<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a spiked bamboo hat from Kobold Settlement
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a mithril and gold earring [superior]
<worn in ear> a gnomish ear amplifier (magic)
<worn on face> a light glass mask from Kobold Settlement
<worn around neck> a coil of darkness
<worn around neck> a bloody bark choker from Kobold Settlement
<worn on body> the warplate of the Sixth Legion (magic) (glowing)
<worn about body> a cloak of storm winds
<worn as quiver> the masters quiver (magic) (glowing)
<worn about waist> a sparkling hardwood girth from Kobold Settlement
<worn on belt buckle>a longsword named 'the Answerer' [superior] (magic) (glowing)
<worn on arms> a pair of blued steel vambraces (magic)
<worn around wrist> a whitestone bracer [superior] (magic)
<worn around wrist> a spiked purple steel bracer
<worn on hands> some well-crafted softwood gauntlets from Kobold Settlement
<worn on finger> a golden band set with a fire opal (magic)
<worn on finger> a red earthstone ring
<primary weapon> a massive longsword dubbed 'Dusk and Dawn' (magic)
<secondary weapon> a longsword named 'Cinder'
<worn on legs> some gladiators leg plates (magic) (glowing)
<worn on feet> some bloody copper boots from Kobold Settlement
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
Lazz opens the cell.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
Lazz closes the cell.
< 402h/402H 149v/150V Pos: standing >
Lazz leaves east.
Kileek leaves east.
You follow Lazz.
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -East -South# -West
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Cerif The Resistance (Halfling)(small) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
Rokk enters from the west.
< 402h/402H 148v/150V Pos: standing >
< 402h/402H 148v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 148v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
Lazz opens the door.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
Lazz closes the door.
< 402h/402H 150v/150V Pos: standing >
Lazz leaves east.
Kileek leaves east.
You follow Lazz.
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -South -West
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Cerif The Resistance (Halfling)(small) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
Rokk enters from the west.
You quickly scan the area.
A hobgoblin prison guard who is rather far off to your south.
< 402h/402H 149v/150V Pos: standing >
< 402h/402H 149v/150V Pos: standing >
Lazz leaves south.
Kileek leaves south.
You follow Lazz.
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Cerif The Resistance (Halfling)(small) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
Rokk enters from the north.
< 402h/402H 148v/150V Pos: standing >
< 402h/402H 148v/150V Pos: standing >
You quickly scan the area.
A hobgoblin prison guard who is a brief walk away to your south.
< 402h/402H 148v/150V Pos: standing >
Lazz leaves south.
Kileek leaves south.
You follow Lazz.
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -South
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Cerif The Resistance (Halfling)(small) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
Rokk enters from the north.
You quickly scan the area.
A hobgoblin prison guard who is not far off to your south.
< 402h/402H 148v/150V Pos: standing >
You quickly scan the area.
A hobgoblin prison guard who is not far off to your south.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
A hobgoblin prison guard who is not far off to your south.
< 402h/402H 150v/150V Pos: standing >
Lazz leaves south.
Kileek leaves south.
You follow Lazz.
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -East -South
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Cerif The Resistance (Halfling)(small) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
Rokk enters from the north.
You quickly scan the area.
A hobgoblin prison guard who is in the distance to your east.
A hobgoblin prison guard who is close by to your south.
< 402h/402H 149v/150V Pos: standing >
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
A hobgoblin prison guard who is in the distance to your east.
A hobgoblin prison guard who is close by to your south.
< 402h/402H 149v/150V Pos: standing >
Kileek's body appears to recover from the affects of the potion.
Kileek's pupils dialate and return to normal.
The taste of blood slowly fades from your body.
Your skin loses its barklike texture.
Lazz's pupils dialate and return to normal.
Rokk's pupils dialate and return to normal.
You quickly scan the area.
A hobgoblin prison guard who is in the distance to your east.
A hobgoblin prison guard who is close by to your south.
< 402h/402H 149v/150V Pos: standing >
Lazz leaves south.
Kileek leaves south.
You follow Lazz.
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -South
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Cerif The Resistance (Halfling)(small) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)
Rokk enters from the north.
You quickly scan the area.
You see nothing.
< 402h/402H 148v/150V Pos: standing >
Lazz leaves south.
Kileek leaves south.
You follow Lazz.
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Cerif The Resistance (Halfling)(small) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
Rokk enters from the north.
You quickly scan the area.
A hobgoblin prison guard who is close by to your north.
< 402h/402H 147v/150V Pos: standing >
< 402h/402H 148v/150V Pos: standing >
You quickly scan the area.
A hobgoblin prison guard who is close by to your north.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
A hobgoblin prison guard who is close by to your north.
< 402h/402H 149v/150V Pos: standing >
Lazz leaves south.
Kileek leaves south.
You follow Lazz.
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -West
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Cerif The Resistance (Halfling)(small) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
Rokk enters from the north.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
A hobgoblin prison guard who is not far off to your north.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
A hobgoblin prison guard who is not far off to your north.
< 402h/402H 149v/150V Pos: standing >
Lazz leaves west.
Kileek leaves west.
You follow Lazz.
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North# -East -West
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Cerif The Resistance (Halfling)(small) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
Rokk enters from the east.
You quickly scan the area.
You see nothing.
< 402h/402H 148v/150V Pos: standing >
< 402h/402H 148v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 148v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
Lazz opens the cell.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
Lazz closes the cell.
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 150v/150V Pos: standing >
< 402h/402H 150v/150V Pos: standing >
Lazz leaves west.
Kileek leaves west.
You follow Lazz.
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -East -South# -West
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Cerif The Resistance (Halfling)(small) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
Rokk enters from the east.
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
Lazz gets a scroll of inner strength from his bottomless bag of the shield dwarves.
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
Lazz recites a scroll of inner strength.
Lazz appears to grow tougher and more powerful.
A wolfish grin briefly crosses Lazz's face.
< 402h/402H 149v/150V Pos: standing >
The cell is closed.
This is a plain cell door.
The closed cell blocks your farsight.
< 402h/402H 149v/150V Pos: standing >
The cell is closed.
This is a plain cell door.
The closed cell blocks your farsight.
< 402h/402H 149v/150V Pos: standing >
The cell is closed.
This is a plain cell door.
The closed cell blocks your farsight.
< 402h/402H 149v/150V Pos: standing >
The cell is closed.
This is a plain cell door.
The closed cell blocks your farsight.
< 402h/402H 149v/150V Pos: standing >
The cell is closed.
This is a plain cell door.
The closed cell blocks your farsight.
< 402h/402H 149v/150V Pos: standing >
The cell is closed.
This is a plain cell door.
The closed cell blocks your farsight.
< 402h/402H 149v/150V Pos: standing >
The cell is closed.
This is a plain cell door.
The closed cell blocks your farsight.
< 402h/402H 149v/150V Pos: standing >
The cell is closed.
This is a plain cell door.
The closed cell blocks your farsight.
< 402h/402H 149v/150V Pos: standing >
Lazz gets a mistweyd nose-pipe from his bottomless bag of the shield dwarves.
The cell is closed.
This is a plain cell door.
The closed cell blocks your farsight.
< 402h/402H 149v/150V Pos: standing >
Lazz gets some heirloom Blue Haze from his bottomless bag of the shield dwarves.
The cell is closed.
This is a plain cell door.
The closed cell blocks your farsight.
< 402h/402H 149v/150V Pos: standing >
Lazz inserts a mistweyd nose-pipe into his nostrils and inhales deep some heirloom Blue Haze smoke.
Lazz finishes smoking his a mistweyd nose-pipe.
Lazz coughs as he exhales the smoke.
The cell is closed.
This is a plain cell door.
The closed cell blocks your farsight.
< 402h/402H 149v/150V Pos: standing >
Lazz puts a mistweyd nose-pipe into a bottomless bag of the shield dwarves.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 402h/402H 149v/150V Pos: standing >
Lazz opens the cell.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your south.
An Orc who is close by to your south.
Tarlator, the Village Shaman who is close by to your south.
Tarlator, the Village Shaman who is close by to your south.
An Orc who is close by to your south.
The heavily tortured dwarf who is close by to your south.
The tortured dwarf who is close by to your south.
< 402h/402H 149v/150V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your south.
An Orc who is close by to your south.
Tarlator, the Village Shaman who is close by to your south.
Tarlator, the Village Shaman who is close by to your south.
An Orc who is close by to your south.
The heavily tortured dwarf who is close by to your south.
The tortured dwarf who is close by to your south.
< 402h/402H 149v/150V Pos: standing >
< 402h/402H 149v/150V Pos: standing >
< 402h/402H 149v/150V Pos: standing >
Lazz leaves south.
Kileek leaves south.
You follow Lazz.
<map>
Zone: The Kingdom of Torg.
Room: The Cell
</map>
<map>
Zone: The Kingdom of Torg.
Room: The Cell
</map>
The Cell
This plain cell was designed with only one thing in mind. It had to
allow the guards to torture the inhabitant in ever way, without giving the
prisoner freedom to fight back. The slick walls and bars far enough apart to
allow many sharp objects through, certainly accomplish this task well.
Obvious exits: -North
A few drops of fresh blood are scattered around the area.
The corpse of the heavily tortured dwarf is lying here.
The corpse of the tortured dwarf is lying here.
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.
Cerif The Resistance (Halfling)(small) stands in mid-air here.
Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.
A Kobold (small) Spawn *-* Bloodlust *-* sits resting.(Red Aura)
An Orc (medium) stands, floating here, fighting the tortured dwarf.(Red Aura)
(Q)Tarlator, The Village Shaman stands here chanting to some unknown god. (minion)
(Q)Tarlator, The Village Shaman stands in mid-air here, fighting the tortured dwarf. (minion)
An Orc (medium) Spawn *-* Bloodlust *-* stands in mid-air here, fighting the tortured dwarf.(Red Aura)
This proud dwarf's eyes gleam with hatred.
The tortured dwarf stands here, fighting an Orc.
Rokk enters from the north.
< 402h/402H 148v/150V Pos: standing >
< 402h/402H 148v/150V Pos: standing >
Cerif closes the cell.
< 402h/402H 149v/150V Pos: standing >
Tarlator, the Village Shaman misses the tortured dwarf.
Tarlator, the Village Shaman misses the tortured dwarf.
An Orc starts casting an offensive spell.
You kneel.
< 402h/402H 149v/150V Pos: kneeling >
A Kobold is disrupted from meditation.
A Kobold, looking very frustrated, packs up his book.
Cerif places an ashen crystal dirk from the Motte and Bailey of Duke Delwyn in the back of a Kobold, resulting in some strange noises and some blood.
You manage with complete incompetence to throw yourself head first into the ground!
< 402h/402H 150v/150V Pos: sitting >
Kileek assists Cerif heroically.
Kileek's slash strikes a Kobold hard.
< 402h/402H 150v/150V Pos: sitting >
Cerif dodges a Kobold's attack.
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
< 402h/402H 150v/150V Pos: sitting >
An Orc completes his spell...
An Orc utters the words 'lightning bolt'
The tortured dwarf receives the full blast of a lightning bolt from an Orc ... and is no more.
The tortured dwarf is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of the tortured dwarf.
< 402h/402H 150v/150V Pos: sitting >
Kileek's powerful slash strikes a Kobold hard.
Kileek's powerful slash strikes a Kobold very hard.
Kileek's powerful slash strikes a Kobold very hard.
Kileek's impressive slash strikes a Kobold very hard.
Kileek's powerful slash strikes a Kobold very hard.
Kileek's powerful slash seriously wounds a Kobold.
Kileek's powerful slash seriously wounds a Kobold.
Kileek's slash enshrouds a Kobold in a mist of blood.
< 402h/402H 150v/150V Pos: sitting >
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
< 402h/402H 150v/150V Pos: sitting >
Cerif's impressive pierce seriously wounds a Kobold.
Cerif's impressive slash seriously wounds a Kobold.
Cerif's fine pierce seriously wounds a Kobold.
Cerif misses a Kobold.
An Orc gets something from the corpse of the tortured dwarf.
< 402h/402H 150v/150V Pos: sitting >
An Orc puts a pile of coins into a large leather backpack.
< 402h/402H 150v/150V Pos: sitting >
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
< 402h/402H 150v/150V Pos: sitting >
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
Rokk kicks an Orc in the stomach, rendering him breathless.
< 402h/402H 150v/150V Pos: sitting >
An Orc misses Rokk.
Rokk dodges an Orc's attack.
An Orc opens the cell.
Lazz closes the cell.
< 402h/402H 150v/150V Pos: sitting >
Cerif dodges a Kobold's attack.
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
< 402h/402H 150v/150V Pos: sitting >
An Orc opens the cell.
Lazz closes the cell.
< 402h/402H 150v/150V Pos: sitting >
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
< 402h/402H 150v/150V Pos: sitting >
An Orc opens the cell.
Lazz closes the cell.
< 402h/402H 150v/150V Pos: sitting >
An Orc opens the cell.
Lazz closes the cell.
< 402h/402H 150v/150V Pos: sitting >
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
< 402h/402H 150v/150V Pos: sitting >
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
< 402h/402H 150v/150V Pos: sitting >
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
< 402h/402H 150v/150V Pos: sitting >
Cerif misses a Kobold.
Cerif's impressive slash causes a Kobold to grimace in pain.
Cerif stabs viciously at a Kobold, whose lifeless body falls to the ground.
A Kobold's pair of spider-silk leggings was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!