<worn as a badge> a glowing insignia of Auril the frostmaiden (glowing)
<worn on head> the diamond crown of Winduin of endurance (glowing) [82%]
<worn on eyes> the eye of the ogre [poor] (glowing) (humming) [89%]
<worn in ear> an ear clasp of petrified dragon claws (illuminating)
<worn in ear> an anti-matter earring
<worn on face> a tribal mask of damage [81%]
<worn around neck> a cracked reed amulet from Ixarkon [89%]
<worn around neck> a blue moon charm (glowing)
<worn on body> a breastplate melded with drowidian metal of regeneration
<worn about body> a cloak of woven silver (glowing) [78%]
<worn as quiver> a pantherhide quiver (glowing) (illuminating)
<worn about waist> a leather twined belt
<worn on belt buckle>a shield bearing the crest of Volgk [superior]
<attached to belt> a tiny elixir of potent drugs
<attached to belt> a tiny elixir of potent drugs
<worn on arms> some fragile bamboo arm plates from Ixarkon
<worn around wrist> a flaming bamboo wristguard from Ixarkon [56%]
<worn around wrist> a bracelet of dracolich hide (humming) [78%]
<worn on hands> some frost-rimed cloth talons from Ixarkon [82%]
<worn on finger> a golden band set with a fire opal
<worn on finger> a drow-made hardwood band from Ixarkon [81%]
<primary weapon> a darksteel rapier (glowing) [89%]
<secondary weapon> the ice dagger of Sevenoaks
<worn on legs> some well-crafted softwood pants from Ixarkon [82%]
Kileek enters from the west.
< 662h/762H 105v/108V Pos: standing >
Slay whom?
< 662h/762H 105v/108V Pos: standing >
You quickly scan the area.
The wraith of a boa constrictor who is close by to your south.
An undead herder who is not far off to your south.
Kileek who is not far off to your south.
A fearsome undead behemoth who is not far off to your south.
A bone golem who is a brief walk away to your south.
Flej who is close by to your west.
A bone golem who is a brief walk away to your west.
< 663h/762H 106v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
*The wraith of a boa constrictor stands here. (minion)
A dwarven baritonist enters from the north.
Kileek enters from the north.
Kileek enters from the north.
Kileek enters from the north.
The wraith of a boa constrictor sneers in contempt.
The wraith of a boa constrictor suddenly attacks a dwarven baritonist!
The wraith of a boa constrictor snaps into visibility.
The wraith of a boa constrictor misses a dwarven baritonist.
< 665h/762H 107v/108V Pos: standing >
Kileek enters from the south.
< 665h/762H 107v/108V Pos: standing >
You quickly scan the area.
A lich warlock who is close by to your north.
An undead herder who is close by to your south.
A fearsome undead behemoth who is not far off to your south.
A bone golem who is not far off to your south.
< 666h/762H 107v/108V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Kileek.
< 668h/762H 107v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of an Orc is lying here.
A flaming glassteel pendant lies here on the ground.
An undead herder evaluates the caged behemoths.
Kileek enters from the north.
< 669h/762H 106v/108V Pos: standing >
< 669h/762H 106v/108V Pos: standing >
An undead herder suddenly attacks Kileek!
An undead herder's feeble punch grazes Kileek.
An undead herder wavers in agony, as the positive energies sent by Kileek purge his essence!
An undead herder suffers from contact with the aura about Kileek.
An undead herder shivers as it hits Kileek.
You attempt your skills at tracking.
< 670h/762H 106v/108V Pos: standing >
You find traces of tracks leading south.
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
A bone golem stands protectively in the corner.
< 672h/762H 107v/108V Pos: standing >
You quickly scan the area.
Kileek who is close by to your north.
Kileek who is close by to your north.
Kileek who is close by to your north.
A dwarven baritonist who is close by to your north.
Kileek who is close by to your north.
An undead herder who is close by to your north.
The wraith of a boa constrictor who is not far off to your north.
Flej who is a brief walk away to your north.
A lich warlock who is a brief walk away to your north.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 678h/762H 108v/108V Pos: standing >
< 678h/762H 108v/108V Pos: standing >
You find traces of tracks leading west.
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
< 680h/762H 107v/108V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your east.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 682h/762H 107v/108V Pos: standing >
< 684h/762H 107v/108V Pos: standing >
You find traces of tracks leading north.
<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
A Huge Behemoth Cage
Obvious exits: -S
A fearsome undead behemoth stands here, fighting a Drider.
A Drider (large) Spawn *-* Bloodlust *-* stands here, fighting a fearsome undead behemoth.
< 685h/762H 106v/108V Pos: standing >
A Drider attempts to flee.
A Drider leaves south.
< 686h/762H 107v/108V Pos: standing >
Ok.
< 686h/762H 108v/108V Pos: standing >
You abandon the hunt.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 687h/762H 108v/108V Pos: standing >
Slay whom?
A fearsome undead behemoth suddenly attacks YOU!
A fearsome undead behemoth misses you.
You snap into visibility.
< 687h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: fearsome sta EP: few scratches >
That's tough to do in battle, but still you try...
< 688h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: fearsome sta EP: few scratches >
PooF! You perform an evasive maneouver, quickling darting into the shadows!
< 688h/762H 108v/108V Pos: standing >
Ok.
< 688h/762H 108v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
< 688h/762H 107v/108V Pos: standing >
< 688h/762H 107v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -E -W
A behemoth rider watcher sits atop an undead behemoth.
< 690h/762H 106v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
Tunnel Before the Caging Area
Obvious exits: -N -E -SW
A huge block of solid ice is here to the southwest.
< 690h/762H 105v/108V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A dwarven baritonist who is a brief walk away to your east.
A bone golem who is a brief walk away to your east.
A Drider who is rather far off to your east.
< 691h/762H 105v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -E -W
A behemoth rider watcher sits atop an undead behemoth.
< 694h/762H 106v/108V Pos: standing >
You feel a blast of cold!
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
< 694h/762H 105v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
A bone golem stands protectively in the corner.
< 695h/762H 104v/108V Pos: standing >
Slay whom?
< 695h/762H 104v/108V Pos: standing >
You quickly scan the area.
Flej who is close by to your north.
Kileek who is close by to your north.
An undead herder who is close by to your north.
Kileek who is not far off to your north.
Kileek who is not far off to your north.
The wraith of a boa constrictor who is not far off to your north.
A lich warlock who is a brief walk away to your north.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 696h/762H 105v/108V Pos: standing >
The door seems to be closed.
< 698h/762H 108v/108V Pos: standing >
Slay whom?
< 698h/762H 108v/108V Pos: standing >
You quickly scan the area.
Flej who is close by to your north.
Kileek who is close by to your north.
An undead herder who is close by to your north.
Kileek who is not far off to your north.
Kileek who is not far off to your north.
The wraith of a boa constrictor who is not far off to your north.
A lich warlock who is a brief walk away to your north.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 699h/762H 108v/108V Pos: standing >
It's already open!
< 700h/762H 108v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
A Huge Behemoth Cage
Obvious exits: -W
A skilled dwarf sits here playing a baritone horn loudly to the beat.(Gold Aura)
A Drider (large) Spawn *-* Bloodlust *-* stands here, fighting a dwarven baritonist.
< 700h/762H 107v/108V Pos: standing >
You snap into visibility.
[Damage: 21 ] -=[Your slash strikes a Drider.]=-
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 701h/762H 107v/108V Pos: standing >
< T: a dwarven baritonist TP: sta TC:excellent E: A Drider sta EP: few wounds >
A dwarven baritonist starts casting an offensive spell.
A Drider attempts to flee.
A Drider leaves west.
< 701h/762H 107v/108V Pos: standing >
You feel a blast of cold!
< 701h/762H 107v/108V Pos: standing >
A dwarven baritonist stops invoking abruptly!
< 701h/762H 107v/108V Pos: standing >
< 701h/762H 107v/108V Pos: standing >
A fearsome undead behemoth enters from the west.
A dwarven baritonist leaves west.
< 701h/762H 107v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
A skilled dwarf sits here playing a baritone horn loudly to the beat.(Gold Aura)
A bone golem stands protectively in the corner.
Kileek enters from the north.
Flej enters from the north.
< 701h/762H 106v/108V Pos: standing >
Slay whom?
< 701h/762H 106v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Kileek enters from the east.
Flej enters from the east.
A dwarven baritonist enters from the east.
< 701h/762H 105v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -E -W
A behemoth rider watcher sits atop an undead behemoth.
Kileek enters from the east.
Flej enters from the east.
A dwarven baritonist enters from the east.
< 701h/762H 105v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
Tunnel Before the Caging Area
Obvious exits: -N -E -SW
A huge block of solid ice is here to the southwest.
Kileek enters from the east.
Flej enters from the east.
A dwarven baritonist enters from the east.
< 702h/762H 105v/108V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A Drider who is not far off to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A fearsome undead behemoth who is a brief walk away to your east.
A bone golem who is a brief walk away to your east.
< 702h/762H 106v/108V Pos: standing >
Alas, you cannot go that way. . . .
< 703h/762H 107v/108V Pos: standing >
You grin as the shadows slowly coalesce around you.
Alas, you cannot go that way. . . .
< 703h/762H 107v/108V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A Drider who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A fearsome undead behemoth who is a brief walk away to your east.
A bone golem who is a brief walk away to your east.
< 704h/762H 108v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -S
A behemoth rider watcher sits atop an undead behemoth.
Kileek enters from the south.
Flej enters from the south.
A dwarven baritonist enters from the south.
< 706h/762H 106v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W#
A small chunk of dark marble floats here. (humming)
Kileek enters from the south.
Flej enters from the south.
A dwarven baritonist enters from the south.
< 706h/762H 105v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W#
A bone golem stands protectively in the corner.
Kileek enters from the south.
Flej enters from the south.
A dwarven baritonist enters from the south.
< 707h/762H 104v/108V Pos: standing >
Slay whom?
< 707h/762H 104v/108V Pos: standing >
You quickly scan the area.
A lich warlock who is a brief walk away to your east.
An undead behemoth who is not far off to your south.
A behemoth rider watcher who is not far off to your south.
< 709h/762H 107v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
Kileek enters from the west.
Flej enters from the west.
A dwarven baritonist enters from the west.
< 711h/762H 107v/108V Pos: standing >
< 711h/762H 107v/108V Pos: standing >
You quickly scan the area.
A lich warlock who is not far off to your east.
A bone golem who is close by to your west.
< 712h/762H 107v/108V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W#
A bone golem stands protectively in the corner.
Kileek enters from the east.
Flej enters from the east.
A dwarven baritonist enters from the east.
< 713h/762H 106v/108V Pos: standing >
< 713h/762H 106v/108V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Kileek.
You quickly scan the area.
A lich warlock who is a brief walk away to your east.
A fearsome undead behemoth who is not far off to your south.
An undead behemoth who is not far off to your south.
A behemoth rider watcher who is not far off to your south.
< 716h/762H 108v/108V Pos: standing >
You attempt your skills at tracking.
< 717h/762H 108v/108V Pos: standing >
A fearsome undead behemoth enters from the south.
< 719h/762H 108v/108V Pos: standing >
You find traces of tracks leading east.
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
Kileek enters from the west.
Flej enters from the west.
A dwarven baritonist enters from the west.
< 720h/762H 107v/108V Pos: standing >
Ok.
< 725h/762H 107v/108V Pos: standing >
It's already closed!
< 725h/762H 107v/108V Pos: standing >
It's already closed!
< 726h/762H 107v/108V Pos: standing >
It's already closed!
< 726h/762H 107v/108V Pos: standing >
It's already closed!
< 727h/762H 107v/108V Pos: standing >
It's already closed!
< 727h/762H 107v/108V Pos: standing >
It's already closed!
< 728h/762H 107v/108V Pos: standing >
You find traces of tracks leading north.
You open the door to the north.
Ok.
<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
A Huge Behemoth Cage
Obvious exits: -S
A Drider (large) Spawn *-* Bloodlust *-* is stretched out, sound asleep.
An undead herder evaluates the caged behemoths.
Kileek enters from the south.
Flej enters from the south.
A dwarven baritonist enters from the south.
< 729h/762H 106v/108V Pos: standing >
A Drider awakens.
< 729h/762H 106v/108V Pos: standing >
A Drider clambers to his feet.
< 730h/762H 107v/108V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Kileek.
< 731h/762H 108v/108V Pos: standing >
Ok.
< 732h/762H 108v/108V Pos: standing >
It's already closed!
< 733h/762H 108v/108V Pos: standing >
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 733h/762H 108v/108V Pos: standing >
You snap into visibility.
[Damage: 17 ] -=[Your impressive slash strikes a Drider.]=-
Kileek suddenly attacks a Drider!
Kileek's impressive slash strikes a Drider.
< 734h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: few wounds >
Flej gives an order to his followers.
A Drider opens the door.
< 734h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: few wounds >
Something comes up, and you abandon the hunt.
A fearsome undead behemoth enters from the south.
A dwarven baritonist closes the door.
A fearsome undead behemoth suddenly attacks a dwarven baritonist!
A fearsome undead behemoth misses a dwarven baritonist.
< 734h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: few wounds >
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 734h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Drider dodges your futile attack.
A Drider deflects your blow and strikes back at YOU!
A Drider misses you.
[Damage: 19 ] -=[Your impressive slash strikes a Drider.]=-
[Damage: 19 ] -=[Your impressive pierce strikes a Drider hard.]=-
< 734h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: nasty wounds >
You dodge a Drider's vicious attack.
You parry a Drider's lunge at you.
You feel your skin soften and return to normal.
You snap into visibility.
-=[A Drider's slash grazes you.]=-
You dodge a Drider's vicious attack.
< 733h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: nasty wounds >
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 733h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: nasty wounds >
A Huge Behemoth Cage
Obvious exits: -S#
A fearsome undead behemoth stands here, fighting a dwarven baritonist.
A skilled dwarf sits here playing a baritone horn loudly to the beat.(Gold Aura)
Flej The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here, fighting a Drider.(Gold Aura)
A Drider (large) Spawn *-* Bloodlust *-* stands here, fighting YOU!
An undead herder evaluates the caged behemoths.
< 733h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: nasty wounds >
Kileek's impressive slash strikes a Drider.
Kileek's impressive slash strikes a Drider hard.
Kileek's whip seriously wounds a Drider.
A Drider dodges Kileek's attack.
A Drider parries Kileek's lunge at him.
Kileek's impressive whip strikes a Drider very hard.
A Drider parries Kileek's lunge at him.
Kileek's impressive whip strikes a Drider very hard.
A Drider parries Kileek's lunge at him.
A Drider parries Kileek's lunge at him.
Kileek's impressive whip strikes a Drider very hard.
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 733h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: pretty hurt >
A Huge Behemoth Cage
Obvious exits: -S#
A fearsome undead behemoth stands here, fighting a dwarven baritonist.
A skilled dwarf sits here playing a baritone horn loudly to the beat.(Gold Aura)
Flej The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek The Resistance (Thri-Kreen)(medium) stands in mid-air here, fighting a Drider.(Gold Aura)
A Drider (large) Spawn *-* Bloodlust *-* stands here, fighting YOU!
An undead herder evaluates the caged behemoths.
< 733h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: pretty hurt >
A fearsome undead behemoth dodges a dwarven baritonist's attack.
You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Drider's face!
< 733h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: pretty hurt >
A fearsome undead behemoth's fine punch strikes a dwarven baritonist.
A fearsome undead behemoth's punch strikes a dwarven baritonist.
A fearsome undead behemoth's fine punch strikes a dwarven baritonist.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] -=[Your impressive slash seriously wounds a Drider.]=-
[Damage: 18 ] -=[Your slash seriously wounds a Drider.]=-
A Drider dodges your futile attack.
[Damage: 20 ] -=[Your slash enshrouds a Drider in a mist of blood.]=-
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 733h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: awful >
A dwarven baritonist starts casting an offensive spell.
< 733h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: awful >
You dodge a Drider's vicious attack.
A Drider misses you.
You parry a Drider's lunge at you.
A Drider misses you.
You snap into visibility.
< 733h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: awful >
Flej starts casting an offensive spell.
< 733h/762H 108v/108V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Drider sta EP: awful >
Flej completes his spell...
Flej utters the words 'sfugwahuq grul'
Multicolored rays of light shatter a Drider's existence into a million pieces.
A Drider is dead! R.I.P.
You receive your share of experience.