<worn on eyes> glyphs of power tattooed around one eye
<worn around neck> a symbol of Baphomet [poor]
<worn around neck> a spiked sunstone collar [superior]
<worn about body> a cloak of Erebus [superior]
<worn as quiver> a tarnished dematite quiver [superior]
<worn about waist> a hangman's noose [superior]
<worn on arms> some durethium armplates [poor]
<held as shield> the royal shield of Aravne
<worn around wrist> a sparkling diamond bracer [poor]
<worn on hands> some gauntlets of rending
<worn on lower hands>some durethium gauntlets [superior]
<primary weapon> the humming sword named 'Blaze' (humming)
<secondary weapon> the great spear of the Tukluks [87%]
<third weapon> a massive longsword dubbed 'Dusk and Dawn'
**. @ *...
.*. *...
.. ....
..
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 164h/489H 9v/172V Pos: standing >
M *^..
**.M.
. **...^
.M **...
**. @ **...
**. *...
.*. *...
. ...
.
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 164h/489H 7v/172V Pos: standing >
**..
M *^...
**.M..
. **...^
.M @ **...
**. **...
**. *...
*. *..
..
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 165h/489H 6v/172V Pos: standing >
***..
**...
M *^....
**.M..
. @**...^
.M **...
**. **...
*. *..
. *.
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 165h/489H 4v/172V Pos: standing >
***..
***...
**....
M *^....
@**.M..
. **...^
.M **...
*. **..
. *.
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 166h/489H 2v/172V Pos: standing >
*...
***...
***....
**....
M @*^....
**.M..
. **...^
M **..
. **.
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 166h/489H 1v/172V Pos: standing >
**.
@^.
**.
The Forest of Mistywood
Obvious exits: -North -East -South -West
< 168h/489H 1v/172V Pos: standing >
You drop to your belly.
< 170h/489H 3v/172V Pos: on your ass >
You close your eyes and relax.
< 170h/489H 3v/172V Pos: on your ass >
Autosaving...
< 170h/489H 4v/172V Pos: on your ass >
You drift off to sleep.
< 171h/489H 7v/172V Pos: on your ass >
< 173h/489H 17v/172V Pos: on your ass >
< 174h/489H 23v/172V Pos: on your ass >
< 174h/489H 29v/172V Pos: on your ass >
< 175h/489H 36v/172V Pos: on your ass >
< 176h/489H 42v/172V Pos: on your ass >
< 177h/489H 48v/172V Pos: on your ass >
< 178h/489H 52v/172V Pos: on your ass >
< 179h/489H 61v/172V Pos: on your ass >
< 179h/489H 65v/172V Pos: on your ass >
You wake up.
< 180h/489H 74v/172V Pos: on your ass >
You clamber to your feet.
< 181h/489H 76v/172V Pos: standing >
Pardon?
< 182h/489H 77v/172V Pos: standing >
**.
@^.
**.
The Forest of Mistywood
Obvious exits: -North -East -South -West
< 182h/489H 78v/172V Pos: standing >
*.....
***.....
***......
**......
M *@.M....
**......
**...^..
**....
**...
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 183h/489H 76v/172V Pos: standing >
A Wide Swath of Plain
The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 183h/489H 75v/172V Pos: standing >
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
< 185h/489H 76v/172V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
< 185h/489H 74v/172V Pos: standing >
Auctions closing soon:
115561) 1 the crown of unholy saints [poor] [30m] Bid: 50p Buy: 100p
115568) 1 a magical essence of Strength [7h] Bid: 100p Buy: 200p
115607) 1 a dark clay quarterstaff [22h] Bid: 1p Buy: 1p
115556) 1 a tarnished marble medallion [superior] [23h] Bid: 50p Buy: 100p
115557) 1 a necklace of shimmering stars [23h] Bid: 50p Buy: 100p
115558) 1 a dreadveil helm [poor] [23h] Bid: 50p Buy: 100p
115559) 1 a pair of blasbain boots [poor] [23h] Bid: 50p Buy: 100p
115615) 1 an amulet of petrified dragon eyes [25h] Bid: 900p Buy: 1200p
115636) 1 a soldier's marble chainmail [29h] Bid: 1p Buy: 1p
115637) 1 a twisted emerald torque [30h] Bid: 1p Buy: 1p
115639) 1 a druidic necklace of fish scales [42h] Bid: 150p Buy: 300p
115640) 1 a pendant of fire [42h] Bid: 150p Buy: 300p
115433) 1 a spiked sunstone collar [44h] Bid: 300p Buy: 500p
115435) 1 a mithril engraved staff [poor] [44h] Bid: 1p Buy: 10p
115367) 1 a titanic ethereal battlehammer [45h] Bid: 300p Buy: 600p
115372) 1 a head of a siege golem [47h] Bid: 500p Buy: 600p
115632) 1 a tarnished marble medallion [superior] [49h] Bid: 50p Buy: 100p
115634) 1 a suit of black leather armor lined with meta [49h] Bid: 25p Buy: 50p
115635) 1 a suit of black leather armor lined with meta [49h] Bid: 25p Buy: 50p
115638) 1 a wyvern-hide cloak [80h] Bid: 540p Buy: 600p
115600) 1 a necklace of dancing shadows [86h] Bid: 300p Buy: 400p
115430) 1 a raft formed of many small wooden logs [92h] Bid: 1p Buy: 1p
115606) 1 a set of overlapping scale leggings [93h] Bid: 500p Buy: 600p
115598) 1 the crown of kingdoms [110h] Bid: 500p Buy: 600p
< 187h/489H 76v/172V Pos: standing >
A cheetah enters from the east.
< 194h/489H 83v/172V Pos: standing >
A large gazelle leaves south.
A gazelle leaves south.
A gazelle leaves south.
A gazelle leaves south.
A gazelle leaves south.
A gazelle leaves south.
< 199h/489H 89v/172V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
of which there were once twenty; they warred upon one another until only
two remain.
Obvious exits: -North -East -South -West
< 201h/489H 89v/172V Pos: standing >
The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -East -South -West
A thorn-root tree stands amidst the grasses here, looking out of place.
< 201h/489H 87v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 201h/489H 88v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 202h/489H 89v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 202h/489H 89v/172V Pos: standing >
Pardon?
< 203h/489H 89v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 203h/489H 89v/172V Pos: standing >
Before the Tukluk Village
The savannah has been steadily narrowing, and it is at this point that the
dense jungle trees nearly come together. The natives have taken advantage of
this easily defensible point to create a primitive guardpost of sorts, namely
a pair of platforms in the trees, each platform manned by two spearmen. The
path into the village is not physically blocked, but it would be hard to run
past the guardpost without getting a spear in one's back.
Obvious exits: -North -East -South -West
< 203h/489H 88v/172V Pos: standing >
The Tukluk Guardpost
The path leading into the village narrows to perhaps ten feet here, and is
flanked closely by two platforms located maybe fifteen feet off the ground.
Travel to the east or west is made impossible by the insanely dense growth of
the jungle trees. To the south the trail opens up into the Savannah of Broken
Trusts.
Obvious exits: -North -South
[2] The corpse of a Tukluk guard is lying here.
< 204h/489H 87v/172V Pos: standing >
A Cleared Area in the Jungle
The stamping of many feet over many years has created a broad pathway
within the Tukluk village. Small huts of mud and grass have been constructed
here and there, though no real order can be made out of any of it. Tukluk
tribespeople wander from place to place, some with urgent business, most
without. To the south is a guardpost that marks the village entrance.
Obvious exits: -North -East -South -West
The corpse of an apprentice to the Tukluk shaman is lying here.
The corpse of a Tukluk woman is lying here.
The corpse of an apprentice to the Tukluk shaman is lying here.
A miserable Tukluk villager wanders about.
< 206h/489H 87v/172V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Cleared Area in the Jungle
The stamping of many feet over many years has created a broad pathway
within the Tukluk village. Small huts of mud and grass have been constructed
here and there, though no real order can be made out of any of it. Tukluk
tribespeople wander from place to place, some with urgent business, most
without. One can leave the village to the southwest, should one tire of
these folk.
Obvious exits: -North -East -West
< 208h/489H 88v/172V Pos: standing >
[Damage: 15 ] -=[Your slash strikes a Tukluk villager.]=-
< 210h/489H 91v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: villager sta EP: few scratches >
You dodge a Tukluk villager's vicious attack.
A Tukluk villager misses you.
< 210h/489H 91v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: villager sta EP: few scratches >
Your sweeping attack fails to drop a Tukluk villager, but you deliver a sound hit.
[Damage: 19 ] -=[Your impressive slash strikes a Tukluk villager.]=-
< 210h/489H 91v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: villager sta EP: small wounds >
[Damage: 14 ] -=[Your impressive slash strikes a Tukluk villager.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Tukluk villager.]=-
[Damage: 16 ] -=[Your impressive crush strikes a Tukluk villager.]=-
[Damage: 16 ] -=[Your slash strikes a Tukluk villager.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Tukluk villager.]=-
< 210h/489H 91v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: villager sta EP: few wounds >
You parry a Tukluk villager's lunge at you.
< 210h/489H 91v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: villager sta EP: few wounds >
The first hint of daylight can be seen on the northern horizon.
< 210h/489H 91v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: villager sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 37 ] -=[Your powerful slash seriously wounds a Tukluk villager.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Tukluk villager hard.]=-
[Damage: 16 ] -=[Your crush strikes a Tukluk villager very hard.]=-
[Damage: 17 ] -=[Your impressive slash strikes a Tukluk villager very hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 34 ] -=[Your powerful slash enshrouds a Tukluk villager in a mist of blood.]=-
A Tukluk villager dodges your futile attack.
< 210h/489H 91v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: villager sta EP: pretty hurt >
You are already standing.
< 210h/489H 91v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: villager sta EP: pretty hurt >
[Damage: 26 ] You leap towards a Tukluk villager and sink your jaws dripping with venom deep in its flesh.
< 210h/489H 91v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: villager sta EP: awful >
You block a Tukluk villager's lunge at you.
You parry a Tukluk villager's lunge at you.
You dodge a Tukluk villager's feeble leg sweep.
< 210h/489H 91v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: villager sta EP: awful >
[Damage: 14 ] -=[Your impressive slash enshrouds a Tukluk villager in a mist of blood.]=-
[Damage: 17 ] -=[Your slash grievously wounds a Tukluk villager.]=-
[Damage: 10 ] Your final crushing blow caves in a Tukluk villager's chest, and it dies rather quickly.
A Tukluk villager is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a Tukluk villager's last actions in this world.
< 220h/499H 91v/172V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Long-Abandoned Tukluk Hut
As the Butsus have successfully prosecuted their war against the Tukluks,
the population of this village has shrunken by a terrifying amount. A good
number of the town's huts stand empty, a monument to the tribe's dwindling
population. What possessions may once have rested here have long been taken
by the remaining villagers; the interior of the hut is utterly empty.
Obvious exits: -East
< 221h/499H 92v/172V Pos: standing >
You get a handful of coins from the corpse of a Tukluk villager.
There were: 1 platinum coin, 8 gold coins.
< 222h/499H 93v/172V Pos: standing >
A Cleared Area in the Jungle
The stamping of many feet over many years has created a broad pathway
within the Tukluk village. Small huts of mud and grass have been constructed
here and there, though no real order can be made out of any of it. Tukluk
tribespeople wander from place to place, some with urgent business, most
without. One can leave the village to the southwest, should one tire of
these folk.
Obvious exits: -North -East -West
< 223h/499H 94v/172V Pos: standing >
Experience till level: 12596948
< 224h/499H 95v/172V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Cleared Area in the Jungle
The stamping of many feet over many years has created a broad pathway
within the Tukluk village. Small huts of mud and grass have been constructed
here and there, though no real order can be made out of any of it. Tukluk
tribespeople wander from place to place, some with urgent business, most
without. One can leave the village to the southwest, should one tire of
these folk.
Obvious exits: -North -East -South -West
A miserable Tukluk villager wanders about.
A Tukluk warrior guards his village, spear at the ready.
A Tukluk warrior guards his village, spear at the ready.
< 225h/499H 96v/172V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Tukluk Hut
This miniscule dwelling is little more than a pile of mud, supported in
strategic places by pieces of the dry wood to be found in the jungle outside.
It is very dim, having no windows and only one narrow doorway. There are
absolutely no furnishings, the Tukluks appearing to sleep directly on the
hard ground.
Obvious exits: -West
(Q)A female member of the Tukluk tribe keeps hut here.
A Tukluk man is stretched out, sound asleep.
< 227h/499H 98v/172V Pos: standing >
A Tukluk Hut
This miniscule dwelling is little more than a pile of mud, supported in
strategic places by pieces of the dry wood to be found in the jungle outside.
It is very dim, having no windows and only one narrow doorway. There are
absolutely no furnishings, the Tukluks appearing to sleep directly on the
hard ground.
Obvious exits: -West
(Q)A female member of the Tukluk tribe keeps hut here.
A Tukluk man is stretched out, sound asleep.
< 229h/499H 99v/172V Pos: standing >
A Tukluk woman suddenly attacks YOU!
-=[A Tukluk woman's impressive punch strikes you hard.]=-
< 206h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: woman sta EP: excellent >
C'mon, you are doing it all the time!
< 206h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: woman sta EP: excellent >
Your sweeping attack fails to drop a Tukluk woman, but you deliver a sound hit.
[Damage: 15 ] -=[Your impressive slash strikes a Tukluk woman.]=-
< 206h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: woman sta EP: few scratches >
You parry a Tukluk woman's lunge at you.
You parry a Tukluk woman's lunge at you.
< 206h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: woman sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 13 ] -=[Your impressive slash strikes a Tukluk woman.]=-
[Damage: 16 ] -=[Your slash strikes a Tukluk woman.]=-
[Damage: 16 ] -=[Your impressive crush strikes a Tukluk woman.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Tukluk woman.]=-
[Damage: 15 ] -=[Your impressive slash strikes a Tukluk woman.]=-
You score a CRITICAL HIT!!!!!
[Damage: 35 ] -=[Your powerful slash strikes a Tukluk woman very hard.]=-
< 206h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: woman sta EP: few wounds >
You are already standing.
< 206h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: woman sta EP: few wounds >
[Damage: 17 ] You leap towards a Tukluk woman and sink your jaws dripping with venom deep in her flesh.
< 206h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: woman sta EP: few wounds >
-=[A Tukluk woman's punch strikes you.]=-
You are knocked to the ground by a Tukluk woman's mighty bash!
< 192h/499H 101v/172V Pos: sitting >
< T: Ohui TP: sit TC: nasty wounds E: woman sta EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 16 ] -=[Your impressive slash strikes a Tukluk woman hard.]=-
[Damage: 14 ] -=[Your slash strikes a Tukluk woman hard.]=-
[Damage: 14 ] -=[Your impressive crush strikes a Tukluk woman hard.]=-
< 192h/499H 101v/172V Pos: sitting >
< T: Ohui TP: sit TC: nasty wounds E: woman sta EP: nasty wounds >
Someone completes his spell...
Someone utters the words 'urrjguaiabral xarr'
< 192h/499H 101v/172V Pos: sitting >
< T: Ohui TP: sit TC: nasty wounds E: woman sta EP: nasty wounds >
-=[A Tukluk woman's fine punch strikes you.]=-
A Tukluk woman misses you.
< 176h/499H 101v/172V Pos: sitting >
< T: Ohui TP: sit TC: nasty wounds E: woman sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
A Tukluk woman dodges your futile attack.
[Damage: 17 ] -=[Your impressive slash strikes a Tukluk woman very hard.]=-
[Damage: 14 ] -=[Your impressive crush strikes a Tukluk woman very hard.]=-
< 176h/499H 101v/172V Pos: sitting >
< T: Ohui TP: sit TC: nasty wounds E: woman sta EP: pretty hurt >
Mina snaps into visibility.
< 176h/499H 101v/172V Pos: sitting >
< T: Ohui TP: sit TC: nasty wounds E: woman sta EP: pretty hurt >
Mina completes his spell...
Mina utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's fine sting strikes you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's sting strikes you.]=-
< 160h/499H 101v/172V Pos: sitting >
< T: Ohui TP: sit TC: nasty wounds E: woman sta EP: pretty hurt >
You clamber to your feet.
< 160h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: woman sta EP: pretty hurt >
A Tukluk Hut
Obvious exits: None!
A swarm of insects stands in mid-air here, fighting YOU! (minion)
A swarm of insects stands in mid-air here, fighting YOU! (minion)
Mina (Halfling)(small) stands in mid-air here.
(Q)A Tukluk woman stands here, fighting YOU!
A Tukluk man is stretched out, sound asleep.
< 160h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: woman sta EP: pretty hurt >
You block a Tukluk woman's lunge at you.
< 160h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: woman sta EP: pretty hurt >
Mina starts casting an offensive spell.
You see nothing special about him.
Mina appears to be Halfling and is in excellent condition.
He's small in size.
He appears to be casting.
He is in the front rank.
His body seems to be made of stone!
He is encased in killing ice!
<worn as a badge> a misshaped reptile scale badge from IceCrag Castle
<worn on head> a beautiful softwood helm from Valley of Crushk [88%]
<worn on eyes> a burnt flesh visor
<worn in ear> a fragile limestone stud from Valley of Crushk
<worn in ear> a long beast-shaped earring [poor]
<worn on face> a mask of rusted iron
<worn around neck> a rusty hardwood pendant from Valley of Crushk
<worn around neck> an arboreal curio
<worn on body> some dwarven-made reed cuirass from Valley of Crushk
<worn about body> a ghastly bamboo cloak from Valley of Crushk
<worn on back> a large leather backpack
<worn as quiver> an unique electrum quiver
<worn about waist> a mystical blue sash (glowing)
<worn on belt buckle>a rugged adventurers satchel
<worn on arms> some glittering stone arm plates
<held as shield> an icy hide tower shield from Valley of Crushk
<worn around wrist> a golden band of the ogre-magis (glowing)
<worn around wrist> the bracelet of the nereid of power (glowing)
<worn on finger> a gold ring with diamonds of regeneration
<worn on finger> the royal ring of Aravne of health (glowing)
<primary weapon> the barbed javelin (glowing)
<worn on legs> the leggings of ripping of endurance
<worn on feet> some unearthly silver boots from The Savannah of Broken Trusts
< 160h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: woman sta EP: pretty hurt >
Mina completes his spell...
Mina utters the word 'pawwzf'
Mina creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
You parry a swarm of insects's lunge at you.
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.
You parry a swarm of insects's lunge at you.
You dodge a swarm of insects's vicious attack.
You parry a swarm of insects's lunge at you.
Your improved dexterity grants you an additional attack!
[Damage: 17 ] -=[Your slash seriously wounds a Tukluk woman.]=-
[Damage: 14 ] -=[Your impressive slash seriously wounds a Tukluk woman.]=-
[Damage: 16 ] -=[Your crush seriously wounds a Tukluk woman.]=-
[Damage: 16 ] -=[Your impressive slash enshrouds a Tukluk woman in a mist of blood.]=-
[Damage: 17 ] -=[Your slash causes a Tukluk woman to grimace in pain.]=-
[Damage: 15 ] -=[Your impressive slash critically injures a Tukluk woman.]=-
A Tukluk woman is incapacitated and will slowly die, if not aided.
Being that your target is in so poor condition, you easily switch opponents!
< 101h/499H 101v/172V Pos: standing >
<Mina starts casting an offensive spell.
< 101h/499H 101v/172V Pos: standing >
<Mina completes his spell...
Mina utters the word 'pawwzf'
Mina creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 15h/499H 101v/172V Pos: standing >
<Your sweeping attack fails to drop Mina, but you deliver a sound hit.
[Damage: 2 ] -=[Your slash grazes Mina.]=-
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit Mina.
You wish that your wounds would stop BLEEDING so much!
< 14h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: awful E: Mina sta EP: few scratches >
You parry Mina's lunge at you.
< 14h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: awful E: Mina sta EP: few scratches >
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.
You leap into the air, avoiding a swarm of insects's attack.
You dodge a swarm of insects's vicious attack.
You parry a swarm of insects's lunge at you.
You block a swarm of insects's lunge at you.
< 14h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: awful E: Mina sta EP: few scratches >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Mina starts casting an offensive spell.
< 14h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: awful E: Mina sta EP: few scratches >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 8 ] -=[Your fine slash wounds Mina.]=-
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit Mina.
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] -=[Your feeble slash grazes Mina.]=-
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit Mina.
You wish that your wounds would stop BLEEDING so much!
Mina dodges your futile attack.
[Damage: 1 ] -=[Your slash grazes Mina.]=-
Mina dodges your futile attack.
You miss Mina.
< 6h/499H 101v/172V Pos: standing >
< T: Ohui TP: sta TC: awful E: Mina sta EP: few scratches >
Mina completes his spell...
Mina utters the word 'pawwzf'
Mina's massive hammer is the last thing you ever see.
Your diamond crown of Winduin was completely destroyed by the massive blow!
Your some durethium armplates [poor] was completely destroyed by the massive blow!
Your hallowed Cimmerian mask of Winduin was completely destroyed by the massive blow!