The death of [28 BeRSeRKeR] Dierja (Troll)

in On the Prison Floor L3

from the perspective of [42 Pyrokinetic] Nz The Resistance (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a padded helmet
<worn on eyes>       a pair of wide-rimmed spectacles [superior] (magic)
<worn in ear>        an emerald nose ring (magic)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a mask of blood
<worn around neck>   a necklace of Deus power
<worn around neck>   a string of duergar dwarf ears
<worn on body>       a darksteel chainmail shirt (magic) (glowing)
<worn about body>    a translucent cloak of the ancients (magic)
<worn as quiver>     a hollowed eye stalk (magic) (glowing)
<worn about waist>   a sturdy firbolg climbing belt
<worn on belt buckle>a delicate flower (humming) (illuminating)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a gnomish lifegiving wristband
<worn around wrist>  a golden elven bracelet
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a ruby encrusted ring (magic)
<primary weapon>     a mindwhip (glowing)
<worn on legs>       some spiked hemp greaves from The Kingdom of Torg
<worn on feet>       a pair of traveling boots [superior]

Obe enters from the west.

< 529h/529H 193v/212V Pos: standing >
Lazz leaves south.
Orthyn leaves south.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: The Divine Nexus
</map>

<map>
Zone: Home of the Divine.
Room: The Divine Nexus
</map>
The Divine Nexus
Obvious exits: -N -S -W
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Obe enters from the north.

< 529h/529H 192v/212V Pos: standing >

< 529h/529H 192v/212V Pos: standing >
Lazz leaves south.
Orthyn leaves south.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: The Divine Nexus
</map>

<map>
Zone: Home of the Divine.
Room: The Divine Nexus
</map>
The Divine Nexus
Obvious exits: -N -S -W
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Obe enters from the north.

< 529h/529H 196v/212V Pos: standing >

< 529h/529H 197v/212V Pos: standing >
Lazz leaves west.
Orthyn leaves west.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: The Divine Nexus
</map>

<map>
Zone: Home of the Divine.
Room: The Divine Nexus
</map>
The Divine Nexus
Obvious exits: -N -S
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Obe enters from elsewhere.

< 529h/529H 196v/212V Pos: standing >

< 529h/529H 197v/212V Pos: standing >
Orthyn gets a slab of beef from his large leather backpack.
Lazz leaves south.
Orthyn leaves south.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: The Divine Nexus
</map>

<map>
Zone: Home of the Divine.
Room: The Divine Nexus
</map>
The Divine Nexus
Obvious exits: -N -E
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Obe enters from the north.

< 529h/529H 196v/212V Pos: standing >
Lazz leaves east.
Orthyn leaves east.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: The Divine Nexus
</map>

<map>
Zone: Home of the Divine.
Room: The Divine Nexus
</map>
The Divine Nexus
Obvious exits: -N -E -W
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Obe enters from the west.

< 529h/529H 194v/212V Pos: standing >

< 529h/529H 195v/212V Pos: standing >
Lazz leaves north.
Orthyn leaves north.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: The Divine Nexus
</map>

<map>
Zone: Home of the Divine.
Room: The Divine Nexus
</map>
The Divine Nexus
Obvious exits: -E -S -W
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Obe enters from elsewhere.

< 529h/529H 194v/212V Pos: standing >
Lazz leaves south.
Orthyn leaves south.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: Center of the Divine Nexus
</map>

<map>
Zone: Home of the Divine.
Room: Center of the Divine Nexus
</map>
Center of the Divine Nexus
Obvious exits: -N -U
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Obe enters from the north.

< 529h/529H 193v/212V Pos: standing >

< 529h/529H 193v/212V Pos: standing >
Lazz floats up.
Orthyn floats up.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: The Gates of Purity
</map>

<map>
Zone: Home of the Divine.
Room: The Gates of Purity
</map>
The Gates of Purity
Obvious exits: -E# -D
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A majestic guardian angel watches the entrance for evil.(Gold Aura)
A majestic guardian angel watches the entrance for evil.(Gold Aura)
Obe floats in from below.

< 529h/529H 194v/212V Pos: standing >

< 529h/529H 195v/212V Pos: standing >
Lazz opens the gates.

< 529h/529H 196v/212V Pos: standing >
Lazz leaves east.
Orthyn leaves east.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: The Pathway of Purity
</map>

<map>
Zone: Home of the Divine.
Room: The Pathway of Purity
</map>
The Pathway of Purity
Obvious exits: -E -W
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Obe enters from the west.

< 529h/529H 196v/212V Pos: standing >

< 529h/529H 196v/212V Pos: standing >
Lazz closes the gates.

< 529h/529H 197v/212V Pos: standing >
Lazz leaves east.
Orthyn leaves east.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: The Pathway of Purity
</map>

<map>
Zone: Home of the Divine.
Room: The Pathway of Purity
</map>
The Pathway of Purity
Obvious exits: -N -S -W
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Obe enters from the west.

< 529h/529H 197v/212V Pos: standing >

< 529h/529H 197v/212V Pos: standing >
Lazz leaves north.
Orthyn leaves north.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: The Pathway of Purity
</map>

<map>
Zone: Home of the Divine.
Room: The Pathway of Purity
</map>
The Pathway of Purity
Obvious exits: -E -S
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Obe enters from the south.

< 529h/529H 198v/212V Pos: standing >

< 529h/529H 198v/212V Pos: standing >
Lazz leaves east.
Orthyn leaves east.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: The Pathway of Purity
</map>

<map>
Zone: Home of the Divine.
Room: The Pathway of Purity
</map>
The Pathway of Purity
Obvious exits: -N -E -S -W
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An air sylph wanders through the clouds, singing softly.(Gold Aura)
Obe enters from the west.

< 529h/529H 197v/212V Pos: standing >
Lazz leaves east.
Orthyn leaves east.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: The Pathway of Purity
</map>

<map>
Zone: Home of the Divine.
Room: The Pathway of Purity
</map>
The Pathway of Purity
Obvious exits: -E -W
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young angel wanders about here, wings outstretched.(Gold Aura)
Obe enters from the west.

< 529h/529H 196v/212V Pos: standing >

< 529h/529H 197v/212V Pos: standing >
Lazz leaves east.
Orthyn leaves east.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: The Pathway of Purity
</map>

<map>
Zone: Home of the Divine.
Room: The Pathway of Purity
</map>
The Pathway of Purity
Obvious exits: -N -E -S -W
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Obe enters from the west.

< 529h/529H 198v/212V Pos: standing >
Lazz leaves north.
Orthyn leaves north.
You follow Lazz.


<map>
Zone: Home of the Divine.
Room: The Chamber of Earth
</map>

<map>
Zone: Home of the Divine.
Room: The Chamber of Earth
</map>
The Chamber of Earth
Obvious exits: -S
Orthyn (Grey Elf)(medium) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
The Chancellor of Earth rests here.(Gold Aura)
Obe enters from the south.

< 529h/529H 197v/212V Pos: standing >

< 529h/529H 197v/212V Pos: standing >
Orthyn's pupils dialate and return to normal.
The taste of blood slowly fades from your body.
Lazz's pupils dialate and return to normal.
Obe's pupils dialate and return to normal.

< 529h/529H 199v/212V Pos: standing >
Orthyn sits down in a comfortable spot.

< 529h/529H 203v/212V Pos: standing >
The Chamber of Earth
Obvious exits: -S
Obe (Gnome)(small) stands in mid-air here.(Red Aura)
Orthyn (Grey Elf)(medium) sits resting.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
The Chancellor of Earth rests here.(Gold Aura)

< 529h/529H 204v/212V Pos: standing >

		Score information for Nz

Level: 42   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 529(529)   Mana: 834(834)   Moves: 207(212)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 13110 platinum     0 gold     0 silver     0 copper
Playing time: 10 days / 11 hours/ 50 minutes
Received data: 0.4205 MB this session.
Send data:     0.0071 MB this session.
Compression ratio: 86%
Title:  The Resistance
Group Leader: Lazz
Status:  Standing.
Epic points(total): 795(3505) Current task: find runestone of Plane of Air
Epic Bonus: Movement Regen Bonus (3.39%)
Frags:   +12.53   Deaths:   28
Consenting: Orthyn
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Ectoplasmic form Tower of Iron Will
Bartender Quests Remaining: 3
Combat Pulse:   19 Spell Pulse:  0.98 
Leaderboard Points: 2120 

Active Spells:
--------------
ectoplasmic form (15 minutes)
enhance constitution (35 minutes)
enhance agility (35 minutes)
enhance dexterity (35 minutes)
enhance strength (35 minutes)
fly (34 minutes)
intellect fortress (13 minutes)
energy containment (17 minutes)
tower of iron will (10 minutes)
combat mind (34 minutes)
cannibalize (21 minutes)
molecular control (2 minutes)
inertial barrier (24 minutes)
flesh armor (14 minutes)
aura sight (25 minutes)


< 529h/529H 207v/212V Pos: standing >
Orthyn opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 529h/529H 208v/212V Pos: standing >
You begin to focus your will...

< 529h/529H 211v/212V Pos: standing >
Casting: molecular control 

< 529h/529H 212v/212V Pos: standing >

< 529h/529H 212v/212V Pos: standing >
Your mental manipulations become a reality...

< 529h/529H 212v/212V Pos: standing >
You begin to focus your will...

< 529h/529H 212v/212V Pos: standing >

< 529h/529H 212v/212V Pos: standing >
Casting: adrenaline control 

< 529h/529H 212v/212V Pos: standing >
Your mental manipulations become a reality...
You feel a massive rush of adrenaline!

< 529h/529H 212v/212V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (evil)          
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly good) 
  *Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly good) 
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 529h/529H 212v/212V Pos: standing >
The Chamber of Earth
Obvious exits: -S
Obe (Gnome)(small) stands in mid-air here.(Red Aura)
Orthyn (Grey Elf)(medium) sits resting.
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
The Chancellor of Earth rests here.(Gold Aura)

< 529h/529H 212v/212V Pos: standing >

< 529h/529H 212v/212V Pos: standing >

< 529h/529H 212v/212V Pos: standing >
You begin to focus your will...

< 529h/529H 212v/212V Pos: standing >
Casting: ether warp *

< 529h/529H 212v/212V Pos: standing >
Casting: ether warp 

< 529h/529H 212v/212V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
Obvious exits: -N -W -U
The corpse of a sinister prisoner is lying here.
Cerif (Halfling)(small) stands in mid-air here, fighting a Troll.
A Troll (large) stands here, fighting Cerif. (Non-Fraggable)(Red Aura)
Your body reforms from the light.

< 529h/529H 212v/212V Pos: standing >
A Troll says 'vitiop'

< 529h/529H 212v/212V Pos: standing >

< 529h/529H 212v/212V Pos: standing >
Cerif's impressive pierce wounds a Troll.
Cerif misses a Troll.
Cerif's fine pierce wounds a Troll.
Cerif's pierce wounds a Troll.
Cerif's fine pierce wounds a Troll.

< 529h/529H 212v/212V Pos: standing >
A Troll misses Cerif.
Cerif parries a Troll's lunge at him.
A Troll misses Cerif.

< 529h/529H 212v/212V Pos: standing >

< 529h/529H 212v/212V Pos: standing >
Cerif's fine pierce wounds a Troll.
Cerif's pierce wounds a Troll.
Cerif's fine pierce wounds a Troll.
Cerif's fine pierce wounds a Troll.

< 529h/529H 212v/212V Pos: standing >

< 529h/529H 212v/212V Pos: standing >
You leave the group.

< 529h/529H 212v/212V Pos: standing >
<group>
</group>
You attempt to give consent...

< 529h/529H 212v/212V Pos: standing >
You are now a member of Cerif's group.
You stop following Lazz.
You now follow Cerif.

< 529h/529H 212v/212V Pos: standing >
A Troll misses Cerif.
A Troll misses Cerif.
Cerif dodges a Troll's attack.
You begin to focus your will...

< 529h/529H 212v/212V Pos: standing >
You have been kicked out of Cerif's group.

< 529h/529H 212v/212V Pos: standing >
You snap into visibility.
Casting: psychic crush *

< 529h/529H 212v/212V Pos: standing >
Cerif's pierce wounds a Troll.
Cerif misses a Troll.
A Troll dodges Cerif's attack.
Cerif's impressive pierce wounds a Troll.
Cerif's fine pierce wounds a Troll.

< 529h/529H 212v/212V Pos: standing >
Your mental manipulations become a reality...
A Troll suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 153 ] A Troll's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 529h/529H 212v/212V Pos: standing >
You are now a member of Cerif's group.

< 529h/529H 212v/212V Pos: standing >

< 529h/529H 212v/212V Pos: standing >
Cerif reaches for the ground, quickly tossing a clump of dirt at a Troll's face!
You begin to focus your will...

< 529h/529H 212v/212V Pos: standing >
Casting: psychic crush *

< 529h/529H 212v/212V Pos: standing >
Cerif's fine pierce wounds a Troll.
Cerif's slash wounds a Troll.
Cerif's pierce wounds a Troll.
Cerif's pierce wounds a Troll.
Cerif's fine pierce wounds a Troll.
A Troll misses Cerif.
A Troll misses Cerif.
Cerif dodges a Troll's attack.

< 529h/529H 212v/212V Pos: standing >
Your mental manipulations become a reality...
[Damage: 137 ] A Troll's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 529h/529H 212v/212V Pos: standing >
You begin to focus your will...

< 529h/529H 212v/212V Pos: standing >
Casting: psychic crush *

< 529h/529H 212v/212V Pos: standing >
Cerif's pierce strikes a Troll.
Cerif's pierce strikes a Troll.
Cerif's pierce strikes a Troll.

< 529h/529H 212v/212V Pos: standing >
Your mental manipulations become a reality...
[Damage: 74 ] A Troll's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 529h/529H 212v/212V Pos: standing >
This Troll is in awful condition.
He's large in size.


< 529h/529H 212v/212V Pos: standing >
Cerif parries a Troll's lunge at him.
Cerif dodges a Troll's attack.
Cerif dodges a Troll's attack.
You begin to focus your will...

< 529h/529H 212v/212V Pos: standing >
Casting: psychic crush *

< 529h/529H 212v/212V Pos: standing >
Cerif's fine pierce seriously wounds a Troll.
Cerif misses a Troll.
A Troll dodges Cerif's attack.
Cerif's fine pierce enshrouds a Troll in a mist of blood.

< 529h/529H 212v/212V Pos: standing >
Your mental manipulations become a reality...
[Damage: 18 ] A Troll crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Troll's small wooden mace shattered in bits as the tortured body spasms and quivers!
A Troll is dead! R.I.P.
You receive your share of experience.