The death of [22 Mercenary] Grotar (Troll)

in Tempest Avenue

from the perspective of [36 Crusader] Rex The Resistance (Human)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        the sapphire star (magic)
<worn on face>       a Tukluk spirit mask
<worn around neck>   an unearthly iron necklace from The Lost Realms of Shadowfall
<worn around neck>   a necklace of old bones [superior]
<worn on body>       a smoke dragon scalemail suit (glowing)
<worn about body>    the stretched skin of a giant eye [84%]
<worn about waist>   the sash of the maelstrom (magic)
<worn on arms>       the pauldrons of the tide (glowing)
<worn around wrist>  a worn cloth and leather wristband
<worn around wrist>  a sparkling diamond bracer [superior] (magic)
<worn on hands>      the gloves of the Knights of the Rose (illuminating)
<worn on finger>     a limestone circle (magic)
<worn on finger>     a ring with triangular emeralds [poor]
<wielding twohanded> a two-handed mithril bastard sword (magic)
<worn on legs>       some frozen marble leg plates from The Village of New Hope
<worn on feet>       a pair of dark ostriche-hide boots [superior]

Lazz leaves south.
Nil leaves south.
Zarkov leaves south.
Flej leaves south.
A wandering bard leaves south.
Morlander leaves south.
Mub leaves south.
Obi leaves south.
You follow Lazz.


<map>
Zone: Storm Port.
Room: On the Verge of Squall Road
</map>

<map>
Zone: Storm Port.
Room: On the Verge of Squall Road
</map>
On the Verge of Squall Road
   Years ago, Storm Port was built as just a naval harbour for the orc
armies.  Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas.  This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West #
Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kalla trots in from the north.
Bash who?

< 397h/366H 193v/196V Pos: standing >
Bash who?

< 397h/366H 194v/196V Pos: standing >
Bash who?

< 397h/366H 195v/196V Pos: standing >
Bash who?

< 397h/366H 196v/196V Pos: standing >
Bash who?

< 397h/366H 196v/196V Pos: standing >
Bash who?

< 397h/366H 196v/196V Pos: standing >
Bash who?

< 397h/366H 196v/196V Pos: standing >
Bash who?

< 397h/366H 196v/196V Pos: standing >
Bash who?

< 397h/366H 196v/196V Pos: standing >
Lazz opens the gate.
Bash who?

< 397h/366H 196v/196V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
Flej leaves west.
A wandering bard leaves west.
Morlander leaves west.
Mub leaves west.
Obi leaves west.
You follow Lazz.


<map>
Zone: Storm Port.
Room: The South Gates of Storm Port
</map>

<map>
Zone: Storm Port.
Room: The South Gates of Storm Port
</map>
The South Gates of Storm Port
   Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city.  The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East  -West 
Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
Kalla trots in from the east.

< 397h/366H 195v/196V Pos: standing >
Bash who?

< 397h/366H 195v/196V Pos: standing >
Bash who?

< 397h/366H 195v/196V Pos: standing >
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
Flej leaves west.
A wandering bard leaves west.
Morlander leaves west.
Mub leaves west.
Obi leaves west.
You follow Lazz.


<map>
Zone: Storm Port.
Room: Before the South Gates of Storm Port
</map>

<map>
Zone: Storm Port.
Room: Before the South Gates of Storm Port
</map>
Before the South Gates of Storm Port
   Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron.  The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East  -South -West 
Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kalla trots in from the east.
Bash who?

< 397h/366H 194v/196V Pos: standing >
Bash who?

< 397h/366H 194v/196V Pos: standing >
Bash who?

< 397h/366H 195v/196V Pos: standing >
Bash who?

< 397h/366H 196v/196V Pos: standing >
Bash who?

< 397h/366H 196v/196V Pos: standing >
Bash who?

< 397h/366H 196v/196V Pos: standing >
Lazz sneaks east.
Nil leaves east.
Zarkov leaves east.
A wandering bard leaves east.
Morlander sneaks east.
Obi leaves east.
You follow Lazz.


<map>
Zone: Storm Port.
Room: The South Gates of Storm Port
</map>

<map>
Zone: Storm Port.
Room: The South Gates of Storm Port
</map>
The South Gates of Storm Port
   Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city.  The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East  -West 
Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
Kalla trots in from the west.
Bash who?

< 397h/366H 194v/196V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
Flej leaves east.
A wandering bard leaves east.
Morlander leaves east.
Mub leaves east.
Obi leaves east.
You follow Lazz.


<map>
Zone: Storm Port.
Room: On the Verge of Squall Road
</map>

<map>
Zone: Storm Port.
Room: On the Verge of Squall Road
</map>
On the Verge of Squall Road
   Years ago, Storm Port was built as just a naval harbour for the orc
armies.  Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas.  This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West 
Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kalla trots in from the west.
Bash who?

< 397h/366H 193v/196V Pos: standing >
Bash who?

< 397h/366H 193v/196V Pos: standing >
Lazz closes the gate.
Bash who?

< 397h/366H 194v/196V Pos: standing >
Lazz leaves north.
Nil leaves north.
Zarkov leaves north.
Flej leaves north.
A wandering bard leaves north.
Morlander leaves north.
Mub leaves north.
Obi leaves north.
You follow Lazz.


<map>
Zone: Storm Port.
Room: Squall Road West Intersection
</map>

<map>
Zone: Storm Port.
Room: Squall Road West Intersection
</map>
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West 
Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A black crow hops through the streets, pecking at trash.
Kalla trots in from the south.
Bash who?

< 397h/366H 194v/196V Pos: standing >
Bash who?

< 396h/366H 196v/196V Pos: standing >
Bash who?

< 396h/366H 196v/196V Pos: standing >
Bash who?

< 396h/366H 196v/196V Pos: standing >
Bash who?

< 396h/366H 196v/196V Pos: standing >
Bash who?

< 396h/366H 196v/196V Pos: standing >
Bash who?

< 396h/366H 196v/196V Pos: standing >
Bash who?

< 396h/366H 196v/196V Pos: standing >
Lazz closes the bank.
Bash who?

< 396h/366H 196v/196V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
Flej leaves east.
A wandering bard leaves east.
Morlander leaves east.
Mub leaves east.
Obi leaves east.
You follow Lazz.


<map>
Zone: Storm Port.
Room: Squall Road
</map>

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 
Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
Kalla trots in from the west.
Bash who?

< 396h/366H 195v/196V Pos: standing >
Bash who?

< 396h/366H 195v/196V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your east.
A black crow who is close by to your west.

< 396h/366H 195v/196V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
Flej leaves east.
A wandering bard leaves east.
Morlander leaves east.
Mub leaves east.
Obi leaves east.
You follow Lazz.


<map>
Zone: Storm Port.
Room: Squall Road
</map>

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North -East  -West 
Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kalla trots in from the west.
Bash who?

< 396h/366H 194v/196V Pos: standing >

< 396h/366H 194v/196V Pos: standing >
Bash who?

< 396h/366H 195v/196V Pos: standing >
Bash who?

< 396h/366H 196v/196V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
Flej leaves east.
A wandering bard leaves east.
Morlander leaves east.
Mub leaves east.
Obi leaves east.
You follow Lazz.


<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
Kalla trots in from the west.
Bash who?

< 396h/366H 195v/196V Pos: standing >
Bash who?

< 396h/366H 195v/196V Pos: standing >
Bash who?

< 396h/366H 195v/196V Pos: standing >
Bash who?

< 396h/366H 195v/196V Pos: standing >
Bash who?

< 396h/366H 195v/196V Pos: standing >
Bash who?

< 396h/366H 195v/196V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
An orc female flies through the air, free as a bird!
Bash who?

< 396h/366H 195v/196V Pos: standing >
Lazz leaves north.
Nil leaves north.
Zarkov leaves north.
Flej leaves north.
A wandering bard leaves north.
Morlander leaves north.
Mub leaves north.
Obi leaves north.
You follow Lazz.


<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   
Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kalla trots in from the south.
Bash who?

< 396h/366H 194v/196V Pos: standing >
Bash who?

< 396h/366H 194v/196V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc female who is close by to your north.
A young orc soldier who is not far off to your north.
An orc merchant who is a brief walk away to your north.
An orc female who is close by to your south.
A duergar foreman who is close by above you.

< 396h/366H 195v/196V Pos: standing >
Bash who?

< 396h/366H 196v/196V Pos: standing >
Lazz leaves north.
Nil leaves north.
Zarkov leaves north.
Flej leaves north.
A wandering bard leaves north.
Morlander leaves north.
Mub leaves north.
Obi leaves north.
You follow Lazz.


<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
Kalla trots in from the south.
Bash who?

< 396h/366H 195v/196V Pos: standing >
Bash who?

< 396h/366H 195v/196V Pos: standing >
An orc female leaves west.
Bash who?

< 396h/366H 195v/196V Pos: standing >
Bash who?

< 396h/366H 195v/196V Pos: standing >
Bash who?

< 396h/366H 195v/196V Pos: standing >
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
Flej leaves west.
A wandering bard leaves west.
Morlander leaves west.
Mub leaves west.
Obi leaves west.
You follow Lazz.


<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. North here lies the Tower of Resurrection, where
the dark orc priests converge for worship. Tempest Avenue ends to the
east where it meets with Gale Road.
Obvious exits: -North# -East  -West 
Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A stray dog spends his days chasing rats through the back alleys.
Kalla trots in from the east.
Bash who?

< 396h/366H 194v/196V Pos: standing >
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
Flej leaves west.
A wandering bard leaves west.
Morlander leaves west.
Mub leaves west.
Obi leaves west.
You follow Lazz.


<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. Orc commoners pass through this street, heading
to other locations in the city.  Gutteral shouts from the merchants
and fish mongers ring in the ears.
Obvious exits: -East  -West 
Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kalla trots in from the east.
Bash who?

< 396h/366H 193v/196V Pos: standing >
Bash who?

< 396h/366H 194v/196V Pos: standing >
Bash who?

< 396h/366H 195v/196V Pos: standing >
Bash who?

< 396h/366H 196v/196V Pos: standing >
Bash who?

< 396h/366H 196v/196V Pos: standing >
The first rays of sunlight signal that day is approaching.
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
Flej leaves west.
A wandering bard leaves west.
Morlander leaves west.
Mub leaves west.
Obi leaves west.
You follow Lazz.


<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road.  West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East  -South -West 
Obi  The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) (Gold Aura)
A wandering bard walks toward the castle. (minion) 
Flej  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zarkov  The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Troll (large) stands in mid-air here. (Non-Fraggable)(Red Aura)
Kalla trots in from the east.
Mub starts casting an offensive spell.
Divine power encases you as you turn to battle evil.
[Damage:  2 ] Your bash knocks a Troll to the ground!
You dive at a Troll skewering him with your two-handed mithril bastard sword.
[Damage: 47 ] 
< 396h/366H 195v/196V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  small wounds >
 
< 440h/410H 195v/196V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  small wounds >
 
< 440h/410H 195v/196V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  small wounds >
 Mub completes her spell...
Mub utters the word 'wither'
A Troll is withered and starts to decrease in size with Mub's touch!
Kalla starts casting an offensive spell.

< 440h/410H 195v/196V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  small wounds >
 Nil starts casting a spell.
Nil snaps into visibility.
Flej gives an order to his followers.
Morlander starts casting an offensive spell.
A wandering bard starts casting an offensive spell.

< 440h/410H 195v/196V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  small wounds >
 Obi starts to chant in a deep voice.
Obi touches a Troll with his vibrating palm, sending him into spasms of agony.

< 440h/410H 195v/196V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Tiny explosions wrack a Troll's body with pain!

< 440h/410H 195v/196V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Lazz's fine pierce wounds a Troll.

< 440h/410H 195v/196V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Morlander completes his spell...
Morlander utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
Morlander smirks as his fireball explodes into the face of a Troll.

< 440h/410H 195v/196V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Obi's fine punch strikes a Troll.
Obi's fine punch strikes a Troll.
Obi pokes a Troll really hard, making you wince.

< 440h/410H 195v/196V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 Nil completes his spell...
Nil utters the words 'buoblg qrunsoqpze yugh'
Nil's magic fist punches a Troll into so much pulp!
A Troll's steel short sword was completely destroyed by the massive blow!
A Troll's ghastly ivory robe was completely destroyed by the massive blow!
A Troll's necklace of human teeth was completely destroyed by the massive blow!
A Troll's blood-stained limestone ring was completely destroyed by the massive blow!
A Troll's iron mask was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.