<worn on head> a stylish hide crown from Valley of Crushk
<worn on eyes> a superior reed eyepatch
<worn in ear> a ghastly bark earring
<worn on face> a misshaped limestone veil
<worn around neck> a humming leather medallion from Valley of Crushk
<worn around neck> a shimmering bark amulet
<worn on body> a suit of spiked leather armor
<worn about body> a deerskin cloak
<worn about waist> a deerskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on finger> a frost-rimed rubber ring
<worn on finger> a pitted reed signet
<primary weapon> an angelic hide scimitar from Valley of Crushk
<worn on legs> some dark copper pants
<worn on feet> some frost-rimed leather shoes
< 177h/177H 101v/101V Pos: standing >
You get a few coins from the corpse of an opal faerie.
There were: 1 gold coin, 4 silver coins, 6 copper coins.
< 177h/177H 101v/101V Pos: standing >
< 177h/177H 101v/101V Pos: standing >
You stop using a rugged adventurers satchel.
< 172h/172H 101v/101V Pos: standing >
You don't have anything to put in it.
< 172h/172H 101v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 172h/172H 101v/101V Pos: standing >
Saving Vosht.
< 177h/177H 101v/101V Pos: standing >
[Damage: 3 ] Your slash strikes an opal faerie.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 4 ] Your fine slash strikes an opal faerie very hard.
[Damage: 4 ] Your fine slash strikes an opal faerie very hard.
[Damage: 4 ] Your fine slash strikes an opal faerie very hard.
[Damage: 4 ] Your fine slash seriously wounds an opal faerie.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: nasty wounds >
You dodge an opal faerie's vicious attack.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
An opal faerie dodges your futile attack.
[Damage: 4 ] Your slash seriously wounds an opal faerie.
[Damage: 3 ] Your decent slash seriously wounds an opal faerie.
[Damage: 4 ] Your fine slash enshrouds an opal faerie in a mist of blood.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: bleeding, close to death >
You dodge an opal faerie's vicious attack.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: bleeding, close to death >
[Damage: 4 ] Your slash causes an opal faerie to grimace in pain.
An opal faerie is incapacitated and will slowly die, if not aided.
An opal faerie slumps to the ground.
You score a CRITICAL HIT!!!!!
[Damage: 6 ] Your final slash sends an opal faerie's head bouncing along the ground.
An opal faerie is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an opal faerie.
It appears you were able to salvage a piece of equipment from your enemy.
< 177h/177H 101v/101V Pos: standing >
You get a few coins from the corpse of an opal faerie.
There were: 1 gold coin, 4 silver coins, 6 copper coins.
You get a magical bronze stud from Valley of Crushk from the corpse of an opal faerie.
< 177h/177H 101v/101V Pos: standing >
< 177h/177H 101v/101V Pos: standing >
You stop using a rugged adventurers satchel.
< 172h/172H 101v/101V Pos: standing >
You put 1 items into a rugged adventurers satchel.
< 172h/172H 101v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 172h/172H 101v/101V Pos: standing >
Saving Vosht.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
The winds of time have reclaimed the corpse of an opal faerie.
The corpse of an opal faerie crumbles to dust and blows away.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
A moon faerie enters from the south.
< 177h/177H 101v/101V Pos: standing >
The winds of time have reclaimed the corpse of a moon faerie.
The corpse of a moon faerie crumbles to dust and blows away.
< 177h/177H 101v/101V Pos: standing >
[Damage: 3 ] Your decent slash strikes a moon faerie hard.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 4 ] Your fine slash strikes a moon faerie very hard.
[Damage: 4 ] Your fine slash seriously wounds a moon faerie.
[Damage: 3 ] Your decent slash strikes a moon faerie very hard.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: nasty wounds >
You dodge a moon faerie's vicious attack.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
[Damage: 3 ] Your decent slash seriously wounds a moon faerie.
[Damage: 4 ] Your fine slash enshrouds a moon faerie in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 8 ] Your slash critically injures a moon faerie.
A moon faerie is mortally wounded, and will die soon, if not aided.
You score a CRITICAL HIT!!!!!
[Damage: 3 ] Your final slash sends a moon faerie's head bouncing along the ground.
A moon faerie is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a moon faerie.
< 177h/177H 101v/101V Pos: standing >
You get 5 coins from the corpse of a moon faerie.
There were: 2 silver coins, 3 copper coins.
< 177h/177H 101v/101V Pos: standing >
< 177h/177H 101v/101V Pos: standing >
You stop using a rugged adventurers satchel.
< 172h/172H 101v/101V Pos: standing >
You don't have anything to put in it.
< 172h/172H 101v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 172h/172H 101v/101V Pos: standing >
Saving Vosht.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
A deer enters from the north.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
A deer leaves north.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Autosaving...
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
An iridescent faerie enters from the north.
< 177h/177H 101v/101V Pos: standing >
[Damage: 4 ] Your fine slash strikes an iridescent faerie very hard.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: small wounds >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: small wounds >
[Damage: 4 ] Your slash strikes an iridescent faerie very hard.
[Damage: 3 ] Your decent slash strikes an iridescent faerie very hard.
You score a CRITICAL HIT!!!!!
[Damage: 9 ] Your impressive slash enshrouds an iridescent faerie in a mist of blood.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: pretty hurt >
You dodge an iridescent faerie's vicious attack.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: pretty hurt >
[Damage: 3 ] Your decent slash seriously wounds an iridescent faerie.
[Damage: 3 ] Your slash seriously wounds an iridescent faerie.
An iridescent faerie dodges your futile attack.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: bleeding, close to death >
You parry an iridescent faerie's lunge at you.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: bleeding, close to death >
[Damage: 3 ] Your decent slash enshrouds an iridescent faerie in a mist of blood.
An iridescent faerie is incapacitated and will slowly die, if not aided.
[Damage: 5 ] Your slash critically injures an iridescent faerie.
An iridescent faerie is mortally wounded, and will die soon, if not aided.
[Damage: 2 ] Your final slash sends an iridescent faerie's head bouncing along the ground.
An iridescent faerie is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an iridescent faerie's last actions in this world.
< 177h/177H 101v/101V Pos: standing >
You get a handful of coins from the corpse of an iridescent faerie.
There were: 3 silver coins, 4 copper coins.
< 177h/177H 101v/101V Pos: standing >
< 177h/177H 101v/101V Pos: standing >
You stop using a rugged adventurers satchel.
< 172h/172H 101v/101V Pos: standing >
You don't have anything to put in it.
< 172h/172H 101v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 172h/172H 101v/101V Pos: standing >
Saving Vosht.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
The winds of time have reclaimed the corpse of an iridescent faerie.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
The winds of time have reclaimed the corpse of an opal faerie.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
The winds of time have reclaimed the corpse of an iridescent faerie.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 177h/177H 101v/101V Pos: standing >
The winds of time have reclaimed the corpse of an opal faerie.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
The winds of time have reclaimed the corpse of a moon faerie.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Autosaving...
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
An iridescent faerie enters from the south.
< 177h/177H 101v/101V Pos: standing >
[Damage: 4 ] Your fine slash strikes an iridescent faerie very hard.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: small wounds >
[Damage: 3 ] Your decent slash strikes an iridescent faerie hard.
An iridescent faerie dodges your futile attack.
[Damage: 4 ] Your slash strikes an iridescent faerie very hard.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: few wounds >
You parry an iridescent faerie's lunge at you.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: few wounds >
[Damage: 4 ] Your fine slash seriously wounds an iridescent faerie.
An iridescent faerie dodges your futile attack.
[Damage: 4 ] Your fine slash seriously wounds an iridescent faerie.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: pretty hurt >
You dodge an iridescent faerie's vicious attack.
< 177h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:excellent E: faerie sta EP: pretty hurt >
[Damage: 4 ] Your fine slash seriously wounds an iridescent faerie.
[Damage: 5 ] Your fine slash causes an iridescent faerie to grimace in pain.
An iridescent faerie is incapacitated and will slowly die, if not aided.
You score a CRITICAL HIT!!!!!
[Damage: 8 ] You beautifully slash an iridescent faerie into two parts - both dead.
An iridescent faerie is dead! R.I.P.
You receive your share of experience.
The last gasps of an iridescent faerie cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.
< 177h/177H 101v/101V Pos: standing >
You get a handful of coins from the corpse of an iridescent faerie.
There were: 2 silver coins, 4 copper coins.
You get some magical cured leather gauntlets from Valley of Crushk from the corpse of an iridescent faerie.
< 177h/177H 101v/101V Pos: standing >
You already wear some thick leather gloves on your hands.
< 177h/177H 101v/101V Pos: standing >
You stop using a rugged adventurers satchel.
< 172h/172H 101v/101V Pos: standing >
You put 1 items into a rugged adventurers satchel.
< 172h/172H 101v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 172h/172H 101v/101V Pos: standing >
Saving Vosht.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
The winds of time have reclaimed the corpse of a moon faerie.
The corpse of a moon faerie crumbles to dust and blows away.
< 177h/177H 101v/101V Pos: standing >
Slay whom?
< 177h/177H 101v/101V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 177h/177H 101v/101V Pos: standing >
An Orc enters from the south.
< 177h/177H 101v/101V Pos: standing >
Someone suddenly attacks an Orc!
A glass faerie snaps into visibility.
A glass faerie misses an Orc.
< 177h/177H 101v/101V Pos: standing >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
< 161h/177H 101v/101V Pos: standing >
< T: faerie TP: sta TC:excellent E: An Orc sta EP: small wounds >
You try to switch opponents, but you become confused!
< 161h/177H 101v/101V Pos: standing >
An Orc misses a glass faerie.
< 161h/177H 101v/101V Pos: standing >
An Orc nimbly swivels out of the path of a glass faerie's attack.
< 161h/177H 101v/101V Pos: standing >
A glass faerie dodges an Orc's attack.
< 161h/177H 101v/101V Pos: standing >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
OUCH! That really did HURT!
< 143h/177H 101v/101V Pos: standing >
< T: faerie TP: sta TC:excellent E: An Orc sta EP: small wounds >
A glass faerie misses an Orc.
< 143h/177H 101v/101V Pos: standing >
< T: faerie TP: sta TC:excellent E: An Orc sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 7 ] Your impressive slash strikes an Orc.
[Damage: 3 ] Your decent slash strikes an Orc.
You miss an Orc.
You miss an Orc.
< 143h/177H 101v/101V Pos: standing >
< T: faerie TP: sta TC:excellent E: An Orc sta EP: small wounds >
An Orc misses a glass faerie.
< 143h/177H 101v/101V Pos: standing >
< T: faerie TP: sta TC:excellent E: An Orc sta EP: small wounds >
You switch opponents!
< 143h/177H 101v/101V Pos: standing >
< T: An Orc TP: sta TC: small wounds E: faerie sta EP: excellent >
An Orc nimbly swivels out of the path of a glass faerie's attack.
< 143h/177H 101v/101V Pos: standing >
< T: An Orc TP: sta TC: small wounds E: faerie sta EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 4 ] Your fine slash strikes a glass faerie very hard.
[Damage: 4 ] Your fine slash strikes a glass faerie very hard.
[Damage: 4 ] Your slash seriously wounds a glass faerie.
[Damage: 3 ] Your decent slash strikes a glass faerie very hard.
< 143h/177H 101v/101V Pos: standing >
< T: An Orc TP: sta TC: small wounds E: faerie sta EP: pretty hurt >
An Orc's crude punch seriously wounds a glass faerie.
< 143h/177H 101v/101V Pos: standing >
< T: An Orc TP: sta TC: small wounds E: faerie sta EP: awful >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
OUCH! That really did HURT!
< 124h/177H 101v/101V Pos: standing >
< T: An Orc TP: sta TC: small wounds E: faerie sta EP: awful >
An Orc nimbly swivels out of the path of a glass faerie's attack.
< 124h/177H 101v/101V Pos: standing >
< T: An Orc TP: sta TC: small wounds E: faerie sta EP: awful >
[Damage: 4 ] Your fine slash enshrouds a glass faerie in a mist of blood.
[Damage: 4 ] Your slash causes a glass faerie to grimace in pain.
A glass faerie is incapacitated and will slowly die, if not aided.
A glass faerie is stunned!
A glass faerie slumps to the ground.
[Damage: 5 ] Your fine slash hits a glass faerie.
A glass faerie is mortally wounded, and will die soon, if not aided.
< 124h/177H 101v/101V Pos: standing >
<An Orc punches a glass faerie to death.
A glass faerie is dead! R.I.P.
A look of horror and a silent scream are a glass faerie's last actions in this world.
< 124h/177H 101v/101V Pos: standing >
You get a handful of coins from the corpse of a glass faerie.
There were: 3 silver coins, 3 copper coins.
< 124h/177H 101v/101V Pos: standing >
< 124h/177H 101v/101V Pos: standing >
You stop using a rugged adventurers satchel.
< 119h/172H 101v/101V Pos: standing >
You don't have anything to put in it.
< 119h/172H 101v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 119h/172H 101v/101V Pos: standing >
Slay whom?
< 124h/177H 101v/101V Pos: standing >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
OUCH! That really did HURT!
< 106h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: few wounds E: An Orc sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You miss an Orc.
An Orc gracefully whirls around your attack.
You score a CRITICAL HIT!!!!!
[Damage: 5 ] Your fine slash strikes an Orc.
You score a CRITICAL HIT!!!!!
[Damage: 6 ] Your fine slash strikes an Orc.
< 106h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: few wounds E: An Orc sta EP: few wounds >
An Orc misses you.
< 106h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: few wounds E: An Orc sta EP: few wounds >
You miss an Orc.
An Orc nimbly swivels out of the path of your attack.
[Damage: 3 ] Your decent slash strikes an Orc.
< 106h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: few wounds E: An Orc sta EP: few wounds >
An Orc misses you.
< 106h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: few wounds E: An Orc sta EP: few wounds >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
OUCH! That really did HURT!
< 88h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
You miss an Orc.
You score a CRITICAL HIT!!!!!
[Damage: 6 ] Your fine slash strikes an Orc.
You miss an Orc.
< 88h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
C'mon, you are doing it all the time!
< 88h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
An Orc misses you.
< 88h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
[Damage: 3 ] Your slash strikes an Orc.
You miss an Orc.
You miss an Orc.
< 88h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
You dodge an Orc's vicious attack.
< 88h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
You miss an Orc.
An Orc gracefully whirls around your attack.
You miss an Orc.
< 88h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
OUCH! That really did HURT!
< 70h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
You miss an Orc.
You miss an Orc.
[Damage: 3 ] Your decent slash strikes an Orc.
< 70h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
You dodge an Orc's vicious attack.
< 70h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
The first rays of sunlight signal that day is approaching.
< 70h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
You miss an Orc.
[Damage: 3 ] Your decent slash strikes an Orc.
An Orc gracefully whirls around your attack.
< 70h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
C'mon, you are doing it all the time!
< 70h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
An Orc misses you.
< 70h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
OUCH! That really did HURT!
< 52h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
You miss an Orc.
You miss an Orc.
You miss an Orc.
< 52h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
You dodge an Orc's vicious attack.
< 52h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
You miss an Orc.
You miss an Orc.
[Damage: 2 ] Your crude slash wounds an Orc.
< 52h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
You dodge an Orc's vicious attack.
< 52h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
< 35h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
You miss an Orc.
You miss an Orc.
You miss an Orc.
< 35h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
C'mon, you are doing it all the time!
< 35h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
You dodge an Orc's vicious attack.
< 35h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You miss an Orc.
An Orc gracefully whirls around your attack.
You miss an Orc.
You miss an Orc.
< 35h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
You dodge an Orc's vicious attack.
< 35h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:pretty hurt E: An Orc sta EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 3 ] Your slash strikes an Orc.
You miss an Orc.
You miss an Orc.
You miss an Orc.
< 35h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC:pretty hurt E: An Orc sta EP: nasty wounds >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 16h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: awful E: An Orc sta EP: nasty wounds >
You dodge an Orc's vicious attack.
< 16h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: awful E: An Orc sta EP: nasty wounds >
You miss an Orc.
You miss an Orc.
You miss an Orc.
< 16h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: awful E: An Orc sta EP: nasty wounds >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
C'mon, you are doing it all the time!
< 16h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: awful E: An Orc sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You miss an Orc.
You miss an Orc.
You miss an Orc.
You miss an Orc.
< 16h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: awful E: An Orc sta EP: nasty wounds >
An Orc misses you.
< 16h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: awful E: An Orc sta EP: nasty wounds >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< -2h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: bleeding, close to death E: An Orc sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
[Damage: 4 ] Your fine slash strikes an Orc.
You miss an Orc.
You miss an Orc.
You miss an Orc.
< -2h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: bleeding, close to death E: An Orc sta EP: nasty wounds >
An Orc misses you.
< -2h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: bleeding, close to death E: An Orc sta EP: nasty wounds >
The world stops spinning.
< -2h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: bleeding, close to death E: An Orc sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 7 ] Your impressive slash strikes an Orc very hard.
You score a CRITICAL HIT!!!!!
[Damage: 8 ] Your slash strikes an Orc very hard.
You miss an Orc.
An Orc gracefully whirls around your attack.
< -2h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: bleeding, close to death E: An Orc sta EP: nasty wounds >
An Orc misses you.
< -2h/177H 101v/101V Pos: standing >
< T: Vosht TP: sta TC: bleeding, close to death E: An Orc sta EP: nasty wounds >
An Orc's forceful punch causes you to see red, until you die shortly thereafter.
Your long steel sword was completely destroyed by the massive blow!
Your some thick leather gloves was completely destroyed by the massive blow!
Your bloody bark stud was completely destroyed by the massive blow!