The death of [20 Ranger] Vosht (Halfling)

in Entrance to the Faerie Forest

from the perspective of [10 Monk] Cram (Orc)


You quickly scan the area.
You see nothing.

< 88h/108H 110v/113V Pos: standing >
A Road Through the Hills
Obvious exits: -E -S -W

< 88h/108H 111v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Base of a Large Hill
</map>
Base of a Large Hill
Obvious exits: -N -W

< 88h/108H 110v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 88h/108H 110v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -E -S

< 89h/108H 107v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 89h/108H 107v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Closer to the Hill
</map>
Closer to the Hill
Obvious exits: -E -W

< 89h/108H 105v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 89h/108H 106v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 89h/108H 106v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Bottom of the Hill
</map>
Bottom of the Hill
Obvious exits: -W -U

< 89h/108H 104v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 89h/108H 105v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 89h/108H 105v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Top of the Hill
</map>
Top of the Hill
Obvious exits: -W# -D

< 90h/108H 101v/113V Pos: standing >
Pardon?

< 90h/108H 102v/113V Pos: standing >
Ok.

< 90h/108H 103v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Small Cozy Cottage
</map>

<map>
Zone: Valley of Crushk.
Room: A Small Cozy Cottage
</map>
A Small Cozy Cottage
Obvious exits: -E
Esroh the hermit is standing here, bidding you welcome to his home.

< 90h/108H 102v/113V Pos: standing >
Ok.

< 90h/108H 103v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 90h/108H 104v/113V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
  *Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 90h/108H 105v/113V Pos: standing >
Ok.

< 90h/108H 105v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Top of the Hill
</map>
Top of the Hill
Obvious exits: -W -D

< 91h/108H 104v/113V Pos: standing >
Ok.

< 91h/108H 105v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Bottom of the Hill
</map>
Bottom of the Hill
Obvious exits: -W -U

< 91h/108H 103v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 91h/108H 104v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Closer to the Hill
</map>
Closer to the Hill
Obvious exits: -E -W

< 91h/108H 102v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -E -S

< 91h/108H 99v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 91h/108H 100v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Base of a Large Hill
</map>
Base of a Large Hill
Obvious exits: -N -W

< 91h/108H 97v/113V Pos: standing >
Zone Name: Valley of Crushk              
Average mob level in zone: 6
 
< 91h/108H 98v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -E -S -W

< 92h/108H 96v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Bottom of a Hill
</map>
Bottom of a Hill
Obvious exits: -E -U

< 92h/108H 94v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -S -D

< 92h/108H 91v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 92h/108H 92v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Top of a Hill
</map>
Top of a Hill
Obvious exits: -N -D

< 92h/108H 90v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 92h/108H 90v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -W -U
A tiny sparrow is flying here.

< 93h/108H 90v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 93h/108H 90v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 93h/108H 91v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: A Road Through the Hills
</map>
A Road Through the Hills
Obvious exits: -E -W

< 93h/108H 89v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 93h/108H 90v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -S -W
An old, wooden sign is stuck in the ground here.

< 93h/108H 89v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Before the Magic Gates
</map>
Before the Magic Gates
Obvious exits: -E -W#

< 93h/108H 87v/113V Pos: standing >
Pardon?

< 94h/108H 88v/113V Pos: standing >
You quickly scan the area.
A tiny sparrow who is a brief walk away to your east.

< 94h/108H 89v/113V Pos: standing >
You quickly scan the area.
A tiny sparrow who is a brief walk away to your east.

< 94h/108H 90v/113V Pos: standing >
You quickly scan the area.
A tiny sparrow who is a brief walk away to your east.

< 94h/108H 90v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/108H 91v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 94h/108H 92v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 94h/108H 92v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 95h/108H 93v/113V Pos: standing >
Before the Magic Gates
Obvious exits: -E -W#

< 95h/108H 93v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -S -W
An old, wooden sign is stuck in the ground here.

< 95h/108H 93v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: On the Magical Road
</map>
On the Magical Road
Obvious exits: -N -S

< 95h/108H 91v/113V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your north.
An iridescent faerie who is rather far off to your north.

< 95h/108H 92v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: On the Magical Road
</map>
On the Magical Road
Obvious exits: -N -S

< 95h/108H 90v/113V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
An iridescent faerie who is a brief walk away to your north.

< 95h/108H 92v/113V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 96h/108H 92v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: Entrance to the Faerie Forest
</map>

<map>
Zone: Valley of Crushk.
Room: Entrance to the Faerie Forest
</map>
Entrance to the Faerie Forest
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
An icy hemp amulet lies here on the ground.
[2] The corpse of an iridescent faerie is lying here.
The corpse of a moon faerie is lying here.
[2] The corpse of an opal faerie is lying here.
The corpse of an iridescent faerie is lying here.
The corpse of an opal faerie is lying here.
The corpse of a moon faerie is lying here.
The corpse of an opal faerie is lying here.
[5] A small bandage rests upon the ground here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A Halfling (small) stands here.

< 96h/108H 91v/113V Pos: standing >
Someone suddenly attacks YOU!
A glass faerie snaps into visibility.
A glass faerie misses you.

< 96h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP: excellent >
 [Damage: 16 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 96h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP: excellent >
 You miss a glass faerie.

< 96h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP: excellent >
 You easily lean out of range of a glass faerie's vicious attack.

< 96h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP: excellent >
 A glass faerie dodges your futile attack.

< 96h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP: excellent >
 [Damage: 18 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 96h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP: excellent >
 A glass faerie misses you.

< 96h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP: excellent >
 A Halfling's impressive slash strikes you.
A Halfling's decent slash strikes you.
A Halfling misses you.
A Halfling misses you.

< 86h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP: excellent >
 You miss a glass faerie.

< 86h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP: excellent >
 A Halfling turns to focus his attack on a glass faerie!

< 86h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP: excellent >
 You easily lean out of range of a glass faerie's vicious attack.

< 86h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP: excellent >
 A Halfling's fine slash strikes a glass faerie very hard.
A Halfling's fine slash strikes a glass faerie very hard.
A Halfling's slash seriously wounds a glass faerie.
A Halfling's decent slash strikes a glass faerie very hard.

< 86h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP: pretty hurt >
 [Damage:  3 ] Your crude punch seriously wounds a glass faerie.

< 86h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP:  awful >
 [Damage: 19 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 86h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP:  awful >
 You easily lean out of range of a glass faerie's vicious attack.

< 86h/108H 94v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: faerie sta EP:  awful >
 A Halfling's fine slash enshrouds a glass faerie in a mist of blood.
A Halfling's slash causes a glass faerie to grimace in pain.
A glass faerie is incapacitated and will slowly die, if not aided.
A glass faerie is stunned!
A glass faerie slumps to the ground.
A Halfling's fine slash hits a glass faerie.
A glass faerie is mortally wounded, and will die soon, if not aided.

< 86h/108H 94v/113V Pos: standing >
<[Damage:  1 ] Your fearsome punch hits a glass faerie, smashing him to death.
A glass faerie is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a glass faerie's last actions in this world.

< 86h/108H 94v/113V Pos: standing >
A Halfling gets something from the corpse of a glass faerie.

< 86h/108H 94v/113V Pos: standing >
A Halfling stops using a rugged adventurers satchel.

< 86h/108H 94v/113V Pos: standing >
A Halfling attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 86h/108H 95v/113V Pos: standing >
[Damage: 18 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 87h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: small wounds E: A Halfling sta EP:  few wounds >
 A Halfling misses you.
You whirl around, just avoiding a Halfling's vicious attack.
A Halfling's fine slash strikes you.
A Halfling's fine slash strikes you.

< 76h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 You miss a Halfling.

< 76h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 A Halfling misses you.
You easily lean out of range of a Halfling's vicious attack.
A Halfling's decent slash strikes you.

< 73h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 You miss a Halfling.

< 73h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 [Damage: 18 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 73h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 A Halfling misses you.
A Halfling's fine slash strikes you.
A Halfling misses you.

< 67h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 You miss a Halfling.

< 67h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 A Halfling's slash strikes you.
A Halfling misses you.
A Halfling misses you.

< 64h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 A Halfling dodges your futile attack.

< 64h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 A Halfling misses you.
You whirl around, just avoiding a Halfling's vicious attack.
A Halfling misses you.

< 64h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 [Damage: 18 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 64h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 A Halfling misses you.
A Halfling misses you.
A Halfling's decent slash strikes you.

< 61h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 A Halfling dodges your futile attack.

< 61h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 The first rays of sunlight signal that day is approaching.

< 61h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 A Halfling misses you.
A Halfling's decent slash strikes you.
You whirl around, just avoiding a Halfling's vicious attack.

< 58h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 You miss a Halfling.

< 58h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 It appears to be the corpse of a glass faerie.
Nothing.

< 58h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 [Damage: 18 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 58h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP: pretty hurt >
 A Halfling misses you.
A Halfling misses you.
A Halfling misses you.

< 58h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP: pretty hurt >
 A Halfling dodges your futile attack.

< 58h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP: pretty hurt >
 A Halfling misses you.
A Halfling misses you.
A Halfling's crude slash wounds you.

< 56h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP: pretty hurt >
 A Halfling dodges your futile attack.

< 56h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP: pretty hurt >
 [Damage: 17 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 56h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP: pretty hurt >
 A Halfling misses you.
A Halfling misses you.
A Halfling misses you.

< 56h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP: pretty hurt >
 A Halfling dodges your futile attack.

< 56h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP: pretty hurt >
 A Halfling misses you.
You whirl around, just avoiding a Halfling's vicious attack.
A Halfling misses you.
A Halfling misses you.

< 56h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP: pretty hurt >
 A Halfling dodges your futile attack.

< 56h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP: pretty hurt >
 A Halfling's slash strikes you.
A Halfling misses you.
A Halfling misses you.
A Halfling misses you.

< 53h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP: pretty hurt >
 [Damage: 19 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 53h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  awful >
 A Halfling dodges your futile attack.

< 53h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  awful >
 A Halfling misses you.
A Halfling misses you.
A Halfling misses you.

< 53h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  awful >
 Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 53h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  awful >
 A Halfling misses you.
A Halfling misses you.
A Halfling misses you.
A Halfling misses you.

< 53h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  awful >
 You feel your skill in unarmed damage improving.
You miss a Halfling.

< 53h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  awful >
 [Damage: 18 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.
A Halfling is stunned!

< 53h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  bleeding, close to death >
 A Halfling's fine slash strikes you.
A Halfling misses you.
A Halfling misses you.
A Halfling misses you.

< 49h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  bleeding, close to death >
 You miss a Halfling.

< 49h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  bleeding, close to death >
 A Halfling's impressive slash strikes you very hard.
A Halfling's slash strikes you very hard.
A Halfling misses you.
You whirl around, just avoiding a Halfling's vicious attack.

< 34h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  bleeding, close to death >
 You miss a Halfling.

< 34h/108H 99v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  bleeding, close to death >
 [Damage:  9 ] You punch forcefully at a Halfling, causing his face to collapse under the blow, blood everywhere.  Hmm, doesn't look like a Halfling will recover. Ever.
A Halfling's long steel sword was completely destroyed by the massive blow!
A Halfling's some thick leather gloves was completely destroyed by the massive blow!
A Halfling's bloody bark stud was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!