<worn as a badge> a silverthorn corsage (magic) (glowing)
<worn on head> the great helm of mysticism (glowing) [65%]
<worn on eyes> a pair of goggles of faerie sight (magic)
<worn in ear> the royal clasp of Bloodstone (illuminating) [77%]
<worn in ear> a pulsating gemstone earring [81%]
<worn on face> mask of the iron bloodhounds (glowing)
<worn around neck> the collar of firestones of endurance (magic)
<worn around neck> a spectral holy symbol of Berronar Truesilver of endurance [87%]
<worn on body> a spiked suit of fluted dragonscale [superior] (magic) [68%]
<worn about body> the shroud of corruption (magic)
<worn on tail> a fragment of the tail of Quturac [superior] (magic)
<worn as quiver> an unearthly iron quiver
<worn about waist> a waistband of rock and stone [poor] (magic)
<worn on belt buckle>a totem of the planes [superior] (magic) [78%]
<worn on arms> some slime-covered aboleth skin (magic) (glowing)
<held as shield> a large gold-rimmed church door (magic)[228h 56m 2s]
<worn around wrist> the neck-charm of Savannah of Broken Trusts
<worn around wrist> a bracelet of woven leafs [poor] (magic)
<worn on hands> some ancient Tukluk spellshield gloves
<worn on finger> some mithril ringlets of endurance (magic)
<worn on finger> a ring called 'Soulcatcher' of endurance (invis) [89%]
<held> the totem of Mox (magic) (humming)[228h 56m 2s]
<worn on legs> some bright blue leg plates
<worn on feet> some boots of the black winged dragon (magic) (glowing)
A shield dwarf summoner walks through here, head bowed.
Saren sneaks in from the east.
A tiny water wisp enters from the east.
Grotar enters from the east.
Zukus sneaks in from the east.
Toyan enters from the east.
Raza enters from the east.
< 822h/822H 183v/187V Pos: standing >
The door seems to be closed.
< 822h/822H 183v/187V Pos: standing >
A Stepped Foyer
Obvious exits: -N -E -S -W
A small glowing bauble floats and bobs overhead in small rhythmic circles. (magic) (glowing)
A massive golem made of twisted flesh hulks here, writhing.
A massive golem made of twisted flesh hulks here, writhing.
A tiny gnome summoner stands here, grinning toothily. (casting)
Saren sneaks in from the north.
A tiny water wisp enters from the north.
Grotar enters from the north.
Toyan enters from the north.
Raza enters from the north.
< 822h/822H 185v/187V Pos: standing >
A tiny gnome summoner completes his spell...
A tiny gnome summoner utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tiny gnome summoner's skin.
< 822h/822H 185v/187V Pos: standing >
A Runed Hallway
Obvious exits: -N -S -W
A tiny water wisp enters from the north.
Grotar enters from the north.
Zukus sneaks in from the north.
Toyan enters from the north.
Raza enters from the north.
< 822h/822H 183v/187V Pos: standing >
Turn in a Runed Hallway
Obvious exits: -N -W
A crazy, wild-eyed goblin walks through the ward, crackling with power.(Red Aura)
Saren sneaks in from the north.
A tiny water wisp enters from the north.
Grotar enters from the north.
Toyan enters from the north.
Raza enters from the north.
< 822h/822H 181v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 822h/822H 183v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 822h/822H 185v/187V Pos: standing >
A goblin wildmage leaves west.
< 822h/822H 187v/187V Pos: standing >
< 822h/822H 187v/187V Pos: standing >
< 822h/822H 187v/187V Pos: standing >
You attempt to give consent...
< 822h/822H 187v/187V Pos: standing >
Turn in a Runed Hallway
Obvious exits: -N -W
*Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Toyan ThE FuRY *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion)
*Saren DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
< 822h/822H 187v/187V Pos: standing >
Zukus nods.
< 822h/822H 187v/187V Pos: standing >
Turn in a Runed Hallway
Obvious exits: -N -W
*Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Toyan ThE FuRY *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion)
*Saren DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
< 822h/822H 187v/187V Pos: standing >
You attempt to give consent...
< 822h/822H 187v/187V Pos: standing >
Turn in a Runed Hallway
Obvious exits: -N -W
*Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Toyan ThE FuRY *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion)
*Saren DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
< 822h/822H 187v/187V Pos: standing >
You quickly scan the area.
A flesh golem who is not far off to your north.
A flesh golem who is not far off to your north.
A tiny gnome summoner who is not far off to your north.
An earth elemental who is a brief walk away to your north.
An earth elemental who is a brief walk away to your north.
An earth elemental who is a brief walk away to your north.
A shield dwarf summoner who is a brief walk away to your north.
A goblin wildmage who is close by to your west.
An Alatorin elite guard who is not far off to your west.
An Alatorin elite guard who is not far off to your west.
A tough Alatorin sentry who is a brief walk away to your west.
A tough Alatorin sentry who is a brief walk away to your west.
A fisherman who is in the distance to your west.
< 822h/822H 187v/187V Pos: standing >
a sexy bartender gave you the following quest:
Go ask Dehbel the rock magus in Alatorin - the Forge City about the Month of FirstFrost.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
< 822h/822H 187v/187V Pos: standing >
You start chanting...
< 822h/822H 187v/187V Pos: standing >
A goblin wildmage enters from the west.
< 822h/822H 187v/187V Pos: standing >
Casting: spirit jump
< 822h/822H 187v/187V Pos: standing >
You complete your spell...
You failed.
< 822h/822H 187v/187V Pos: standing >
Raza gets a slab of beef from his bottomless bag of the illithids.
< 822h/822H 187v/187V Pos: standing >
< 822h/822H 187v/187V Pos: standing >
< 822h/822H 187v/187V Pos: standing >
You sit down and relax.
< 822h/822H 187v/187V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - etherportal
2 - gaseous cloud
( 9th circle) 4 - arieks shattering iceball
( 8th circle) 3 - scathing wind
1 - spirit jump
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 1 - wellness
6 - greater mending
( 5th circle) 7 - molten spray
( 4th circle) 3 - pantherspeed
1 - hawkvision
4 - mending
( 3rd circle) 5 - scalding blast
2 - snailspeed
2 - purify spirit
( 2nd circle) 9 - flameburst
( 1st circle) 6 - ice missile
1 - spirit armor
1 - transfer wellness
And you are currently memorizing the following spells:
3 seconds: ( 8th) spirit jump
You can memorize 3 1st and 1 2nd circle spell(s).
You continue your study.
< 822h/822H 187v/187V Pos: sitting >
A goblin wildmage leaves west.
You start meditating...
< 822h/822H 187v/187V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 822h/822H 187v/187V Pos: sitting >
Zukus sits down in a comfortable spot.
< 822h/822H 187v/187V Pos: sitting >
You clamber to your feet.
< 822h/822H 187v/187V Pos: standing >
Turn in a Runed Hallway
Obvious exits: -N -W
*Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Toyan ThE FuRY *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) sits resting.(Red Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Gax Spawn *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*A tiny water wisp is here, pulsating softly. (minion)
*Saren DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
< 822h/822H 187v/187V Pos: standing >
Zukus clambers to his feet.
< 822h/822H 187v/187V Pos: standing >
A Runed Hallway
Obvious exits: -E -W
A crazy, wild-eyed goblin walks through the ward, crackling with power.(Red Aura)
A tiny water wisp enters from the east.
Gax sneaks in from the east.
Grotar enters from the east.
Zukus sneaks in from the east.
Toyan enters from the east.
Raza enters from the east.
< 822h/822H 185v/187V Pos: standing >
Western Entry of the Mystic Ward
Obvious exits: -E -W
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.
Saren sneaks in from the east.
A tiny water wisp enters from the east.
Gax sneaks in from the east.
Grotar enters from the east.
Toyan enters from the east.
Raza enters from the east.
< 822h/822H 183v/187V Pos: standing >
You quickly scan the area.
A goblin wildmage who is close by to your east.
A tough Alatorin sentry who is close by to your west.
A tough Alatorin sentry who is close by to your west.
A fisherman who is a brief walk away to your west.
< 822h/822H 185v/187V Pos: standing >
+M^M MMMM
M+++M MMMMM
M^+MMMMMMMM
MMMM+@^MMM^
MMMMMMMM
MMMMM
A Huge Arch of Mystic Runes
Obvious exits: -E -W
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
Saren enters from the east.
A tiny water wisp enters from the east.
Gax enters from the east.
Grotar enters from the east.
Toyan enters from the east.
Raza enters from the east.
< 822h/822H 185v/187V Pos: standing >
M+M^M MMM
M+++M MMMM
M^+MMMMMMM
MMMM@P^MMM
MMMMMMM
MMMM
The Trade District
Obvious exits: -N -E -W
Saren enters from the east.
A tiny water wisp enters from the east.
Gax enters from the east.
Grotar enters from the east.
Zukus sneaks in from the east.
Toyan enters from the east.
Raza enters from the east.
< 822h/822H 184v/187V Pos: standing >
You quickly scan the area.
A shield dwarf who is close by to your north.
A tough Alatorin sentry who is close by to your east.
A tough Alatorin sentry who is close by to your east.
An Alatorin elite guard who is not far off to your east.
An Alatorin elite guard who is not far off to your east.
A goblin wildmage who is a brief walk away to your east.
A fisherman who is close by to your west.
< 822h/822H 184v/187V Pos: standing >
MM+M^M MM
M+++M MMM
M^+MMMMMM
MMM@PM^MM
MMMMMM
MMM
The Trade District
Obvious exits: -N -E
A grinning halfling fisherman stands here, holding out a pole.
Saren enters from the east.
A tiny water wisp enters from the east.
Gax enters from the east.
Grotar enters from the east.
Zukus sneaks in from the east.
Toyan enters from the east.
Raza enters from the east.
< 822h/822H 186v/187V Pos: standing >
++MMMM M
MMM+M^M MMM
M+++M MMM
M^+@MMMMM
MMMP+M^MM
MMMMMM
MM
The Trade District
Obvious exits: -N -E -S -W
A young child follows his mother through the city.
A young child follows his mother through the city.
A young, but able shield dwarf mother guides her children through the market.
Saren enters from the south.
A tiny water wisp enters from the south.
Gax enters from the south.
Grotar enters from the south.
Toyan enters from the south.
Raza enters from the south.
< 822h/822H 185v/187V Pos: standing >
^++MMMM
MMMM+M^M MM
M+++M MM
M^@PMMMM
MMMM+M^M
MMMMM
M
The Trade District
Obvious exits: -N -E -W
Saren enters from the east.
A tiny water wisp enters from the east.
Gax enters from the east.
Grotar enters from the east.
Toyan enters from the east.
Raza enters from the east.
< 822h/822H 184v/187V Pos: standing >
A Covered Terrace Above a Set of Stairs
Obvious exits: -N -E -D
A huge wooden sign is posted above the staircase reading 'Barlow's Brewery'
A disgruntled and incoherent goblin lays next to the top step, babbling.(Red Aura)
Saren sneaks in from the east.
A tiny water wisp enters from the east.
Gax sneaks in from the east.
Grotar enters from the east.
Toyan enters from the east.
Raza enters from the east.
< 822h/822H 185v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 822h/822H 187v/187V Pos: standing >
You quickly scan the area.
A gem dealer who is a brief walk away to your north.
A young child who is not far off to your east.
A young child who is not far off to your east.
A shield dwarf mother who is not far off to your east.
A shield dwarf who is a brief walk away to your east.
< 822h/822H 187v/187V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Entrance of Barlow's Brewery
Obvious exits: -N -W -U
< 822h/822H 187v/187V Pos: standing >
The Entrance of Barlow's Brewery
Obvious exits: -N -W -U
A stout dwarf brewer walks through here, checking on the stills.
A tiny water wisp enters from above.
Gax floats in from above.
Grotar enters from above.
Zukus floats in from above.
Toyan enters from above.
Raza enters from above.
< 822h/822H 185v/187V Pos: standing >
Autosaving...
< 822h/822H 185v/187V Pos: standing >
You quickly scan the area.
A brewer who is close by to your north.
Gru'dank the half orc hunter who is close by to your north.
A young commoner who is close by to your north.
A young commoner who is close by to your north.
A relaxing Alatorin guard who is close by to your north.
Bernie Bramhost who is close by to your north.
A seasoned brewer who is close by to your west.
A disgruntled and incoherent goblin who is close by above you.
< 822h/822H 185v/187V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Hall of Brewing Stills
Obvious exits: -E -S -W
A strong brewer seasoned with the spirits of the ale walks through here.
< 822h/822H 187v/187V Pos: standing >
You see nothing special...
< 822h/822H 187v/187V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Hall of Brewing Stills
Obvious exits: -E -S -W
A strong brewer seasoned with the spirits of the ale walks through here.
< 822h/822H 187v/187V Pos: standing >
A Hall of Brewing Stills
Obvious exits: -E -S -W
A strong brewer seasoned with the spirits of the ale walks through here.
A tiny water wisp enters from the east.
Gax sneaks in from the east.
Grotar enters from the east.
Zukus sneaks in from the east.
Toyan enters from the east.
Raza enters from the east.
< 822h/822H 185v/187V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Hall of Brewing Stills
Obvious exits: -N -E -S
(Q)Brino Stonehammer, the fabled paladin walks the streets, enamored by the size of Alatorin.(Gold Aura)
A brightly glowing torch floats near Brino Stonehammer's head. (illuminating)
< 822h/822H 185v/187V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Hall of Brewing Stills
Obvious exits: -N -W
< 822h/822H 185v/187V Pos: standing >
You see nothing special...
< 822h/822H 185v/187V Pos: standing >
A Hall of Brewing Stills
Obvious exits: -N -E -S
A stout dwarf brewer walks through here, checking on the stills.
(Q)Brino Stonehammer, the fabled paladin walks the streets, enamored by the size of Alatorin.(Gold Aura)
A brightly glowing torch floats near Brino Stonehammer's head. (illuminating)
Saren sneaks in from the east.
A tiny water wisp enters from the east.
Grotar enters from the east.
Zukus sneaks in from the east.
Toyan enters from the east.
Raza enters from the east.
< 822h/822H 183v/187V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Brewmaster's Chamber
Obvious exits: -S
A strong brewer seasoned with the spirits of the ale walks through here.
A stout dwarf brewer walks through here, checking on the stills.
An Alatorin peacekeeper stands here, watching the area with a stern eye.
(Q)Barlow Brewstash, the great dwarven ale brewmaster oversees his business.
< 822h/822H 183v/187V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Hall of Brewing Stills
Obvious exits: -N -E -S#
A strong brewer seasoned with the spirits of the ale walks through here.
A small hairless osquip scurries across the city floor.
< 822h/822H 187v/187V Pos: standing >
You quickly scan the area.
A seasoned brewer who is close by to your north.
A brewer who is close by to your north.
An Alatorin peacekeeper who is close by to your north.
Barlow Brewstash who is close by to your north.
A seasoned brewer who is close by to your east.
A brewer who is not far off to your east.
A seasoned brewer who is close by to your south.
An osquip who is close by to your south.
< 822h/822H 187v/187V Pos: standing >
A Hall of Brewing Stills
Obvious exits: -N -E -S#
A strong brewer seasoned with the spirits of the ale walks through here.
A small hairless osquip scurries across the city floor.
Saren sneaks in from the north.
A tiny water wisp enters from the north.
Grotar enters from the north.
Zukus sneaks in from the north.
Toyan enters from the north.
Raza enters from the north.
< 822h/822H 185v/187V Pos: standing >
You quickly scan the area.
A brewer who is close by to your north.
Brino Stonehammer who is close by to your north.
A seasoned brewer who is not far off to your north.
A brewer who is not far off to your north.
An Alatorin peacekeeper who is not far off to your north.
Barlow Brewstash who is not far off to your north.
< 822h/822H 185v/187V Pos: standing >
Open what?
< 822h/822H 185v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 822h/822H 185v/187V Pos: standing >
A Hall of Brewing Stills
Obvious exits: -N -W
A tiny water wisp enters from the west.
Gax sneaks in from the west.
Grotar enters from the west.
Zukus sneaks in from the west.
Toyan enters from the west.
Raza enters from the west.
< 822h/822H 183v/187V Pos: standing >
A Hall of Brewing Stills
Obvious exits: -N -E -S#
A strong brewer seasoned with the spirits of the ale walks through here.
A small hairless osquip scurries across the city floor.
A tiny water wisp enters from the east.
Gax sneaks in from the east.
Grotar enters from the east.
Zukus sneaks in from the east.
Toyan enters from the east.
Raza enters from the east.
< 822h/822H 185v/187V Pos: standing >
The door seems to be closed.
< 822h/822H 185v/187V Pos: standing >
Ok.
< 822h/822H 187v/187V Pos: standing >
A Barrel Storage Chamber
Obvious exits: -N
A large keg of Barlow's ale sits here, eager to be tapped.
*A Grey Elf (medium) The Resistance stands in mid-air here.(Gold Aura)
A strong brewer seasoned with the spirits of the ale walks through here.
Saren sneaks in from the north.
A tiny water wisp enters from the north.
Grotar enters from the north.
Zukus sneaks in from the north.
Toyan enters from the north.
Raza enters from the north.
< 822h/822H 185v/187V Pos: standing >
Raza snaps into visibility.
A Grey Elf snaps into visibility.
A Grey Elf is knocked to the ground by Raza's mighty bash!
< 822h/822H 185v/187V Pos: standing >
Ok.
< 822h/822H 185v/187V Pos: standing >
< 822h/822H 185v/187V Pos: standing >
You snap into visibility.
You miss a Grey Elf.
< 822h/822H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
Grotar snaps into visibility.
Grotar leaps at a Grey Elf only to realize he is down already.
< 822h/822H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
Grotar snaps into visibility.
Grotar's impressive slash strikes a Grey Elf.
Grotar's impressive pierce strikes a Grey Elf.
A Gnome opens the door.
< 822h/822H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
A Gnome leaves north.
< 822h/822H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
Raza blocks a Grey Elf's lunge at him.
Raza snaps into visibility.
< 822h/822H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
A seasoned brewer watches the area, making sure the battle does not get out of hand.
< 822h/822H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
A seasoned brewer enters from the north.
Toyan suddenly attacks a Grey Elf!
Toyan snaps into visibility.
Toyan's fine punch wounds a Grey Elf.
< 822h/822H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
A Grey Elf blocks your futile lunge at him.
A Grey Elf blocks your futile lunge at him.
Zukus starts casting a spell.
Zukus snaps into visibility.
< 738h/738H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
Saren gives an order to his followers.
A tiny water wisp starts casting an offensive spell.
Saren snaps into visibility.
A tiny water wisp snaps into visibility.
< 738h/738H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Raza snaps into visibility.
Raza's powerful whip strikes a Grey Elf.
Raza's powerful slash strikes a Grey Elf.
Raza's crush strikes a Grey Elf.
Raza's powerful whip strikes a Grey Elf.
A Grey Elf blocks Raza's lunge at him.
Raza's powerful whip strikes a Grey Elf.
Raza's slash strikes a Grey Elf.
A Grey Elf blocks Raza's lunge at him.
A Grey Elf blocks Raza's lunge at him.
Raza's powerful slash strikes a Grey Elf.
< 738h/738H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
Zukus snaps into visibility.
Zukus completes his spell...
Zukus utters the words 'yrawz ghfutz'
Zukus calls down a roaring flamestrike at a Grey Elf who starts to melt!
< 738h/738H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
A Barrel Storage Chamber
Obvious exits: -N
A large keg of Barlow's ale sits here, eager to be tapped.
A strong brewer seasoned with the spirits of the ale walks through here.
*Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here, fighting a Grey Elf.(Red Aura)
Toyan ThE FuRY *-* Bloodlust *-* (Orc)(medium) stands in mid-air here, fighting a Grey Elf.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) sits in mid-air here, fighting a Grey Elf.(Red Aura)
*Gax Spawn *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
A tiny water wisp is here, pulsating softly. (minion) (casting)
Saren DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A Grey Elf (medium) The Resistance sits in mid-air here, fighting Raza.(Gold Aura)
A strong brewer seasoned with the spirits of the ale walks through here.
< 738h/738H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 738h/738H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Gax closes the door.
A Barrel Storage Chamber
Obvious exits: -N#
A large keg of Barlow's ale sits here, eager to be tapped.
A strong brewer seasoned with the spirits of the ale walks through here.
*Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here, fighting a Grey Elf.(Red Aura)
Toyan ThE FuRY *-* Bloodlust *-* (Orc)(medium) stands in mid-air here, fighting a Grey Elf.(Red Aura)
*Zukus ThE PaTRioT *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) sits in mid-air here, fighting a Grey Elf.(Red Aura)
*Gax Spawn *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
A tiny water wisp is here, pulsating softly. (minion) (casting)
Saren DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A Grey Elf (medium) The Resistance sits in mid-air here, fighting Raza.(Gold Aura)
A strong brewer seasoned with the spirits of the ale walks through here.
< 738h/738H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
A Grey Elf misses Raza.
Raza snaps into visibility.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
Zukus starts casting an offensive spell.
Zukus snaps into visibility.
< 738h/738H 185v/187V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
A tiny water wisp completes its spell...
A tiny water wisp utters the words 'buoblg qfjgpuio paie'
A Grey Elf is encircled by a huge fist sent by a tiny water wisp, which begins to crush his body.
You complete your spell...
You point at a Grey Elf.
[Damage: 84 ] With a gasp, a Grey Elf realizes his soul will disturb him no more.
A Grey Elf's some disease covered spiked talons was destroyed by the blast!
A Grey Elf's some knight's emerald arm plates was destroyed by the blast!
A Grey Elf's some alligatorskin leggings was destroyed by the blast!
A Grey Elf's diamond earring [superior] was destroyed by the blast!
A Grey Elf is dead! R.I.P.
You receive your share of experience.