The death of [28 Reaver] Voerrhzt *-* Bloodlust *-* (Drider)

in East End of the Rothe Cattle Fields

from the perspective of [46 Enslaver] Nz The Resistance (Githzerai)

<worn as a badge>    a symbol of Malch'hor Ganl
<worn on head>       a birdfeather headdress (magic) (humming)
<worn on eyes>       a blood-red eyepiece (magic)
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn in ear>        a gnomish ear amplifier (magic)
<worn on face>       a Tukluk spirit mask
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   a string of duergar dwarf ears
<worn on body>       a darksteel chainmail shirt (magic) (glowing)
<worn about body>    the robes of the maelstrom
<worn about waist>   a sturdy firbolg climbing belt
<worn on belt buckle>a leafy mask of Silvanos (magic)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [83%]
<worn around wrist>  an adamantite bracelet (magic)
<worn around wrist>  a gnomish lifegiving wristband
<worn on hands>      shining metallic gauntlets dyed yellow
<worn on finger>     a glowing ruby ring (magic)
<worn on finger>     a ring of flames (magic)
<primary weapon>     a mindwhip (glowing)
<worn on legs>       a black and red kilt [89%]
<worn on feet>       some spurred blood crystal boots (magic)


Obvious exits: -N -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A gentle rothe chews some cud.

< 554h/554H 243v/245V Pos: standing >
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Bend in the Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Bend in the Llzazan Road
</map>
Bend in the Llzazan Road
Obvious exits: -N -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A small eyeless worm opens its gaping maw to feed.

< 554h/554H 241v/245V Pos: standing >
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)

< 554h/554H 239v/245V Pos: standing >

< 554h/554H 239v/245V Pos: standing >
Autosaving...

< 554h/554H 240v/245V Pos: standing >
You quickly scan the area.
An acrola who is close by to your east.

< 554h/554H 242v/245V Pos: standing >
Ace sneaks west.
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -D
Ace (Human)(medium) stands in mid-air here.(Gold Aura)

< 554h/554H 241v/245V Pos: standing >

< 554h/554H 242v/245V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your east.

< 554h/554H 242v/245V Pos: standing >
You quickly scan the area.
An acrola who is not far off to your east.

< 554h/554H 244v/245V Pos: standing >
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -W -U
Ace (Human)(medium) stands in mid-air here.(Gold Aura)

< 554h/554H 242v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 554h/554H 243v/245V Pos: standing >
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -S
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A commoner who is close by to your south.

< 554h/554H 243v/245V Pos: standing >

< 554h/554H 243v/245V Pos: standing >
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Bend on the Great Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Bend on the Great Llzazan Road
</map>
A Bend on the Great Llzazan Road
Obvious exits: -N -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A commoner is sleeping here.(Red Aura)

< 554h/554H 241v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 554h/554H 241v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 554h/554H 242v/245V Pos: standing >
Ace sneaks west.
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -D
Puddles of fresh blood cover the ground.
The corpse of an acrola is lying here.
The corpse of a zarbon is lying here.
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A commoner who is close by to your east.
A spore ball who is close by below you.

< 554h/554H 241v/245V Pos: standing >

< 554h/554H 242v/245V Pos: standing >

< 554h/554H 243v/245V Pos: standing >
Ace sneaks down.
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -S -U
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A spore ball hovers in the air.

< 554h/554H 243v/245V Pos: standing >
You quickly scan the area.
You see nothing.

< 554h/554H 243v/245V Pos: standing >
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Bend in the Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: A Bend in the Llzazan Road
</map>
A Bend in the Llzazan Road
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a young slinite is lying here.
The corpse of a zarbon is lying here.
The corpse of an acrola is lying here.
Ace (Human)(medium) stands in mid-air here.(Gold Aura)

< 554h/554H 241v/245V Pos: standing >
You quickly scan the area.
A spore ball who is close by to your north.

< 554h/554H 241v/245V Pos: standing >
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A zarbon who is a brief walk away to your south.
An acrola who is a brief walk away to your south.
A gentle rothe who is a brief walk away to your south.
A rebellious svirfneblin who is rather far off to your south.
A gentle rothe who is rather far off to your south.
An acrola who is rather far off to your south.
A svrifneblin slave who is in the distance to your south.

< 554h/554H 241v/245V Pos: standing >
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -N -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)

< 554h/554H 239v/245V Pos: standing >
Ace sneaks south.
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -N -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)

< 554h/554H 238v/245V Pos: standing >
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Outside the Reading Rooms
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Outside the Reading Rooms
</map>
Outside the Reading Rooms
Obvious exits: -N -E -S
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A hideous creature crawls up to you on its ribcage.(Red Aura)
A small eyeless worm opens its gaping maw to feed.
A gentle rothe stands at ease.

< 554h/554H 237v/245V Pos: standing >
Ace sneaks south.
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -N -S
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A little humanoid thinks he can kick your ass.
A gentle rothe chews some cud.
A small eyeless worm opens its gaping maw to feed.
You quickly scan the area.
A zarbon who is close by to your north.
An acrola who is close by to your north.
A gentle rothe who is close by to your north.
A svrifneblin slave who is close by to your south.

< 554h/554H 236v/245V Pos: standing >
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -N -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A svirfneblin slave is working here.
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
  *Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (good)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (evil)          
  *The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 554h/554H 234v/245V Pos: standing >

< 554h/554H 235v/245V Pos: standing >
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A svrifneblin slave who is close by to your east.
A zarbon who is not far off to your west.
A spore ball who is a brief walk away to your west.

< 554h/554H 234v/245V Pos: standing >

< 554h/554H 235v/245V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is close by to your east.
A zarbon who is not far off to your west.
A spore ball who is a brief walk away to your west.

< 554h/554H 237v/245V Pos: standing >
A svrifneblin slave enters from the east.

< 554h/554H 239v/245V Pos: standing >
You quickly scan the area.
A zarbon who is not far off to your west.
A spore ball who is a brief walk away to your west.

< 554h/554H 240v/245V Pos: standing >
You quickly scan the area.
A zarbon who is not far off to your west.
A spore ball who is a brief walk away to your west.

< 554h/554H 241v/245V Pos: standing >
Ace sneaks west.
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Road
</map>
The Llzazan Road
Obvious exits: -E -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)

< 554h/554H 240v/245V Pos: standing >
Ace sneaks west.
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Southeast Corner of the Rothe Pasture
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Southeast Corner of the Rothe Pasture
</map>
Southeast Corner of the Rothe Pasture
Obvious exits: -N -E -S -W
A cudgel has been dropped here.
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A hideous creature crawls up to you on its ribcage.(Red Aura)

< 554h/554H 238v/245V Pos: standing >
You quickly scan the area.
A Drider who is not far off to your north.
A gentle rothe who is rather far off to your north.
A svrifneblin slave who is not far off to your east.
A zarbon who is a brief walk away to your south.
A svrifneblin slave who is rather far off to your south.
A spore ball who is close by to your west.

< 554h/554H 239v/245V Pos: standing >

< 554h/554H 240v/245V Pos: standing >
A zarbon suddenly attacks Ace!
A zarbon misses Ace.

< 554h/554H 241v/245V Pos: standing >

< 554h/554H 245v/245V Pos: standing >
You quickly scan the area.
A Drider who is not far off to your north.
A gentle rothe who is rather far off to your north.
A svrifneblin slave who is not far off to your east.
A zarbon who is a brief walk away to your south.
A svrifneblin slave who is rather far off to your south.
A spore ball who is close by to your west.

< 554h/554H 245v/245V Pos: standing >

< 554h/554H 245v/245V Pos: standing >

< 554h/554H 245v/245V Pos: standing >
Ace nogs.

< 554h/554H 245v/245V Pos: standing >
Ace's impressive pierce strikes a zarbon very hard.
Ace's impressive slash seriously wounds a zarbon.
A zarbon dodges Ace's attack.
Ace's impressive pierce seriously wounds a zarbon.
Ace dodges a zarbon's attack.
Ace parries a zarbon's lunge at him.
Ace dodges a zarbon's attack.
A zarbon hits Ace with a mighty kick to his chest.

< 554h/554H 245v/245V Pos: standing >
Ace attempts to flee.
Ace leaves west.
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Rothe Pasture on the Lakeshore
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Rothe Pasture on the Lakeshore
</map>
Rothe Pasture on the Lakeshore
Obvious exits: -N -E -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A spore ball hovers in the air.

< 554h/554H 243v/245V Pos: standing >
Rothe Pasture on the Lakeshore
Obvious exits: -N -E -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A spore ball hovers in the air.

< 554h/554H 243v/245V Pos: standing >
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Southeast Corner of the Rothe Pasture
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Southeast Corner of the Rothe Pasture
</map>
Southeast Corner of the Rothe Pasture
Obvious exits: -N -E -S -W
A cudgel has been dropped here.
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A hideous creature crawls up to you on its ribcage.(Red Aura)

< 554h/554H 241v/245V Pos: standing >

< 554h/554H 241v/245V Pos: standing >
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Eastern End of the Rothe Pasture
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Eastern End of the Rothe Pasture
</map>
Eastern End of the Rothe Pasture
Obvious exits: -N -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)

< 554h/554H 239v/245V Pos: standing >

< 554h/554H 240v/245V Pos: standing >
You follow Ace.


<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: East End of the Rothe Cattle Fields
</map>

<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: East End of the Rothe Cattle Fields
</map>
East End of the Rothe Cattle Fields
Obvious exits: -N -S -W
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
A Drider (large) Loki's Mind  *-* Bloodlust *-* stands, floating here. (Non-Fraggable)(Red Aura)

< 554h/554H 239v/245V Pos: standing >
The pasture continues.
You extend your sights northward.
Northeast Corner of the Rothe Pasture
Obvious exits: -N -S -W

< 554h/554H 239v/245V Pos: standing >
A Drider's face turns pale as Ace slams his head into his face.

< 554h/554H 240v/245V Pos: standing >
You begin to focus your will...

< 554h/554H 244v/245V Pos: standing >
You snap into visibility.
Casting: psychic crush *

< 554h/554H 245v/245V Pos: standing >
Your mental manipulations become a reality...
A Drider suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 96 ] A Drider's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Drider parries Ace's lunge at him.
Ace's slash strikes a Drider.
Ace's impressive pierce strikes a Drider.
A Drider parries Ace's lunge at him.

< 554h/554H 245v/245V Pos: standing >
A Drider misses Ace.
A Drider misses Ace.
Ace parries a Drider's lunge at him.

< 554h/554H 245v/245V Pos: standing >
You begin to focus your will...

< 554h/554H 245v/245V Pos: standing >
Casting: psychic crush *

< 554h/554H 245v/245V Pos: standing >
Your mental manipulations become a reality...
[Damage: 93 ] A Drider's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Drider turns green and pukes all over the place. Yuck!

< 554h/554H 245v/245V Pos: standing >
You begin to focus your will...

< 554h/554H 245v/245V Pos: standing >
A Drider misses Ace.
Ace dodges a Drider's attack.
A Drider misses Ace.
Ace's impressive pierce strikes a Drider hard.
Ace's slash strikes a Drider very hard.
Ace's impressive pierce strikes a Drider very hard.
Ace misses a Drider.

< 554h/554H 245v/245V Pos: standing >
Casting: psychic crush *

< 554h/554H 245v/245V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 72 ] A Drider crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Drider is dead! R.I.P.
You receive your share of experience.