<worn on head> a wooden helmet covered in leaves
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a large golden hoop earring
<worn on face> a pixie mask
<worn around neck> a choker with red, white and a blue gems
<worn around neck> a priest's holy collar
<worn on body> a patched diamond chainmail
<worn about body> a glowing runed cloak (glowing)
<worn on back> a large leather backpack
<worn about waist> a thick black leather belt
<held as shield> the blackened shield of the gale [superior]
<worn around wrist> a silver band with blue stones
<worn on feet> some soldier's ivory moccasins
Aram leaves south.
You follow Aram.
MMM
MM M++MMM
MM M@M+^M
MM MM++M
MM M^++M
The Trade District
Obvious exits: -North -East
Aram The Resistance (Gnome)(small) stands in mid-air here.
(Q)An Ambassador from Zalkapfaan wanders the streets in search of assistance.
A mountain dwarf fruit vendor sits on a stool behind her stall.
< 478h/478H 26v/120V Pos: standing >
< 478h/478H 26v/120V Pos: standing >
Aram leaves east.
You follow Aram.
MMM M
M M++MMM
M MM@+^M
M MM++M
M M^++MM
The Trade District
Obvious exits: -North -East -South -West
Aram The Resistance (Gnome)(small) stands in mid-air here.
(Q)A merchant walks through the streets, eager to sell some fish.
< 478h/478H 28v/120V Pos: standing >
Aram leaves east.
You follow Aram.
MMM M+
M++MMM M
MMM@^M
MM++M
M^++MMM
The Trade District
Obvious exits: -East -South -West
Aram The Resistance (Gnome)(small) stands in mid-air here.
< 478h/478H 27v/120V Pos: standing >
Aram leaves south.
You follow Aram.
M++MMM M
MMM+^M
MM@+M
M^++MMM
MMMM+M^
The Trade District
Obvious exits: -North -East -South -West
Aram The Resistance (Gnome)(small) stands in mid-air here.
< 478h/478H 26v/120V Pos: standing >
Aram leaves south.
You follow Aram.
MMM+^M
MM++M
M^@+MMM
MMMM+M^
M+++
The Trade District
Obvious exits: -North -East -West
A sign reading 'Muntz's Goods' hangs from the building to the west.
Aram The Resistance (Gnome)(small) stands in mid-air here.
Sorry, but you cannot do that here!
< 478h/478H 26v/120V Pos: standing >
Aram leaves west.
You follow Aram.
Muntz Bloodbore's Trade Goods
Muntz Bloodbore, a noble and once-wiry adventurer,
has set up a trade shop here within Alatorin. There are
various items of all origins strewn about the area, covered in
a light layer of dust. Most of the items up front, however
are quite interesting.
Obvious exits: -East -South#
Aram The Resistance (Gnome)(small) stands in mid-air here.
A large shield dwarf named Muntz Bloodpore stands here behind a counter.
< 478h/478H 25v/120V Pos: standing >
You can buy:
1) Some iron rations for 2 silver, and 2 copper.
2) An iron shovel for 8 silver, and 4 copper.
3) A small oak water barrel of water for 1 platinum, 7 gold, and 4 silver.
4) Some iron rations for 2 silver, and 2 copper.
5) A bullseye lantern for 1 gold, 5 silver, and 5 copper.
6) A coil of hemp rope for 1 platinum, 3 gold, 6 silver, and 6 copper.
7) Some salted pork for 6 gold, 5 silver, and 2 copper.
8) A double-buckled Alatorin backpack for 6 platinum, 7 gold, 9 silver, and 9 copper.
< 478h/478H 28v/120V Pos: standing >
Aram sits down in a comfortable spot.
< 478h/478H 28v/120V Pos: standing >
You say in elven 'i need a shield from here :P'
< 478h/478H 40v/120V Pos: standing >
You sit down and relax.
< 478h/478H 41v/120V Pos: sitting >
You have memorized the following spells:
( 8th circle) 4 - mass heal
( 7th circle) 5 - full heal
( 6th circle) 3 - flame strike
3 - healing salve
( 5th circle) 4 - heal
3 - vitality
( 4th circle) 1 - remove curse
2 - cure disease
2 - invigorate
( 3rd circle) 2 - cure blind
2 - earthquake
2 - remove poison
1 - sense life
2 - cause critical
( 2nd circle) 4 - blindness
2 - cure serious
2 - protection from fire
1 - protection from cold
( 1st circle) 3 - armor
3 - bless
4 - cause light
And you are currently praying for the following spells:
6 seconds: ( 4th) invigorate
13 seconds: ( 4th) invigorate
20 seconds: ( 4th) invigorate
You can pray no more spells.
You continue your praying.
< 478h/478H 41v/120V Pos: sitting >
You start meditating...
< 478h/478H 42v/120V Pos: sitting >
You have finished praying for invigorate.
< 478h/478H 52v/120V Pos: sitting >
Aram clambers to his feet.
< 478h/478H 58v/120V Pos: sitting >
You have finished praying for invigorate.
Aram leaves east.
< 478h/478H 61v/120V Pos: sitting >
You have finished praying for invigorate.
Your prayers are complete.
< 478h/478H 71v/120V Pos: sitting >
You clamber to your feet.
< 478h/478H 73v/120V Pos: standing >
You are already standing.
< 478h/478H 74v/120V Pos: standing >
Muntz Bloodbore's Trade Goods
Obvious exits: -East -South#
A large shield dwarf named Muntz Bloodpore stands here behind a counter.
< 478h/478H 75v/120V Pos: standing >
< 478h/478H 76v/120V Pos: standing >
< 478h/478H 76v/120V Pos: standing >
MMM+^M
MM++M
M^@+MMM
MMMMPM^
M+++
The Trade District
Obvious exits: -North -East -West
A sign reading 'Muntz's Goods' hangs from the building to the west.
< 478h/478H 74v/120V Pos: standing >
MMM+^M M
MM++M
M^+@MMMM
MMMM+M^M
M+++M
The Trade District
Obvious exits: -North -East -South -West
< 478h/478H 75v/120V Pos: standing >
MM+^M MM
MM++M
M^++@MMM
MMMM+M^M
M+++M
The Trade District
Obvious exits: -South -West
A velvet-covered table with a small sign posted on it sits here.
A gnome stands behind a table, smiling over an array of jewels.
< 478h/478H 74v/120V Pos: standing >
MM++M
M^++MMMM
MMMM@M^M
M+++M
M^M++M
The Trade District
Obvious exits: -North -East -South -West
< 478h/478H 74v/120V Pos: standing >
The cavern wall is too steep to climb!
< 478h/478H 75v/120V Pos: standing >
M^++MMMM
MMMM+M^M
M@++M
M^M++M
MMMM+M
The Trade District
Obvious exits: -North -East -South
< 478h/478H 75v/120V Pos: standing >
^++MMMM
MMM+M^M M
M+@+M M
M^M++MM
MMMM+M^
The Trade District
Obvious exits: -North -East -South -West
< 478h/478H 74v/120V Pos: standing >
++MMMM M
MM+M^M MM
M++@M MM
M^M++MMM
MMMM+M^M
The Trade District
Obvious exits: -North -South -West
< 478h/478H 74v/120V Pos: standing >
You quickly scan the area.
A shield dwarf who is not far off to your south.
A fisherman who is not far off to your south.
< 478h/478H 76v/120V Pos: standing >
A Staircase Between Alatorin Homes
This long stone staircase leads up and down to two seemingly
identical dwarven homes. These small dwellings have been constructed
on top of one another to reduce the space needed for the dwarves
to protect. Their considerably smaller stature also warrants
such architecture.
Obvious exits: -South -Up -Down
< 478h/478H 76v/120V Pos: standing >
You quickly scan the area.
A shield dwarf who is a brief walk away to your south.
A fisherman who is a brief walk away to your south.
< 478h/478H 78v/120V Pos: standing >
++MMMM M
MM+M^M MM
M++@M MM
M^M++MMM
MMMM+M^M
The Trade District
Obvious exits: -North -South -West
< 478h/478H 77v/120V Pos: standing >
MM+M^M MM
M+++M MM
M^M@+MMM
MMMM+M^M
MMMMM
The Trade District
Obvious exits: -North -East -South -West
< 478h/478H 76v/120V Pos: standing >
< 478h/478H 77v/120V Pos: standing >
M+M^M MMM
M+++M MMM
M^M+@MMMM
MMMM+M^MM
MMMMMM
The Trade District
Obvious exits: -South -West
< 478h/478H 77v/120V Pos: standing >
M+++M MMM
M^M++MMMM
MMMM@M^MM
MMMMMM
MMM
The Trade District
Obvious exits: -North -East -West
< 478h/478H 76v/120V Pos: standing >
+++M MMMM
^M++MMMMM
MMM+@^MMM
MMMMMMM
MMMM
A Huge Arch of Mystic Runes
Obvious exits: -East -West
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
< 478h/478H 77v/120V Pos: standing >
Western Entry of the Mystic Ward
This vaulted, runed arch glows with a strange and ancient power.
Small glyphs scrolled onto the stone blocks that make up
the walls of this architecture appear to be simple gnomish runes
of prosperity and good fortune. This passage births a passage out
of the Mystic Ward, or into it depending on ones perspective.
Obvious exits: -East -West
A crazy, wild-eyed goblin walks through the ward, crackling with power. (casting)
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.
< 478h/478H 76v/120V Pos: standing >
A Runed Hallway
This long, almost dismal-seeming hallway stretches through the
Mystic Ward, joining the west pass to the north pass through the
pillared ward itself. Every other stone block on the walls facing
each other is a large, inscribed glyph, each giving off a faint
magical glow.
Obvious exits: -East -West
< 478h/478H 74v/120V Pos: standing >
You quickly scan the area.
A goblin wildmage who is close by to your west.
An Alatorin elite guard who is close by to your west.
An Alatorin elite guard who is close by to your west.
A tough Alatorin sentry who is not far off to your west.
A tough Alatorin sentry who is not far off to your west.
A shield dwarf who is rather far off to your west.
A fisherman who is rather far off to your west.
< 478h/478H 75v/120V Pos: standing >
Western Entry of the Mystic Ward
This vaulted, runed arch glows with a strange and ancient power.
Small glyphs scrolled onto the stone blocks that make up
the walls of this architecture appear to be simple gnomish runes
of prosperity and good fortune. This passage births a passage out
of the Mystic Ward, or into it depending on ones perspective.
Obvious exits: -East -West
A crazy, wild-eyed goblin walks through the ward, crackling with power.
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.
< 478h/478H 75v/120V Pos: standing >
+++M MMMM
^M++MMMMM
MMM+@^MMM
MMMMMMM
MMMM
A Huge Arch of Mystic Runes
Obvious exits: -East -West
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
< 478h/478H 73v/120V Pos: standing >
M+++M MMM
M^M++MMMM
MMMM@M^MM
MMMMMM
MMM
The Trade District
Obvious exits: -North -East -West
< 478h/478H 72v/120V Pos: standing >
M+++M MM
M^M++MMM
MMM@+M^M
MMMMM
MM
The Trade District
Obvious exits: -North -East
A common shield dwarf man of Alatorin walks through his city.
A grinning halfling fisherman stands here, holding out a pole.
< 478h/478H 72v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 478h/478H 72v/120V Pos: standing >
MM+M^M MM
M+++M MM
M^M@+MMM
MMMM+M^M
MMMMM
The Trade District
Obvious exits: -North -East -South -West
< 478h/478H 71v/120V Pos: standing >
MMM+M^M M
M+++M M
M^@++MM
MMMM+M^
MMMM
The Trade District
Obvious exits: -North -East -West
A young child follows his mother through the city.
A young child follows his mother through the city.
A young, but able shield dwarf mother guides her children through the market.
< 478h/478H 70v/120V Pos: standing >
A Covered Terrace Above a Set of Stairs
This stone staircase is quite wide and very sturdy. Although
sized for and crafted by a dwarf, these stairs are also sufficient
for any sized humanoid. Along the walls of this portion of the
stairs, as well as the others, hang occasional paintings of Mithril
Hall, Berronar Truesilver, and other fables of their short-raced
lineage.
Obvious exits: -North -East -Down
A huge wooden sign is posted above the staircase reading 'Barlow's Brewery'
A disgruntled and incoherent goblin lays next to the top step, babbling.
< 478h/478H 70v/120V Pos: standing >
You quickly scan the area.
A gem dealer who is a brief walk away to your north.
A young child who is close by to your east.
A young child who is close by to your east.
A shield dwarf mother who is close by to your east.
A brewer who is close by below you.
< 478h/478H 71v/120V Pos: standing >
Aram floats in from below.
< 478h/478H 75v/120V Pos: standing >
M^++MMMM
MMMM+M^M
M@++M
M^M++M
MMMM+M
The Trade District
Obvious exits: -North -East -South
< 478h/478H 73v/120V Pos: standing >
^++MMMM
MMM+M^M M
M+@+M M
M^M++MM
MMMM+M^
The Trade District
Obvious exits: -North -East -South -West
< 478h/478H 73v/120V Pos: standing >
MMM+M^M M
M+++M M
M^@++MM
MMMM+M^
MMMM
The Trade District
Obvious exits: -North -East -West
A young child follows his mother through the city.
A young child follows his mother through the city.
A young, but able shield dwarf mother guides her children through the market.
< 478h/478H 73v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 478h/478H 74v/120V Pos: standing >
A Covered Terrace Above a Set of Stairs
This stone staircase is quite wide and very sturdy. Although
sized for and crafted by a dwarf, these stairs are also sufficient
for any sized humanoid. Along the walls of this portion of the
stairs, as well as the others, hang occasional paintings of Mithril
Hall, Berronar Truesilver, and other fables of their short-raced
lineage.
Obvious exits: -North -East -Down
A huge wooden sign is posted above the staircase reading 'Barlow's Brewery'
A disgruntled and incoherent goblin lays next to the top step, babbling.
< 478h/478H 74v/120V Pos: standing >
Aram enters from the east.
< 478h/478H 76v/120V Pos: standing >
Aram floats down.
You follow Aram.
The Entrance of Barlow's Brewery
This large dwarven brewery spans a large storefront here
within the Trade District of this great city. Most
likely responsible for many drunk dwarves of Alatorin, this
spacious, cavernous underground structure is set deep within
the city, located below a deep staircase unfamiliar to other
storefronts. Huge steel gnomish steam-stills are located in
a two-by-two square in the center of this hall. Huge kegs
and barrels are filled and quickly hauled out by thirsty
citizens, looking forward to the family recipe of the master
distiller himself, Barlow Brewstash.
Obvious exits: -North -West -Up
Aram The Resistance (Gnome)(small) stands in mid-air here.
< 478h/478H 75v/120V Pos: standing >
You chuckle politely.
< 478h/478H 76v/120V Pos: standing >
Aram leaves west.
You follow Aram.
A Hall of Brewing Stills
This large dwarven brewery spans a large storefront here
within the Trade District of this great city. Most
likely responsible for many drunk dwarves of Alatorin, this
spacious, cavernous underground structure is set deep within
the city, located below a deep staircase unfamiliar to other
storefronts. Huge steel gnomish steam-stills are located in
a two-by-two square in the center of this hall. Huge kegs
and barrels are filled and quickly hauled out by thirsty
citizens, looking forward to the family recipe of the master
distiller himself, Barlow Brewstash.
Obvious exits: -East -South -West
Aram The Resistance (Gnome)(small) stands in mid-air here.
(Q)A stout dwarf brewer walks through here, checking on the stills.
< 478h/478H 74v/120V Pos: standing >
Aram leaves south.
You follow Aram.
A Hall of Brewing Stills
This large dwarven brewery spans a large storefront here
within the Trade District of this great city. Most
likely responsible for many drunk dwarves of Alatorin, this
spacious, cavernous underground structure is set deep within
the city, located below a deep staircase unfamiliar to other
storefronts. Huge steel gnomish steam-stills are located in
a two-by-two square in the center of this hall. Huge kegs
and barrels are filled and quickly hauled out by thirsty
citizens, looking forward to the family recipe of the master
distiller himself, Barlow Brewstash.
Obvious exits: -North -West
Aram The Resistance (Gnome)(small) stands in mid-air here.
< 478h/478H 73v/120V Pos: standing >
Aram leaves west.
You follow Aram.
A Hall of Brewing Stills
This large dwarven brewery spans a large storefront here
within the Trade District of this great city. Most
likely responsible for many drunk dwarves of Alatorin, this
spacious, cavernous underground structure is set deep within
the city, located below a deep staircase unfamiliar to other
storefronts. Huge steel gnomish steam-stills are located in
a two-by-two square in the center of this hall. Huge kegs
and barrels are filled and quickly hauled out by thirsty
citizens, looking forward to the family recipe of the master
distiller himself, Barlow Brewstash.
Obvious exits: -North -East -South
Aram The Resistance (Gnome)(small) stands in mid-air here.
A strong brewer seasoned with the spirits of the ale walks through here.
< 478h/478H 72v/120V Pos: standing >
Aram leaves south.
You follow Aram.
A Barrel Storage Chamber
This small, underground basement of the tavern bares numerous
large, wooden and stone shelves. Each has either a large wine barrel,
an iron keg, or any combination of casks and liquor bottles. This
Storage chamber sees spirits travel in and out of it from across the
lands. Although it is quite dark and dusty, this reclusive chamber
serves its purpose.
Obvious exits: -North
A large keg of Barlow's ale sits here, eager to be tapped.
Aram The Resistance (Gnome)(small) stands in mid-air here.
A strong brewer seasoned with the spirits of the ale walks through here.
< 478h/478H 70v/120V Pos: standing >
You ARE mad!
< 478h/478H 74v/120V Pos: standing >
A Barrel Storage Chamber
Obvious exits: -North
A large keg of Barlow's ale sits here, eager to be tapped.
Aram The Resistance (Gnome)(small) stands in mid-air here.
A strong brewer seasoned with the spirits of the ale walks through here.
< 478h/478H 75v/120V Pos: standing >
Aram sizes up a seasoned brewer with a quick glance.
< 478h/478H 75v/120V Pos: standing >
Autosaving...
< 478h/478H 75v/120V Pos: standing >
Aram closes the door.
< 478h/478H 76v/120V Pos: standing >
A Barrel Storage Chamber
Obvious exits: -North#
A large keg of Barlow's ale sits here, eager to be tapped.
Aram The Resistance (Gnome)(small) stands in mid-air here.
A strong brewer seasoned with the spirits of the ale walks through here.
< 478h/478H 79v/120V Pos: standing >
< 478h/478H 82v/120V Pos: standing >
Sorry, but you cannot do that here!
< 478h/478H 84v/120V Pos: standing >
< 478h/478H 84v/120V Pos: standing >
Aram starts casting a spell.
< 478h/478H 85v/120V Pos: standing >
Aram completes his spell...
Aram utters the word 'qaiqzarwunsoh'
Aram slowly fades out of existence.
< 478h/478H 86v/120V Pos: standing >
A Barrel Storage Chamber
Obvious exits: -North#
A large keg of Barlow's ale sits here, eager to be tapped.
A strong brewer seasoned with the spirits of the ale walks through here.
< 478h/478H 90v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
You do not see or have the corpse.
< 478h/478H 120v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
< 478h/478H 120v/120V Pos: standing >
A tiny water wisp enters from the north.
A Troll enters from the north.
An Orc enters from the north.
A Thri-Kreen enters from the north.
< 478h/478H 120v/120V Pos: standing >
A Thri-Kreen snaps into visibility.
You snap into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!
< 473h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Kobold closes the door.
< 473h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Kobold suddenly attacks YOU!
A Kobold snaps into visibility.
A Kobold misses you.
< 473h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Troll snaps into visibility.
A Troll leaps at you only to realize you are down already.
< 473h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Troll snaps into visibility.
A Troll's impressive slash strikes you.
A Troll's impressive pierce strikes you.
Aram opens the door.
< 432h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
Aram leaves north.
< 432h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen snaps into visibility.
< 432h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A seasoned brewer watches the area, making sure the battle does not get out of hand.
< 432h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
A seasoned brewer enters from the north.
An Orc suddenly attacks YOU!
An Orc snaps into visibility.
An Orc's fine punch wounds you.
< 419h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
You block a Kobold's lunge at you.
You block a Kobold's lunge at you.
A Duergar starts casting a spell.
A Duergar snaps into visibility.
< 419h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
A Kobold gives an order to his followers.
A tiny water wisp starts casting an offensive spell.
A Kobold snaps into visibility.
A tiny water wisp snaps into visibility.
< 419h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen snaps into visibility.
A Thri-Kreen's powerful whip strikes you.
A Thri-Kreen's powerful slash strikes you.
A Thri-Kreen's crush strikes you.
A Thri-Kreen's powerful whip strikes you.
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's powerful whip strikes you.
A Thri-Kreen's slash strikes you.
You block a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's powerful slash strikes you.
< 269h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
A Duergar snaps into visibility.
A Duergar completes his spell...
A Duergar utters the words 'yrawz ghfutz'
A Duergar calls down a roaring flamestrike which hits you dead on!
< 232h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
A Duergar closes the door.
< 232h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
You miss a Thri-Kreen.
A Thri-Kreen snaps into visibility.
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell.
A Duergar starts casting an offensive spell.
A Duergar snaps into visibility.
< 232h/478H 120v/120V Pos: sitting >
< T: Goli TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
A tiny water wisp completes its spell...
A tiny water wisp utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a tiny water wisp grabs you, and begins crushing your body.
YIKES! Another hit like that, and you've had it!!
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul begins to ache painfully, then suddenly all is nothing..
Your some disease covered spiked talons was destroyed by the blast!
Your some knight's emerald arm plates was destroyed by the blast!
Your some alligatorskin leggings was destroyed by the blast!
Your diamond earring [superior] was destroyed by the blast!