<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a sapphire crown
<worn on eyes> a magical magnifying crystal
<worn in ear> a static dragonscale stud from The Church of the Eternal Dusk
<worn in ear> an earring of bone
<worn on face> a mask of charred flesh [superior]
<worn around neck> a tight golden chain [poor]
<worn around neck> a set of copper wire coils
<worn on body> an apprentice's robe [poor]
<worn about body> opalescent robes of the archmagi [poor] (glowing)
<worn on back> a buckskin pack
<worn as quiver> a glowing bard sack [poor] (glowing)
<worn about waist> an exquisite silk sash [superior]
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt> a buckskin key pouch
<worn on arms> a pair of troll-hide sleeves
<worn around wrist> a shriveled band of human flesh [superior]
<worn around wrist> a magical time-keeping device [poor]
<worn on hands> shining metallic gauntlets dyed yellow [superior]
<worn on finger> the ring of celestial wonders (glowing)
<worn on finger> a ring of protection from evil
<held> a marble-handled spatula
<held> a staff of woodland vigor [poor]
<worn on legs> some bright blue leg plates
<worn on feet> boots of endurance [superior]
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A small Goblin rests at the campsite here.
A wandering bard enters from the west.
Mub sneaks in from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.
< 443h/443H 293v/295V Pos: standing >
Lazz sneaks north.
Nil leaves north.
Zarkov leaves north.
You follow Lazz.
A Campsite on the Edge of the Reservoir
Hidden away and in complete contrast from the city this quiet
grove of trees has become a makeshift home for the shamans of Storm
Port. At any givin time a several shamans sit here, memorizing their
spells, learning from the high shaman, or just simply relaxing. The
grove offers a perfect spot for these unique casters to study their
magic in solitude and concentration.
Obvious exits: -East -South -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A large grizzly bear stands here.
A large grizzly bear stands here.
A timber wolf stands here.
Suulod, the Goblin camp leader, watches over the area here.
A wandering bard enters from the south.
Morlander sneaks in from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.
< 443h/443H 291v/295V Pos: standing >
Lazz sneaks east.
Nil leaves east.
Zarkov leaves east.
You follow Lazz.
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -East -South -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.
< 443h/443H 289v/295V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
You follow Lazz.
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -North -East -South -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A large kingfish swims around the reservoir here.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.
< 443h/443H 288v/295V Pos: standing >
Lazz leaves north.
Nil leaves north.
Zarkov leaves north.
You follow Lazz.
South End of the Aqueduct
The aqueduct of Storm Port serves a very important role in the well
being of the city. Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea. Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops. The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir.
Obvious exits: -North -South
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from the south.
Morlander enters from the south.
Mub enters from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.
< 443h/443H 291v/295V Pos: standing >
Lazz leaves north.
Nil leaves north.
Zarkov leaves north.
You follow Lazz.
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A Duergar foreman checks the aqueduct for problems.
A wandering bard enters from the south.
Morlander enters from the south.
Mub enters from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.
< 443h/443H 292v/295V Pos: standing >
Lazz leaves down.
Nil leaves down.
Zarkov floats down.
You follow Lazz.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from above.
Morlander enters from above.
Mub enters from above.
Obi floats in from above.
Rex floats in from above.
Kalla trots in from above.
< 443h/443H 292v/295V Pos: standing >
Lazz leaves south.
Nil leaves south.
Zarkov leaves south.
You follow Lazz.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A female Orc wanders the city here, bitching at the males she passes.
A wandering bard enters from the north.
Morlander enters from the north.
Mub enters from the north.
Obi enters from the north.
Rex enters from the north.
Kalla trots in from the north.
< 443h/443H 294v/295V Pos: standing >
< 443h/443H 294v/295V Pos: standing >
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
You follow Lazz.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North# -East -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.
< 443h/443H 293v/295V Pos: standing >
Lazz opens the barracks.
< 443h/443H 295v/295V Pos: standing >
< 443h/443H 295v/295V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 443h/443H 295v/295V Pos: standing >
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
You follow Lazz.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc merchant wanders the city, selling his wares.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.
< 443h/443H 294v/295V Pos: standing >
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
You follow Lazz.
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
A black crow hops through the streets, pecking at trash.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.
< 443h/443H 293v/295V Pos: standing >
Lazz opens the bank.
< 443h/443H 295v/295V Pos: standing >
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
You follow Lazz.
The Storm Port Bank
Tucked in between several larger warehouse buildings in the south
western corner of the city lies the bank. Most orcs would rather not
use a money holding service believing all bankers, especially orcish
bankers to have tendancies to steal whatever is left over in their
pockets at the end of the day, however due to the high merchant rate
and often the need to withdraw large sums of money for ship buying
and building, this bank is a neccessity in this city.
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
The banker of the city stands counting coins here.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.
< 443h/443H 294v/295V Pos: standing >
Lazz closes the bank.
< 443h/443H 294v/295V Pos: standing >
< 443h/443H 294v/295V Pos: standing >
Lazz opens the bank.
< 443h/443H 294v/295V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
You follow Lazz.
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
A black crow hops through the streets, pecking at trash.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.
< 443h/443H 293v/295V Pos: standing >
Lazz leaves south.
Nil leaves south.
Zarkov leaves south.
You follow Lazz.
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West #
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from the north.
Morlander enters from the north.
Mub enters from the north.
Obi enters from the north.
Rex enters from the north.
Kalla trots in from the north.
< 443h/443H 292v/295V Pos: standing >
Lazz opens the gate.
< 443h/443H 295v/295V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
You follow Lazz.
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.
< 443h/443H 294v/295V Pos: standing >
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
You follow Lazz.
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from the east.
Morlander sneaks in from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.
< 443h/443H 293v/295V Pos: standing >
Nil leaves east.
Zarkov leaves east.
You follow Lazz.
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.
< 443h/443H 293v/295V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
You follow Lazz.
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.
< 443h/443H 292v/295V Pos: standing >
Lazz closes the gate.
< 443h/443H 293v/295V Pos: standing >
Lazz leaves north.
Nil leaves north.
Zarkov leaves north.
You follow Lazz.
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A black crow hops through the streets, pecking at trash.
A wandering bard enters from the south.
Morlander enters from the south.
Mub enters from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.
< 443h/443H 293v/295V Pos: standing >
Lazz closes the bank.
< 443h/443H 295v/295V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
You follow Lazz.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
An Orc merchant wanders the city, selling his wares.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.
< 443h/443H 294v/295V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
You follow Lazz.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North -East -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.
< 443h/443H 293v/295V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
You follow Lazz.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A female Orc wanders the city here, bitching at the males she passes.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.
< 443h/443H 294v/295V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
An orc female flies through the air, free as a bird!
< 443h/443H 294v/295V Pos: standing >
Lazz leaves north.
Nil leaves north.
Zarkov leaves north.
You follow Lazz.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from the south.
Morlander enters from the south.
Mub enters from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.
< 443h/443H 293v/295V Pos: standing >
Lazz leaves north.
Nil leaves north.
Zarkov leaves north.
You follow Lazz.
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
A female Orc wanders the city here, bitching at the males she passes.
A wandering bard enters from the south.
Morlander enters from the south.
Mub enters from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.
< 443h/443H 294v/295V Pos: standing >
An orc female leaves west.
< 443h/443H 294v/295V Pos: standing >
< 443h/443H 294v/295V Pos: standing >
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
You follow Lazz.
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. North here lies the Tower of Resurrection, where
the dark orc priests converge for worship. Tempest Avenue ends to the
east where it meets with Gale Road.
Obvious exits: -North# -East -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A female Orc wanders the city here, bitching at the males she passes.
A young Orc soldier wanders the city here, preparing for training.
A stray dog spends his days chasing rats through the back alleys.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.
< 443h/443H 293v/295V Pos: standing >
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
You follow Lazz.
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. Orc commoners pass through this street, heading
to other locations in the city. Gutteral shouts from the merchants
and fish mongers ring in the ears.
Obvious exits: -East -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.
< 443h/443H 292v/295V Pos: standing >
< 443h/443H 294v/295V Pos: standing >
The first rays of sunlight signal that day is approaching.
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
You follow Lazz.
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East -South -West
Zarkov The Resistance (Githzerai)(medium) stands in mid-air here.
*Nil The Resistance (Minotaur)(huge) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A Troll (large) stands in mid-air here. (Non-Fraggable)
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.
Mub starts casting an offensive spell called 'wither'.
A halo of white light settles over Rex as he charges into battle.
A Troll is knocked to the ground by Rex's mighty bash!
Rex dives at a Troll skewering him with his two-handed mithril bastard sword.
< 443h/443H 294v/295V Pos: standing >
< 443h/443H 294v/295V Pos: standing >
Mub completes her spell...
Mub utters the word 'xuhpzf'
A Troll is withered and starts to decrease in size with Mub's touch!
Kalla starts casting an offensive spell.
< 443h/443H 294v/295V Pos: standing >
Nil starts casting an offensive spell.
Nil snaps into visibility.
Ok.
Morlander starts casting an offensive spell called 'fireball'.
A wandering bard starts casting an offensive spell.
< 443h/443H 294v/295V Pos: standing >
Obi starts to chant in a deep voice.
Obi touches a Troll with his vibrating palm, sending him into spasms of agony.
< 443h/443H 294v/295V Pos: standing >
Tiny explosions wrack a Troll's body with pain!
< 443h/443H 294v/295V Pos: standing >
Lazz's fine pierce wounds a Troll.
< 443h/443H 294v/295V Pos: standing >
Morlander completes his spell...
Morlander utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 42 ] Morlander smirks as his fireball explodes into the face of a Troll.
< 443h/443H 294v/295V Pos: standing >
Obi's fine punch strikes a Troll.
Obi's fine punch strikes a Troll.
Obi pokes a Troll really hard, making you wince.
< 443h/443H 294v/295V Pos: standing >
Nil completes his spell...
Nil utters the words 'bigbys clenched fist'
Nil's magic fist punches a Troll into so much pulp!
A Troll's steel short sword was completely destroyed by the massive blow!
A Troll's ghastly ivory robe was completely destroyed by the massive blow!
A Troll's necklace of human teeth was completely destroyed by the massive blow!
A Troll's blood-stained limestone ring was completely destroyed by the massive blow!
A Troll's iron mask was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.