The death of [38 Necrolyte] Kirderf *-* Bloodlust *-* (Kobold)

in The Gates to the Royal Docks

from the perspective of [36 Bounty Hunter] Nair The Resistance (Halfling)

<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head>       the headdress of the celestial outlaws (magic)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a sapphire earring (magic) (glowing)
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       a tribal mask (magic)
<worn around neck>   the service tags of the squad [poor] (glowing)
<worn around neck>   a goblin unholy symbol (magic) (glowing)
<worn on body>       a suit of celestial dragonscale (glowing)
<worn about body>    the masters cloak (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a blackened belt of the minotaur (magic)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn around wrist>  a whitestone bracer [superior] (magic)
<worn around wrist>  a whitestone bracer [superior] (magic)
<worn on hands>      the claws of the scrag [poor]
<worn on finger>     a thick bone ring [superior] (magic) (glowing)
<primary weapon>     the titan warhammer, 'Purelight' (magic) (glowing)
<secondary weapon>   a black bladed dagger with a silver hilt [superior] (magic)
<worn on legs>       a spiked pair of black leather leggings [superior]

Master set granting:
*Stronger armor


< 501h/510H 147v/148V Pos: standing >
You quickly scan the area.
A member of the regular guard who is close by to your east.
A sergeant of the regular guard who is not far off to your east.
An officer of the regular guard who is a brief walk away to your east.
A member of the regular guard who is not far off to your south.
A member of the regular guard who is a brief walk away to your south.
A sergeant of the regular guard who is rather far off to your south.

< 501h/510H 147v/148V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E -S -W#
Chak (Dwarf)(medium) stands in mid-air here.
A globe of darkness floats near Chak's head.
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.

< 501h/510H 148v/148V Pos: standing >
You quickly scan the area.
A member of the regular guard who is close by to your east.
A sergeant of the regular guard who is not far off to your east.
An officer of the regular guard who is a brief walk away to your east.
A member of the regular guard who is not far off to your south.
A member of the regular guard who is a brief walk away to your south.
A sergeant of the regular guard who is rather far off to your south.

< 501h/510H 148v/148V Pos: standing >
Nz opens the door.

< 501h/510H 148v/148V Pos: standing >
Nz leaves west.
Doo leaves west.
Aram leaves west.
Ceref leaves west riding on a huge, furry mountain ram.
You follow Ceref.

Guards Barracks
Obvious exits: -E -S
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
An officer of the city's regular guard stands here.
Chak enters from the east.

< 501h/510H 147v/148V Pos: standing >
Guards Barracks
Obvious exits: -E -S
Chak (Dwarf)(medium) stands in mid-air here.
A globe of darkness floats near Chak's head.
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
An officer of the city's regular guard stands here.

< 502h/510H 147v/148V Pos: standing >
You quickly scan the area.
A member of the regular guard who is not far off to your east.
A sergeant of the regular guard who is a brief walk away to your east.
An officer of the regular guard who is rather far off to your east.

< 502h/510H 148v/148V Pos: standing >
Nz leaves east.
Doo leaves east.
Aram leaves east.
Ceref leaves east riding on a huge, furry mountain ram.
You follow Ceref.

A Paved Obsidian Road
Obvious exits: -N# -E -S -W
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
Chak enters from the west.

< 502h/510H 147v/148V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E -S -W
Chak (Dwarf)(medium) stands in mid-air here.
A globe of darkness floats near Chak's head.
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.

< 502h/510H 147v/148V Pos: standing >
You quickly scan the area.
A member of the regular guard who is close by to your east.
A sergeant of the regular guard who is not far off to your east.
An officer of the regular guard who is a brief walk away to your east.
A member of the regular guard who is not far off to your south.
A member of the regular guard who is a brief walk away to your south.
A sergeant of the regular guard who is rather far off to your south.
An officer of the regular guard who is close by to your west.
Nz closes the door.

< 502h/510H 147v/148V Pos: standing >
Nz closes the door.

< 502h/510H 147v/148V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
Chak (Dwarf)(medium) stands in mid-air here.
A globe of darkness floats near Chak's head.
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
Nz opens the gate.

< 502h/510H 147v/148V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A commoner who is not far off to your north.
A half-orc shaman who is a brief walk away to your north.
A member of the regular guard who is not far off to your south.
A member of the regular guard who is a brief walk away to your south.
A sergeant of the regular guard who is rather far off to your south.
Nz leaves north.
Doo leaves north.
Aram leaves north.
Ceref leaves north riding on a huge, furry mountain ram.
You follow Ceref.

The Gates to the Royal Docks
Obvious exits: -N -E -S -W
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
An aging but brawny half-orc stands here enjoying life.
Chak enters from the south.

< 502h/510H 146v/148V Pos: standing >
Nz closes the gate.

< 502h/510H 146v/148V Pos: standing >
A retired soldier leaves east.

< 502h/510H 147v/148V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A half-orc shaman who is not far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A retired soldier who is close by to your east.
A half-orc shaman who is a brief walk away to your east.

< 503h/510H 148v/148V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A half-orc shaman who is not far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A retired soldier who is close by to your east.
A half-orc shaman who is a brief walk away to your east.

< 503h/510H 148v/148V Pos: standing >
Nz leaves north.
Doo leaves north.
Aram leaves north.
Ceref leaves north riding on a huge, furry mountain ram.
You follow Ceref.

An Open Air Market
Obvious exits: -N -E -S -W
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
A male commoner stands here.
Chak enters from the south.

< 503h/510H 147v/148V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Chak (Dwarf)(medium) stands in mid-air here.
A globe of darkness floats near Chak's head.
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
A male commoner stands here.

< 503h/510H 147v/148V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
A commoner who is in the distance to your east.

< 503h/510H 147v/148V Pos: standing >
Nz leaves east.
Doo leaves east.
Aram leaves east.
Ceref leaves east riding on a huge, furry mountain ram.
You follow Ceref.

An Open Air Market
Obvious exits: -N -E -W
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
Chak enters from the west.

< 503h/510H 146v/148V Pos: standing >
An Open Air Market
Obvious exits: -N -E -W
Chak (Dwarf)(medium) stands in mid-air here.
A globe of darkness floats near Chak's head.
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.

< 503h/510H 147v/148V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is not far off to your north.
A commoner who is rather far off to your north.
A commoner who is rather far off to your east.
A sleeping commoner who is in the distance to your east.
A sleeping commoner who is in the distance to your east.
A commoner who is close by to your west.

< 504h/510H 147v/148V Pos: standing >
Nz leaves east.
Doo leaves east.
Aram leaves east.
Ceref leaves east riding on a huge, furry mountain ram.
You follow Ceref.

An Open Air Market
Obvious exits: -N -E -W
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
Chak enters from the west.

< 504h/510H 147v/148V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is a brief walk away to your north.
A commoner who is a brief walk away to your east.
A sleeping commoner who is rather far off to your east.
A sleeping commoner who is rather far off to your east.
A commoner who is not far off to your west.
Nz leaves north.
Doo leaves north.
Aram leaves north.
Ceref leaves north riding on a huge, furry mountain ram.
You follow Ceref.

An Open Air Market
Obvious exits: -N -E -S -W
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
Chak enters from the south.

< 504h/510H 146v/148V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Chak (Dwarf)(medium) stands in mid-air here.
A globe of darkness floats near Chak's head.
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.

< 504h/510H 148v/148V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is not far off to your north.
A commoner who is close by to your east.
A commoner who is in the distance to your east.
A commoner who is close by to your west.
A half-orc shaman who is not far off to your west.
A dirty beggar who is a brief walk away to your west.
A dirty beggar who is a brief walk away to your west.
A dirty beggar who is a brief walk away to your west.
Nz leaves north.
Doo leaves north.
Aram leaves north.
Ceref leaves north riding on a huge, furry mountain ram.
You follow Ceref.

An Open Air Market
Obvious exits: -N -E -S -W
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
Chak enters from the south.

< 504h/510H 147v/148V Pos: standing >
Ceref gets a slab of beef from his bottomless bag of the shield dwarves.

< 504h/510H 147v/148V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A retired soldier who is not far off to your east.
A commoner who is close by to your west.
A commoner who is a brief walk away to your west.

< 504h/510H 147v/148V Pos: standing >
Nz leaves west.
Doo leaves west.
Aram leaves west.
Ceref leaves west riding on a huge, furry mountain ram.
You follow Ceref.

An Open Air Market
Obvious exits: -N -E -S -W
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
A male commoner stands here.
Chak enters from the east.

< 504h/510H 146v/148V Pos: standing >

< 505h/510H 146v/148V Pos: standing >
Ceref puts a slab of beef into a bottomless bag of the shield dwarves.

< 505h/510H 147v/148V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Chak (Dwarf)(medium) stands in mid-air here.
A globe of darkness floats near Chak's head.
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
A male commoner stands here.

< 505h/510H 148v/148V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A retired soldier who is a brief walk away to your east.
A commoner who is close by to your south.
A retired soldier who is not far off to your west.
A commoner who is not far off to your west.

< 505h/510H 148v/148V Pos: standing >
Nz leaves east.
Doo leaves east.
Aram leaves east.
Ceref leaves east riding on a huge, furry mountain ram.
You follow Ceref.

An Open Air Market
Obvious exits: -N -E -S -W
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
Chak enters from the west.

< 505h/510H 147v/148V Pos: standing >
Backstab who?

< 505h/510H 147v/148V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A retired soldier who is not far off to your east.
A commoner who is close by to your west.
A retired soldier who is a brief walk away to your west.
A commoner who is a brief walk away to your west.

< 505h/510H 147v/148V Pos: standing >
Backstab who?

< 505h/510H 147v/148V Pos: standing >
Backstab who?

< 505h/510H 147v/148V Pos: standing >
Backstab who?
Nz leaves west.
Doo leaves west.
Aram leaves west.
Ceref leaves west riding on a huge, furry mountain ram.
You follow Ceref.

An Open Air Market
Obvious exits: -N -E -S -W
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
A male commoner stands here.
Chak enters from the east.

< 505h/510H 146v/148V Pos: standing >
Backstab who?

< 505h/510H 146v/148V Pos: standing >
Backstab who?

< 506h/510H 146v/148V Pos: standing >
Backstab who?

< 506h/510H 147v/148V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A retired soldier who is a brief walk away to your east.
A commoner who is close by to your south.
A retired soldier who is not far off to your west.
A commoner who is not far off to your west.

< 506h/510H 147v/148V Pos: standing >
Backstab who?

< 506h/510H 148v/148V Pos: standing >
Backstab who?

< 506h/510H 148v/148V Pos: standing >
Backstab who?

< 506h/510H 148v/148V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A retired soldier who is a brief walk away to your east.
A commoner who is close by to your south.
A retired soldier who is not far off to your west.
A commoner who is not far off to your west.

< 506h/510H 148v/148V Pos: standing >
Backstab who?

< 506h/510H 148v/148V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A retired soldier who is a brief walk away to your east.
A commoner who is close by to your south.
A retired soldier who is not far off to your west.
A commoner who is not far off to your west.
Nz leaves west.
Doo leaves west.
Aram leaves west.
Ceref leaves west riding on a huge, furry mountain ram.
You follow Ceref.

An Open Air Market
Obvious exits: -N -E -S -W
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
Chak enters from the east.

< 506h/510H 147v/148V Pos: standing >
Backstab who?

< 506h/510H 147v/148V Pos: standing >
Backstab who?

< 506h/510H 147v/148V Pos: standing >
You quickly scan the area.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
Aria who is not far off to your north.
A commoner who is rather far off to your north.
A commoner who is close by to your east.
A retired soldier who is rather far off to your east.
A commoner who is not far off to your south.
The wraith of a war-hardened warrior who is a brief walk away to your south.
The wraith of a war-hardened warrior who is a brief walk away to your south.
The wraith of a war-hardened warrior who is a brief walk away to your south.
A Kobold who is a brief walk away to your south.
A retired soldier who is close by to your west.
A commoner who is close by to your west.

< 506h/510H 147v/148V Pos: standing >
Backstab who?

< 506h/510H 147v/148V Pos: standing >
Nz leaves south.
Doo leaves south.
Aram leaves south.
Ceref leaves south riding on a huge, furry mountain ram.
You follow Ceref.

An Open Air Market
Obvious exits: -N -E -S -W
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
Chak enters from the north.

< 506h/510H 146v/148V Pos: standing >
Backstab who?
Nz leaves south.
Doo leaves south.
Aram leaves south.
Ceref leaves south riding on a huge, furry mountain ram.
You follow Ceref.

An Open Air Market
Obvious exits: -N -E -S -W
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
A male commoner stands here.
Chak enters from the north.

< 506h/510H 145v/148V Pos: standing >
Backstab who?
Nz leaves south.
Doo leaves south.
Aram leaves south.
Ceref leaves south riding on a huge, furry mountain ram.
You follow Ceref.

The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
Ceref (Human)(medium) in mid-air sits atop a huge, furry mountain ram.
Aram (Gnome)(small) stands in mid-air here.
Doo (Human)(medium) stands in mid-air here.
Nz (Githzerai)(medium) stands in mid-air here.
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 
*A Kobold (small) DreadLord  *-* Bloodlust *-* stands, floating here.
Chak enters from the north.

< 506h/510H 144v/148V Pos: standing >
Nz leaves south.
A Kobold snaps into visibility.
A Kobold is knocked to the ground by Chak's skillful bash!
The wraith of a war-hardened warrior suddenly attacks Chak!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses Chak.

< 506h/510H 144v/148V Pos: standing >
Your weak pierce grazes a Kobold.
The wraith of a war-hardened warrior suddenly attacks YOU!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses you.

< 507h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 Chak parries a Kobold's lunge at him.

< 507h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 Doo suddenly attacks a Kobold!
Doo's bludgeon grazes a Kobold.

< 507h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 Ceref dismounts a huge, furry mountain ram.

< 507h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 The wraith of a war-hardened warrior suddenly attacks Doo!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses Doo.

< 507h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
Your weak crush grazes a Kobold.
Your spirit suffers from contact with a Kobold's aura!
Your weak pierce grazes a Kobold.
Your weak crush grazes a Kobold.
Your titan warhammer, 'Purelight' glows brilliantly and unleashes a beam of light towards a Kobold.
You call down the FULL wrath of your god on a Kobold!
A blanketing shroud of negative energy coalesces around a Kobold...
Your victim isn't even dead, much less undead!
Your weak crush grazes a Kobold.
Sorry, you aren't allowed to do that in combat.

< 506h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.
Nz enters from the south.

< 506h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 Aram starts casting an offensive spell.

< 506h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 The wraith of a war-hardened warrior misses Chak.
Chak dodges the wraith of a war-hardened warrior's attack.
Chak's bludgeon grazes a Kobold.
Chak's crude bludgeon grazes a Kobold.
Chak suffers from contact with the aura about a Kobold.

< 506h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:few scratches E: A Kobold sit EP:  small wounds >
 Tiny explosions wrack a Kobold's body with pain!
You dodge the wraith of a war-hardened warrior's vicious attack.
The wraith of a war-hardened warrior misses you.

< 506h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 Aram completes his spell...
Aram utters the words 'buoblg qrunsoqpze yugh'
Aram's fist beats the life out of a Kobold, blood pours from his body!
Chak blocks a Kobold's lunge at him.

< 506h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 Doo dodges the wraith of a war-hardened warrior's attack.
Doo blocks the wraith of a war-hardened warrior's lunge at him.

< 506h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 Aram starts casting an offensive spell.

< 506h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 Doo's weak bludgeon grazes a Kobold.
Doo's weak bludgeon grazes a Kobold.
Doo's weak bludgeon grazes a Kobold.
Your improved dexterity grants you an additional attack!
Your weak crush grazes a Kobold.
Your weak pierce grazes a Kobold.
Your weak crush grazes a Kobold.
Your crush grazes a Kobold.
Your titan warhammer, 'Purelight' glows brilliantly and unleashes a beam of light towards a Kobold.
You call down the FULL wrath of your god on a Kobold!
They are already afflicted by blackmantle!!
Your victim isn't even dead, much less undead!

< 506h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 Tiny explosions wrack a Kobold's body with pain!

< 506h/510H 145v/148V Pos: standing >
< T: Chak TP: sta TC:few scratches E: A Kobold sit EP: pretty hurt >
 Aram completes his spell...
Aram utters the words 'buoblg qrunsoqpze yugh'
Aram's magic fist punches a Kobold into so much pulp!
A Kobold's ring of the EarthMother was completely destroyed by the massive blow!
The wraith of a war-hardened warrior stops following a Kobold.
The wraith of a war-hardened warrior stops following a Kobold.
The wraith of a war-hardened warrior stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!