<worn as a badge> a glowing insignia of Auril the frostmaiden (glowing)
<worn on head> a troll brewer's fez of clarity
<worn on eyes> a worn pair of sandstorm goggles
<worn in ear> a golden earring of elven nobility
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a leafy mask of Silvanos
<worn around neck> a purple silk shawl
<worn around neck> a leather collar
<worn about body> a tangle of magical vine (humming)
<worn on back> a large leather backpack
<worn about waist> a scarlet silk sash
<worn on belt buckle>a mysterious tome
<attached to belt> a mysterious tome
<worn on arms> some tree bark sleeves
<worn around wrist> a silver band with blue stones
<worn around wrist> some lily pads (illuminating)
<worn on finger> a ring of protection from evil
<worn on finger> a silver ring embossed with a cresent moon
<held> the starseed nebula
<held> a swirling wand of light
<worn on legs> a pleated red and yellow kilt
<worn on feet> a pair of tiger fur boots
< 344h/344H 156v/156V Pos: sitting >
You start meditating...
< 344h/344H 156v/156V Pos: sitting >
You have finished memorizing disintegrate.
< 344h/344H 156v/156V Pos: sitting >
< 344h/344H 156v/156V Pos: sitting >
< 344h/344H 156v/156V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 344h/344H 156v/156V Pos: sitting >
You clamber to your feet.
< 344h/344H 156v/156V Pos: standing >
< 344h/344H 156v/156V Pos: standing >
You start chanting...
< 344h/344H 156v/156V Pos: standing >
Casting: improved invisibility
< 344h/344H 156v/156V Pos: standing >
You complete your spell...
Noz slowly fades out of existence.
< 344h/344H 156v/156V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
*The Stone Tomb of Kelek (evil)
Orrak (neutral)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
*The Mountain of the Banished (evil)
Nakral's Crypt (slightly evil)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
*City of Torrhan (slightly evil)
*The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (good)
*Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly evil)
*IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
*The Kingdom of Torg (slightly good)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
*Shadamehr Keep (slightly good)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
*Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
*Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 344h/344H 156v/156V Pos: standing >
You sit down and relax.
< 344h/344H 156v/156V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - detect invisibility
1 - disintegrate
( 7th circle) 3 - fireball
1 - dimension door
( 6th circle) 2 - teleport
3 - stone skin
1 - color spray
( 5th circle) 1 - identify
2 - conjure elemental
1 - coldshield
2 - wall of stone
1 - sense follower
( 4th circle) 4 - lightning bolt
1 - ray of enfeeblement
1 - levitate
1 - wall of force
( 3rd circle) 1 - concealment
3 - shocking grasp
2 - dispel magic
1 - mage flame
1 - agility
( 2nd circle) 2 - burning hands
4 - sleep
3 - mirror image
( 1st circle) 2 - minor creation
6 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
8 seconds: ( 8th) improved invisibility
You can memorize no more spells.
You continue your study.
< 344h/344H 156v/156V Pos: sitting >
You start meditating...
< 344h/344H 156v/156V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 344h/344H 156v/156V Pos: sitting >
< 344h/344H 156v/156V Pos: sitting >
You clamber to your feet.
< 344h/344H 156v/156V Pos: standing >
You start chanting...
< 344h/344H 156v/156V Pos: standing >
Casting: improved invisibility
< 344h/344H 156v/156V Pos: standing >
You complete your spell...
You vanish.
< 344h/344H 156v/156V Pos: standing >
The baron's servant winces in pain.
The baron's servant says in common 'I hope that the Baron spares me from my daily beating.'
The baron's servant says in common 'I have worked hard for him today!'
The baron's servant begins to ponder on something.
< 344h/344H 156v/156V Pos: standing >
You nod.
< 344h/344H 156v/156V Pos: standing >
Noz no longer wants you to follow.
You stop following Noz.
< 344h/344H 156v/156V Pos: standing >
You are already following yourself.
< 344h/344H 156v/156V Pos: standing >
At the Entrance to The Prison
Obvious exits: -North# -East
A few drops of fresh blood are scattered around the area.
The corpse of a vrock is lying here.
A greyish stone wall is here to the east.
*Cerif The Resistance (Halfling)(small) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
*Noz The Resistance (Firbolg)(huge) stands in mid-air here.
A servant of the keep's baron is here tending official business.
< 344h/344H 156v/156V Pos: standing >
At the Entrance to The Prison
Obvious exits: -North# -East
A few drops of fresh blood are scattered around the area.
The corpse of a vrock is lying here.
A greyish stone wall is here to the east.
*Cerif The Resistance (Halfling)(small) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
*Noz The Resistance (Firbolg)(huge) stands in mid-air here.
A servant of the keep's baron is here tending official business.
< 344h/344H 156v/156V Pos: standing >
Score information for Aziz
Level: 38 Race: Human Class: Conjurer / Air Magus Sex: Male
Hit points: 344(344) Moves: 156(156)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 5101 platinum 0 gold 0 silver 0 copper
Playing time: 2 days / 18 hours/ 53 minutes
Received data: 0.4779 MB this session.
Send data: 0.0118 MB this session.
Compression ratio: 88%
Title: The Resistance
Followers:
Cerif
an air elemental
Aziz
Aziz
Aziz
Aziz
an air elemental
Status: Standing.
Epic points(total): 490(490)
Epic Bonus: Movement Regen Bonus (0.64%)
Frags: +1.05 Deaths: 5
Detecting: Invisible Evil Life
Enchantments: Ultravision Farsee Fly Haste Invisibility Levitation
Bartender Quests Remaining: 7
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 485
Active Spells:
--------------
improved invisibility (19 minutes)
Auctions Disabled (2 minutes)
accelerated healing (20 minutes)
detect invisibility (11 minutes)
rested bonus (65 minutes)
< 344h/344H 156v/156V Pos: standing >
< 344h/344H 156v/156V Pos: standing >
Noz starts following you.
< 344h/344H 156v/156V Pos: standing >
< 344h/344H 156v/156V Pos: standing >
At the Entrance to The Prison
Obvious exits: -North# -East
A few drops of fresh blood are scattered around the area.
The corpse of a vrock is lying here.
A greyish stone wall is here to the east.
*Cerif The Resistance (Halfling)(small) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
*Noz The Resistance (Firbolg)(huge) stands in mid-air here.
A servant of the keep's baron is here tending official business.
< 344h/344H 156v/156V Pos: standing >
Ok.
< 344h/344H 156v/156V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: Inside the Gates of the Prison
</map>
Inside the Gates of the Prison
Here is a pair of large double doors. The door on the left has
a rather complex looking key hole. The doors are set in a very
solid frame of iron and steel. Prisoners all around give you a
menacing glare. There is a sign here.
Obvious exits: -North -East -South
Noz enters from the south.
Cerif sneaks in from the south.
An air elemental enters from the south.
Aziz enters from the south.
Aziz enters from the south.
Aziz enters from the south.
Aziz enters from the south.
An air elemental enters from the south.
< 344h/344H 155v/156V Pos: standing >
Ok.
< 344h/344H 155v/156V Pos: standing >
You quickly scan the area.
A timid prisoner who is not far off to your north.
A timid prisoner who is a brief walk away to your north.
A sinister prisoner who is a brief walk away to your north.
A sinister prisoner who is close by to your east.
A timid prisoner who is a brief walk away to your east.
< 344h/344H 155v/156V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
This is the first level of the prison. Its criminal element is not
very hardened. Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard.
Obvious exits: -North -East -West
[2] The corpse of a timid prisoner is lying here.
The corpse of a shady prisoner is lying here.
A sinister prisoner is standing here looking you over.(Red Aura)
Noz enters from the west.
An air elemental enters from the west.
Aziz enters from the west.
Aziz enters from the west.
Aziz enters from the west.
Aziz enters from the west.
An air elemental enters from the west.
< 344h/344H 154v/156V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
This is the first level of the prison. Its criminal element is not
very hardened. Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
The corpse of a shady prisoner is lying here.
Noz enters from the west.
An air elemental enters from the west.
Aziz enters from the west.
Aziz enters from the west.
Aziz enters from the west.
Aziz enters from the west.
An air elemental enters from the west.
< 344h/344H 153v/156V Pos: standing >
< 344h/344H 153v/156V Pos: standing >
You quickly scan the area.
A sinister prisoner who is not far off to your north.
A sinister prisoner who is close by to your west.
< 344h/344H 153v/156V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
*The Stone Tomb of Kelek (evil)
Orrak (neutral)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
*The Mountain of the Banished (evil)
Nakral's Crypt (slightly evil)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
*City of Torrhan (slightly evil)
*The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (good)
*Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly evil)
*IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
*The Kingdom of Torg (slightly good)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
*Shadamehr Keep (slightly good)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
*Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
*Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 344h/344H 154v/156V Pos: standing >
You quickly scan the area.
A sinister prisoner who is not far off to your north.
A sinister prisoner who is close by to your west.
< 344h/344H 155v/156V Pos: standing >
You quickly scan the area.
A sinister prisoner who is not far off to your north.
A sinister prisoner who is close by to your west.
< 344h/344H 156v/156V Pos: standing >
To the east the prison continues.
You extend your sights eastward.
On the Prison Floor L1
This is the first level of the prison. Its criminal element is not
very hardened. Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard.
Obvious exits: -North -West
< 344h/344H 156v/156V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
This is the first level of the prison. Its criminal element is not
very hardened. Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard.
Obvious exits: -North -West
Noz enters from the west.
An air elemental enters from the west.
Aziz enters from the west.
Aziz enters from the west.
Aziz enters from the west.
Aziz enters from the west.
An air elemental enters from the west.
< 344h/344H 155v/156V Pos: standing >
< 344h/344H 155v/156V Pos: standing >
< 344h/344H 155v/156V Pos: standing >
To the north the prison continues.
You extend your sights northward.
On the Prison Floor L1
This is the first level of the prison. Its criminal element is not
very hardened. Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard.
Obvious exits: -North -South -West -Up
A timid prisoner is standing here, wishing he were free.
A timid prisoner is standing here, wishing he were free.
A Troll (large) stands here, fighting a timid prisoner. (Non-Fraggable)(Red Aura)
A timid prisoner stands here, fighting a Troll.
A timid prisoner is standing here, wishing he were free.
< 344h/344H 155v/156V Pos: standing >
< 344h/344H 155v/156V Pos: standing >
< 344h/344H 155v/156V Pos: standing >
< 344h/344H 155v/156V Pos: standing >
< 344h/344H 155v/156V Pos: standing >
< 344h/344H 155v/156V Pos: standing >
< 344h/344H 155v/156V Pos: standing >
< 344h/344H 155v/156V Pos: standing >
< 344h/344H 155v/156V Pos: standing >
Pardon?
< 344h/344H 155v/156V Pos: standing >
< 344h/344H 155v/156V Pos: standing >
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STATUS of toggles.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tell : ON | Brief Mode : OFF | No Locate : OFF |
SmartPrompt : OFF | Compact Mode: OFF | Wimpy Level : 10 |
Shout : ON | Echo : ON | Vicious : OFF |
Petition : ON | Paging : OFF | Save Notify : ON |
Who List : OFF | Screen Size : 24 | Terminal : MSP |
Map : ON | Old SmartP : OFF | Show Titles : ON |
Battle Alert: OFF | Kingdom View: OFF | Ship Map : ON |
Take : ON | Terse Battle: OFF | QuickChant : ON |
Project : OFF | AFK : OFF | NChat : ON |
Hint Channel: OFF | Group Needed: OFF | Showspec : ON |
Web Info : OFF | Show Quests : ON | Boons : ON |
Newbie EQ : OFF | No Beep : OFF | Underline : OFF |
Surname : OFF | Damage : ON | No Level : OFF |
PetDamage : OFF | Guildname : OFF | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
< 344h/344H 155v/156V Pos: standing >
< 344h/344H 155v/156V Pos: standing >
< 344h/344H 155v/156V Pos: standing >
< 344h/344H 155v/156V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
This is the first level of the prison. Its criminal element is not
very hardened. Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard.
Obvious exits: -North -South -West -Up
A sinister prisoner is standing here looking you over.(Red Aura)
A timid prisoner is standing here, wishing he were free.
A Troll (large) stands here, fighting a timid prisoner. (Non-Fraggable)(Red Aura)
A timid prisoner stands here, fighting a Troll.
A timid prisoner is standing here, wishing he were free.
Noz enters from the south.
An air elemental enters from the south.
Aziz enters from the south.
Aziz enters from the south.
Aziz enters from the south.
Aziz enters from the south.
An air elemental enters from the south.
< 344h/344H 154v/156V Pos: standing >
< 344h/344H 154v/156V Pos: standing >
Cerif snaps into visibility.
Cerif moves in the shadows, suddenly reappearing behind a Troll!
< 344h/344H 156v/156V Pos: standing >
Noz snaps into visibility.
A Troll is knocked to the ground by Noz's mighty bash!
< 344h/344H 156v/156V Pos: standing >
You start chanting...
You snap into visibility.
< 344h/344H 156v/156V Pos: standing >
A timid prisoner's impressive punch strikes a Troll.
A timid prisoner almost sweeps a Troll off of his feet with a well placed leg sweep.
< 344h/344H 156v/156V Pos: standing >
A Troll screams in pain as Cerif's pierce tears into his flesh.
A Troll screams in pain as Cerif's pierce tears into his flesh.
A Troll screams in pain as Cerif's pierce tears into his flesh.
< 344h/344H 156v/156V Pos: standing >
Casting: disintegrate
A Troll's fine crush critically injures a timid prisoner.
A timid prisoner is mortally wounded, and will die soon, if not aided.
Snapping ribs can be heard as a Troll caves in a timid prisoner's chest with a fearsome blow.
A timid prisoner is dead! R.I.P.
A look of horror and a silent scream are a timid prisoner's last actions in this world.
< 344h/344H 156v/156V Pos: standing >
Noz's impressive slash strikes a Troll.
Noz's slash strikes a Troll.
Noz misses a Troll.
< 344h/344H 156v/156V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Troll!
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 1 ] A necklace of elven ears [superior] turns red hot, a Troll screams as a necklace of elven ears [superior] burns him.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 1 ] A dark bronze quiver turns red hot, a Troll screams as a dark bronze quiver burns him.
[Damage: 105 ] You smile happily as your disintegration ray hits a Troll!
< 344h/344H 156v/156V Pos: standing >
A timid prisoner says in common 'I wish that I was back home in Verzanan!'
A timid prisoner sighs loudly.
< 344h/344H 156v/156V Pos: standing >
A sinister prisoner leaves north.
< 344h/344H 156v/156V Pos: standing >
You start chanting...
< 344h/344H 156v/156V Pos: standing >
A Troll screams in pain as Cerif's pierce tears into his flesh.
Cerif misses a Troll.
A Troll screams in pain as Cerif's pierce tears into his flesh.
Cerif misses a Troll.
< 344h/344H 156v/156V Pos: standing >
Casting: fireball
< 344h/344H 156v/156V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 75 ] You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.
Cerif's body appears to recover from the affects of the potion.
< 344h/344H 156v/156V Pos: standing >
A timid prisoner leaves up.
< 344h/344H 156v/156V Pos: standing >
Cerif looks at a Troll.
< 344h/344H 156v/156V Pos: standing >
A Troll misses Noz.
A Troll's impressive crush grazes Noz.
< 344h/344H 156v/156V Pos: standing >
You start chanting...
< 344h/344H 156v/156V Pos: standing >
Noz's impressive slash strikes a Troll hard.
Noz's slash strikes a Troll hard.
Noz misses a Troll.
A Troll clambers to his feet.
< 344h/344H 156v/156V Pos: standing >
A Troll parries Cerif's lunge at him.
A Troll screams in pain as Cerif's pierce tears into his flesh.
Cerif misses a Troll.
A Troll attempts to flee.
A Troll leaves west.
< 344h/344H 156v/156V Pos: standing >
Casting: fireball
< 344h/344H 156v/156V Pos: standing >
You complete your spell...
[Damage: 149 ] Your fireball hits a Troll with full force, causing an immediate death.
You receive your share of experience.