The death of [38 Necrolyte] Kirderf *-* Bloodlust *-* (Kobold)

in The Gates to the Royal Docks

from the perspective of [37 Shadowmage] Aram The Resistance (Gnome)

<worn as a badge>    an insignia of a cresent moon [superior]
<worn on head>       a golden crown set with diamonds [poor]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a dangling batskull earring [superior]
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       the wailing face of a drow banshee[218h 20m 6s]
<worn around neck>   a diamond necklace
<worn around neck>   amulet of Wind and Fire
<worn on body>       a sloppy shirt made from dragonscales
<worn about body>    the stretched skin of a giant eye
<worn on back>       a large leather backpack
<worn about waist>   a coconut belt
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<held as shield>     a well-polished mithril body shield of health
<worn around wrist>  a pitted mithril wristguard
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     a glowing ruby ring
<worn on finger>     a band of the winds
<held>               a swirling wand of light
<worn on legs>       some tempered mithril leg plates
<worn on feet>       some boots of forest running


   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A male commoner stands here.
Ceref rides in on a huge, furry mountain ram from the south.
Nair enters from the south.
Chak enters from the south.

< 471h/471H 227v/228V Pos: standing >
Nz leaves east.
Doo leaves east.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A half-orc shaman stands here, lost in contemplation.
Ceref rides in on a huge, furry mountain ram from the west.
Nair enters from the west.
Chak enters from the west.

< 471h/471H 226v/228V Pos: standing >
Nz leaves north.
Doo leaves north.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the south.
Nair enters from the south.
Chak enters from the south.

< 471h/471H 225v/228V Pos: standing >
Ceref says in common 'one more'

< 471h/471H 226v/228V Pos: standing >
A commoner enters from the west.

< 471h/471H 228v/228V Pos: standing >
Nz leaves south.
Doo leaves south.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A half-orc shaman stands here, lost in contemplation.
Ceref rides in on a huge, furry mountain ram from the north.
Nair enters from the north.
Chak enters from the north.

< 471h/471H 227v/228V Pos: standing >
Nz leaves west.
Doo leaves west.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the east.
Nair enters from the east.
Chak enters from the east.

< 471h/471H 226v/228V Pos: standing >
Nz leaves south.
Doo leaves south.
You follow Nz.

The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A male commoner stands here.
An aging but brawny half-orc stands here enjoying life.
Ceref rides in on a huge, furry mountain ram from the north.
Nair enters from the north.
Chak enters from the north.

< 471h/471H 225v/228V Pos: standing >
Nz leaves south.
Doo leaves south.
You follow Nz.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the north.
Nair enters from the north.
Chak enters from the north.

< 471h/471H 227v/228V Pos: standing >
Nz closes the gate.

< 471h/471H 227v/228V Pos: standing >
Nz opens the door.

< 471h/471H 227v/228V Pos: standing >
Nz leaves east.
Doo leaves east.
You follow Nz.

Guards Barracks
   This room is small, clean, and very spartan.  The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance.  The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -East  -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A member of the city's regular guard stands here.
Ceref rides in on a huge, furry mountain ram from the west.
Nair enters from the west.
Chak enters from the west.

< 471h/471H 226v/228V Pos: standing >
A sergeant of the regular guard enters from the east.

< 471h/471H 226v/228V Pos: standing >
You quickly scan the area.
An officer of the regular guard who is not far off to your east.

< 471h/471H 226v/228V Pos: standing >
Nz leaves east.
Doo leaves east.
You follow Nz.

Guards Barracks
   This room is small, clean, and very spartan.  The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance.  The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the west.
Nair enters from the west.
Chak enters from the west.

< 471h/471H 226v/228V Pos: standing >
Nz leaves south.
Doo leaves south.
You follow Nz.

Guards Barracks
   This room is small, clean, and very spartan.  The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance.  The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -North -East 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the north.
Nair enters from the north.
Chak enters from the north.

< 471h/471H 227v/228V Pos: standing >
You quickly scan the area.
A member of the regular guard who is close by to your east.
A member of the regular guard who is close by to your east.
A member of the regular guard who is close by to your east.

< 471h/471H 227v/228V Pos: standing >
Nz leaves east.
Doo leaves east.
You follow Nz.

Guards Barracks
   This room is small, clean, and very spartan.  The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance.  The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A member of the city's regular guard stands here.
A member of the city's regular guard stands here.
A member of the city's regular guard stands here.
Ceref rides in on a huge, furry mountain ram from the west.
Nair enters from the west.
Chak enters from the west.

< 471h/471H 226v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 471h/471H 226v/228V Pos: standing >

		Score information for Aram

Level: 37   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 471(471)  Moves: 227(228)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1151 platinum   134 gold     0 silver     0 copper
Playing time: 2 days / 1 hours/ 36 minutes
Received data: 0.5958 MB this session.
Send data:     0.0148 MB this session.
Compression ratio: 85%
Title:  The Resistance
Group Leader: Chak
Status:  Standing.
         Soulshielded
Epic points(total): 634(634)
Epic Bonus: Movement Regen Bonus (5.24%)
Frags:   +2.28   Deaths:   9
Consenting: Nz
Detecting:       Invisible Evil Life Heat
Enchantments:    Ultravision Farsee Fly Aware Haste
Bartender Quests Remaining: 7
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  606 
Paladin auras:   Endurance
Guarded by: Ceref

Active Spells:
--------------
Auctions Disabled (1 minute)
strength (27 minutes)
agility (27 minutes)
vitality (5 minutes)
rested bonus (44 minutes)

Nz leaves west.
Doo leaves west.
You follow Nz.

Guards Barracks
   This room is small, clean, and very spartan.  The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance.  The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -North -East 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the east.
Nair enters from the east.
Chak enters from the east.

< 471h/471H 226v/228V Pos: standing >
Nz wants to snuggle.

< 471h/471H 228v/228V Pos: standing >
Nz leaves north.
Doo leaves north.
You follow Nz.

Guards Barracks
   This room is small, clean, and very spartan.  The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance.  The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the south.
Nair enters from the south.
Chak enters from the south.

< 471h/471H 227v/228V Pos: standing >
Nz leaves west.
Doo leaves west.
You follow Nz.

Guards Barracks
   This room is small, clean, and very spartan.  The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance.  The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -East  -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A sergeant of the city's regular guard stands here.
A member of the city's regular guard stands here.
Ceref rides in on a huge, furry mountain ram from the east.
Nair enters from the east.
Chak enters from the east.

< 471h/471H 226v/228V Pos: standing >
A sergeant of the regular guard leaves east.

< 471h/471H 226v/228V Pos: standing >
Nz leaves west.
Doo leaves west.
You follow Nz.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East  -South -West #
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the east.
Nair enters from the east.
Chak enters from the east.

< 471h/471H 226v/228V Pos: standing >
Nz opens the door.

< 471h/471H 228v/228V Pos: standing >
Nz leaves west.
Doo leaves west.
You follow Nz.

Guards Barracks
   This room is small, clean, and very spartan.  The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance.  The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -East  -South
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An officer of the city's regular guard stands here.
Ceref rides in on a huge, furry mountain ram from the east.
Nair enters from the east.
Chak enters from the east.

< 471h/471H 227v/228V Pos: standing >
Nz leaves east.
Doo leaves east.
You follow Nz.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the west.
Nair enters from the west.
Chak enters from the west.

< 471h/471H 226v/228V Pos: standing >
Nz closes the door.

< 471h/471H 227v/228V Pos: standing >
Nz closes the door.

< 471h/471H 228v/228V Pos: standing >
Nz opens the gate.

< 471h/471H 228v/228V Pos: standing >
Nz leaves north.
Doo leaves north.
You follow Nz.

The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An aging but brawny half-orc stands here enjoying life.
Ceref rides in on a huge, furry mountain ram from the south.
Nair enters from the south.
Chak enters from the south.

< 471h/471H 227v/228V Pos: standing >
Nz closes the gate.

< 471h/471H 227v/228V Pos: standing >
A retired soldier leaves east.

< 471h/471H 227v/228V Pos: standing >
Nz leaves north.
Doo leaves north.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A male commoner stands here.
Ceref rides in on a huge, furry mountain ram from the south.
Nair enters from the south.
Chak enters from the south.

< 471h/471H 226v/228V Pos: standing >
Nz leaves east.
Doo leaves east.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the west.
Nair enters from the west.
Chak enters from the west.

< 471h/471H 227v/228V Pos: standing >
Nz leaves east.
Doo leaves east.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the west.
Nair enters from the west.
Chak enters from the west.

< 471h/471H 226v/228V Pos: standing >
Nz leaves north.
Doo leaves north.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the south.
Nair enters from the south.
Chak enters from the south.

< 471h/471H 225v/228V Pos: standing >
Nz leaves north.
Doo leaves north.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the south.
Nair enters from the south.
Chak enters from the south.

< 471h/471H 227v/228V Pos: standing >
Ceref gets a slab of beef from his bottomless bag of the shield dwarves.

< 471h/471H 227v/228V Pos: standing >
Nz leaves west.
Doo leaves west.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A male commoner stands here.
Ceref rides in on a huge, furry mountain ram from the east.
Nair enters from the east.
Chak enters from the east.

< 471h/471H 226v/228V Pos: standing >

< 471h/471H 226v/228V Pos: standing >
Ceref puts a slab of beef into a bottomless bag of the shield dwarves.

< 471h/471H 227v/228V Pos: standing >
Nz leaves east.
Doo leaves east.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the west.
Nair enters from the west.
Chak enters from the west.

< 471h/471H 227v/228V Pos: standing >
Nz leaves west.
Doo leaves west.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A male commoner stands here.
Ceref rides in on a huge, furry mountain ram from the east.
Nair enters from the east.
Chak enters from the east.

< 471h/471H 226v/228V Pos: standing >

< 471h/471H 228v/228V Pos: standing >
Nz leaves west.
Doo leaves west.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the east.
Nair enters from the east.
Chak enters from the east.

< 471h/471H 227v/228V Pos: standing >

< 471h/471H 227v/228V Pos: standing >

< 471h/471H 227v/228V Pos: standing >
Nz leaves south.
Doo leaves south.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Ceref rides in on a huge, furry mountain ram from the north.
Nair enters from the north.
Chak enters from the north.

< 471h/471H 226v/228V Pos: standing >
Nz leaves south.
Doo leaves south.
You follow Nz.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A male commoner stands here.
Ceref rides in on a huge, furry mountain ram from the north.
Nair enters from the north.
Chak enters from the north.

< 471h/471H 225v/228V Pos: standing >
Nz leaves south.
Doo leaves south.
You follow Nz.

The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South# -West 
Doo  The Resistance (Human)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
*The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
*The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
*The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
*A Kobold (small) DreadLord  *-* Bloodlust *-* stands, floating here.(Red Aura)
Ceref rides in on a huge, furry mountain ram from the north.
Nair enters from the north.
Chak enters from the north.

< 471h/471H 224v/228V Pos: standing >
Nz leaves south.
You follow Nz.

The gate seems to be closed.
A Kobold snaps into visibility.
A Kobold is knocked to the ground by Chak's skillful bash!
The wraith of a war-hardened warrior suddenly attacks Chak!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses Chak.

< 471h/471H 224v/228V Pos: standing >
Nair's weak pierce grazes a Kobold.
The wraith of a war-hardened warrior suddenly attacks Nair!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses Nair.

< 471h/471H 225v/228V Pos: standing >
Chak parries a Kobold's lunge at him.

< 471h/471H 225v/228V Pos: standing >
Doo suddenly attacks a Kobold!
Doo's bludgeon grazes a Kobold.

< 471h/471H 226v/228V Pos: standing >
Ceref dismounts a huge, furry mountain ram.

< 471h/471H 227v/228V Pos: standing >
The wraith of a war-hardened warrior suddenly attacks Doo!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses Doo.

< 471h/471H 227v/228V Pos: standing >
Nair's weak crush grazes a Kobold.
Nair suffers from contact with the aura about a Kobold.
Nair's weak pierce grazes a Kobold.
Nair's weak crush grazes a Kobold.
Nair's titan warhammer, 'Purelight' explodes in white light as it slams into a Kobold.
A beam of pure holy wrath is called down on a Kobold by Nair!
A blanketing shroud of negative energy coalesces around a Kobold...
Nair's weak crush grazes a Kobold.

< 471h/471H 228v/228V Pos: standing >
Nz enters from the south.

< 471h/471H 228v/228V Pos: standing >
You start chanting...

< 471h/471H 228v/228V Pos: standing >
The wraith of a war-hardened warrior misses Chak.
Chak dodges the wraith of a war-hardened warrior's attack.
Chak's bludgeon grazes a Kobold.
Chak's crude bludgeon grazes a Kobold.
Chak suffers from contact with the aura about a Kobold.

< 471h/471H 228v/228V Pos: standing >
Tiny explosions wrack a Kobold's body with pain!
Nair dodges the wraith of a war-hardened warrior's attack.
The wraith of a war-hardened warrior misses Nair.

< 471h/471H 228v/228V Pos: standing >
You complete your spell...
[Damage: 93 ] Your giant fist of force causes a Kobold to stagger in agony!
Chak blocks a Kobold's lunge at him.

< 471h/471H 228v/228V Pos: standing >
Doo dodges the wraith of a war-hardened warrior's attack.
Doo blocks the wraith of a war-hardened warrior's lunge at him.

< 471h/471H 228v/228V Pos: standing >
You start chanting...

< 471h/471H 228v/228V Pos: standing >
Doo's weak bludgeon grazes a Kobold.
Doo's weak bludgeon grazes a Kobold.
Doo's weak bludgeon grazes a Kobold.
Nair's weak crush grazes a Kobold.
Nair's weak pierce grazes a Kobold.
Nair's weak crush grazes a Kobold.
Nair's crush grazes a Kobold.
Nair's titan warhammer, 'Purelight' explodes in white light as it slams into a Kobold.
A beam of pure holy wrath is called down on a Kobold by Nair!

< 471h/471H 228v/228V Pos: standing >
Tiny explosions wrack a Kobold's body with pain!

< 471h/471H 228v/228V Pos: standing >
You complete your spell...
[Damage: 96 ] Your mighty fist smashes into a Kobold's body, killing him instantly!
A Kobold's ring of the EarthMother was completely destroyed by the massive blow!
The wraith of a war-hardened warrior stops following a Kobold.
The wraith of a war-hardened warrior stops following a Kobold.
The wraith of a war-hardened warrior stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!