<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a shadowsteel helm
<worn in ear> a soft blue feather
<worn on face> the mask of hatred
<worn around neck> the medallion of despair
<worn around neck> the necklace of Will Force
<worn on body> the barbed mail of the battlerager king (humming)
<worn about body> a pair of magical bluebird wings
<worn as quiver> the masters quiver (glowing)
<worn about waist> a spiked leather belt
<worn on belt buckle>a celestial ribbon (illuminating)
<held as shield> a shield of the frostmaiden
<worn around wrist> an obsidian and steel wrist guard
<worn around wrist> an orcskin forearm guard
<worn on hands> a pair of hydra's claws
<worn on finger> an ancient obsidian ring
<worn on finger> a lustrous blood-red ring
<primary weapon> a massive longsword dubbed 'Dusk and Dawn'
<worn on feet> some boots of forest running
< 1239h/1239H 218v/218V Pos: standing >
Why would you follow a stupid mob?
< 1239h/1239H 218v/218V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N# -E
A few drops of fresh blood are scattered around the area.
The corpse of a vrock is lying here.
A greyish stone wall is here to the east.
*Cerif The Resistance (Halfling)(small) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
*Aziz The Resistance (Human)(medium) stands in mid-air here.
A servant of the keep's baron is here tending official business.
< 1239h/1239H 218v/218V Pos: standing >
< 1239h/1239H 218v/218V Pos: standing >
You now follow Aziz.
< 1239h/1239H 218v/218V Pos: standing >
< 1239h/1239H 218v/218V Pos: standing >
You quickly scan the area.
An elite watcher who is close by to your east.
An insane woman who is a brief walk away to your east.
A watcher of the keep who is a brief walk away to your east.
< 1239h/1239H 218v/218V Pos: standing >
Aziz opens the door.
< 1239h/1239H 218v/218V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a vrock is lying here.
A greyish stone wall is here to the east.
*Cerif The Resistance (Halfling)(small) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
*Aziz The Resistance (Human)(medium) stands in mid-air here.
A servant of the keep's baron is here tending official business.
< 1239h/1239H 218v/218V Pos: standing >
Aziz leaves north.
You follow Aziz.
<map>
Zone: Bloodstone Keep.
Room: Inside the Gates of the Prison
</map>
<map>
Zone: Bloodstone Keep.
Room: Inside the Gates of the Prison
</map>
Inside the Gates of the Prison
Obvious exits: -N -E -S
*Aziz The Resistance (Human)(medium) stands in mid-air here.
An air elemental enters from the south.
Aziz enters from the south.
Aziz enters from the south.
Aziz enters from the south.
Aziz enters from the south.
An air elemental enters from the south.
< 1239h/1239H 217v/218V Pos: standing >
Aziz closes the door.
< 1239h/1239H 217v/218V Pos: standing >
You quickly scan the area.
A timid prisoner who is not far off to your north.
A timid prisoner who is a brief walk away to your north.
A sinister prisoner who is a brief walk away to your north.
A sinister prisoner who is close by to your east.
A timid prisoner who is a brief walk away to your east.
< 1239h/1239H 217v/218V Pos: standing >
You quickly scan the area.
A timid prisoner who is not far off to your north.
A timid prisoner who is a brief walk away to your north.
A sinister prisoner who is a brief walk away to your north.
A sinister prisoner who is close by to your east.
< 1239h/1239H 217v/218V Pos: standing >
Inside the Gates of the Prison
Obvious exits: -N -E -S#
*An air elemental is here looking like a small living tornado. (minion)
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
*Cerif The Resistance (Halfling)(small) stands in mid-air here.
*Aziz The Resistance (Human)(medium) stands in mid-air here.
< 1239h/1239H 217v/218V Pos: standing >
Aziz leaves east.
You follow Aziz.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -W
[2] The corpse of a timid prisoner is lying here.
The corpse of a shady prisoner is lying here.
*Aziz The Resistance (Human)(medium) stands in mid-air here.
A sinister prisoner is standing here looking you over.
An air elemental enters from the west.
Aziz enters from the west.
Aziz enters from the west.
Aziz enters from the west.
Aziz enters from the west.
An air elemental enters from the west.
< 1239h/1239H 216v/218V Pos: standing >
Aziz leaves east.
You follow Aziz.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of a shady prisoner is lying here.
*Aziz The Resistance (Human)(medium) stands in mid-air here.
An air elemental enters from the west.
Aziz enters from the west.
Aziz enters from the west.
Aziz enters from the west.
Aziz enters from the west.
An air elemental enters from the west.
< 1239h/1239H 215v/218V Pos: standing >
You quickly scan the area.
A sinister prisoner who is not far off to your north.
A sinister prisoner who is close by to your west.
< 1239h/1239H 215v/218V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of a shady prisoner is lying here.
*An air elemental is here looking like a small living tornado. (minion)
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
*Cerif The Resistance (Halfling)(small) stands in mid-air here.
*Aziz The Resistance (Human)(medium) stands in mid-air here.
< 1239h/1239H 215v/218V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
*The Stone Tomb of Kelek (evil)
Orrak (neutral)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
*The Mountain of the Banished (evil)
Nakral's Crypt (slightly evil)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
*City of Torrhan (slightly evil)
*The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (good)
*Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly evil)
*IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
*The Kingdom of Torg (slightly good)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
*Shadamehr Keep (slightly good)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
*Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
*Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 1239h/1239H 216v/218V Pos: standing >
< 1239h/1239H 218v/218V Pos: standing >
< 1239h/1239H 218v/218V Pos: standing >
You quickly scan the area.
A sinister prisoner who is not far off to your north.
A sinister prisoner who is close by to your west.
< 1239h/1239H 218v/218V Pos: standing >
You quickly scan the area.
A sinister prisoner who is not far off to your north.
A sinister prisoner who is close by to your west.
Aziz leaves east.
You follow Aziz.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -W
*Aziz The Resistance (Human)(medium) stands in mid-air here.
An air elemental enters from the west.
Aziz enters from the west.
Aziz enters from the west.
Aziz enters from the west.
Aziz enters from the west.
An air elemental enters from the west.
< 1239h/1239H 217v/218V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A Troll who is close by to your north.
A timid prisoner who is close by to your north.
A sinister prisoner who is not far off to your north.
A timid prisoner who is a brief walk away to your north.
A sinister prisoner who is not far off to your west.
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A Troll who is close by to your north.
A timid prisoner who is close by to your north.
A timid prisoner who is close by to your north.
A timid prisoner who is a brief walk away to your north.
A sinister prisoner who is not far off to your west.
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A Troll who is close by to your north.
A timid prisoner who is close by to your north.
A timid prisoner who is close by to your north.
A timid prisoner who is a brief walk away to your north.
A sinister prisoner who is not far off to your west.
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A Troll who is close by to your north.
A timid prisoner who is close by to your north.
A timid prisoner who is close by to your north.
A timid prisoner who is a brief walk away to your north.
A sinister prisoner who is not far off to your west.
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -W
*An air elemental is here looking like a small living tornado. (minion)
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
Aziz The Resistance (Human)(medium) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
*Cerif The Resistance (Halfling)(small) stands in mid-air here.
*Aziz The Resistance (Human)(medium) stands in mid-air here.
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A timid prisoner who is close by to your north.
A Troll who is close by to your north.
A timid prisoner who is close by to your north.
A timid prisoner who is close by to your north.
A timid prisoner who is a brief walk away to your north.
A sinister prisoner who is not far off to your west.
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
< 1239h/1239H 217v/218V Pos: standing >
Aziz leaves north.
You follow Aziz.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -S -W -U
*Aziz The Resistance (Human)(medium) stands in mid-air here.
A sinister prisoner is standing here looking you over.
A timid prisoner is standing here, wishing he were free.
A Troll (large) stands here, fighting a timid prisoner.
A timid prisoner stands here, fighting a Troll.
A timid prisoner is standing here, wishing he were free.
An air elemental enters from the south.
Aziz enters from the south.
Aziz enters from the south.
Aziz enters from the south.
Aziz enters from the south.
An air elemental enters from the south.
< 1239h/1239H 216v/218V Pos: standing >
< 1239h/1239H 216v/218V Pos: standing >
Cerif snaps into visibility.
Cerif moves in the shadows, suddenly reappearing behind a Troll!
< 1239h/1239H 218v/218V Pos: standing >
You snap into visibility.
[Damage: 10 ] Your bash knocks a Troll to the ground!
< 1239h/1239H 218v/218V Pos: standing >
< T: prisoner TP: sta TC: awful E: A Troll sit EP: few scratches >
Aziz starts casting an offensive spell.
Aziz snaps into visibility.
< 1239h/1239H 218v/218V Pos: standing >
< T: prisoner TP: sta TC: awful E: A Troll sit EP: few scratches >
A timid prisoner's impressive punch strikes a Troll.
A timid prisoner almost sweeps a Troll off of his feet with a well placed leg sweep.
< 1239h/1239H 218v/218V Pos: standing >
< T: prisoner TP: sta TC: awful E: A Troll sit EP: few scratches >
A Troll screams in pain as Cerif's pierce tears into his flesh.
A Troll screams in pain as Cerif's pierce tears into his flesh.
A Troll screams in pain as Cerif's pierce tears into his flesh.
< 1239h/1239H 218v/218V Pos: standing >
< T: prisoner TP: sta TC: awful E: A Troll sit EP: small wounds >
A Troll's fine crush critically injures a timid prisoner.
A timid prisoner is mortally wounded, and will die soon, if not aided.
Snapping ribs can be heard as a Troll caves in a timid prisoner's chest with a fearsome blow.
A timid prisoner is dead! R.I.P.
A look of horror and a silent scream are a timid prisoner's last actions in this world.
< 1239h/1239H 218v/218V Pos: standing >
<[Damage: 18 ] -=[Your impressive slash strikes a Troll.]=-
[Damage: 22 ] -=[Your slash strikes a Troll.]=-
You feel your skill in 1h slashing improving.
You miss a Troll.
< 1239h/1239H 218v/218V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP: small wounds >
Aziz completes his spell...
Aziz utters the word 'euguihzofahz'
Aziz sends a bright green ray of light streaking towards a Troll!
The intense flames cause a Troll's skin to smolder and burn!
A necklace of elven ears [superior] turns red hot and burns a Troll!
The intense flames cause a Troll's skin to smolder and burn!
A dark bronze quiver turns red hot and burns a Troll!
Aziz cackles as his disintegration ray strikes a Troll hard!
< 1239h/1239H 218v/218V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP: few wounds >
A timid prisoner says in common 'I wish that I was back home in Verzanan!'
A timid prisoner sighs loudly.
< 1239h/1239H 218v/218V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP: few wounds >
A sinister prisoner leaves north.
< 1239h/1239H 218v/218V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP: few wounds >
Aziz starts casting an offensive spell.
< 1239h/1239H 218v/218V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP: few wounds >
A Troll screams in pain as Cerif's pierce tears into his flesh.
Cerif misses a Troll.
A Troll screams in pain as Cerif's pierce tears into his flesh.
Cerif misses a Troll.
< 1239h/1239H 218v/218V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP: few wounds >
Aziz completes his spell...
Aziz utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
Aziz smirks as his fireball explodes into the face of a Troll.
Cerif's body appears to recover from the affects of the potion.
< 1239h/1239H 218v/218V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP: nasty wounds >
A timid prisoner leaves up.
< 1239h/1239H 218v/218V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP: nasty wounds >
Cerif looks at a Troll.
< 1239h/1239H 218v/218V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Troll sit EP: nasty wounds >
A Troll misses you.
-=[A Troll's impressive crush grazes you.]=-
< 1228h/1239H 218v/218V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Troll sit EP: nasty wounds >
Aziz starts casting an offensive spell.
< 1228h/1239H 218v/218V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Troll sit EP: nasty wounds >
[Damage: 20 ] -=[Your impressive slash strikes a Troll hard.]=-
[Damage: 18 ] -=[Your slash strikes a Troll hard.]=-
You miss a Troll.
A Troll clambers to his feet.
You haven't reoriented yourself yet enough for another bash!
< 1228h/1239H 218v/218V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
A Troll parries Cerif's lunge at him.
A Troll screams in pain as Cerif's pierce tears into his flesh.
Cerif misses a Troll.
A Troll attempts to flee.
A Troll leaves west.
< 1228h/1239H 218v/218V Pos: standing >
Bash who?
< 1228h/1239H 218v/218V Pos: standing >
Bash who?
< 1228h/1239H 218v/218V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
*The Stone Tomb of Kelek (evil)
Orrak (neutral)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
*The Mountain of the Banished (evil)
Nakral's Crypt (slightly evil)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
*City of Torrhan (slightly evil)
*The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (good)
*Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly evil)
*IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
*The Kingdom of Torg (slightly good)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
*Shadamehr Keep (slightly good)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
*Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
*Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 1228h/1239H 218v/218V Pos: standing >
Aziz completes his spell...
Aziz utters the word 'yufzbarr'
You receive your share of experience.
You raise a level!
Your guild gained prestige!