes his spell...
Orthyn utters the word 'qlqraiz'
Orthyn's cyclone tears at an Orc, pounding and rending flesh!
An Orc clambers to her feet.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP: few scratches >
 Your mental manipulations become a reality...
[Damage: 174 ] You feel a warm sense of satisfaction as explosions engulf a deadly nightmare.
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  small wounds >
 An Orc attempts to flee.
Oof! an Orc bumps into a greyish stone wall...
An Orc tries to flee, but can't make it out of here!

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  small wounds >
 An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
An Orc avoids being bashed by Chak, who loses his balance and falls.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  small wounds >
 Aram completes his spell...
Aram utters the word 'yufzbarr'
Aram smirks as his fireball explodes into the face of an Orc.
An Orc attempts to flee.
Oof! an Orc bumps into a greyish stone wall...
An Orc tries to flee, but can't make it out of here!
You begin to focus your will...

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  small wounds >
 Orthyn starts casting an offensive spell.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  small wounds >
 A deadly nightmare misses you.
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  small wounds >
 An Orc attempts to flee.
Oof! an Orc bumps into a greyish stone wall...
An Orc tries to flee, but can't make it out of here!
Aram starts casting an offensive spell.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 190 ] You feel a warm sense of satisfaction as explosions engulf a deadly nightmare.
An Orc's weak slash grazes Chak.
An Orc attempts to flee.
Oof! an Orc bumps into a greyish stone wall...
An Orc tries to flee, but can't make it out of here!

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  few wounds >
 An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  few wounds >
 You miss a deadly nightmare.
A deadly nightmare dodges your futile attack.
A deadly nightmare dodges your futile attack.
An Orc attempts to flee.
Oof! an Orc bumps into a greyish stone wall...
An Orc tries to flee, but can't make it out of here!

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  few wounds >
 Orthyn completes his spell...
Orthyn utters the word 'qlqraiz'
Orthyn's cyclone tears at an Orc, pounding and rending flesh!

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  few wounds >
 Aram completes his spell...
Aram utters the word 'yufzbarr'
Aram smirks as his fireball explodes into the face of an Orc.
Sorry, you aren't allowed to do that in combat.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  few wounds >
 A deadly nightmare dodges Orthyn's attack.
Orthyn misses a deadly nightmare.
An Orc attempts to flee.
Oof! an Orc bumps into a greyish stone wall...
An Orc tries to flee, but can't make it out of here!
Aboard the Yacht Led slooplin
Obvious exits: -N
Fresh blood covers everything in the area.
A greyish stone wall is here to the north. (magic)
An Orc (medium) Spawn  *-* Bloodlust *-*, floating sits atop a deadly nightmare, fighting Chak.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Orthyn (Grey Elf)(medium) stands in mid-air here, fighting a deadly nightmare.
Aram (Gnome)(small) stands, floating here.
Joan (Human)(medium) stands, floating here.
Chak (Dwarf)(medium) crouches, floating here, fighting an Orc.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  few wounds >
 You begin to focus your will...

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 38 ] You feel a warm sense of satisfaction as explosions engulf an Orc.
An Orc is stunned!
Orthyn starts casting an offensive spell.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  few wounds >
 Orthyn completes his spell...
Orthyn utters the words 'diesilla barh'
A deadly nightmare wavers under the impact of the lightning bolt sent by Orthyn.
You dodge a deadly nightmare's vicious attack.
You begin to focus your will...

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  nasty wounds >
 Aram starts casting an offensive spell.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  nasty wounds >
 Orthyn gives an order to his followers.
An air elemental snaps into visibility.
An Orc is incapacitated and will slowly die, if not aided.
An Orc falls off her mount!
An air elemental's mass slams into an Orc, knocking her to the ground!
An air elemental snaps into visibility.
An Orc avoids being bashed by an air elemental, who loses its balance and falls.

< 430h/430H 174v/174V Pos: standing >
< T: Nz TP: sta TC:excellent E: nightmare sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage:  8 ] You explode an Orc, satisfied yet? Good...
An Orc's durethium helm shattered in bits as the tortured body spasms and quivers!
An Orc's some glittering brass leg plates from the Lizardman Swamps of Clavikord shattered in bits as the tortured body spasms and quivers!
An Orc's steel earring hanging from an obsidian post shattered in bits as the tortured body spasms and quivers!
A deadly nightmare stops following an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!