<worn as a badge> the insignia of swirling feathers and flowing water [81%]
<worn on head> a knight's marble skullcap from The Cimmerian Nomad Encampment
<worn on eyes> some gold-rimmed ruby goggles (magic) (illuminating)
<worn in ear> a glowing jade earring (glowing) [80%]
<worn in ear> a glowing jade earring of strength (glowing) [86%]
<worn on face> a mask of the lazy [superior] (magic)
<worn around neck> a string of duergar dwarf ears
<worn around neck> an amulet of fire dragon's blood (magic)
<worn on body> a beautiful blue silk robe (magic) (glowing)
<worn about body> a cloak of eternal fire of regeneration (invis) [81%]
<worn on back> a buckskin pack [86%]
<worn as quiver> a glowing bard sack [superior] (glowing)
<worn about waist> a darkmail belt (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [84%]
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist> some polished endurium bracers (magic) [83%]
<worn on hands> a pair of delicate spider silk gloves (magic) [69%]
<worn on finger> a golden ring of beauty [superior] (magic) (glowing)
<worn on finger> a ring of twisted gray mist
<primary weapon> a black staff headed with a goat skull of intelligence (glowing)
<worn on legs> some bright blue leg plates
<worn on feet> some gnomish rocket boots (magic) (humming)
< 423h/640H 200v/200V Pos: standing >
[Damage: 22 ] A dwarven baritonist's fine punch strikes the wraith of a large grey cave wyrm.
[Damage: 5 ] A dwarven baritonist's weak punch wounds the wraith of a large grey cave wyrm.
A dwarven baritonist misses the wraith of a large grey cave wyrm.
< 423h/640H 200v/200V Pos: standing >
The wraith of a large grey cave wyrm completes its spell...
The wraith of a large grey cave wyrm utters the word 'yufzbarr'
The wraith of a large grey cave wyrm smirks as its fireball explodes into the face of a Bloodied Knight.
[Damage: 3 ] A Bloodied Knight's weak punch grazes the wraith of a large grey cave wyrm.
A Bloodied Knight is burned severely as he hits the wraith of a large grey cave wyrm!
< 423h/640H 200v/200V Pos: standing >
A Bloodied Knight dodges the wraith of a vampire bat's attack.
A Bloodied Knight dodges the wraith of a vampire bat's attack.
The wraith of a vampire bat starts casting an offensive spell called 'ice storm'.
The wraith of a boa constrictor's punch strikes a Bloodied Knight hard.
A Bloodied Knight dodges the wraith of a boa constrictor's attack.
The wraith of a boa constrictor starts casting an offensive spell called 'fireball'.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
A flaming glassteel pendant lies here on the ground.
A fearsome undead behemoth struggles in its bonds.(Red Aura)
< 424h/640H 199v/200V Pos: standing >
A fearsome undead behemoth suddenly attacks YOU!
A fearsome undead behemoth's punch grazes you.
Your spell flows around a fearsome undead behemoth, leaving him unharmed!
[Damage: 1 ] A fearsome undead behemoth is burned severely as he hits you!
< 422h/640H 199v/200V Pos: standing >
< T: Flej TP: sta TC: few wounds E: fearsome sta EP: small wounds >
A Bloodied Knight stops following you.
a Bloodied Knight is no longer in your group.
You feel a blast of cold!
A dwarven baritonist enters from the east.
Kileek enters from the east.
Kileek enters from the east.
Kileek enters from the east.
Kileek enters from the east.
< 422h/640H 199v/200V Pos: standing >
< T: Flej TP: sta TC: few wounds E: fearsome sta EP: small wounds >
You attempt to flee...
A Huge Behemoth Cage
This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors. This
cage is filled with bloody bones and rotten, twisted flesh. An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
This area seems to be exceptionally narrow!
Obvious exits: -East
Fresh blood covers everything in the area.
A small round shield has been dropped here.
The corpse of a Minotaur is lying here.
The corpse of a Duergar Dwarf is lying here.
[2] Shattered bits of ice are scattered about the area.
A flaming gem amulet lies here on the ground.
The wraith of a large grey cave wyrm stands here. (minion) (Red Aura)
The wraith of a boa constrictor stands here. (minion) (Red Aura)
The wraith of a vampire bat stands here. (minion) (Red Aura)
A dwarven baritonist stands in mid-air here, fighting the wraith of a large grey cave wyrm. (minion) (Gold Aura)
You flee westward!
< 422h/640H 168v/200V Pos: standing >
The wraith of a vampire bat suddenly attacks YOU!
The wraith of a vampire bat's weak punch grazes you.
< 421h/640H 168v/200V Pos: standing >
< T: Flej TP: sta TC: few wounds E: undead sta EP: excellent >
The wraith of a large grey cave wyrm suddenly attacks YOU!
The wraith of a large grey cave wyrm's weak punch grazes you.
The wraith of a boa constrictor suddenly attacks YOU!
The wraith of a boa constrictor misses you.
[Damage: 16 ] A dwarven baritonist's fine punch strikes the wraith of a large grey cave wyrm.
A dwarven baritonist misses the wraith of a large grey cave wyrm.
[Damage: 7 ] A dwarven baritonist's weak punch wounds the wraith of a large grey cave wyrm.
< 420h/640H 168v/200V Pos: standing >
< T: Flej TP: sta TC: few wounds E: undead sta EP: excellent >
A fearsome undead behemoth enters from the east.
< 420h/640H 168v/200V Pos: standing >
< T: Flej TP: sta TC: few wounds E: undead sta EP: excellent >
A fearsome undead behemoth suddenly attacks YOU!
A fearsome undead behemoth's punch grazes you.
Your spell flows around a fearsome undead behemoth, leaving him unharmed!
[Damage: 1 ] A fearsome undead behemoth is burned severely as he hits you!
You attempt to flee...
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
A flaming glassteel pendant lies here on the ground.
You flee eastward!
< 417h/640H 146v/200V Pos: standing >
A fearsome undead behemoth enters from the west.
< 417h/640H 146v/200V Pos: standing >
A fearsome undead behemoth suddenly attacks YOU!
A fearsome undead behemoth's weak punch grazes you.
Your spell flows around a fearsome undead behemoth, leaving him unharmed!
[Damage: 1 ] A fearsome undead behemoth is burned severely as he hits you!
< 414h/640H 147v/200V Pos: standing >
< T: Flej TP: sta TC: few wounds E: fearsome sta EP: small wounds >
You miss a fearsome undead behemoth.
A fearsome undead behemoth dodges your futile attack.
< 414h/640H 147v/200V Pos: standing >
< T: Flej TP: sta TC: few wounds E: fearsome sta EP: small wounds >
You dodge a fearsome undead behemoth's vicious attack.
A fearsome undead behemoth's feeble punch grazes you.
A fearsome undead behemoth wavers in agony, as the positive energies purge your undead essence!
[Damage: 1 ] A fearsome undead behemoth suffers from contact with the aura about you.
[Damage: 1 ] A fearsome undead behemoth is burned severely as he hits you!
A fearsome undead behemoth misses you.
A fearsome undead behemoth's sweep catches you in the side and you almost stumble.
A fearsome undead behemoth's mighty kick sends you flying out of the room!
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
*The wraith of a boa constrictor stands here. (minion) (Red Aura)
< 412h/640H 147v/200V Pos: on your ass >
Sorry, you can't do that while laying around.
< 413h/640H 154v/200V Pos: on your ass >
A Drider skitters in from the south.
< 413h/640H 158v/200V Pos: on your ass >
The wraith of a boa constrictor suddenly attacks a Drider!
The wraith of a boa constrictor snaps into visibility.
The wraith of a boa constrictor misses a Drider.
< 413h/640H 160v/200V Pos: on your ass >
< 413h/640H 160v/200V Pos: on your ass >
You clamber to your feet.
< 414h/640H 161v/200V Pos: standing >
A Drider attempts to flee.
A Drider leaves east.
< 414h/640H 162v/200V Pos: standing >
Cerif enters from the south.
A dwarven baritonist enters from the south.
Kileek enters from the south.
Kileek enters from the south.
Kileek enters from the south.
< 414h/640H 163v/200V Pos: standing >
You are already standing.
< 414h/640H 163v/200V Pos: standing >
The wraith of a boa constrictor suddenly attacks Cerif!
The wraith of a boa constrictor misses Cerif.
Cerif snaps into visibility.
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
A Huge Behemoth Cage
This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors. This
cage is filled with bloody bones and rotten, twisted flesh. An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -West
A Drider (large) Spawn *-* Bloodlust *-* stands here. (Non-Fraggable)(Red Aura)
< 414h/640H 163v/200V Pos: standing >
A Drider leaves west.
< 414h/640H 164v/200V Pos: standing >
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
*Cerif The Resistance (Halfling)(small) stands in mid-air here.(Gold Aura)
The wraith of a boa constrictor stands here. (minion) (Red Aura)
< 415h/640H 165v/200V Pos: standing >
The wraith of a boa constrictor suddenly attacks YOU!
The wraith of a boa constrictor misses you.
< 415h/640H 165v/200V Pos: standing >
< T: Flej TP: sta TC: few wounds E: undead sta EP: excellent >
You attempt to flee...
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East -South -West
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A skilled dwarf sits here playing a baritone horn loudly to the beat.(Gold Aura)
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.(Red Aura)
You flee northward!
< 415h/640H 144v/200V Pos: standing >
A dwarven baritonist leaves west.
Kileek leaves west.
Kileek leaves west.
< 415h/640H 146v/200V Pos: standing >
Why would you follow a stupid mob?
< 415h/640H 150v/200V Pos: standing >
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
The corpse of a Githzerai is lying here.
< 415h/640H 151v/200V Pos: standing >
I see no person by that name here!
< 416h/640H 152v/200V Pos: standing >
You quickly scan the area.
Kileek who is close by to your east.
A lich warlock who is close by to your east.
An undead herder who is close by to your south.
A Drider who is close by to your west.
A bone golem who is not far off to your west.
A Drider skitters in from the west.
< 416h/640H 155v/200V Pos: standing >
A Drider leaves east.
< 416h/640H 156v/200V Pos: standing >
< 417h/640H 158v/200V Pos: standing >
Cerif enters from the west.
A dwarven baritonist enters from the west.
Kileek enters from the west.
Kileek enters from the west.
Why would you follow a stupid mob?
< 417h/640H 162v/200V Pos: standing >
Cerif leaves east.
A dwarven baritonist leaves east.
Kileek leaves east.
Kileek leaves east.
< 417h/640H 162v/200V Pos: standing >
I see no person by that name here!
< 418h/640H 165v/200V Pos: standing >
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East -South -West
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.(Red Aura)
< 418h/640H 165v/200V Pos: standing >
I see no person by that name here!
< 419h/640H 167v/200V Pos: standing >
A Huge Behemoth Cage
This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors. This
cage is filled with bloody bones and rotten, twisted flesh. An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -West
A burnt emerald platemail lies here on the ground.
< 419h/640H 168v/200V Pos: standing >
I see no person by that name here!
< 419h/640H 169v/200V Pos: standing >
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East -South -West
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.(Red Aura)
< 419h/640H 169v/200V Pos: standing >
You quickly scan the area.
The wraith of a boa constrictor who is close by to your south.
Kileek who is not far off to your south.
Kileek who is not far off to your south.
Kileek who is not far off to your south.
A dwarven baritonist who is not far off to your south.
Kileek who is not far off to your south.
An undead herder who is not far off to your south.
Cerif who is a brief walk away to your south.
A bone golem who is a brief walk away to your south.
A bone golem who is a brief walk away to your west.
< 420h/640H 172v/200V Pos: standing >
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here, fighting the wraith of a boa constrictor.(Gold Aura)
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
The wraith of a boa constrictor stands in mid-air here, fighting Kileek. (minion) (Red Aura)
< 421h/640H 175v/200V Pos: standing >
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of an Orc is lying here.
A flaming glassteel pendant lies here on the ground.
A skilled dwarf sits here playing a baritone horn loudly to the beat.(Gold Aura)
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here, fighting an undead herder.(Gold Aura)
An undead herder stands here, fighting Kileek.(Red Aura)
< 421h/640H 175v/200V Pos: standing >
You stop following Kileek.
You now follow Kileek.
< 421h/640H 177v/200V Pos: standing >
Kileek parries an undead herder's lunge at him.
An undead herder's feeble punch grazes Kileek.
An undead herder wavers in agony, as the positive energies sent by Kileek purge his essence!
An undead herder suffers from contact with the aura about Kileek.
An undead herder shivers as it hits Kileek.
< 421h/640H 177v/200V Pos: standing >
A dwarven baritonist leaves south.
< 421h/640H 178v/200V Pos: standing >
Kileek's slash strikes an undead herder.
Kileek's whip strikes an undead herder.
Kileek's slash strikes an undead herder.
Kileek's impressive slash strikes an undead herder.
Kileek's impressive whip strikes an undead herder.
Kileek's impressive slash strikes an undead herder.
An undead herder dodges Kileek's attack.
Kileek's impressive slash strikes an undead herder.
Kileek's impressive whip strikes an undead herder.
< 421h/640H 178v/200V Pos: standing >
You start chanting...
< 422h/640H 183v/200V Pos: standing >
Kileek parries an undead herder's lunge at him.
Kileek parries an undead herder's lunge at him.
Kileek blocks an undead herder's kick with his arm.
< 422h/640H 185v/200V Pos: standing >
Casting: group stone skin **
< 423h/640H 185v/200V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Kileek.
You feel a blast of cold!
< 423h/640H 185v/200V Pos: standing >
Kileek's impressive slash strikes an undead herder.
Kileek's whip strikes an undead herder.
Kileek's impressive slash strikes an undead herder.
Kileek's slash strikes an undead herder.
Kileek's powerful slash strikes an undead herder very hard.
Kileek's impressive whip strikes an undead herder.
Kileek's impressive slash strikes an undead herder.
Kileek's impressive whip strikes an undead herder.
Kileek's impressive slash strikes an undead herder.
Kileek's slash strikes an undead herder hard.
Kileek's impressive whip strikes an undead herder hard.
Kileek's impressive slash strikes an undead herder hard.
< 423h/640H 186v/200V Pos: standing >
Casting: group stone skin *
< 423h/640H 187v/200V Pos: standing >
Casting: group stone skin
< 423h/640H 188v/200V Pos: standing >
You complete your spell...
Their skin is already hard as a rock!
Their skin is already hard as a rock!
< 423h/640H 189v/200V Pos: standing >
Kileek blocks an undead herder's lunge at him.
Kileek parries an undead herder's lunge at him.
< 424h/640H 192v/200V Pos: standing >
You feel a blast of cold!
< 424h/640H 193v/200V Pos: standing >
Kileek's impressive slash strikes an undead herder very hard.
Kileek's impressive whip strikes an undead herder very hard.
Kileek's impressive slash seriously wounds an undead herder.
Kileek's impressive slash seriously wounds an undead herder.
Kileek's impressive whip seriously wounds an undead herder.
Kileek's impressive slash enshrouds an undead herder in a mist of blood.
Kileek's whip critically injures an undead herder.
An undead herder is incapacitated and will slowly die, if not aided.
An undead herder is slashed into two by a master stroke performed by Kileek.
An undead herder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an undead herder.
An undead herder crumbles to dust.
< 424h/640H 193v/200V Pos: standing >
Kileek gets a flaming glassteel pendant.
< 424h/640H 195v/200V Pos: standing >
Kileek leaves south.
You follow Kileek.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East -South -West
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Cerif The Resistance (Halfling)(small) stands in mid-air here.(Gold Aura)
A skilled dwarf sits here playing a baritone horn loudly to the beat.(Gold Aura)
A bone golem stands protectively in the corner.(Red Aura)
< 425h/640H 197v/200V Pos: standing >
Cerif leaves west.
Kileek leaves west.
You follow Kileek.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Cerif The Resistance (Halfling)(small) stands in mid-air here.(Gold Aura)
A dwarven baritonist enters from the east.
< 425h/640H 197v/200V Pos: standing >
Cerif leaves west.
Kileek leaves west.
You follow Kileek.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Cerif The Resistance (Halfling)(small) stands in mid-air here.(Gold Aura)
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
A dwarven baritonist enters from the east.
< 425h/640H 196v/200V Pos: standing >
Cerif leaves west.
Kileek leaves west.
You follow Kileek.
Tunnel Before the Caging Area
This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths. The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East -Southwest
A huge block of solid ice is here to the southwest. (magic)
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Cerif The Resistance (Halfling)(small) stands in mid-air here.(Gold Aura)
A dwarven baritonist enters from the east.
< 425h/640H 196v/200V Pos: standing >
Cerif flashes a wicked grin as the shadows slowly coalesce around them.
< 425h/640H 197v/200V Pos: standing >
Cerif sneaks north.
Kileek leaves north.
You follow Kileek.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Cerif The Resistance (Halfling)(small) stands in mid-air here.(Gold Aura)
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
A dwarven baritonist enters from the south.
< 426h/640H 197v/200V Pos: standing >
Cerif sneaks north.
Kileek leaves north.
You follow Kileek.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East # -South -West #
A small chunk of dark marble floats here. (magic) (humming)
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Cerif The Resistance (Halfling)(small) stands in mid-air here.(Gold Aura)
A dwarven baritonist enters from the south.
< 426h/640H 196v/200V Pos: standing >
Cerif sneaks north.
Kileek leaves north.
You follow Kileek.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East -South -West #
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Cerif The Resistance (Halfling)(small) stands in mid-air here.(Gold Aura)
A bone golem stands protectively in the corner.(Red Aura)
A dwarven baritonist enters from the south.
< 426h/640H 195v/200V Pos: standing >
< 426h/640H 197v/200V Pos: standing >
Cerif sneaks east.
Kileek leaves east.
You follow Kileek.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East -South -West
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Cerif The Resistance (Halfling)(small) stands in mid-air here.(Gold Aura)
A dwarven baritonist enters from the west.
< 426h/640H 197v/200V Pos: standing >
Kileek leaves west.
You follow Kileek.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East -South -West #
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Cerif The Resistance (Halfling)(small) stands in mid-air here.(Gold Aura)
A bone golem stands protectively in the corner.(Red Aura)
A dwarven baritonist enters from the east.
< 427h/640H 198v/200V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Kileek.
< 427h/640H 200v/200V Pos: standing >
A fearsome undead behemoth enters from the south.
< 428h/640H 200v/200V Pos: standing >
Cerif sneaks east.
Kileek leaves east.
You follow Kileek.
A Tunnel Between the Caging Areas
This tunnel runs along where the behemoths are caged, east and west
of here. The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time. There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East -South -West
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Cerif The Resistance (Halfling)(small) stands in mid-air here.(Gold Aura)
A dwarven baritonist enters from the west.
Cerif intently searches for tracks.
< 428h/640H 199v/200V Pos: standing >
Cerif closes the door.
< 429h/640H 199v/200V Pos: standing >
Cerif opens the door.
Kileek leaves north.
You follow Kileek.
A Huge Behemoth Cage
This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors. This
cage is filled with bloody bones and rotten, twisted flesh. An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -South
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Cerif The Resistance (Halfling)(small) stands in mid-air here.(Gold Aura)
A Drider (large) Spawn *-* Bloodlust *-* is stretched out, sound asleep. (Non-Fraggable)(Red Aura)
An undead herder evaluates the caged behemoths.(Red Aura)
A dwarven baritonist enters from the south.
Cerif intently searches for tracks.
< 429h/640H 198v/200V Pos: standing >
A Drider awakens.
< 429h/640H 198v/200V Pos: standing >
A Drider clambers to his feet.
< 429h/640H 198v/200V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Kileek.
< 429h/640H 199v/200V Pos: standing >
Cerif closes the door.
< 430h/640H 200v/200V Pos: standing >
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 430h/640H 200v/200V Pos: standing >
Cerif suddenly attacks a Drider!
Cerif snaps into visibility.
Cerif's impressive slash strikes a Drider.
Kileek suddenly attacks a Drider!
Kileek's impressive slash strikes a Drider.
< 430h/640H 200v/200V Pos: standing >
None here are loyal subjects of yours!
A Drider opens the door.
< 430h/640H 200v/200V Pos: standing >
A fearsome undead behemoth enters from the south.
A dwarven baritonist closes the door.
A fearsome undead behemoth suddenly attacks a dwarven baritonist!
A fearsome undead behemoth misses a dwarven baritonist.
< 430h/640H 200v/200V Pos: standing >
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 431h/640H 200v/200V Pos: standing >
A Drider dodges Cerif's attack.
A Drider deflects Cerif's blow and strikes back at him!
A Drider misses Cerif.
Cerif's impressive slash strikes a Drider.
Cerif's impressive pierce strikes a Drider hard.
< 431h/640H 200v/200V Pos: standing >
Cerif dodges a Drider's attack.
Cerif parries a Drider's lunge at him.
Cerif snaps into visibility.
A Drider's slash grazes Cerif.
Cerif dodges a Drider's attack.
< 431h/640H 200v/200V Pos: standing >
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 431h/640H 200v/200V Pos: standing >
Kileek's impressive slash strikes a Drider.
Kileek's impressive slash strikes a Drider hard.
Kileek's whip seriously wounds a Drider.
A Drider dodges Kileek's attack.
A Drider parries Kileek's lunge at him.
Kileek's impressive whip strikes a Drider very hard.
A Drider parries Kileek's lunge at him.
Kileek's impressive whip strikes a Drider very hard.
A Drider parries Kileek's lunge at him.
A Drider parries Kileek's lunge at him.
Kileek's impressive whip strikes a Drider very hard.
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 431h/640H 200v/200V Pos: standing >
< 431h/640H 200v/200V Pos: standing >
A fearsome undead behemoth dodges a dwarven baritonist's attack.
Cerif snaps into visibility.
Cerif reaches for the ground, quickly tossing a clump of dirt at a Drider's face!
< 432h/640H 200v/200V Pos: standing >
A fearsome undead behemoth's fine punch strikes a dwarven baritonist.
A fearsome undead behemoth's punch strikes a dwarven baritonist.
A fearsome undead behemoth's fine punch strikes a dwarven baritonist.
Cerif snaps into visibility.
Cerif's impressive slash seriously wounds a Drider.
Cerif's slash seriously wounds a Drider.
A Drider dodges Cerif's attack.
Cerif's slash enshrouds a Drider in a mist of blood.
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 432h/640H 200v/200V Pos: standing >
A dwarven baritonist starts casting an offensive spell.
< 432h/640H 200v/200V Pos: standing >
Cerif dodges a Drider's attack.
A Drider misses Cerif.
Cerif parries a Drider's lunge at him.
A Drider misses Cerif.
Cerif snaps into visibility.
< 432h/640H 200v/200V Pos: standing >
You start chanting...
< 432h/640H 200v/200V Pos: standing >
Casting: prismatic ray
< 432h/640H 200v/200V Pos: standing >
You complete your spell...
[Damage: 35 ] Your multicolored rays of light shatter a Drider's existence into a million pieces.
A Drider is dead! R.I.P.
You receive your share of experience.