The death of [45 Brigand] Ace The Resistance (Human)

in West Cozy Way

from the perspective of [46 Spiritualist] Azar *-* Bloodlust *-* (Kobold)

<worn as a badge>    a silverthorn corsage (magic) (glowing)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a priest's shayla of the maelstrom
<worn in ear>        the royal clasp of Bloodstone (illuminating) [79%]
<worn in ear>        a pulsating gemstone earring
<worn on face>       mask of the iron bloodhounds (glowing)
<worn around neck>   the collar of firestones of endurance (magic)
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn on body>       a golden weave vest (glowing)
<worn as quiver>     an unearthly iron quiver
<worn about waist>   a waistband of rock and stone [poor] (magic)
<worn on belt buckle>a robin's tail feather (glowing) (illuminating)
<attached to belt>   a celestial ribbon (magic)
<worn on arms>       some tempered mithril arm plates (magic)
<held as shield>     a well-polished mithril body shield [poor] (illuminating) [85%]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts
<worn around wrist>  a bracelet of woven leafs [poor] (magic)
<worn on hands>      some drow-made reed claws from Vella's Bordello [88%]
<worn on finger>     a tiny ruby ring
<worn on finger>     a thick bone ring [superior] (magic) (glowing)
<held>               a carved femur of a stupid barb [poor] (magic) (glowing) [86%]
<worn on legs>       some bright blue leg plates
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

Send data:     0.0007 MB this session.
Compression ratio: 73%
Title: ZerkerLord  *-* Bloodlust *-*
Followers:
   Teru
   Sha
   Lielz
   Slusk
Status:  Standing.
Epic points(total): 1788(8938)
Epic Bonus: Epic Points Bonus (8.36%)
Frags:   +26.00   Deaths:   34
Consenting: Lielz
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Fire Lightning
Enchantments:    Ultravision Farsee Fly Haste Levitation
Songs:    Song of Revelation
Bartender Quests Remaining: 6
Combat Pulse:   13 Spell Pulse:  0.60 
Leaderboard Points: 3599 
Paladin auras:   Spell Protection

Active Spells:
--------------
pantherspeed (40 minutes)
ravenflight (38 minutes)
detect invisibility (36 minutes)
vitality (7 minutes)
virtue (19 minutes)


< 707h/707H 215v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 707h/707H 217v/219V Pos: standing >
Vlestk's Smashers and Slashers Emporium
Obvious exits: -S
*A human, dark in both garbs and soul, barters here.(Red Aura)
Vlestk oversees the store and deals armaments here.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 216v/219V Pos: standing >
Teru suddenly attacks a dark human!
Teru misses a dark human.
A dark human snaps into visibility.
Slusk tackles a dark human square in the chest knocking the wind out of him!

< 707h/707H 217v/219V Pos: standing >
Slusk's crush strikes a dark human.
Slusk's powerful slash strikes a dark human.
Slusk misses a dark human.
Slusk's impressive crush strikes a dark human.

< 707h/707H 217v/219V Pos: standing >
West Half of Commerce Way
Obvious exits: -N -E -S
A member of the volunteer guards watches the area.
Sha enters from the north.
Lielz enters from the north.

< 707h/707H 217v/219V Pos: standing >
Blaktakpak's Protections Palace
Obvious exits: -N
Blaktakpak bends armor back into shape with his bare hands.(Gold Aura)
Sha enters from the north.
Lielz enters from the north.

< 707h/707H 216v/219V Pos: standing >
West Half of Commerce Way
Obvious exits: -N -E -S
A member of the volunteer guards watches the area.
Sha enters from the south.
Lielz enters from the south.

< 707h/707H 216v/219V Pos: standing >
Pardon?

< 707h/707H 219v/219V Pos: standing >
West Half of Commerce Way
Obvious exits: -N -E -S
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Sha ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Sha's head.
A member of the volunteer guards watches the area.

< 707h/707H 219v/219V Pos: standing >
A volunteer guard leaves north.
You quickly scan the area.
A volunteer guard who is close by to your north.
Slusk who is close by to your north.
Teru who is close by to your north.
A dark human who is close by to your north.
Vlestk who is close by to your north.
Blaktakpak who is close by to your south.

< 707h/707H 219v/219V Pos: standing >

< 707h/707H 219v/219V Pos: standing >
West Half of Commerce Way
Obvious exits: -N -E -S
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Sha ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Sha's head.

< 707h/707H 219v/219V Pos: standing >

< 707h/707H 219v/219V Pos: standing >
Vlestk's Smashers and Slashers Emporium
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of a dark human is lying here.
A member of the volunteer guards watches the area.
Slusk FiLtHy BaStArD *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Teru ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Teru's head.
Vlestk oversees the store and deals armaments here.
Sha enters from the south.
Lielz enters from the south.

< 707h/707H 217v/219V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 707h/707H 217v/219V Pos: standing >
West Half of Commerce Way
Obvious exits: -N -E -S
Teru enters from the north.
Sha enters from the north.
Lielz enters from the north.
Slusk enters from the north.

< 707h/707H 216v/219V Pos: standing >
Your group consists of ( 5/20):
( Head)   707/707   hit,  216/219  move Azar
(Front)  1145/1145  hit,  203/217  move Slusk
(Front)   740/740   hit,  178/195  move Lielz
(Front)   618/618   hit,  129/143  move Sha
(Front)   674/674   hit,  158/159  move Teru

< 707h/707H 216v/219V Pos: standing >
East Half of Commerce Way
Obvious exits: -N -E -S -W
Teru enters from the west.
Sha enters from the west.
Lielz enters from the west.
Slusk enters from the west.

< 707h/707H 215v/219V Pos: standing >
Teru plays a song to lift his spirit off the ground.
The Southern Intersection
Obvious exits: -N -E -S -W
Teru enters from the west.
Sha enters from the west.
Lielz enters from the west.
Slusk enters from the west.

< 707h/707H 214v/219V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your north.
A volunteer guard who is not far off to your north.
A customs guard who is not far off to your south.
A customs guard who is not far off to your south.
Trasaaak who is not far off to your south.

< 707h/707H 215v/219V Pos: standing >
Cental Path Through the Dump
Obvious exits: -N -S
Teru enters from the north.
Sha enters from the north.
Lielz enters from the north.
Slusk enters from the north.

< 707h/707H 217v/219V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S# -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
Teru enters from the north.
Sha enters from the north.
Lielz enters from the north.
Slusk enters from the north.

< 707h/707H 215v/219V Pos: standing >
The gate seems to be closed.

< 707h/707H 215v/219V Pos: standing >
Cental Path Through the Dump
Obvious exits: -N -S
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 217v/219V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 215v/219V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N -E -S -W
Teru enters from the west.
Sha enters from the west.
Lielz enters from the west.
Slusk enters from the west.

< 707h/707H 213v/219V Pos: standing >
Eastern Half of Tired Traveler Way
Obvious exits: -E# -W
Teru enters from the west.
Sha enters from the west.
Lielz enters from the west.
Slusk enters from the west.

< 707h/707H 212v/219V Pos: standing >
The door seems to be closed.

< 707h/707H 213v/219V Pos: standing >
The door seems to be closed.

< 707h/707H 215v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 707h/707H 216v/219V Pos: standing >
Slusk attempts to flee.
Slusk leaves west.

< 707h/707H 218v/219V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N -E -S -W
Slusk FiLtHy BaStArD *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Teru enters from the east.
Sha enters from the east.
Lielz enters from the east.

< 707h/707H 217v/219V Pos: standing >
Slusk leaves east.
Ekchran's Edibles
Obvious exits: -S
Ekchran, master cook of the dump, seasons meat here.
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.

< 707h/707H 215v/219V Pos: standing >
Teru plays a song to lift his spirit off the ground.
Ekchran flies through the air, free as a bird!

< 707h/707H 216v/219V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N -E -S -W
Teru enters from the north.
Sha enters from the north.
Lielz enters from the north.

< 707h/707H 218v/219V Pos: standing >
Slusk enters from the east.

< 707h/707H 218v/219V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
Teru enters from the east.
Sha enters from the east.
Lielz enters from the east.
Slusk enters from the east.

< 707h/707H 216v/219V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 217v/219V Pos: standing >
The Dump Center Point
Obvious exits: -N -S
A murky pool of deep green water marks the center of town.
A member of the volunteer guards watches the area.
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 215v/219V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 215v/219V Pos: standing >
The Northern Intersection
Obvious exits: -N -E -S -W
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 215v/219V Pos: standing >
East Cozy Way
Obvious exits: -N -E -S -W
Teru enters from the west.
Sha enters from the west.
Lielz enters from the west.
Slusk enters from the west.

< 707h/707H 217v/219V Pos: standing >
End of East Cozy Way
Obvious exits: -N -S -W
Teru enters from the west.
Sha enters from the west.
Lielz enters from the west.
Slusk enters from the west.

< 707h/707H 215v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 707h/707H 215v/219V Pos: standing >
A Cozy Home
Obvious exits: -S
A thri-kreen youth runs rampant here.
A thri-kreen homemaker watches over the young.(Gold Aura)
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 214v/219V Pos: standing >
End of East Cozy Way
Obvious exits: -N -S -W
Teru enters from the north.
Sha enters from the north.
Lielz enters from the north.
Slusk enters from the north.

< 707h/707H 216v/219V Pos: standing >
A Cozy Home
Obvious exits: -N
A thri-kreen homemaker watches over the young.(Gold Aura)
Teru enters from the north.
Sha enters from the north.
Lielz enters from the north.
Slusk enters from the north.

< 707h/707H 215v/219V Pos: standing >
Teru plays a song to lift his spirit off the ground.
A thri-kreen homemaker flies through the air, free as a bird!

< 707h/707H 217v/219V Pos: standing >
End of East Cozy Way
Obvious exits: -N -S -W
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 218v/219V Pos: standing >
East Cozy Way
Obvious exits: -N -E -S -W
Teru enters from the east.
Sha enters from the east.
Lielz enters from the east.
Slusk enters from the east.

< 707h/707H 216v/219V Pos: standing >
A Cozy Home
Obvious exits: -S
A thri-kreen youth runs rampant here.
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 214v/219V Pos: standing >
East Cozy Way
Obvious exits: -N -E -S -W
Teru enters from the north.
Sha enters from the north.
Lielz enters from the north.
Slusk enters from the north.

< 707h/707H 215v/219V Pos: standing >
A Cozy Home
Obvious exits: -N
A thri-kreen youth runs rampant here.
A thri-kreen homemaker watches over the young.(Gold Aura)
Teru enters from the north.
Sha enters from the north.
Lielz enters from the north.
Slusk enters from the north.

< 707h/707H 215v/219V Pos: standing >
East Cozy Way
Obvious exits: -N -E -S -W
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 217v/219V Pos: standing >
The Northern Intersection
Obvious exits: -N -E -S -W
Teru enters from the east.
Sha enters from the east.
Lielz enters from the east.
Slusk enters from the east.

< 707h/707H 216v/219V Pos: standing >
West Cozy Way
Obvious exits: -N -E -S -W
Teru enters from the east.
Sha enters from the east.
Lielz enters from the east.
Slusk enters from the east.

< 707h/707H 215v/219V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W
Teru enters from the east.
Sha enters from the east.
Lielz enters from the east.
Slusk enters from the east.

< 707h/707H 217v/219V Pos: standing >
A Comfortable Home
Obvious exits: -E
A wealthy noble thri-kreen ponders more ways to gain status.
Teru enters from the east.
Sha enters from the east.
Lielz enters from the east.
Slusk enters from the east.

< 707h/707H 215v/219V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W
Teru enters from the west.
Sha enters from the west.
Lielz enters from the west.
Slusk enters from the west.

< 707h/707H 216v/219V Pos: standing >
A Comfortable Home
Obvious exits: -N
A wealthy noble thri-kreen ponders more ways to gain status.
Teru enters from the north.
Sha enters from the north.
Lielz enters from the north.
Slusk enters from the north.

< 707h/707H 216v/219V Pos: standing >
Teru plays a song to lift his spirit off the ground.
A wealthy noble flies through the air, free as a bird!
End of West Cozy Way
Obvious exits: -N -E -S -W
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 218v/219V Pos: standing >
West Cozy Way
Obvious exits: -N -E -S -W
Teru enters from the west.
Sha enters from the west.
Lielz enters from the west.
Slusk enters from the west.

< 707h/707H 216v/219V Pos: standing >
A Clean Home
Obvious exits: -N
You sense a lifeform nearby.
A retired thri-kreen admires his junk.
Teru enters from the north.
Sha enters from the north.
Lielz enters from the north.
Slusk enters from the north.

< 707h/707H 214v/219V Pos: standing >
West Cozy Way
Obvious exits: -N -E -S -W
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 214v/219V Pos: standing >
A Clean Home
Obvious exits: -S
A successful thri-kreen merchant relaxes in his home.
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 213v/219V Pos: standing >
West Cozy Way
Obvious exits: -N -E -S -W
Teru enters from the north.
Sha enters from the north.
Lielz enters from the north.
Slusk enters from the north.

< 707h/707H 217v/219V Pos: standing >
A Clean Home
Obvious exits: -N
You sense a lifeform nearby.
A retired thri-kreen admires his junk.
Teru enters from the north.
Sha enters from the north.
Lielz enters from the north.
Slusk enters from the north.

< 707h/707H 216v/219V Pos: standing >

< 707h/707H 219v/219V Pos: standing >

< 707h/707H 219v/219V Pos: standing >
A Clean Home
Obvious exits: -N
Slusk FiLtHy BaStArD *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Sha ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Sha's head.
Teru ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Teru's head.
You sense a lifeform nearby.
A retired thri-kreen admires his junk.

< 707h/707H 219v/219V Pos: standing >
West Cozy Way
Obvious exits: -N -E -S -W
Teru enters from the south.
Sha enters from the south.
Lielz enters from the south.
Slusk enters from the south.

< 707h/707H 218v/219V Pos: standing >
Slusk tackles a Human square in the chest knocking the wind out of him!

< 707h/707H 218v/219V Pos: standing >
Teru starts casting an offensive spell.

< 707h/707H 218v/219V Pos: standing >
You start chanting...

< 707h/707H 218v/219V Pos: standing >
Teru plays a song to lift his spirit off the ground.

< 707h/707H 218v/219V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 101 ] A Human's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
Lielz starts casting an offensive spell.

< 707h/707H 218v/219V Pos: standing >
Sha starts casting an offensive spell.
Sha snaps into visibility.

< 707h/707H 218v/219V Pos: standing >
Teru completes his spell...
Teru utters the words 'buoblg qrunsoqpze yugh'
Teru's fist beats the life out of a Human, blood pours from his body!
A Human's body appears to recover from the affects of the potion.

< 707h/707H 219v/219V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'yrawz ghfutz'
Lielz calls down a roaring flamestrike at a Human who starts to melt!
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 707h/707H 219v/219V Pos: standing >
You start chanting...

< 707h/707H 219v/219V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 100 ] A Human's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
Sha completes his spell...
Sha utters the words 'buoblg qrunsoqpze yugh'
Sha's fist beats the life out of a Human, blood pours from his body!
A Human misses Sha.
Sha dodges a Human's attack.
Teru starts casting an offensive spell.

< 707h/707H 219v/219V Pos: standing >
Sha misses a Human.
Sha misses a Human.
Lielz starts casting an offensive spell.

< 707h/707H 219v/219V Pos: standing >
Slusk's impressive crush strikes a Human hard.
Slusk shivers as he hits a Human.
Slusk's impressive slash strikes a Human very hard.
Slusk shivers as he hits a Human.
Slusk misses a Human.
Slusk's impressive crush strikes a Human very hard.
Slusk shivers as he hits a Human.

< 707h/707H 219v/219V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'yrawz ghfutz'
Lielz calls down a roaring flamestrike at a Human who starts to melt!
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 707h/707H 219v/219V Pos: standing >
Sha starts casting an offensive spell.

< 707h/707H 219v/219V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 50 ] With a gasp, a Human realizes his soul will disturb him no more.
A Human's some gauntlets of might was destroyed by the blast!
A Human's ashen volcanic-forged ring [superior] was destroyed by the blast!
A Human's glowing ruby ring was destroyed by the blast!
A Human's some serpentine shin-guards was destroyed by the blast!
A Human's pair of boots lined in mist was destroyed by the blast!
A Human's anti-matter earring was destroyed by the blast!
A Human's dark sash spun from wire was destroyed by the blast!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!