<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a rusty hardwood crown from Village of Split Shield
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> an earring of bone
<worn in ear> a green and black oval earring [superior]
<worn on face> a mask of leaves and bark [superior]
<worn around neck> the amulet of the spider queen
<worn around neck> a dolomite unholy symbol (glowing)
<worn on body> a glittering bark chainmail from Village of Split Shield
<worn about body> a well-used bark mantle from Village of Split Shield [88%]
<worn on back> a large leather backpack
<worn as quiver> an angelic bark quiver from Village of Split Shield
<worn about waist> a filthy stained loincloth [superior]
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior]
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior]
<worn on hands> some stylish ruby mitts
<worn on finger> a bloody clay ring from Village of Split Shield
<worn on finger> a soft feathered ring
<held> a golden statue of an erinyes (glowing)
<held> a tako-skull witchdoctor's totem [poor] (glowing)
<worn on legs> some static hide leg plates from Village of Split Shield
<worn on feet> boots of endurance [poor]
You quickly scan the area.
A sun recruiter who is close by to your west.
An off-duty worker who is a brief walk away to your west.
An off-duty worker who is rather far off to your west.
An old wizard who is rather far off to your west.
< 533h/533H 221v/256V Pos: standing >
Experience till level: 6438043
< 533h/533H 223v/256V Pos: standing >
You're about as ready as you can get.
< 533h/533H 225v/256V Pos: standing >
Character attributes for Mussa
Level: 40 Race: Orc Class: Shaman / Spiritualist
Age: 27 yrs / 4 mths Height: 68 inches Weight: 202 lbs Size: medium
Actual (Base) Actual (Base)
Str: 118 ( 98) Pow: 85 ( 85)
Dex: 94 ( 94) Int: 77 ( 86)
Agi: 89 ( 94) Wis: 94 (104)
Con: 123 ( 98) Cha: 71 ( 84) Luk: 75 ( 83)
Equipped Items: 21 Carried weight: 48
Armor Points: -105 Reduces melee damage taken by 10.5%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 4 Damroll: 15
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[5] FEA[25]
BRE[34] SPE[14]
Load carried: Paltry
< 533h/533H 226v/256V Pos: standing >
< 533h/533H 227v/256V Pos: standing >
Syrm gave you the following quest:
Go kill 8 a stargazer worshiper (8 left) in The Forest City of Aravne!
This quest was shared with you.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
< 533h/533H 229v/256V Pos: standing >
Experience till level: 6438043
< 533h/533H 233v/256V Pos: standing >
You're about as ready as you can get.
< 533h/533H 234v/256V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
Obvious exits: -North -West -Southeast
Voerrhzt Spawn *-* Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
< 533h/533H 235v/256V Pos: standing >
You quickly scan the area.
A sun recruiter who is close by to your west.
An off-duty worker who is a brief walk away to your west.
An off-duty worker who is rather far off to your west.
An old wizard who is rather far off to your west.
< 533h/533H 241v/256V Pos: standing >
Experience till level: 6438043
< 533h/533H 242v/256V Pos: standing >
You're about as ready as you can get.
< 533h/533H 244v/256V Pos: standing >
< 533h/533H 245v/256V Pos: standing >
Morrigu's cloak of deva's feathers [superior] sends forth a whirlwind of feathers!
< 533h/533H 247v/256V Pos: standing >
Skill
1h bludgeon 40
2h bludgeon 40
bandage 40
carve 40
climb 45
concentration 40
fishing 40
kick 40
meditate 68
mount 41
quick chant 67
retreat 40
salvage 40
shaman spell knowledge 72
swim 40
< 533h/533H 249v/256V Pos: standing >
The sun hangs low on the southern sky.
< 533h/533H 249v/256V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
You follow Morrigu.
The Grand Skyway
Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction. It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead. Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Voerrhzt skitters in from the south.
You quickly scan the area.
A city guard who is close by to your west.
< 533h/533H 251v/256V Pos: standing >
Experience till level: 6438043
< 533h/533H 252v/256V Pos: standing >
You're about as ready as you can get.
< 533h/533H 254v/256V Pos: standing >
Morrigu leaves west.
Vol leaves west.
Raza leaves west.
You follow Morrigu.
The Grand Skyway
Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast. A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions. To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Voerrhzt skitters in from the east.
< 533h/533H 255v/256V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
You follow Morrigu.
The Grand Skyway
This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne. Small
spots of rot are beginning to dot the branches here, but otherwise all
seems to be normal. Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
An Aravne city guard patrols the area.
Voerrhzt skitters in from the south.
< 533h/533H 254v/256V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
You follow Morrigu.
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
A street performer dances acrobatically here.(Red Aura)
Voerrhzt skitters in from the south.
< 533h/533H 253v/256V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
You follow Morrigu.
The Grand Skyway
Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce. A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
A street performer dances acrobatically here.(Red Aura)
Voerrhzt skitters in from the south.
< 533h/533H 253v/256V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
You follow Morrigu.
Dragonfall Pit on The Grand Skyway
Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region. A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago. It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit. Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps. A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight. Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
Obvious exits: -North -South -West #
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Voerrhzt skitters in from the south.
< 533h/533H 253v/256V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
You follow Morrigu.
The Grand Skyway
Here the skyway comes to its final northern intersection, a small walkway
which winds through the Wilds to the east. The rate of ascention to the
north increases dramatically, as The Grand Skyway makes its final climb
towards the nobles district and the Prime Tree.
Obvious exits: -North -East -South
An official looking notice is posted here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Voerrhzt skitters in from the south.
< 533h/533H 253v/256V Pos: standing >
Morrigu leaves south.
Vol leaves south.
Raza leaves south.
You follow Morrigu.
Dragonfall Pit on The Grand Skyway
Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region. A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago. It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit. Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps. A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight. Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
Obvious exits: -North -South -West #
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Voerrhzt skitters in from the north.
< 533h/533H 253v/256V Pos: standing >
Morrigu opens the gates.
< 533h/533H 255v/256V Pos: standing >
Morrigu leaves west.
Vol leaves west.
Raza leaves west.
You follow Morrigu.
Entrance to the Sun Temple
This is a courtyard between two sets of gates. The eastern gates are made
of electrum inlayed with gold, and lead back out into the city. The gates
to the west are made of solid gold, and are carved with thousands of tiny
suns. The letters Solos have been inscribed in the center of each sun, in
letters so tiny they can only be read close up. Beyond the gates a very wide
courtyard can be seen, filled with worshipers in sun colored robes.
Obvious exits: -East -West
The corpse of a sun lightholder is lying here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
A sun lightholder crouches here, fighting a Gnome.(Red Aura)
A Gnome (small) The Resistance stands in mid-air here, fighting a sun lightholder.
A Thri-Kreen (medium) The Resistance stands in mid-air here, fighting a sun lightholder.(Gold Aura)
Voerrhzt skitters in from the east.
< 533h/533H 255v/256V Pos: standing >
Morrigu closes the gates.
< 533h/533H 255v/256V Pos: standing >
A Gnome is knocked to the ground by Raza's mighty bash!
< 533h/533H 255v/256V Pos: standing >
A Thri-Kreen's impressive pierce grievously wounds a sun lightholder.
A sun lightholder is incapacitated and will slowly die, if not aided.
A sun lightholder is slashed into two by a master stroke performed by a Thri-Kreen.
A sun lightholder is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a sun lightholder.
You start chanting...
< 533h/533H 255v/256V Pos: standing >
< 533h/533H 255v/256V Pos: standing >
Casting: molten spray
Raza snaps into visibility.
Raza's decent whip grazes a Gnome.
Raza's fine slash wounds a Gnome.
Raza's crude crush grazes a Gnome.
Raza's crude whip grazes a Gnome.
Raza's slash grazes a Gnome.
Raza grins slightly as his whip drops a Gnome's defenses!
Raza's whip strikes a Gnome.
Raza's powerful slash strikes a Gnome.
Raza's impressive crush strikes a Gnome.
Raza's powerful whip strikes a Gnome.
Raza's powerful slash strikes a Gnome.
Raza's whip strikes a Gnome.
< 533h/533H 255v/256V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 57 ] Your blast of molten spray slams into a Gnome, burning holes into his flesh.
The vile creature burns and sizzles!
< 533h/533H 255v/256V Pos: standing >
Raza blocks a Gnome's lunge at him.
Raza blocks a Gnome's lunge at him.
Raza snaps into visibility.
< 533h/533H 255v/256V Pos: standing >
You start chanting...
< 533h/533H 256v/256V Pos: standing >
Casting: molten spray
< 533h/533H 256v/256V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 68 ] Your blast of molten spray slams into a Gnome, burning holes into his flesh.
The vile creature burns and sizzles!
< 533h/533H 256v/256V Pos: standing >
Morrigu suddenly attacks a Gnome!
Morrigu misses a Gnome.
< 533h/533H 256v/256V Pos: standing >
Tiny explosions wrack a Gnome's body with pain!
< 533h/533H 256v/256V Pos: standing >
You start chanting...
< 533h/533H 256v/256V Pos: standing >
Raza dodges a Gnome's attack.
Raza blocks a Gnome's lunge at him.
Raza snaps into visibility.
Raza snaps into visibility.
Raza's powerful whip strikes a Gnome hard.
Raza's slash strikes a Gnome hard.
Raza's impressive crush strikes a Gnome hard.
Raza's powerful whip strikes a Gnome very hard.
Raza's slash strikes a Gnome very hard.
Raza's whip strikes a Gnome very hard.
Raza's slash seriously wounds a Gnome.
A Gnome's body quivers as Raza's hit strikes deep!
Raza's mighty crush causes a Gnome to grimace in pain.
Raza's impressive whip enshrouds a Gnome in a mist of blood.
Raza's powerful slash critically injures a Gnome.
A Gnome is incapacitated and will slowly die, if not aided.
With a final stunning whip, Raza ends a Gnome's life.
A Gnome's sleeves of sorcery was completely destroyed by the massive blow!
A Gnome's some pantaloons covered in runes was completely destroyed by the massive blow!
A Gnome's glowing jade earring was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.24 frags!
Your guild gained prestige!
You have gained 59 epic points.
A look of horror and a silent scream are a Gnome's last actions in this world.
Vol's face flushes white for a moment.
You abort your spell before it's done!
< 533h/533H 256v/256V Pos: standing >
< 533h/533H 256v/256V Pos: standing >
You don't have anything to put in it.
< 533h/533H 256v/256V Pos: standing >
Entrance to the Sun Temple
Obvious exits: -East # -West
Puddles of fresh blood cover the ground.
The corpse of a Gnome is lying here.
[2] The corpse of a sun lightholder is lying here.
Voerrhzt Spawn *-* Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
A Thri-Kreen (medium) The Resistance stands in mid-air here.(Gold Aura)
< 533h/533H 256v/256V Pos: standing >
Morrigu gets a midnight blue tome with silver bindings from the corpse of Aram.
Morrigu gets a glowing quill from the corpse of Aram.
Morrigu gets the insignia of swirling feathers and flowing water from the corpse of Aram.
Morrigu gets a pair of silver earrings with red rubies from the corpse of Aram.
Morrigu gets a mask of shadows [superior] from the corpse of Aram.
Morrigu gets a thick leather eyepiece from the corpse of Aram.
Morrigu gets a long gnarled moorwood staff headed with dwarven skulls from the corpse of Aram.
Morrigu gets some oddly engraved bracers [superior] from the corpse of Aram.
Morrigu gets a bracelet of the earth [superior] from the corpse of Aram.
Morrigu gets a bunch of stuff from the corpse of Aram.
< 533h/533H 256v/256V Pos: standing >
Voerrhzt starts casting a spell.
< 533h/533H 256v/256V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves west.
You failed.
< 533h/533H 256v/256V Pos: standing >
Voerrhzt stops invoking abruptly!
Vol's face flushes white for a moment.
< 533h/533H 256v/256V Pos: standing >
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A sun lightholder prays for the converted here.(Red Aura)
< 533h/533H 255v/256V Pos: standing >
Voerrhzt skitters in from the east.
< 533h/533H 255v/256V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
Slay whom?
< 533h/533H 255v/256V Pos: standing >
Slay whom?
< 533h/533H 255v/256V Pos: standing >
Slay whom?
< 533h/533H 255v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
Voerrhzt leaves west.
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
A sun lightholder leaves west.
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
A Thri-Kreen enters from the north.
You miss a Thri-Kreen.
< 533h/533H 256v/256V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
< 533h/533H 256v/256V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!
< 533h/533H 256v/256V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves south.
< 533h/533H 256v/256V Pos: standing >
A sun lightbringer enters from the north.
< 533h/533H 256v/256V Pos: standing >
Voerrhzt skitters in from the west.
< 533h/533H 256v/256V Pos: standing >
Voerrhzt leaves east.
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
A sun lightholder enters from the west.
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Morrigu enters from the east.
Morrigu drops some platinum coins.
Vol enters from the east.
Raza enters from the east.
Voerrhzt skitters in from the east.
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
Voerrhzt leaves east.
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
A Thri-Kreen enters from the south.
You miss a Thri-Kreen.
< 533h/533H 256v/256V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
< 533h/533H 256v/256V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
Morrigu enters from the north.
Vol enters from the north.
Raza enters from the north.
< 533h/533H 256v/256V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
Morrigu leaves south.
Vol leaves south.
Raza leaves south.
< 533h/533H 256v/256V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
Morrigu enters from the south.
Vol enters from the south.
Raza enters from the south.
< 533h/533H 256v/256V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
< 533h/533H 256v/256V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves north.
< 533h/533H 256v/256V Pos: standing >
Vol's face flushes white for a moment.
A Thri-Kreen enters from the north.
< 533h/533H 256v/256V Pos: standing >
Morrigu leaves north.
Raza leaves north.
< 533h/533H 256v/256V Pos: standing >
Voerrhzt skitters in from the east.
< 533h/533H 256v/256V Pos: standing >
Voerrhzt starts casting an offensive spell.
< 533h/533H 256v/256V Pos: standing >
Morrigu enters from the north.
Raza enters from the north.
< 533h/533H 256v/256V Pos: standing >
A sun lightbringer gets a few coins.
Morrigu bounces around, really excited!
You miss a Thri-Kreen.
< 533h/533H 256v/256V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Thri-Kreen sta EP: excellent >
Tiny explosions wrack a Thri-Kreen's body with pain!
Morrigu leaves east.
Raza leaves east.
< 533h/533H 256v/256V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Thri-Kreen sta EP: small wounds >
Voerrhzt completes his spell...
Voerrhzt utters the words 'yfagh barh'
The freezing cold causes a Thri-Kreen intense pain!
A Thri-Kreen is hit by an intense blast of frost, sending shards of ice flying through the room.
Morrigu enters from the east.
Raza enters from the east.
< 533h/533H 256v/256V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Thri-Kreen sta EP: small wounds >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves south.
< 533h/533H 256v/256V Pos: standing >
Vol's face flushes white for a moment.
< 533h/533H 256v/256V Pos: standing >
Voerrhzt leaves east.
< 533h/533H 256v/256V Pos: standing >
Morrigu leaves south.
Vol leaves south.
Raza leaves south.
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Slay whom?
Voerrhzt skitters in from the east.
< 533h/533H 256v/256V Pos: standing >
Slay whom?
< 533h/533H 256v/256V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 533h/533H 256v/256V Pos: standing >
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -South -West
< 533h/533H 255v/256V Pos: standing >
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -West
A sun lightbringer brings pain to the unworthy.(Red Aura)
< 533h/533H 254v/256V Pos: standing >
Pardon?
< 533h/533H 254v/256V Pos: standing >
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -South -West
< 533h/533H 254v/256V Pos: standing >
You quickly scan the area.
A sun lightholder who is close by to your north.
A sun lightbringer who is close by to your north.
A sun lightseeker who is not far off to your north.
A sun lightbringer who is close by to your south.
A sun lightbringer who is close by to your west.
A sun lightbringer who is close by to your west.
A sun lightholder who is close by to your west.
Raza who is not far off to your west.
Vol who is not far off to your west.
Morrigu who is not far off to your west.
A Thri-Kreen who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightholder who is not far off to your west.
< 533h/533H 256v/256V Pos: standing >
< 533h/533H 256v/256V Pos: standing >
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East -South -West
A sun lightbringer brings pain to the unworthy.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
A sun lightholder prays for the converted here.(Red Aura)
< 533h/533H 255v/256V Pos: standing >
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East -South
*Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here, fighting a Thri-Kreen.(Red Aura)
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here, fighting a Thri-Kreen. (casting) (Red Aura)
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) crouches in mid-air here, fighting a Thri-Kreen.(Red Aura)
A Thri-Kreen (medium) The Resistance sits in mid-air here, fighting Vol.(Gold Aura)
A sun lightseeker worships here.(Red Aura)
A sun lightholder prays for the converted here.(Red Aura)
< 533h/533H 254v/256V Pos: standing >
A sun lightholder leaves east.
< 533h/533H 254v/256V Pos: standing >
Tiny explosions wrack a Thri-Kreen's body with pain!
< 533h/533H 256v/256V Pos: standing >
Raza snaps into visibility.
Raza's impressive whip strikes a Thri-Kreen.
Raza's impressive slash strikes a Thri-Kreen.
Raza's impressive crush strikes a Thri-Kreen.
Raza's barbed whip dubbed 'Cometstrike' was damaged from the massive blow!
Raza's impressive whip strikes a Thri-Kreen hard.
Raza's slash strikes a Thri-Kreen very hard.
Raza's whip strikes a Thri-Kreen hard.
Raza's powerful slash strikes a Thri-Kreen very hard.
Raza's impressive crush strikes a Thri-Kreen very hard.
Raza's crush strikes a Thri-Kreen very hard.
Raza's whip enshrouds a Thri-Kreen in a mist of blood.
Raza's powerful slash enshrouds a Thri-Kreen in a mist of blood.
Raza's powerful whip causes a Thri-Kreen to grimace in pain.
Morrigu's impressive slash causes a Thri-Kreen to grimace in pain.
< 533h/533H 256v/256V Pos: standing >
Morrigu rises to his feet.
< 533h/533H 256v/256V Pos: standing >
Morrigu leaps at a Thri-Kreen only to realize he is down already.
You start chanting...
< 533h/533H 256v/256V Pos: standing >
A Thri-Kreen detonates, pieces of flesh splatter across the room.
A Thri-Kreen's a shimmering longsword shattered in bits as the tortured body spasms and quivers!
A Thri-Kreen's some bracers of defense shattered in bits as the tortured body spasms and quivers!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!