<worn as a badge> the kings tag
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a platinum stud [superior] (illuminating)
<worn around neck> a majestic feather of a roc [poor]
<worn around neck> a choker with red, white and a blue gems
<worn on body> a patched emerald robe
<worn about waist> a strip of su-monster skin
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms> a light steel buckler
<worn around wrist> a silver band with blue stones
<worn around wrist> a steel spiked bracer
<worn on finger> a ring of agility
<worn on finger> a glowing ruby ring
<held> the purple rain of death [superior] (illuminating)
<worn on feet> a set of steel boots
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Mussa enters from the south.
< 201h/240H 9v/142V Pos: standing >
Raza leaves north.
You follow Raza.
.****
P.@**
..P**
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Mussa enters from the south.
< 201h/240H 8v/142V Pos: standing >
You quickly scan the area.
Azar who is not far off to your west.
< 201h/240H 8v/142V Pos: standing >
You quickly scan the area.
Teru who is not far off to your west.
Azar who is not far off to your west.
< 201h/240H 9v/142V Pos: standing >
Raza leaves east.
You follow Raza.
****.
.P@*.
.***.
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Mussa enters from the west.
< 201h/240H 7v/142V Pos: standing >
Raza leaves east.
You follow Raza.
***..
*P@..
***..
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Mussa enters from the west.
< 201h/240H 6v/142V Pos: standing >
Raza leaves east.
You follow Raza.
*****.^^M
.*****.^^MM
.****...^MM
P.***@..^MM
..***..^^MM
..**....^MM
..*....^M
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Mussa enters from the west.
< 201h/240H 4v/142V Pos: standing >
Raza leaves north.
You follow Raza.
*****..^M
******.^^MM
.*****.^^MM
.****@..^MM
P.***P..^MM
..***..^^MM
.**....^M
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Mussa enters from the south.
*****..^M
******.^^MM
.*****.^^MM
.****@..^MM
P.***...^MM
..***..^^MM
.**....^M
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
< 201h/240H 2v/142V Pos: standing >
Raza leaves north.
You follow Raza.
**M.^
**@.^
**P..
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Mussa enters from the south.
< 201h/240H 1v/142V Pos: standing >
Raza leaves north.
You follow Raza.
You're too exhausted.
Mussa leaves north.
< 201h/240H 1v/142V Pos: standing >
Autosaving...
< 202h/240H 2v/142V Pos: standing >
< 202h/240H 2v/142V Pos: standing >
< 202h/240H 3v/142V Pos: standing >
**M.^
**@.^
**...
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 202h/240H 4v/142V Pos: standing >
**M.^
**@.^
**...
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 202h/240H 5v/142V Pos: standing >
< 203h/240H 8v/142V Pos: standing >
< 203h/240H 8v/142V Pos: standing >
< 203h/240H 10v/142V Pos: standing >
< 203h/240H 11v/142V Pos: standing >
You drop to your belly.
< 204h/240H 12v/142V Pos: on your ass >
You drift off to sleep.
< 204h/240H 13v/142V Pos: on your ass >
< 205h/240H 31v/142V Pos: on your ass >
You wake up.
< 206h/240H 71v/142V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.
< 206h/240H 73v/142V Pos: on your ass >
You clamber to your feet.
< 206h/240H 74v/142V Pos: standing >
You start chanting...
< 207h/240H 76v/142V Pos: standing >
You complete your spell...
*****
**@**
****.
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Teru's head.
Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Azar leaves north.
< 207h/240H 77v/142V Pos: standing >
*****
**@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 208h/240H 78v/142V Pos: standing >
*****
**@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 208h/240H 77v/142V Pos: standing >
***P*
**@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 208h/240H 75v/142V Pos: standing >
*M***
**@P*
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 208h/240H 73v/142V Pos: standing >
MP***
**@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
< 208h/240H 72v/142V Pos: standing >
**^**
MP@**
**P**
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 208h/240H 72v/142V Pos: standing >
Looks like an exit.
< 208h/240H 73v/142V Pos: standing >
You quickly scan the area.
Teru who is close by to your south.
Mussa who is close by to your south.
A powerful vor who is not far off to your west.
< 209h/240H 75v/142V Pos: standing >
You quickly scan the area.
Azar who is close by to your south.
A powerful vor who is not far off to your west.
< 209h/240H 75v/142V Pos: standing >
Azar enters from the south.
^****^^**
.*****^****
^.^****^****^
^.^***^****.^
^.****@***...
^.********..^
^^********...
..******.^.
.******.^
A Rocky Ridge
Obvious exits: -North -East -South -West
< 209h/240H 74v/142V Pos: standing >
Azar enters from the south.
< 209h/240H 74v/142V Pos: standing >
Azar leaves north.
< 209h/240H 75v/142V Pos: standing >
^*****^**
.^****^^***
M.*****^****.
^.^****^****^
^.^***@****.^
^.****^***...
^.********..^
^********..
.******.^
A Rocky Ridge
Obvious exits: -North -East -South -West
< 209h/240H 73v/142V Pos: standing >
***^*
**@^*
**^**
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 209h/240H 72v/142V Pos: standing >
***^^
**@^*
***^*
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 209h/240H 70v/142V Pos: standing >
****^
**@^^
***^*
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 209h/240H 69v/142V Pos: standing >
*****
**@*^
***^^
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 210h/240H 67v/142V Pos: standing >
***M*
**@**
****^
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 210h/240H 65v/142V Pos: standing >
.****
**@M*
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 210h/240H 64v/142V Pos: standing >
< 210h/240H 65v/142V Pos: standing >
< 210h/240H 65v/142V Pos: standing >
^****
.*@**
***M*
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 210h/240H 63v/142V Pos: standing >
****^
**@**
**M**
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 210h/240H 63v/142V Pos: standing >
< 210h/240H 63v/142V Pos: standing >
***^*
**@**
*M***
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 210h/240H 61v/142V Pos: standing >
*****
*M@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 210h/240H 60v/142V Pos: standing >
*****
M*@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 211h/240H 58v/142V Pos: standing >
**^**
**@**
M****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Teru could save time in a bottle ~ *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Teru's head.
Azar Spawn *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
< 211h/240H 57v/142V Pos: standing >
Azar leaves south.
Beginning of Aravne Forest
Here is where the jungle ends and the giant forest begins. Here
the trees at the edge of the forest are simply very large. Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic. The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees. It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves. The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
< 211h/240H 55v/142V Pos: standing >
Azar enters from the south.
< 211h/240H 56v/142V Pos: standing >
Azar leaves north.
< 211h/240H 57v/142V Pos: standing >
You quickly scan the area.
Teru who is not far off to your north.
Azar who is not far off to your north.
A treejumper who is not far off to your north.
A forest Tor who is not far off to your north.
A treant who is not far off to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
The wraith of a Tukluk woman who is rather far off to your north.
The wraith of a Tukluk villager who is rather far off to your north.
< 211h/240H 57v/142V Pos: standing >
You quickly scan the area.
A hook flier who is not far off to your north.
A treejumper who is not far off to your north.
A forest Tor who is not far off to your north.
A treant who is not far off to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 211h/240H 58v/142V Pos: standing >
You quickly scan the area.
A hook flier who is not far off to your north.
A treejumper who is not far off to your north.
A forest Tor who is not far off to your north.
A treant who is not far off to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 211h/240H 58v/142V Pos: standing >
< 211h/240H 59v/142V Pos: standing >
You quickly scan the area.
A hook flier who is not far off to your north.
A forest Tor who is not far off to your north.
A treant who is not far off to your north.
A caravan guard who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
< 212h/240H 59v/142V Pos: standing >
A Githzerai enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.
< 212h/240H 64v/142V Pos: standing >
< 213h/240H 65v/142V Pos: standing >
A Githzerai leaves south.
The wraith of a Tukluk villager leaves south.
The wraith of a Tukluk villager leaves south.
The wraith of a Tukluk woman leaves south.
< 213h/240H 66v/142V Pos: standing >
A Githzerai enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.
< 213h/240H 67v/142V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a Tukluk woman starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a Tukluk woman snaps into visibility.
The wraith of a Tukluk villager starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a Tukluk villager snaps into visibility.
The wraith of a Tukluk villager starts casting an offensive spell.
The wraith of a Tukluk villager snaps into visibility.
< 213h/240H 67v/142V Pos: standing >
You start chanting...
< 213h/240H 69v/142V Pos: standing >
The wraith of a Tukluk villager completes its spell...
The wraith of a Tukluk villager utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Tukluk villager's mighty magic fist slams into you!
OUCH! That really did HURT!
< 170h/240H 69v/142V Pos: standing >
You complete your spell...
[Damage: 88 ] Your giant fist of force causes a Githzerai to stagger in agony!
< 170h/240H 70v/142V Pos: standing >
The wraith of a Tukluk woman completes its spell...
The wraith of a Tukluk woman utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Tukluk woman's mighty magic fist slams into you!
OUCH! That really did HURT!
The wraith of a Tukluk villager completes its spell...
The wraith of a Tukluk villager utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Tukluk villager's mighty magic fist slams into you!
OUCH! That really did HURT!
Your light steel buckler was damaged from the massive blow!
< 86h/240H 71v/142V Pos: standing >
Path Along the Forest Floor
Here the forest path continues northward toward the tree city of
Aravne. The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached. For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north. Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
A living tree walks along the forest floor.
< 86h/240H 69v/142V Pos: standing >
Path Approaching a Small Clearing
The forest path approaches a small clearing to the north. Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead. It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
A dangerous looking hook flier swoops about the forest.
A treejumper searches the area for food.
A forest Tor saunters along the forest floor.
< 86h/240H 69v/142V Pos: standing >
Path Along the Forest Floor
Here the forest path continues northward toward the tree city of
Aravne. The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached. For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north. Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
*The wraith of a Tukluk woman stands here. (minion) (Red Aura)
*The wraith of a Tukluk villager stands here. (minion) (Red Aura)
The wraith of a Tukluk villager stands here. (minion) (Red Aura)
A Githzerai (medium) The Resistance stands in mid-air here.(Red Aura)
A living tree walks along the forest floor.
< 86h/240H 68v/142V Pos: standing >
Beginning of Aravne Forest
Here is where the jungle ends and the giant forest begins. Here
the trees at the edge of the forest are simply very large. Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic. The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees. It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves. The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
< 86h/240H 66v/142V Pos: standing >
**^**
**@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 86h/240H 65v/142V Pos: standing >
Beginning of Aravne Forest
Here is where the jungle ends and the giant forest begins. Here
the trees at the edge of the forest are simply very large. Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic. The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees. It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves. The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
< 86h/240H 63v/142V Pos: standing >
Path Along the Forest Floor
Here the forest path continues northward toward the tree city of
Aravne. The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached. For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north. Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
A living tree walks along the forest floor.
< 87h/240H 61v/142V Pos: standing >
Path Approaching a Small Clearing
The forest path approaches a small clearing to the north. Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead. It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
*The wraith of a Tukluk woman stands here. (minion) (Red Aura)
*The wraith of a Tukluk villager stands here. (minion) (Red Aura)
The wraith of a Tukluk villager stands here. (minion) (Red Aura)
A Githzerai (medium) The Resistance stands in mid-air here.(Red Aura)
A dangerous looking hook flier swoops about the forest.
A treejumper searches the area for food.
A forest Tor saunters along the forest floor.
< 87h/240H 60v/142V Pos: standing >
The wraith of a Tukluk villager fades from your mortal viewing...
A Githzerai leaves south.
The wraith of a Tukluk villager leaves south.
The wraith of a Tukluk villager leaves south.
The wraith of a Tukluk woman leaves south.
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
A fat, lazy looking merchant barks orders.(Red Aura)
< 87h/240H 58v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 87h/240H 58v/142V Pos: standing >
A Pathway Further into Aravne Forest
Here the pathway continues deeper into Aravne Forest to the north. South
along the pathway seems to lie a small, inviting clearing. The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest. Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South
< 87h/240H 57v/142V Pos: standing >
A Junction of the Main Path
Here the main path seems to come to a small junction of sorts. While the
main path continues north and south through the forest, a small side path
leads off to the east. The side path looks as though it was once hidden, but
has now been recently enlarged. How or why this has happened is unknown.
Obvious exits: -North -East -South
< 87h/240H 56v/142V Pos: standing >
Main Path Along the Forest Floor
The trees here are beginning to grow larger, with many of the bases
larger around than a house. It is hard to see farther than a stones throw in
any direction now due to the thickening forest. The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South
< 87h/240H 54v/142V Pos: standing >
A Junction of the Main Path
Here the main path seems to come to a small junction of sorts. While the
main path continues north and south through the forest, a small side path
leads off to the east. The side path looks as though it was once hidden, but
has now been recently enlarged. How or why this has happened is unknown.
Obvious exits: -North -East -South
< 87h/240H 53v/142V Pos: standing >
Along a Small Side Path
This small path looks as though it has been recently enlarged. The side
borders of the path are marked by deep ruts, as though something were dragged
along here. The howls of treeclimbers can be heard further down the path
to the east, perhaps there is a small colony there.
Obvious exits: -East -West
A lithe forest elf scouts about here.
< 87h/240H 51v/142V Pos: standing >
You quickly scan the area.
A hopper who is in the distance to your east.
< 88h/240H 54v/142V Pos: standing >
You get a cloudy elixir from a large leather backpack.
< 89h/240H 58v/142V Pos: standing >
As you quaff a cloudy elixir, the vial disappears in a bright flash of light!
You begin to heal faster.
< 89h/240H 61v/142V Pos: standing >
You don't have that spell memorized.
< 93h/240H 65v/142V Pos: standing >
You sit down and relax.
< 95h/240H 67v/142V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - detect invisibility
1 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 1 - teleport
5 - fireball
( 5th circle) 4 - cone of cold
( 4th circle) 4 - lightning bolt
1 - farsee
1 - levitate
1 - dispel magic
( 3rd circle) 3 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 4 - burning hands
4 - sleep
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
9 seconds: ( 5th) dimension door
18 seconds: ( 5th) dimension door
29 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
You continue your study.
< 95h/240H 67v/142V Pos: sitting >
A Githzerai enters from the west.
The wraith of a Tukluk villager enters from the west.
The wraith of a Tukluk villager enters from the west.
The wraith of a Tukluk woman enters from the west.
You start meditating...
< 95h/240H 68v/142V Pos: sitting >
A Githzerai gives an order to his followers.
The wraith of a Tukluk woman starts casting an offensive spell.
The wraith of a Tukluk woman snaps into visibility.
The wraith of a Tukluk villager starts casting an offensive spell.
The wraith of a Tukluk villager snaps into visibility.
The wraith of a Tukluk villager starts casting an offensive spell.
The wraith of a Tukluk villager snaps into visibility.
< 96h/240H 68v/142V Pos: sitting >
The wraith of a Tukluk woman completes its spell...
The wraith of a Tukluk woman's mighty magic fist slams into you!
OUCH! That really did HURT!
The wraith of a Tukluk villager completes its spell...
The wraith of a Tukluk villager's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The wraith of a Tukluk villager completes its spell...
The wraith of a Tukluk villager's giant fist of force is the last thing you ever see.
Your set of steel legplates was completely destroyed by the massive blow!