<worn as a badge> a badge of purity (glowing)
<worn on eyes> a finely-woven mesh eyepatch
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a pair of silver earrings with red rubies
<worn around neck> a silvery necklace with an obsidian pendant [poor] (glowing)
<worn around neck> a choker with red, white and a blue gems
<worn on body> the skins of several mountian lions
<worn on back> a large leather backpack
<worn about waist> a spiked granite girth from The Savannah of Broken Trusts
<worn on belt buckle>a mysterious tome
<attached to belt> a mysterious tome
<worn around wrist> a silver band with blue stones
<worn around wrist> a sparkling diamond bracer [superior] (magic)
<worn on hands> some disease covered spiked talons
<worn on finger> a gold ring with diamonds (illuminating)
<worn on finger> a twined reptile scale ring from Lost Temple of Tikitzopl
<held> a dark magenta orb
<worn on legs> some mysterious leggings
<worn on feet> some mysterious boots
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A black crow who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
An ambassador from Krethik Keep who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A city guard who is close by to your west.
A city mason who is not far off to your west.
A religious follower who is not far off to your west.
A religious follower who is not far off to your west.
A religious follower who is not far off to your west.
A religious preacher who is not far off to your west.
An Ambassador from the Ice Tower who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 240h/240H 145v/146V Pos: standing >
Ace quaffs the dazzling blue potion of lesser battle readiness.
< 240h/240H 145v/146V Pos: standing >
You quickly scan the area.
A small black dog who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A black crow who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
An ambassador from Krethik Keep who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A religious follower who is close by to your west.
A religious follower who is close by to your west.
A religious follower who is close by to your west.
A religious preacher who is close by to your west.
A city guard who is close by to your west.
A city mason who is not far off to your west.
An Ambassador from the Ice Tower who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
An ambassador from Fort Boyard who is rather far off to your west.
A street sweeper who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 240h/240H 145v/146V Pos: standing >
You get a potion of endurance from a rugged adventurers satchel.
< 240h/240H 145v/146V Pos: standing >
As you quaff a potion of endurance, the vial disappears in a bright flash of light!
You feel energy begin to surge through your limbs.
< 240h/240H 145v/146V Pos: standing >
You quickly scan the area.
A small black dog who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A black crow who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
An ambassador from Krethik Keep who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A religious follower who is close by to your west.
A religious follower who is close by to your west.
A religious follower who is close by to your west.
A religious preacher who is close by to your west.
A city guard who is close by to your west.
A city mason who is not far off to your west.
An Ambassador from the Ice Tower who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
An ambassador from Fort Boyard who is rather far off to your west.
A street sweeper who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 240h/240H 146v/146V Pos: standing >
You quickly scan the area.
A small black dog who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A black crow who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
An ambassador from Krethik Keep who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A religious follower who is close by to your west.
A religious follower who is close by to your west.
A religious follower who is close by to your west.
A religious preacher who is close by to your west.
A city guard who is close by to your west.
A city mason who is not far off to your west.
An Ambassador from the Ice Tower who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
An ambassador from Fort Boyard who is rather far off to your west.
A street sweeper who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 240h/240H 146v/146V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
Chak The Resistance (Dwarf)(medium) stands in mid-air here.
Ace The Resistance (Human)(medium) stands in mid-air here.
< 240h/240H 146v/146V Pos: standing >
You quickly scan the area.
A small black dog who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A black crow who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
An ambassador from Krethik Keep who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A religious follower who is close by to your west.
A religious follower who is close by to your west.
A religious follower who is close by to your west.
A religious preacher who is close by to your west.
A city guard who is close by to your west.
A city mason who is not far off to your west.
A city mason who is a brief walk away to your west.
An Ambassador from the Ice Tower who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
An ambassador from Fort Boyard who is rather far off to your west.
A street sweeper who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 240h/240H 146v/146V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A devoted follower eagerly nods his head in agreement.
A devoted follower eagerly nods his head in agreement.
A devoted follower eagerly nods his head in agreement.
A loud and obnoxious man stands here, preaching about religion.
A member of the city militia stands here, looking bored.
Chak enters from the east.
< 240h/240H 145v/146V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A city mason is busy pretending to look busy.
Chak enters from the east.
< 240h/240H 144v/146V Pos: standing >
You quickly scan the area.
A religious follower who is close by to your east.
A religious follower who is close by to your east.
A religious follower who is close by to your east.
A religious preacher who is close by to your east.
A city guard who is close by to your east.
An ambassador from Fort Boyard who is close by to your west.
A city mason who is close by to your west.
An Ambassador from the Ice Tower who is close by to your west.
A white-clad Monk who is close by to your west.
An ambassador from the Domain of Lost Souls who is not far off to your west.
A street sweeper who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A poor commoner who is rather far off to your west.
An Ambassador from the Lair of the Gibberling King who is rather far off to your west.
Muredach who is rather far off to your west.
< 240h/240H 144v/146V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
(Q)An Ambassador from Fort Boyard walks the streets here.
A city mason stands here, examining the road for imperfections.
(Q)An Ambassador from the Ice Tower explores the city.
A white-clad monk is busy chanting in unison with his group.
Chak enters from the east.
< 240h/240H 145v/146V Pos: standing >
The white-clad monks begin to chant more softly and the statue
begins to shrink and recede, until there is nothing left but a
large pool of water.
Suddenly, they begin to chant louder and louder and the pool of
water begins to bubble and grow, almost as if it were starting
to come alive!
With a sudden scream, the water erupts towards the sky in a flurry
of activity. The water shifts and swirls as it begins to slow
down, finally stopping as it takes the shape of a Vampire!
< 240h/240H 145v/146V Pos: standing >
Chak gets a potion of endurance from his bottomless bag of the shield dwarves.
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A city mason is hard at work repairing the road.
Chak enters from the north.
< 240h/240H 144v/146V Pos: standing >
Chak quaffs a potion of endurance.
< 240h/240H 144v/146V Pos: standing >
You quickly scan the area.
An ambassador from Fort Boyard who is close by to your north.
A city mason who is close by to your north.
An Ambassador from the Ice Tower who is close by to your north.
A white-clad Monk who is close by to your north.
A city mason who is a brief walk away to your north.
A street sweeper who is in the distance to your north.
A small yellow cat who is in the distance to your north.
An Ambassador from the Village of Werrun who is a brief walk away to your south.
A black crow who is rather far off to your south.
A street sweeper who is rather far off to your south.
A black crow who is in the distance to your south.
A street sweeper who is in the distance to your south.
A city mason who is in the distance to your south.
A small black dog who is close by to your west.
A street performer who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A filthy beggar who is a brief walk away to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.
< 240h/240H 145v/146V Pos: standing >
An Ambassador from the Ice Tower enters from the north.
< 240h/240H 146v/146V Pos: standing >
Chak nods.
< 240h/240H 146v/146V Pos: standing >
Ace puts a bunch of stuff into a large leather backpack.
< 240h/240H 146v/146V Pos: standing >
Chak's cloak of deva's feathers [poor] sends forth a whirlwind of feathers!
The feathers swirl around Ace!
Ace floats up in the air!
The feathers swirl around you!
You float up in the air!
< 240h/240H 146v/146V Pos: standing >
A city mason screams in pain as he drops a cobblestone on his foot.
< 240h/240H 146v/146V Pos: standing >
< 240h/240H 146v/146V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from the Ice Tower explores the city.
Chak The Resistance (Dwarf)(medium) stands in mid-air here.
Ace The Resistance (Human)(medium) stands in mid-air here.
A city mason is hard at work repairing the road.
< 240h/240H 146v/146V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -W
A street sweeper stands here, cleaning the road.
Chak enters from the east.
< 240h/240H 145v/146V Pos: standing >
You quickly scan the area.
A city mason who is close by to your north.
A small black dog who is close by to your north.
An ambassador from the Domain of Lost Souls who is close by to your north.
A member of the city patrol who is not far off to your north.
A local noble who is not far off to your north.
An Ambassador from the Ice Tower who is close by to your east.
A city mason who is close by to your east.
A street performer who is close by to your west.
A street sweeper who is not far off to your west.
A filthy beggar who is not far off to your west.
A guard of the guilds who is rather far off to your west.
A guard of the guilds who is rather far off to your west.
A guard of the guilds who is rather far off to your west.
< 240h/240H 145v/146V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A street performer juggles balls while dancing a jig.
Chak enters from the east.
< 240h/240H 144v/146V Pos: standing >
You quickly scan the area.
The High Priest of Winterhaven who is close by to your north.
A small black dog who is a brief walk away to your north.
Svivel who is a brief walk away to your north.
A street sweeper who is close by to your east.
An Ambassador from the Ice Tower who is not far off to your east.
A city mason who is not far off to your east.
Speek who is close by to your south.
A street sweeper who is close by to your west.
A filthy beggar who is close by to your west.
A guard of the guilds who is a brief walk away to your west.
A guard of the guilds who is a brief walk away to your west.
A guard of the guilds who is a brief walk away to your west.
< 240h/240H 144v/146V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A street sweeper stands here, cleaning up other people's crap.
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
Chak enters from the east.
< 240h/240H 143v/146V Pos: standing >
You quickly scan the area.
A poor commoner who is close by to your north.
An Ambassador from the Lair of the Gibberling King who is close by to your north.
Muredach who is close by to your north.
A black crow who is not far off to your north.
A tiny brown cat who is not far off to your north.
A small black dog who is not far off to your north.
Sierra who is a brief walk away to your north.
A street performer who is close by to your east.
A street sweeper who is not far off to your east.
An Ambassador from the Ice Tower who is a brief walk away to your east.
A city mason who is a brief walk away to your east.
A city noble who is close by to your south.
Maxolan who is close by to your south.
A sexy bartender who is close by to your south.
A big-breasted barmaid who is not far off to your south.
A salty sailor who is not far off to your south.
A guard of the guilds who is not far off to your west.
A guard of the guilds who is not far off to your west.
A guard of the guilds who is not far off to your west.
< 240h/240H 144v/146V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
Chak enters from the east.
< 240h/240H 144v/146V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your north.
A city guard who is not far off to your north.
Mendsen who is a brief walk away to your north.
A street sweeper who is close by to your east.
A filthy beggar who is close by to your east.
A street performer who is not far off to your east.
A street sweeper who is a brief walk away to your east.
An Ambassador from the Ice Tower who is rather far off to your east.
A city mason who is rather far off to your east.
A street sweeper who is close by to your south.
A supply merchant who is close by to your south.
Ohnagra who is close by to your south.
A guard of the guilds who is close by to your west.
A guard of the guilds who is close by to your west.
A guard of the guilds who is close by to your west.
< 240h/240H 145v/146V Pos: standing >
The Entrance to the Tower of the Guilds
Obvious exits: -E -U
A guard stands here protecting the tower of the guilds.
A guard stands here protecting the tower of the guilds.
A guard stands here protecting the tower of the guilds.
Chak enters from the east.
< 240h/240H 145v/146V Pos: standing >
Ace gets a ceramic chillum from his large leather backpack.
< 240h/240H 145v/146V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your east.
A filthy beggar who is not far off to your east.
A street performer who is a brief walk away to your east.
A street sweeper who is rather far off to your east.
An ambassador from Fort Boyard who is in the distance to your east.
An Ambassador from the Ice Tower who is in the distance to your east.
A city mason who is in the distance to your east.
An apprentice who is a brief walk away above you.
A massive elite guard who is a brief walk away above you.
A massive elite guard who is a brief walk away above you.
A massive elite guard who is a brief walk away above you.
A mighty wizard who is a brief walk away above you.
< 240h/240H 145v/146V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
Chak enters from the west.
< 240h/240H 144v/146V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W#
Chak enters from the south.
< 240h/240H 143v/146V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A city guard who is close by to your north.
Mendsen who is not far off to your north.
A poor commoner who is close by to your east.
An Ambassador from the Lair of the Gibberling King who is close by to your east.
Muredach who is close by to your east.
The High Priest of Winterhaven who is not far off to your east.
A city mason who is a brief walk away to your east.
A small black dog who is a brief walk away to your east.
An ambassador from the Domain of Lost Souls who is a brief walk away to your east.
A white-clad Monk who is rather far off to your east.
A religious follower who is in the distance to your east.
A religious follower who is in the distance to your east.
A religious follower who is in the distance to your east.
A religious preacher who is in the distance to your east.
A city mason who is in the distance to your east.
A street sweeper who is not far off to your south.
A supply merchant who is not far off to your south.
Ohnagra who is not far off to your south.
< 240h/240H 143v/146V Pos: standing >
Ace gets some wild Gootwiet from his large leather backpack.
< 240h/240H 144v/146V Pos: standing >
Ok.
< 240h/240H 145v/146V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A city guard who is close by to your north.
Mendsen who is not far off to your north.
A poor commoner who is close by to your east.
An Ambassador from the Lair of the Gibberling King who is close by to your east.
Muredach who is close by to your east.
The High Priest of Winterhaven who is not far off to your east.
A city mason who is a brief walk away to your east.
A small black dog who is a brief walk away to your east.
An ambassador from the Domain of Lost Souls who is a brief walk away to your east.
A white-clad Monk who is rather far off to your east.
A religious follower who is in the distance to your east.
A religious follower who is in the distance to your east.
A religious follower who is in the distance to your east.
A religious preacher who is in the distance to your east.
A city mason who is in the distance to your east.
A street sweeper who is not far off to your south.
A supply merchant who is not far off to your south.
Ohnagra who is not far off to your south.
A receptionist who is close by to your west.
A large-chinned barkeep who is not far off to your west.
Aevenyl who is not far off to your west.
A cute barmaid who is not far off to your west.
A drunk patron who is not far off to your west.
A drunk patron who is not far off to your west.
< 240h/240H 146v/146V Pos: standing >
Ok.
< 240h/240H 146v/146V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A city guard who is close by to your north.
Mendsen who is not far off to your north.
A poor commoner who is close by to your east.
An Ambassador from the Lair of the Gibberling King who is close by to your east.
Muredach who is close by to your east.
The High Priest of Winterhaven who is not far off to your east.
A city mason who is a brief walk away to your east.
A small black dog who is a brief walk away to your east.
An ambassador from the Domain of Lost Souls who is a brief walk away to your east.
A white-clad Monk who is rather far off to your east.
A religious follower who is in the distance to your east.
A religious follower who is in the distance to your east.
A religious follower who is in the distance to your east.
A religious preacher who is in the distance to your east.
A city mason who is in the distance to your east.
A street sweeper who is not far off to your south.
A supply merchant who is not far off to your south.
Ohnagra who is not far off to your south.
< 240h/240H 146v/146V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
Chak enters from the north.
< 240h/240H 145v/146V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A street sweeper stands here, cleaning up other people's crap.
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
Chak enters from the west.
< 240h/240H 144v/146V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A street performer juggles balls while dancing a jig.
Chak enters from the west.
< 240h/240H 143v/146V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -W
A street sweeper stands here, cleaning the road.
Chak enters from the west.
< 240h/240H 142v/146V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from Fort Boyard walks the streets here.
(Q)An Ambassador from the Ice Tower explores the city.
A city mason is hard at work repairing the road.
Chak enters from the west.
< 240h/240H 141v/146V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Chak The Resistance (Dwarf)(medium) stands in mid-air here.
Ace The Resistance (Human)(medium) stands in mid-air here.
(Q)An Ambassador from Fort Boyard walks the streets here.
(Q)An Ambassador from the Ice Tower explores the city.
A city mason is hard at work repairing the road.
< 240h/240H 142v/146V Pos: standing >
A Kobold enters from the east.
< 240h/240H 142v/146V Pos: standing >
A Kobold leaves south.
< 240h/240H 143v/146V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Chak enters from the north.
< 240h/240H 144v/146V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Chak enters from the north.
A Kobold enters from the east.
Ace lights a ceramic chillum and huff some wild Gootwiet smoke from his fists.
Ace finishes smoking his a ceramic chillum.
Ace exhales the smoke with a grin.
< 240h/240H 144v/146V Pos: standing >
A Kobold leaves south.
< 240h/240H 144v/146V Pos: standing >
An Intersection of Fiddler's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A street sweeper stands here, picking up some garbage.
*A Kobold (small) Spawn *-* Bloodlust *-* stands in mid-air here.(Red Aura)
(Q)An Ambassador from the Village of Werrun wanders here.
Chak enters from the north.
A Kobold leaves east.
< 240h/240H 144v/146V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -S
A male commoner explores the streets for some entertainment.
A black crow flaps its wings and caws at you.(Red Aura)
Chak enters from the north.
< 240h/240H 144v/146V Pos: standing >
An Intersection of Fiddler's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A street sweeper stands here, picking up some garbage.
(Q)An Ambassador from the Village of Werrun wanders here.
Chak enters from the south.
< 240h/240H 145v/146V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
Chak enters from the west.
< 240h/240H 144v/146V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
Chak enters from the west.
< 240h/240H 143v/146V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
A massive guard is patrolling the city of Winterhaven.
(Q)An Ambassador from The Forgotten Mansion wanders are the room.
Chak enters from the west.
< 240h/240H 143v/146V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -S -W
*A Kobold (small) Spawn *-* Bloodlust *-* stands in mid-air here.(Red Aura)
(Q)An Ambassador from the Icecrag Castle walks the streets of the city.
A black crow flaps its wings and caws at you.(Red Aura)
Chak enters from the west.
A Kobold snaps into visibility.
A Kobold's face turns pale as Ace slams his head into his face.
A Kobold is stunned!
< 240h/240H 143v/146V Pos: standing >
Alas, you cannot go that way. . . .
< 240h/240H 143v/146V Pos: standing >
Alas, you cannot go that way. . . .
< 240h/240H 144v/146V Pos: standing >
Alas, you cannot go that way. . . .
< 240h/240H 144v/146V Pos: standing >
Chak looks at a Kobold.
< 240h/240H 146v/146V Pos: standing >
Chak sizes up a Kobold with a quick glance.
< 240h/240H 146v/146V Pos: standing >
You start chanting...
A Kobold is knocked to the ground by Chak's skillful bash!
< 240h/240H 146v/146V Pos: standing >
Chak attacks a Kobold. [3 hits]
< 240h/240H 146v/146V Pos: standing >
Casting: asphyxiate
< 240h/240H 146v/146V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around his neck and begin to squeeze!
[Damage: 57 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 240h/240H 146v/146V Pos: standing >
[Damage: 55 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
A Kobold's twined limestone girth was damaged from the massive blow!
< 240h/240H 146v/146V Pos: standing >
[Damage: 57 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 240h/240H 146v/146V Pos: standing >
A Kobold attacks Chak. [0 hits]
< 240h/240H 146v/146V Pos: standing >
A black crow caws at you.
< 240h/240H 146v/146V Pos: standing >
You start chanting...
< 240h/240H 146v/146V Pos: standing >
Ace assists Chak heroically.
< 240h/240H 146v/146V Pos: standing >
Chak attacks a Kobold. [3 hits]
< 240h/240H 146v/146V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around his neck and begin to squeeze!
[Damage: 59 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 240h/240H 146v/146V Pos: standing >
[Damage: 34 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 240h/240H 146v/146V Pos: standing >
[Damage: 32 ] Your illusionary hands choke the life out of a Kobold, who falls over dead and lifeless.
A Kobold's long flowing robe of fine silk was completely destroyed by the massive blow!
A Kobold's green feather was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!