<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a padded helmet
<worn on eyes> a pair of wide-rimmed spectacles [superior] (magic)
<worn in ear> an emerald nose ring (magic)
<worn in ear> a glowing jade earring (glowing)
<worn on face> a pitch-black leather mask [superior] (magic)
<worn around neck> a necklace of Deus power
<worn around neck> a string of duergar dwarf ears
<worn on body> a darksteel chainmail shirt (magic) (glowing)
<worn about body> the robes of the maelstrom
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing) [77%]
<worn about waist> a sturdy firbolg climbing belt
<worn on belt buckle>a delicate flower (humming) (illuminating)
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a gnomish lifegiving wristband
<worn around wrist> a golden elven bracelet
<worn on hands> the hands of justice (magic) (glowing)
<worn on finger> a glowing ruby ring (magic)
<worn on finger> the ring of illusions (magic)
<primary weapon> a mace named "squidbane"
<worn on legs> some spiked hemp greaves from The Kingdom of Torg
<worn on feet> a pair of traveling boots [superior]
*Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (neutral)
*Dragonnia (slightly good)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 741h/741H 232v/232V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Huge Behemoth Cage
Obvious exits: -E
< 741h/741H 232v/232V Pos: standing >
Ok.
< 741h/741H 232v/232V Pos: standing >
Obeen starts casting a spell.
< 741h/741H 232v/232V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
*Obeen (Gnome)(small) stands in mid-air here. (casting) (Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)
A Skeleton (medium) sits resting.(Gold Aura)
< 741h/741H 232v/232V Pos: standing >
A Skeleton closes his book and smiles broadly.
< 741h/741H 232v/232V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'euwunsoguai eaaf'
A black two-dimensional door appears next to Obeen, who steps into it and vanishes along with the door.
< 741h/741H 232v/232V Pos: standing >
That's absurd.
< 741h/741H 232v/232V Pos: standing >
A Skeleton clambers to his feet.
< 741h/741H 232v/232V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Huge Behemoth Cage
Obvious exits: -E
< 741h/741H 232v/232V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
The wraith of a vampire bat stands here. (minion) (casting) (Red Aura)
Drun (Gnome)(small) stands, floating here.(Red Aura)
A fearsome undead behemoth stands here, fighting the wraith of a carnivorous fungus.(Red Aura)
The wraith of a carnivorous fungus stands in mid-air here, fighting a fearsome undead behemoth. (minion) (casting) (Red Aura)
A Skeleton starts casting a spell.
< 741h/741H 232v/232V Pos: standing >
That's absurd.
< 741h/741H 232v/232V Pos: standing >
A Skeleton completes his spell...
A Skeleton utters the words 'gpaeax wzfouio'
A Skeleton fades in to the shadow of you.
< 741h/741H 232v/232V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S# -W
A bone golem stands protectively in the corner.(Red Aura)
< 741h/741H 232v/232V Pos: standing >
A Skeleton sits down in a comfortable spot.
< 741h/741H 232v/232V Pos: standing >
Nil starts casting a spell.
A Skeleton opens a mysterious tome and begins studying it intently.
< 741h/741H 232v/232V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) stands in mid-air here. (casting) (Gold Aura)
A Skeleton (medium) sits resting.(Gold Aura)
< 741h/741H 232v/232V Pos: standing >
Nil completes his spell...
Nil utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Nil's skin.
< 741h/741H 232v/232V Pos: standing >
A Skeleton closes his book and smiles broadly.
< 741h/741H 232v/232V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S# -W
A bone golem stands protectively in the corner.(Red Aura)
Nil sits down in a comfortable spot.
< 741h/741H 232v/232V Pos: standing >
Nil opens a midnight blue tome with silver bindings and begins studying it intently.
< 741h/741H 232v/232V Pos: standing >
A Skeleton clambers to his feet.
< 741h/741H 232v/232V Pos: standing >
Ace says in common 'dim wilms dim 2.pootata, dim qietsus'
< 741h/741H 232v/232V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) sits resting.(Gold Aura)
A Skeleton (medium) stands in mid-air here.(Gold Aura)
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
Ace says in common 'quietus'
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
Nil closes his book and smiles broadly.
< 741h/741H 232v/232V Pos: standing >
Nil clambers to his feet.
< 741h/741H 232v/232V Pos: standing >
Ace says in common 'then dream us'
< 741h/741H 232v/232V Pos: standing >
A Skeleton starts casting a spell.
< 741h/741H 232v/232V Pos: standing >
A Skeleton completes his spell...
A Skeleton utters the words 'gpaeax hgruzzr'
A Skeleton appears to become one with the shadows and silently starts to move away.
< 741h/741H 232v/232V Pos: standing >
Ace snickers softly.
< 741h/741H 232v/232V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (pure evil)
Orrak (slightly evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly evil)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
*Temple of Flames (very evil)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (slightly evil)
*The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (slightly good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
*Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
*Tribal Oasis (extremely evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
*Ruined Temple of Tezcatlipoca (evil)
*The Astral Plane (slightly evil)
Jotunheim (slightly good)
The Transparent Tower (slightly evil)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
Sea Kingdom (neutral)
Plane of Earth (slightly evil)
Sevenoaks (slightly good)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
*Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (neutral)
*Dragonnia (slightly good)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)
< 741h/741H 232v/232V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)
< 741h/741H 232v/232V Pos: standing >
Autosaving...
< 741h/741H 232v/232V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams. You are flying, colors flow past
you like paint in a river. Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below. You close your eyes as the ground
rushes towards you...
You open your eyes and see:
<map>
Zone: The Caverns of the Worms.
Room: In a Duergar-Made Alcove
</map>
In a Duergar-Made Alcove
Obvious exits: -S
A Skeleton (medium) stands in mid-air here.(Gold Aura)
(Q)Wilms, the curer, stands here.(Red Aura)
Are you really here? It must be a dream, you must be sleeping.
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
You wake up.
Nil awakens.
< 741h/741H 232v/232V Pos: standing >
Ace awakens.
You are already standing.
< 741h/741H 232v/232V Pos: standing >
You tense up and become more alert.
< 741h/741H 232v/232V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (pure evil)
Orrak (slightly evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly evil)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
*Temple of Flames (very evil)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (slightly evil)
*The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (slightly good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
*Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
*Tribal Oasis (extremely evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
*Ruined Temple of Tezcatlipoca (evil)
*The Astral Plane (slightly evil)
Jotunheim (slightly good)
The Transparent Tower (slightly evil)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
Sea Kingdom (neutral)
Plane of Earth (slightly evil)
Sevenoaks (slightly good)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
*Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (neutral)
*Dragonnia (slightly good)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 741h/741H 232v/232V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -S
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)
A Skeleton (medium) stands in mid-air here.(Gold Aura)
(Q)Wilms, the curer, stands here.(Red Aura)
< 741h/741H 232v/232V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.
< 741h/741H 232v/232V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.
< 741h/741H 232v/232V Pos: standing >
You now follow Ace.
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
Nil stops following a Skeleton.
Nil now follows Ace.
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
A Skeleton starts casting a spell.
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -S
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)
A Skeleton (medium) stands in mid-air here. (casting) (Gold Aura)
(Q)Wilms, the curer, stands here.(Red Aura)
< 741h/741H 232v/232V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.
< 741h/741H 232v/232V Pos: standing >
A Skeleton completes his spell...
A Skeleton utters the word 'yabragzz'
You quickly scan the area.
A small glowing worm who is close by to your south.
< 741h/741H 232v/232V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Obeen stands before you!
You quickly scan the area.
A small glowing worm who is close by to your south.
< 741h/741H 232v/232V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -S
*Obeen (Gnome)(small) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)
A Skeleton (medium) stands in mid-air here.(Gold Aura)
(Q)Wilms, the curer, stands here.(Red Aura)
< 741h/741H 232v/232V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.
< 741h/741H 232v/232V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.
< 741h/741H 232v/232V Pos: standing >
Obeen stops following you.
Obeen starts following you.
Nil rolls on the floor laughing.
< 741h/741H 232v/232V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.
< 741h/741H 232v/232V Pos: standing >
You quickly scan the area.
A small glowing worm who is close by to your south.
< 741h/741H 232v/232V Pos: standing >
A Skeleton leaves south.
< 741h/741H 232v/232V Pos: standing >
A Skeleton enters from the south.
< 741h/741H 232v/232V Pos: standing >
< 741h/741H 232v/232V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -S
A Skeleton (medium) stands in mid-air here.(Gold Aura)
*Obeen (Gnome)(small) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)
(Q)Wilms, the curer, stands here.(Red Aura)
< 741h/741H 232v/232V Pos: standing >
Ace shouts out loudly.. MOVING!!!!
You quickly scan the area.
A small glowing worm who is close by to your south.
< 741h/741H 232v/232V Pos: standing >
You are already standing.
< 741h/741H 232v/232V Pos: standing >
Ace sneaks south.
Nil leaves south.
You follow Ace.
<map>
Zone: The Caverns of the Worms.
Room: Along the Duergar-Made Corridor
</map>
<map>
Zone: The Caverns of the Worms.
Room: Along the Duergar-Made Corridor
</map>
Along the Duergar-Made Corridor
Obvious exits: -N -E -W
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A small glowing worm undulates here.
Obeen enters from the north.
A Skeleton enters from the north.
< 741h/741H 230v/232V Pos: standing >
Ace sneaks east.
Nil leaves east.
You follow Ace.
<map>
Zone: The Caverns of the Worms.
Room: Along the Duergar-Made Corridor
</map>
<map>
Zone: The Caverns of the Worms.
Room: Along the Duergar-Made Corridor
</map>
Along the Duergar-Made Corridor
Obvious exits: -E -S -W
The corpse of a small brown worm is lying here.
The corpse of a large red worm is lying here.
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A Githyanki (medium) Batman *-* Bloodlust *-* stands, floating here. (Non-Fraggable)(Red Aura)
Obeen enters from the west.
A Skeleton enters from the west.
< 741h/741H 228v/232V Pos: standing >
< 741h/741H 228v/232V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a bit more easily...
< 741h/741H 228v/232V Pos: standing >
Ace tackles a Githyanki square in the chest knocking the wind out of him!
< 741h/741H 229v/232V Pos: standing >
Ace's impressive slash strikes a Githyanki hard.
Ace's impressive whip strikes a Githyanki hard.
Ace's slash strikes a Githyanki very hard.
Obeen starts casting an offensive spell.
Obeen snaps into visibility.
Nil starts casting an offensive spell.
A Skeleton starts casting an offensive spell.
< 741h/741H 230v/232V Pos: standing >
You snap into visibility.
Casting: psychic crush
< 741h/741H 231v/232V Pos: standing >
Your mental manipulations become a reality...
A Githyanki suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 89 ] A Githyanki's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Githyanki turns green and pukes all over the place. Yuck!
< 741h/741H 232v/232V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'buoblg qrunsoqpze yugh'
Obeen's magic fist punches a Githyanki into so much pulp!
A Githyanki is dead! R.I.P.
You receive your share of experience.