The death of [39 Shadowmage] Dzy *-* Bloodlust *-* (Kobold)

in Fiddler's Way Avenue

from the perspective of [41 Brigand] Ace The Resistance (Human)

<worn as a badge>    a wisp of living wind
<worn on head>       a horned golden helm
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a diamond stud covered in blood (glowing)
<worn in ear>        a blue Cimmerian earring
<worn on face>       a tribal mask
<worn around neck>   a pentagram (glowing)
<worn around neck>   a blood-soaked collar
<worn on body>       a bamboo chestguard
<worn about body>    a human-made ruby mantle from Lost City of Tikitzopl
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a dark sash spun from wire
<worn on belt buckle>a petrified bone shard (humming)
<worn on arms>       a pair of black sleeves with glowing runes
<worn around wrist>  a whitestone bracer
<worn around wrist>  a wristbow
<worn on hands>      some gauntlets of might
<worn on finger>     a ring of agility
<worn on finger>     the signet ring of Delwyn
<primary weapon>     the titan warhammer, 'Purelight' (glowing)
<secondary weapon>   a barbed whip dubbed 'Cometstrike'
<worn on legs>       some serpentine shin-guards
<worn on feet>       a pair of boots lined in mist

Chak enters from the east.

< 395h/395H 123v/124V Pos: standing >
The white-clad monks begin to chant more softly and the statue
begins to shrink and recede, until there is nothing left but a
large pool of water.

Suddenly, they begin to chant louder and louder and the pool of
water begins to bubble and grow, almost as if it were starting
to come alive!

With a sudden scream, the water erupts towards the sky in a flurry
of activity. The water shifts and swirls as it begins to slow
down, finally stopping as it takes the shape of a Vampire!


< 395h/395H 123v/124V Pos: standing >
Chak gets a potion of endurance from his bottomless bag of the shield dwarves.
Aq leaves south.
You follow Aq.

Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A city mason is hard at work repairing the road.
Chak enters from the north.

< 395h/395H 122v/124V Pos: standing >
Chak quaffs a potion of endurance.

< 395h/395H 122v/124V Pos: standing >
An Ambassador from the Ice Tower enters from the north.

< 395h/395H 124v/124V Pos: standing >
Chak nods.

< 395h/395H 124v/124V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from the Ice Tower explores the city.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A city mason is hard at work repairing the road.

< 395h/395H 124v/124V Pos: standing >
You quickly scan the area.
An ambassador from Fort Boyard who is close by to your north.
A city mason who is close by to your north.
A white-clad Monk who is close by to your north.
A member of the city patrol who is not far off to your north.
A city mason who is a brief walk away to your north.
A small yellow cat who is in the distance to your north.
An Ambassador from the Village of Werrun who is a brief walk away to your south.
A black crow who is rather far off to your south.
A street sweeper who is rather far off to your south.
A black crow who is in the distance to your south.
A street sweeper who is in the distance to your south.
A city mason who is in the distance to your south.
A small black dog who is close by to your west.
A street performer who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A filthy beggar who is a brief walk away to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.

< 395h/395H 124v/124V Pos: standing >
You quickly scan the area.
An ambassador from Fort Boyard who is close by to your north.
A city mason who is close by to your north.
A white-clad Monk who is close by to your north.
A member of the city patrol who is not far off to your north.
A city mason who is a brief walk away to your north.
A street sweeper who is in the distance to your north.
A small yellow cat who is in the distance to your north.
An Ambassador from the Village of Werrun who is a brief walk away to your south.
A black crow who is rather far off to your south.
A street sweeper who is rather far off to your south.
A black crow who is in the distance to your south.
A street sweeper who is in the distance to your south.
A small black dog who is close by to your west.
A street performer who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A filthy beggar who is a brief walk away to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.

< 395h/395H 124v/124V Pos: standing >
You quickly scan the area.
An ambassador from Fort Boyard who is close by to your north.
A city mason who is close by to your north.
A white-clad Monk who is close by to your north.
A member of the city patrol who is not far off to your north.
A city mason who is a brief walk away to your north.
A street sweeper who is in the distance to your north.
An Ambassador from the Village of Werrun who is a brief walk away to your south.
A black crow who is rather far off to your south.
A street sweeper who is rather far off to your south.
A black crow who is in the distance to your south.
A street sweeper who is in the distance to your south.
A city mason who is in the distance to your south.
A small black dog who is close by to your west.
A street performer who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A filthy beggar who is a brief walk away to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.

< 395h/395H 124v/124V Pos: standing >
You quickly scan the area.
An ambassador from Fort Boyard who is close by to your north.
A city mason who is close by to your north.
A white-clad Monk who is close by to your north.
A member of the city patrol who is not far off to your north.
A city mason who is a brief walk away to your north.
A street sweeper who is in the distance to your north.
A small yellow cat who is in the distance to your north.
An Ambassador from the Village of Werrun who is a brief walk away to your south.
A black crow who is rather far off to your south.
A street sweeper who is rather far off to your south.
A black crow who is in the distance to your south.
A street sweeper who is in the distance to your south.
A city mason who is in the distance to your south.
A small black dog who is close by to your west.
A street performer who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A filthy beggar who is a brief walk away to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.

< 395h/395H 124v/124V Pos: standing >
You quickly scan the area.
An ambassador from Fort Boyard who is close by to your north.
A city mason who is close by to your north.
A white-clad Monk who is close by to your north.
A member of the city patrol who is not far off to your north.
A city mason who is a brief walk away to your north.
A street sweeper who is in the distance to your north.
A small yellow cat who is in the distance to your north.
An Ambassador from the Village of Werrun who is a brief walk away to your south.
A black crow who is rather far off to your south.
A street sweeper who is rather far off to your south.
A black crow who is in the distance to your south.
A street sweeper who is in the distance to your south.
A city mason who is in the distance to your south.
A small black dog who is close by to your west.
A street performer who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A filthy beggar who is a brief walk away to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.

< 395h/395H 124v/124V Pos: standing >
You quickly scan the area.
An ambassador from Fort Boyard who is close by to your north.
A city mason who is close by to your north.
A white-clad Monk who is close by to your north.
A member of the city patrol who is not far off to your north.
A city mason who is a brief walk away to your north.
A city mason who is in the distance to your north.
An Ambassador from the Village of Werrun who is a brief walk away to your south.
A black crow who is rather far off to your south.
A street sweeper who is rather far off to your south.
A black crow who is in the distance to your south.
A street sweeper who is in the distance to your south.
A city mason who is in the distance to your south.
A small black dog who is close by to your west.
A street performer who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A filthy beggar who is a brief walk away to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.

< 395h/395H 124v/124V Pos: standing >
You are carrying: (7/11)
[4] the dazzling blue potion of lesser battle readiness
some wild Gootwiet
a ceramic chillum
a large leather backpack

< 395h/395H 124v/124V Pos: standing >
You put 6 items into a large leather backpack.

< 395h/395H 124v/124V Pos: standing >
You stop regenerating.

< 391h/391H 124v/124V Pos: standing >
Chak's cloak of deva's feathers [poor] sends forth a whirlwind of feathers!
The feathers swirl around you!
You float up in the air!
The feathers swirl around Aq!
Aq floats up in the air!

< 391h/391H 124v/124V Pos: standing >

		Score information for Ace

Level: 41   Race: Human   Class: Mercenary / Brigand Sex: Male
Hit points: 391(391)  Moves: 124(124)
Coins carried:   36 platinum     0 gold     8 silver     3 copper
Coins in bank:  193 platinum  1357 gold     0 silver     0 copper
Playing time: 3 days / 1 hours/ 5 minutes
Received data: 0.6093 MB this session.
Send data:     0.0266 MB this session.
Compression ratio: 83%
Title:  The Resistance
Group Leader: Aq
Status:  Standing.
         Coldshielded
Epic points(total): 573(573) Current task: find runestone of Temple of Flames
Epic Bonus: Movement Regen Bonus (1.40%)
Frags:   -0.57   Deaths:   24
Consenting: Aq
Detecting:       Invisible Life Heat
Protected from:  Low Circle spells
Enchantments:    Farsee Fly Armor Levitation Listen Sneaking
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:  354 

Active Spells:
--------------
levitate (51 minutes)
dexterity (49 minutes)
strength (49 minutes)
armor (15 minutes)
fly (102 minutes)


< 391h/391H 124v/124V Pos: standing >

A large leather backpack is made of leather and appears to be of average quality.
A large leather backpack has an item value of 1.
a large leather backpack can hold around 65 pounds, and can hold a lot more.
a large leather backpack currently contains:
A large leather backpack contains:

a ceramic chillum
some wild Gootwiet
[4] the dazzling blue potion of lesser battle readiness
[99] a slab of beef
a handcarved pipe
a clear vial (glowing)
[56] a cup of soft ice cream
[10] a brown potion
[7] a potion of levitation
a scared kitty cat
[10] some heirloom Blue Haze
[5] some feral Black Kush

< 391h/391H 124v/124V Pos: standing >
A city mason screams in pain as he drops a cobblestone on his foot.


< 391h/391H 124v/124V Pos: standing >
Aq has lost his link.
Aq has reconnected.

< 391h/391H 124v/124V Pos: standing >
You quickly scan the area.
An ambassador from Fort Boyard who is close by to your north.
A city mason who is close by to your north.
A white-clad Monk who is close by to your north.
A member of the city patrol who is a brief walk away to your north.
A city mason who is a brief walk away to your north.
A city mason who is rather far off to your north.
A member of the city patrol who is in the distance to your north.
A street sweeper who is in the distance to your north.
An Ambassador from the Prisons of Carthapia who is not far off to your south.
An Ambassador from the Village of Werrun who is a brief walk away to your south.
A male commoner who is rather far off to your south.
A black crow who is rather far off to your south.
A street sweeper who is rather far off to your south.
A black crow who is in the distance to your south.
A street sweeper who is in the distance to your south.
A city mason who is in the distance to your south.
A street sweeper who is close by to your west.
A street performer who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A filthy beggar who is a brief walk away to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.
A guard of the guilds who is in the distance to your west.

< 391h/391H 124v/124V Pos: standing >
Aq leaves west.
You follow Aq.

The Celestial Bazaar
Obvious exits: -N -E -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A street sweeper stands here, cleaning the road.
Chak enters from the east.
The Celestial Bazaar
Obvious exits: -N -E -W
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A street sweeper stands here, cleaning the road.

< 391h/391H 123v/124V Pos: standing >
Aq leaves west.
You follow Aq.

The Celestial Bazaar
Obvious exits: -N -E -S -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A street performer juggles balls while dancing a jig.
Chak enters from the east.

< 391h/391H 122v/124V Pos: standing >
Aq leaves west.
You follow Aq.

The Celestial Bazaar
Obvious exits: -N -E -S -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A street sweeper stands here, cleaning up other people's crap.
A filthy beggar stands infront of you, asking for spare coins.
Chak enters from the east.

< 391h/391H 121v/124V Pos: standing >
Aq leaves west.
You follow Aq.

The Celestial Bazaar
Obvious exits: -N -E -S -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Chak enters from the east.

< 391h/391H 121v/124V Pos: standing >
Aq leaves west.
You follow Aq.

The Entrance to the Tower of the Guilds
Obvious exits: -E -U
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A guard stands here protecting the tower of the guilds.
A guard stands here protecting the tower of the guilds.
A guard stands here protecting the tower of the guilds.
Chak enters from the east.

< 391h/391H 121v/124V Pos: standing >
You get a ceramic chillum from a large leather backpack.

< 391h/391H 121v/124V Pos: standing >
Aq leaves east.
You follow Aq.

The Celestial Bazaar
Obvious exits: -N -E -S -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Chak enters from the west.

< 391h/391H 122v/124V Pos: standing >
Aq leaves north.
You follow Aq.

The Celestial Bazaar
Obvious exits: -N -E -S -W#
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Chak enters from the south.

< 391h/391H 121v/124V Pos: standing >
You get some wild Gootwiet from a large leather backpack.

< 391h/391H 122v/124V Pos: standing >
Aq opens the door.

< 391h/391H 122v/124V Pos: standing >
Aq closes the door.

< 391h/391H 123v/124V Pos: standing >
Aq leaves south.
You follow Aq.

The Celestial Bazaar
Obvious exits: -N -E -S -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Chak enters from the north.

< 391h/391H 123v/124V Pos: standing >
Aq leaves east.
You follow Aq.

The Celestial Bazaar
Obvious exits: -N -E -S -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A street sweeper stands here, cleaning up other people's crap.
A filthy beggar stands infront of you, asking for spare coins.
Chak enters from the west.

< 391h/391H 122v/124V Pos: standing >
Aq leaves east.
You follow Aq.

The Celestial Bazaar
Obvious exits: -N -E -S -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A street performer juggles balls while dancing a jig.
Chak enters from the west.

< 391h/391H 121v/124V Pos: standing >
Aq leaves east.
You follow Aq.

The Celestial Bazaar
Obvious exits: -N -E -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A street sweeper stands here, cleaning the road.
Chak enters from the west.

< 391h/391H 120v/124V Pos: standing >
Aq leaves east.
You follow Aq.

Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
(Q)An Ambassador from Fort Boyard walks the streets here.
(Q)An Ambassador from the Ice Tower explores the city.
A city mason is hard at work repairing the road.
Chak enters from the west.
There is no way you can smoke in this weather.

< 391h/391H 119v/124V Pos: standing >
There is no way you can smoke in this weather.

< 391h/391H 119v/124V Pos: standing >
A Kobold enters from the east.
There is no way you can smoke in this weather.

< 391h/391H 120v/124V Pos: standing >
A Kobold leaves south.
There is no way you can smoke in this weather.

< 391h/391H 120v/124V Pos: standing >
There is no way you can smoke in this weather.

< 391h/391H 120v/124V Pos: standing >
There is no way you can smoke in this weather.

< 391h/391H 120v/124V Pos: standing >
There is no way you can smoke in this weather.

< 391h/391H 121v/124V Pos: standing >
There is no way you can smoke in this weather.

< 391h/391H 121v/124V Pos: standing >
There is no way you can smoke in this weather.

< 391h/391H 121v/124V Pos: standing >
Aq leaves south.
You follow Aq.

Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Chak enters from the north.
There is no way you can smoke in this weather.

< 391h/391H 120v/124V Pos: standing >
Aq leaves south.
You follow Aq.

Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Chak enters from the north.
A Kobold enters from the east.
You tamp some wild Gootwiet into the end of a ceramic chillum.
You light a ceramic chillum and huff some wild Gootwiet smoke from your fists.
You feel your tensions begin to ease.
The smoke tastes floral and pungent on the tongue.
You finish smoking some wild Gootwiet.
You don't think your lungs could handle smoking for a bit.

< 391h/391H 120v/124V Pos: standing >
A Kobold leaves south.
Your lungs definitely couldn't handle that right now.

< 391h/391H 120v/124V Pos: standing >
Aq leaves south.
You follow Aq.

An Intersection of Fiddler's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A street sweeper stands here, picking up some garbage.
*A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.
(Q)An Ambassador from the Village of Werrun wanders here.
Chak enters from the north.
A Kobold leaves east.
Your lungs definitely couldn't handle that right now.

< 391h/391H 119v/124V Pos: standing >
Pardon?

< 391h/391H 120v/124V Pos: standing >
Aq leaves south.
You follow Aq.

Avenue of the Prancing Fawn
Obvious exits: -N -S
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A male commoner explores the streets for some entertainment.
A black crow flaps its wings and caws at you.
Chak enters from the north.
Headbutt whom?

< 391h/391H 119v/124V Pos: standing >
Headbutt whom?

< 391h/391H 119v/124V Pos: standing >
Headbutt whom?

< 391h/391H 120v/124V Pos: standing >
Aq leaves north.
You follow Aq.

An Intersection of Fiddler's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A street sweeper stands here, picking up some garbage.
(Q)An Ambassador from the Village of Werrun wanders here.
Chak enters from the south.
Headbutt whom?

< 391h/391H 119v/124V Pos: standing >
Aq leaves east.
You follow Aq.

Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Chak enters from the west.
Headbutt whom?

< 391h/391H 118v/124V Pos: standing >
Aq leaves east.
You follow Aq.

Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
Chak enters from the west.
Headbutt whom?

< 391h/391H 118v/124V Pos: standing >
Headbutt whom?

< 391h/391H 118v/124V Pos: standing >
Headbutt whom?

< 391h/391H 118v/124V Pos: standing >
Aq leaves east.
You follow Aq.

Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
A massive guard is patrolling the city of Winterhaven.
(Q)An Ambassador from The Forgotten Mansion wanders are the room.
Chak enters from the west.
Headbutt whom?

< 391h/391H 117v/124V Pos: standing >
Headbutt whom?

< 391h/391H 118v/124V Pos: standing >
Aq leaves east.
You follow Aq.

Fiddler's Way Avenue
Obvious exits: -N# -S -W
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.
*A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.
(Q)An Ambassador from the Icecrag Castle walks the streets of the city.
A black crow flaps its wings and caws at you.
Chak enters from the west.
A Kobold snaps into visibility.
[Damage: 37 ] You leave a huge, red swollen lump on a Kobold's temple.
A Kobold is stunned!

< 391h/391H 117v/124V Pos: standing >
Chak looks at a Kobold.

< 391h/391H 120v/124V Pos: standing >
Chak sizes up a Kobold with a quick glance.

< 391h/391H 120v/124V Pos: standing >
Aq starts casting an offensive spell.
A Kobold is knocked to the ground by Chak's skillful bash!

< 391h/391H 120v/124V Pos: standing >
Chak's weak slash grazes a Kobold.
Chak's weak slash grazes a Kobold.
Chak's decent slash wounds a Kobold.

< 391h/391H 121v/124V Pos: standing >
Aq completes his spell...
Aq utters the word 'agsplnuahz'
Ghostly hands appear before a Kobold, close around his neck and begin to squeeze!
A Kobold gasps for air as a pair of ghostly hands tighten around his throat!

< 391h/391H 123v/124V Pos: standing >
A Kobold gasps for air as a pair of ghostly hands tighten around his throat!
A Kobold's twined limestone girth was damaged from the massive blow!

< 391h/391H 123v/124V Pos: standing >
A Kobold gasps for air as a pair of ghostly hands tighten around his throat!

< 391h/391H 123v/124V Pos: standing >
Chak parries a Kobold's lunge at him.

< 391h/391H 123v/124V Pos: standing >
Headbutt requires you to be able to reach his head!

< 391h/391H 124v/124V Pos: standing >
A black crow caws at you.


< 391h/391H 124v/124V Pos: standing >
Aq starts casting an offensive spell.

< 391h/391H 124v/124V Pos: standing >
You assist Chak heroically.
[Damage:  1 ] -=[Your weak crush grazes a Kobold.]=-

< 391h/391H 124v/124V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP:  nasty wounds >
 Chak's weak slash grazes a Kobold.
Chak's slash strikes a Kobold.
Chak's impressive slash strikes a Kobold.

< 391h/391H 124v/124V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP:  nasty wounds >
 Aq completes his spell...
Aq utters the word 'agsplnuahz'
Ghostly hands appear before a Kobold, close around his neck and begin to squeeze!
A Kobold gasps for air as a pair of ghostly hands tighten around his throat!

< 391h/391H 124v/124V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 A Kobold gasps for air as a pair of ghostly hands tighten around his throat!

< 391h/391H 124v/124V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP:  awful >
 A Kobold gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Kobold's long flowing robe of fine silk was completely destroyed by the massive blow!
A Kobold's green feather was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!