<worn as a badge> an insignia of the nomad healers (illuminating)
<worn on head> a troll brewer's fez of clarity
<worn on eyes> a translucent eyepatch [superior] (magic)
<worn in ear> an inverted cross earring [poor] (magic) [82%]
<worn around neck> a ghastly bamboo amulet from Ixarkon
<worn around neck> a blue quartz medallion (glowing)
<worn on body> an imperceptable shroud of stars (magic) (glowing) (humming)
<worn about body> a long robe of the albino minotaur (magic)
<worn as quiver> a bloody gem quiver
<worn around wrist> a gaseous bracelet (magic)
<worn around wrist> a gaseous bracelet (magic)
<worn on hands> some legendary marble gloves
<worn on finger> a polished dragonbone ring [superior]
<worn on finger> an etched sardonyx ring [superior]
<held> a rigid glowing stone [superior] (glowing)
<held> a handheld device of lifegiving [poor] (glowing)
<worn on feet> the dark-mithril tipped boots
A rotund merchant who is in the distance to your north.
A minotaur who is not far off to your west.
< 303h/303H 150v/152V Pos: standing >
< 303h/303H 150v/152V Pos: standing >
**^**
**@**
M*M**
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 148v/152V Pos: standing >
Beginning of Aravne Forest
Here is where the jungle ends and the giant forest begins. Here
the trees at the edge of the forest are simply very large. Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic. The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees. It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves. The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 146v/152V Pos: standing >
Ok.
< 303h/303H 146v/152V Pos: standing >
Path Along the Forest Floor
Here the forest path continues northward toward the tree city of
Aravne. The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached. For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north. Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 145v/152V Pos: standing >
Ok.
< 303h/303H 145v/152V Pos: standing >
You quickly scan the area.
A hook flier who is close by to your north.
A treejumper who is close by to your north.
A forest Tor who is close by to your north.
A caravan guard who is not far off to your north.
A caravan guard who is not far off to your north.
A rotund merchant who is not far off to your north.
Rex who is a brief walk away to your north.
Aram who is a brief walk away to your north.
< 303h/303H 146v/152V Pos: standing >
You quickly scan the area.
A hook flier who is close by to your north.
A treejumper who is close by to your north.
A forest Tor who is close by to your north.
A treant who is close by to your north.
A caravan guard who is not far off to your north.
A caravan guard who is not far off to your north.
A caravan guard who is not far off to your north.
A beautiful pegasus who is a brief walk away to your north.
Rex who is a brief walk away to your north.
Aram who is a brief walk away to your north.
< 303h/303H 146v/152V Pos: standing >
Path Approaching a Small Clearing
The forest path approaches a small clearing to the north. Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead. It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
A dangerous looking hook flier swoops about the forest.
A treejumper searches the area for food.
A forest Tor saunters along the forest floor.
A living tree walks along the forest floor.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 146v/152V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your north.
Rex who is close by to your north.
Aram who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A rotund merchant who is close by to your north.
A Drow Elf who is not far off to your south.
A Kobold who is not far off to your south.
< 303h/303H 146v/152V Pos: standing >
A Kobold enters from the south.
< 303h/303H 147v/152V Pos: standing >
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
A fat, lazy looking merchant barks orders.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 145v/152V Pos: standing >
Ok.
< 303h/303H 148v/152V Pos: standing >
A Pathway Further into Aravne Forest
Here the pathway continues deeper into Aravne Forest to the north. South
along the pathway seems to lie a small, inviting clearing. The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest. Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 146v/152V Pos: standing >
Ok.
< 303h/303H 147v/152V Pos: standing >
You quickly scan the area.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A rotund merchant who is close by to your south.
A hook flier who is not far off to your south.
A treejumper who is not far off to your south.
A forest Tor who is not far off to your south.
A treant who is not far off to your south.
A Kobold who is rather far off to your south.
< 303h/303H 148v/152V Pos: standing >
You quickly scan the area.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A rotund merchant who is close by to your south.
A hook flier who is not far off to your south.
A treejumper who is not far off to your south.
A forest Tor who is not far off to your south.
A treant who is not far off to your south.
< 303h/303H 148v/152V Pos: standing >
A Junction of the Main Path
Here the main path seems to come to a small junction of sorts. While the
main path continues north and south through the forest, a small side path
leads off to the east. The side path looks as though it was once hidden, but
has now been recently enlarged. How or why this has happened is unknown.
Obvious exits: -North -East -South
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 148v/152V Pos: standing >
Main Path Along the Forest Floor
The trees here are beginning to grow larger, with many of the bases
larger around than a house. It is hard to see farther than a stones throw in
any direction now due to the thickening forest. The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 146v/152V Pos: standing >
You quickly scan the area.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A rotund merchant who is a brief walk away to your south.
A hook flier who is rather far off to your south.
A treejumper who is rather far off to your south.
A forest Tor who is rather far off to your south.
< 303h/303H 147v/152V Pos: standing >
You quickly scan the area.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A rotund merchant who is a brief walk away to your south.
A hook flier who is rather far off to your south.
A treejumper who is rather far off to your south.
< 303h/303H 147v/152V Pos: standing >
Split in the Path at a Giant Rock
Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north. Judging by the mass of the stone at its
base, a good half of it probably lies below the ground. The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it. The path leading out of the forest lead back to the south.
Obvious exits: -East -South -West
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 145v/152V Pos: standing >
You quickly scan the area.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A forest Tor who is in the distance to your south.
A treant who is in the distance to your south.
A forest Tor who is not far off to your west.
A foraging herbalist who is not far off to your west.
A hunter who is not far off to your west.
A hunter who is not far off to your west.
A treant who is not far off to your west.
< 303h/303H 146v/152V Pos: standing >
< 303h/303H 146v/152V Pos: standing >
< 303h/303H 146v/152V Pos: standing >
Main Path Along the Forest Floor
The trees here are beginning to grow larger, with many of the bases
larger around than a house. It is hard to see farther than a stones throw in
any direction now due to the thickening forest. The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.
< 303h/303H 146v/152V Pos: standing >
A Junction of the Main Path
Here the main path seems to come to a small junction of sorts. While the
main path continues north and south through the forest, a small side path
leads off to the east. The side path looks as though it was once hidden, but
has now been recently enlarged. How or why this has happened is unknown.
Obvious exits: -North -East -South
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.
< 303h/303H 144v/152V Pos: standing >
A Pathway Further into Aravne Forest
Here the pathway continues deeper into Aravne Forest to the north. South
along the pathway seems to lie a small, inviting clearing. The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest. Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.
< 303h/303H 142v/152V Pos: standing >
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
A fat, lazy looking merchant barks orders.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.
< 303h/303H 141v/152V Pos: standing >
Path Approaching a Small Clearing
The forest path approaches a small clearing to the north. Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead. It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
A dangerous looking hook flier swoops about the forest.
A treejumper searches the area for food.
A forest Tor saunters along the forest floor.
A living tree walks along the forest floor.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.
< 303h/303H 139v/152V Pos: standing >
Path Along the Forest Floor
Here the forest path continues northward toward the tree city of
Aravne. The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached. For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north. Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.
< 303h/303H 138v/152V Pos: standing >
You quickly scan the area.
A hook flier who is close by to your north.
A treejumper who is close by to your north.
A forest Tor who is close by to your north.
A treant who is close by to your north.
A caravan guard who is not far off to your north.
A caravan guard who is not far off to your north.
A caravan guard who is not far off to your north.
A caravan guard who is not far off to your north.
A rotund merchant who is not far off to your north.
A Kobold who is close by to your south.
< 303h/303H 138v/152V Pos: standing >
Beginning of Aravne Forest
Here is where the jungle ends and the giant forest begins. Here
the trees at the edge of the forest are simply very large. Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic. The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees. It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves. The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
A Kobold (small) Automatak Nut Crunch *-* Bloodlust *-* stands in mid-air here.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.
< 303h/303H 136v/152V Pos: standing >
You quickly scan the area.
A hook flier who is not far off to your north.
A treejumper who is not far off to your north.
A forest Tor who is not far off to your north.
A treant who is not far off to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
< 303h/303H 137v/152V Pos: standing >
< 303h/303H 137v/152V Pos: standing >
**^**
**@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.
< 303h/303H 136v/152V Pos: standing >
Beginning of Aravne Forest
Here is where the jungle ends and the giant forest begins. Here
the trees at the edge of the forest are simply very large. Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic. The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees. It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves. The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
A Kobold (small) Automatak Nut Crunch *-* Bloodlust *-* stands in mid-air here.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 135v/152V Pos: standing >
Ok.
The wraith of a Tukluk woman starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a Tukluk woman snaps into visibility.
The wraith of a Tukluk villager starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a Tukluk villager snaps into visibility.
The wraith of a Tukluk villager starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a Tukluk villager snaps into visibility.
< 303h/303H 135v/152V Pos: standing >
< 303h/303H 136v/152V Pos: standing >
A Kobold starts casting an offensive spell called 'bigbys clenched fist'.
< 303h/303H 137v/152V Pos: standing >
The wraith of a Tukluk villager completes its spell...
The wraith of a Tukluk villager utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Tukluk villager's fist beats the life out of a Kobold, blood pours from his body!
< 303h/303H 137v/152V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'bigbys clenched fist'
A Kobold's mighty magic fist slams into you!
OUCH! That really did HURT!
< 215h/303H 138v/152V Pos: standing >
<The wraith of a Tukluk woman completes its spell...
The wraith of a Tukluk woman utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Tukluk woman's fist beats the life out of a Kobold, blood pours from his body!
The wraith of a Tukluk villager completes its spell...
The wraith of a Tukluk villager utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Tukluk villager's fist beats the life out of a Kobold, blood pours from his body!
A Kobold's light steel buckler was damaged from the massive blow!
< 215h/303H 138v/152V Pos: standing >
<A Kobold leaves north.
< 215h/303H 138v/152V Pos: standing >
The wraith of a Tukluk villager fades from your mortal viewing...
Ok.
< 215h/303H 138v/152V Pos: standing >
The wraith of a Tukluk woman fades from your mortal viewing...
< 215h/303H 138v/152V Pos: standing >
Ok.
< 215h/303H 138v/152V Pos: standing >
< 215h/303H 138v/152V Pos: standing >
Path Along the Forest Floor
Here the forest path continues northward toward the tree city of
Aravne. The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached. For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north. Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
A living tree walks along the forest floor.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 215h/303H 136v/152V Pos: standing >
Ok.
A Kobold enters from the north.
< 215h/303H 136v/152V Pos: standing >
A Kobold leaves south.
< 215h/303H 136v/152V Pos: standing >
Path Approaching a Small Clearing
The forest path approaches a small clearing to the north. Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead. It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
A dangerous looking hook flier swoops about the forest.
A treejumper searches the area for food.
A forest Tor saunters along the forest floor.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 215h/303H 135v/152V Pos: standing >
A Kobold enters from the south.
< 215h/303H 135v/152V Pos: standing >
The wraith of a Tukluk villager fades from your mortal viewing...
Path Along the Forest Floor
Here the forest path continues northward toward the tree city of
Aravne. The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached. For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north. Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
A living tree walks along the forest floor.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.
< 215h/303H 133v/152V Pos: standing >
Beginning of Aravne Forest
Here is where the jungle ends and the giant forest begins. Here
the trees at the edge of the forest are simply very large. Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic. The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees. It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves. The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.
< 215h/303H 132v/152V Pos: standing >
**^**
**@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.
< 215h/303H 130v/152V Pos: standing >
**M**
**@**
M****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.
< 215h/303H 130v/152V Pos: standing >
**^**
**@**
**M**
The Great Forest of Aravne
Obvious exits: -North -East -South -West
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 215h/303H 128v/152V Pos: standing >
Beginning of Aravne Forest
Here is where the jungle ends and the giant forest begins. Here
the trees at the edge of the forest are simply very large. Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic. The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees. It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves. The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 215h/303H 126v/152V Pos: standing >
Ok.
< 215h/303H 127v/152V Pos: standing >
Path Along the Forest Floor
Here the forest path continues northward toward the tree city of
Aravne. The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached. For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north. Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
A living tree walks along the forest floor.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 216h/303H 125v/152V Pos: standing >
Ok.
< 216h/303H 126v/152V Pos: standing >
< 216h/303H 126v/152V Pos: standing >
You start chanting...
You feel your skill in sorcerous spell knowledge improving.
< 216h/303H 127v/152V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 303h/303H 128v/152V Pos: standing >
Ok.
< 303h/303H 130v/152V Pos: standing >
Path Approaching a Small Clearing
The forest path approaches a small clearing to the north. Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead. It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
A dangerous looking hook flier swoops about the forest.
A treejumper searches the area for food.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 128v/152V Pos: standing >
Ok.
< 303h/303H 129v/152V Pos: standing >
< 303h/303H 129v/152V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A rotund merchant who is close by to your north.
A treant who is close by to your south.
< 303h/303H 130v/152V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A rotund merchant who is close by to your north.
A treant who is close by to your south.
< 303h/303H 130v/152V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A rotund merchant who is close by to your north.
A treant who is close by to your south.
< 303h/303H 131v/152V Pos: standing >
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
A forest Tor saunters along the forest floor.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
A fat, lazy looking merchant barks orders.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 129v/152V Pos: standing >
You quickly scan the area.
A hook flier who is close by to your south.
A treejumper who is close by to your south.
A treant who is not far off to your south.
A forest Tor who is close by above you.
< 303h/303H 130v/152V Pos: standing >
A Pathway Further into Aravne Forest
Here the pathway continues deeper into Aravne Forest to the north. South
along the pathway seems to lie a small, inviting clearing. The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest. Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 129v/152V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A hook flier who is not far off to your south.
A treejumper who is not far off to your south.
A treant who is a brief walk away to your south.
< 303h/303H 129v/152V Pos: standing >
A Junction of the Main Path
Here the main path seems to come to a small junction of sorts. While the
main path continues north and south through the forest, a small side path
leads off to the east. The side path looks as though it was once hidden, but
has now been recently enlarged. How or why this has happened is unknown.
Obvious exits: -North -East -South
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 128v/152V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your east.
A forest elf scout who is not far off to your east.
A treejumper who is in the distance to your east.
A satyr who is in the distance to your east.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A rotund merchant who is not far off to your south.
A hook flier who is a brief walk away to your south.
A treejumper who is a brief walk away to your south.
A treant who is rather far off to your south.
< 303h/303H 128v/152V Pos: standing >
< 303h/303H 129v/152V Pos: standing >
< 303h/303H 129v/152V Pos: standing >
Main Path Along the Forest Floor
The trees here are beginning to grow larger, with many of the bases
larger around than a house. It is hard to see farther than a stones throw in
any direction now due to the thickening forest. The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 303h/303H 127v/152V Pos: standing >
You quickly scan the area.
A forest Tor who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A rotund merchant who is a brief walk away to your south.
A hook flier who is rather far off to your south.
A treejumper who is rather far off to your south.
A treant who is in the distance to your south.
< 303h/303H 128v/152V Pos: standing >
< 303h/303H 128v/152V Pos: standing >
Ok.
< 303h/303H 130v/152V Pos: standing >
< 303h/303H 130v/152V Pos: standing >
A Junction of the Main Path
Here the main path seems to come to a small junction of sorts. While the
main path continues north and south through the forest, a small side path
leads off to the east. The side path looks as though it was once hidden, but
has now been recently enlarged. How or why this has happened is unknown.
Obvious exits: -North -East -South
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.
< 303h/303H 128v/152V Pos: standing >
Along a Small Side Path
This small path looks as though it has been recently enlarged. The side
borders of the path are marked by deep ruts, as though something were dragged
along here. The howls of treeclimbers can be heard further down the path
to the east, perhaps there is a small colony there.
Obvious exits: -East -West
A Kobold (small) Automatak Nut Crunch *-* Bloodlust *-* sits resting.
The wraith of a Tukluk villager enters from the west.
The wraith of a Tukluk villager enters from the west.
The wraith of a Tukluk woman enters from the west.
< 303h/303H 127v/152V Pos: standing >
Ok.
The wraith of a Tukluk woman starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a Tukluk woman snaps into visibility.
The wraith of a Tukluk villager starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a Tukluk villager snaps into visibility.
The wraith of a Tukluk villager starts casting an offensive spell.
The wraith of a Tukluk villager snaps into visibility.
< 303h/303H 127v/152V Pos: standing >
The wraith of a Tukluk woman completes its spell...
The wraith of a Tukluk woman utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Tukluk woman's fist beats the life out of a Kobold, blood pours from his body!
The wraith of a Tukluk villager completes its spell...
The wraith of a Tukluk villager utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Tukluk villager's fist beats the life out of a Kobold, blood pours from his body!
The wraith of a Tukluk villager completes its spell...
The wraith of a Tukluk villager utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Tukluk villager's magic fist punches a Kobold into so much pulp!
A Kobold's set of steel legplates was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!