<worn as a badge> a soulstone scabbard (magic) [88%]
<worn on head> a magnificent horned dwarven warhelm (magic) [89%]
<worn on eyes> a wad of spawn goo (magic) (humming)
<worn in ear> a boreal softwood earring from Ixarkon [73%]
<worn in ear> a mithril and gold earring [superior]
<worn on face> a smuggler's black mask
<worn around neck> a spiked torque of dwarven kind (magic)
<worn around neck> a spiked sunstone collar
<worn on body> the barbed mail of the battlerager king (magic) (humming)
<worn about body> a hooded black cape (magic) (glowing)
<worn as quiver> a sparkling emerald quiver from Rift Valley Jungle [87%]
<worn about waist> a frozen bamboo belt from Ixarkon [87%]
<worn on belt buckle>lucky alchemist sack
<attached to belt> a scroll of identify [83%]
<attached to belt> a dagger of twisted souls [superior] (magic) [71%]
<worn on arms> some tarnished rubber arm plates from Ixarkon [82%]
<worn around wrist> a blackened bracelet of the ogre chiefs [82%]
<worn around wrist> a spiked bracelet of dwarven kind
<worn on hands> the claws of the scrag [75%]
<worn on finger> a twisted bark ring from Ixarkon
<worn on finger> a limestone circle (magic)
<primary weapon> the humming sword named 'Blaze' (magic) (humming)
<secondary weapon> a diorite shard named 'Seeker' [poor] (magic)
<worn on legs> some static hardwood greaves from Ixarkon
<worn on feet> some drow-made hardwood shoes from Ixarkon
< 1260h/1260H 213v/224V Pos: sitting >
< T: Jubei TP: sit TC:excellent E: high sta EP: few wounds >
A soldier of Verspin enters from the west.
< 1260h/1260H 213v/224V Pos: sitting >
< T: Jubei TP: sit TC:excellent E: high sta EP: few wounds >
A soldier of Verspin suddenly attacks YOU!
A soldier of Verspin misses you.
< 1260h/1260H 213v/224V Pos: sitting >
< T: Jubei TP: sit TC:excellent E: high sta EP: few wounds >
A high guard of Verspin's punch grazes you.
A high guard of Verspin misses you.
< 1259h/1260H 213v/224V Pos: sitting >
< T: Jubei TP: sit TC:few scratches E: high sta EP: few wounds >
< 1260h/1260H 213v/224V Pos: sitting >
< T: Jubei TP: sit TC:excellent E: high sta EP: few wounds >
[Damage: 19 ] Your impressive slash strikes a high guard of Verspin.
[Damage: 16 ] Your impressive pierce strikes a high guard of Verspin.
< 1260h/1260H 213v/224V Pos: sitting >
< T: Jubei TP: sit TC:excellent E: high sta EP: few wounds >
A Grey Elf enters from the west.
A Minotaur enters from the west.
< 1260h/1260H 213v/224V Pos: sitting >
< T: Jubei TP: sit TC:excellent E: high sta EP: few wounds >
A soldier of Verspin's feeble punch grazes you.
You feel your skin soften and return to normal.
A soldier of Verspin's punch grazes you.
You dodge a soldier of Verspin's feeble leg sweep.
< 1258h/1260H 213v/224V Pos: sitting >
< T: Jubei TP: sit TC:few scratches E: high sta EP: few wounds >
< 1258h/1260H 213v/224V Pos: sitting >
< T: Jubei TP: sit TC:few scratches E: high sta EP: few wounds >
A Grey Elf gives an order to his followers.
< 1259h/1260H 213v/224V Pos: sitting >
< T: Jubei TP: sit TC:few scratches E: high sta EP: few wounds >
A high guard of Verspin's fine punch wounds you.
A high guard of Verspin's fine punch grazes you.
A high guard of Verspin's punch grazes you.
< 1222h/1260H 213v/224V Pos: sitting >
< T: Jubei TP: sit TC:few scratches E: high sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1222h/1260H 213v/224V Pos: sitting >
< T: Jubei TP: sit TC:few scratches E: high sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1223h/1260H 213v/224V Pos: sitting >
< T: Jubei TP: sit TC:few scratches E: high sta EP: few wounds >
You clamber to your feet.
< 1224h/1260H 213v/224V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: high sta EP: few wounds >
Bryken enters from the east.
Looks like an exit.
You extend your sights westward.
Along the West Wall
Obvious exits: -E -W
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
< 1224h/1260H 213v/224V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: high sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 1225h/1260H 213v/224V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: high sta EP: few wounds >
A Grey Elf gives an order to his followers.
A Grey Elf snaps into visibility.
Bryken avoids being bashed by a void elemental, who loses its balance and falls.
Bryken snaps into visibility.
< 1226h/1260H 213v/224V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: high sta EP: few wounds >
A Minotaur snaps into visibility.
A Minotaur's face turns pale as Bryken slams his head into his face.
A Minotaur is stunned!
Sorry, you aren't allowed to do that in combat.
< 1227h/1260H 213v/224V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: high sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1227h/1260H 213v/224V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: high sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1228h/1260H 213v/224V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: high sta EP: few wounds >
[Damage: 22 ] Your slash strikes a high guard of Verspin hard.
[Damage: 15 ] Your pierce strikes a high guard of Verspin.
You score a CRITICAL HIT!!!!!
[Damage: 36 ] Your powerful slash seriously wounds a high guard of Verspin.
[Damage: 19 ] Your impressive slash strikes a high guard of Verspin hard.
You attempt to flee...
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
Along the West Wall
Obvious exits: -E -W
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
There are some tracks heading west.
There are some tracks heading east.
You flee westward!
You withstand a bash from a soldier of Verspin, who bounces back and falls.
You withstand a bash from a soldier of Verspin, who bounces back and falls.
< 1229h/1260H 192v/224V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: soldier kne EP: small wounds >
< 1230h/1260H 192v/224V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: soldier kne EP: small wounds >
You attempt to flee...
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
Along the West Wall
Obvious exits: -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(large) stands, floating here, fighting a void elemental.(Red Aura)
A Minotaur (huge) The Resistance stands with a stunned look in mid-air here.
A void elemental crouches in mid-air here, fighting Bryken. (minion)
A globe of darkness floats near a void elemental's head.
A Grey Elf (medium) The Resistance stands in mid-air here.
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
There are some tracks heading east.
There are Minotaur tracks going east.
You flee eastward!
< 1230h/1260H 163v/224V Pos: standing >
A high guard of Verspin suddenly attacks YOU!
A high guard of Verspin's decent punch grazes you.
Sorry, you aren't allowed to do that in combat.
< 1223h/1260H 163v/224V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: high sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 1224h/1260H 163v/224V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: high sta EP: nasty wounds >
Bryken snaps into visibility.
Bryken's mighty slash strikes a void elemental.
Bryken ignites into black flames as he hits a void elemental!
Bryken's pierce strikes a void elemental.
Bryken ignites into black flames as he hits a void elemental!
Bryken's impressive slash strikes a void elemental.
Bryken ignites into black flames as he hits a void elemental!
Sorry, you aren't allowed to do that in combat.
< 1225h/1260H 163v/224V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: high sta EP: nasty wounds >
You dodge a bash from a soldier of Verspin, who loses his balance and falls.
You attempt to flee...
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
Along the West Wall
Obvious exits: -E -W
A soldier of Verspin crouches here.(Gold Aura)
A soldier of Verspin is lying here.(Gold Aura)
There are some tracks heading west.
There are some tracks heading east.
You flee westward!
< 1226h/1260H 142v/224V Pos: standing >
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
Along the West Wall
Obvious exits: -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(large) stands, floating here, fighting a void elemental.(Red Aura)
A Minotaur (huge) The Resistance stands in mid-air here.
A void elemental crouches in mid-air here, fighting Bryken. (minion)
A globe of darkness floats near a void elemental's head.
A Grey Elf (medium) The Resistance stands in mid-air here.
A soldier of Verspin crouches here.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
There are Troll tracks going east.
There are Minotaur tracks going east.
< 1227h/1260H 141v/224V Pos: standing >
<map>
Zone: Verspin.
Room: Along The West Wall
</map>
Along The West Wall
Obvious exits: -E -W
There are Troll tracks going west.
There are some tracks heading west.
< 1228h/1260H 140v/224V Pos: standing >
Pardon?
< 1230h/1260H 140v/224V Pos: standing >
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
Along the West Wall
Obvious exits: -E -W
There are some tracks heading west.
There are some tracks heading east.
< 1231h/1260H 140v/224V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Road
</map>
<map>
Zone: Verspin.
Room: The Central Road
</map>
The Central Road
Obvious exits: -N -E -S -W
An inventor of Verspin stands here, inventing.(Gold Aura)
A servant of Verspin is here, cleaning briskly.(Gold Aura)
A travelling gnomish shaman walks about here. (casting) (Red Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
There are Troll tracks going east.
There are some tracks heading north.
< 1233h/1260H 139v/224V Pos: standing >
You feel your skin harden to stone.
The spirits of Ixarkon grant you their protection.
A travelling gnomish shaman completes his spell...
A travelling gnomish shaman utters the words 'gsufuh xabrae'
A travelling gnomish shaman points at an inventor.
An inventor glows dimly as a faint white halo surrounds him.
Azar enters from the east.
<map>
Zone: Verspin.
Room: Vulm's Gem Shop
</map>
<map>
Zone: Verspin.
Room: Vulm's Gem Shop
</map>
Vulm's Gem Shop
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of a captain of Verspin is lying here.
The corpse of a Githzerai is lying here.
Shattered bits of ice are scattered about the area.
A mime walks around here, looking foolish.(Gold Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A swarm of insects sits resting.(Illusion)(Red Aura)
(Q)Vulm, the gem master of Verspin, is here.
There are some tracks.
< 1234h/1260H 139v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 1236h/1260H 139v/224V Pos: standing >
A swarm of insects closes his book and grins malevolently.
< 1237h/1260H 140v/224V Pos: standing >
A swarm of insects clambers to his feet.
< 1239h/1260H 140v/224V Pos: standing >
< 1246h/1260H 142v/224V Pos: standing >
< 1248h/1260H 143v/224V Pos: standing >
< 1249h/1260H 143v/224V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of a captain of Verspin is lying here.
The corpse of a Githzerai is lying here.
Shattered bits of ice are scattered about the area.
A mime walks around here, looking foolish.(Gold Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A swarm of insects flies through the air.(Illusion)(Red Aura)
(Q)Vulm, the gem master of Verspin, is here.
< 1252h/1260H 144v/224V Pos: standing >
< 1254h/1260H 145v/224V Pos: standing >
< 1257h/1260H 145v/224V Pos: standing >
Bodyslam who?
< 1260h/1260H 147v/224V Pos: standing >
< 1260h/1260H 148v/224V Pos: standing >
< 1260h/1260H 150v/224V Pos: standing >
Tackle who?
< 1260h/1260H 150v/224V Pos: standing >
Tackle who?
< 1260h/1260H 151v/224V Pos: standing >
< 1260h/1260H 151v/224V Pos: standing >
Tackle who?
< 1260h/1260H 152v/224V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Central Road
Obvious exits: -N -E -S -W
A servant of Verspin is here, cleaning briskly.(Gold Aura)
A travelling gnomish shaman walks about here.(Red Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
There are Kobold tracks going west.
< 1260h/1260H 153v/224V Pos: standing >
< 1260h/1260H 153v/224V Pos: standing >
You quickly scan the area.
A member of the Verspin cleaning crew who is close by to your west.
A travelling gnomish shaman who is close by to your west.
A dwarven peddler who is close by to your west.
Lielz who is rather far off to your west.
Azar who is rather far off to your west.
Bryken who is rather far off to your west.
A Minotaur who is rather far off to your west.
A soldier of Verspin who is rather far off to your west.
A high guard of Verspin who is rather far off to your west.
A Grey Elf who is in the distance to your west.
A soldier of Verspin who is in the distance to your west.
A soldier of Verspin who is in the distance to your west.
< 1260h/1260H 154v/224V Pos: standing >
< 1260h/1260H 154v/224V Pos: standing >
Grotar leaves west.
< 1260h/1260H 154v/224V Pos: standing >
< 1260h/1260H 155v/224V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Road
</map>
<map>
Zone: Verspin.
Room: The Central Road
</map>
The Central Road
Obvious exits: -N -E -S -W
A servant of Verspin is here, cleaning briskly.(Gold Aura)
A travelling gnomish shaman walks about here.(Red Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
There are Troll tracks going west.
There are Kobold tracks going west.
< 1260h/1260H 154v/224V Pos: standing >
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
Along the West Wall
Obvious exits: -E -W
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
There are some tracks heading west.
There are some tracks heading east.
< 1260h/1260H 154v/224V Pos: standing >
Tackle who?
< 1260h/1260H 154v/224V Pos: standing >
A swarm of insects enters from the east.
A swarm of insects drops some gold coins.
< 1260h/1260H 155v/224V Pos: standing >
Tackle who?
< 1260h/1260H 155v/224V Pos: standing >
< 1260h/1260H 156v/224V Pos: standing >
You quickly scan the area.
A member of the Verspin cleaning crew who is close by to your east.
A travelling gnomish shaman who is close by to your east.
A dwarven peddler who is close by to your east.
A mime who is not far off to your east.
An air elemental who is not far off to your east.
An air elemental who is not far off to your east.
An air elemental who is not far off to your east.
Vulm who is not far off to your east.
A Grey Elf who is not far off to your west.
Lielz who is not far off to your west.
Azar who is not far off to your west.
A void elemental who is not far off to your west.
A soldier of Verspin who is not far off to your west.
A high guard of Verspin who is not far off to your west.
A soldier of Verspin who is a brief walk away to your west.
A soldier of Verspin who is a brief walk away to your west.
A soldier of Verspin who is rather far off to your west.
< 1260h/1260H 157v/224V Pos: standing >
Tackle who?
< 1260h/1260H 157v/224V Pos: standing >
A swarm of insects leaves west.
< 1260h/1260H 157v/224V Pos: standing >
< 1260h/1260H 158v/224V Pos: standing >
Looks like an exit.
You extend your sights westward.
Along The West Wall
Obvious exits: -E -W
A small pile of coins lies here.
Bryken K.O. Kid *-* Bloodlust *-* (Troll)(large) stands, floating here.(Red Aura)
A swarm of insects flies through the air.(Illusion)(Red Aura)
There are Troll tracks going east.
< 1260h/1260H 159v/224V Pos: standing >
Grotar leaves west.
You quickly scan the area.
A member of the Verspin cleaning crew who is close by to your east.
A travelling gnomish shaman who is close by to your east.
A dwarven peddler who is close by to your east.
A mime who is not far off to your east.
An air elemental who is not far off to your east.
An air elemental who is not far off to your east.
An air elemental who is not far off to your east.
Grotar who is close by to your west.
Bryken who is close by to your west.
A soldier of Verspin who is not far off to your west.
A soldier of Verspin who is not far off to your west.
A Grey Elf who is not far off to your west.
Lielz who is not far off to your west.
Azar who is not far off to your west.
A Minotaur who is not far off to your west.
A void elemental who is not far off to your west.
A soldier of Verspin who is not far off to your west.
A high guard of Verspin who is not far off to your west.
A soldier of Verspin who is rather far off to your west.
< 1260h/1260H 161v/224V Pos: standing >
< 1260h/1260H 163v/224V Pos: standing >
Tackle who?
< 1260h/1260H 165v/224V Pos: standing >
Tackle who?
< 1260h/1260H 165v/224V Pos: standing >
Tackle who?
< 1260h/1260H 166v/224V Pos: standing >
Tackle who?
< 1260h/1260H 167v/224V Pos: standing >
Tackle who?
< 1260h/1260H 169v/224V Pos: standing >
<map>
Zone: Verspin.
Room: Along The West Wall
</map>
Along The West Wall
Obvious exits: -E -W
A small pile of coins lies here.
There are Troll tracks going west.
There are Troll tracks going east.
< 1260h/1260H 169v/224V Pos: standing >
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
Along the West Wall
Obvious exits: -E -W
A swarm of insects flies through the air.(Illusion) (casting) (Red Aura)
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(large) stands, floating here.(Red Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here, fighting a Minotaur.(Red Aura)
A soldier of Verspin crouches here, fighting Lielz.(Gold Aura)
A soldier of Verspin is lying here, fighting Lielz.(Gold Aura)
Lielz ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a high guard of Verspin. (casting) (Red Aura)
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a Minotaur.(Red Aura)
A Minotaur (huge) The Resistance sits in mid-air here, fighting Grotar.
A soldier of Verspin crouches here, fighting Lielz.(Gold Aura)
A high guard of Verspin stands here, fighting Lielz.(Gold Aura)
There are some tracks heading west.
There are some tracks heading west.
< 1260h/1260H 168v/224V Pos: standing >
The intense flames cause Bryken's skin to smolder and burn!
Bryken snaps into visibility.
Fire sears and bakes Bryken!
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
Along the West Wall
Obvious exits: -E -W
A Void Elemental lurks here, phasing in and out of existence. (minion)
A globe of darkness floats near a void elemental's head.
A Grey Elf (medium) The Resistance stands in mid-air here.
There are Troll tracks going west.
There are Troll tracks going west.
< 1260h/1260H 167v/224V Pos: standing >
< 1260h/1260H 168v/224V Pos: standing >
You quickly scan the area.
A swarm of insects who is close by to your east.
Bryken who is close by to your east.
A soldier of Verspin who is close by to your east.
A soldier of Verspin who is close by to your east.
Lielz who is close by to your east.
Azar who is close by to your east.
A Minotaur who is close by to your east.
A soldier of Verspin who is close by to your east.
A high guard of Verspin who is close by to your east.
A mime who is rather far off to your east.
A member of the Verspin cleaning crew who is rather far off to your east.
A travelling gnomish shaman who is rather far off to your east.
A dwarven peddler who is rather far off to your east.
An air elemental who is in the distance to your east.
An air elemental who is in the distance to your east.
An air elemental who is in the distance to your east.
A halfling thief who is close by to your west.
A soldier of Verspin who is close by to your west.
< 1260h/1260H 168v/224V Pos: standing >
A Grey Elf leaves west.
A void elemental leaves west.
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
Along the West Wall
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A swarm of insects flies through the air.(Illusion)(Red Aura)
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(large) stands, floating here.(Red Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here, fighting a Minotaur.(Red Aura)
A soldier of Verspin crouches here, fighting Lielz.(Gold Aura)
A soldier of Verspin is lying here, fighting Lielz.(Gold Aura)
Lielz ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a high guard of Verspin.(Red Aura)
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a Minotaur. (casting) (Red Aura)
A Minotaur (huge) The Resistance sits in mid-air here, fighting Grotar.
A soldier of Verspin crouches here, fighting Lielz.(Gold Aura)
A high guard of Verspin stands here, fighting Lielz.(Gold Aura)
There are some tracks heading east.
There are some tracks heading west.
< 1260h/1260H 168v/224V Pos: standing >
< 1260h/1260H 168v/224V Pos: standing >
Lielz blocks a soldier of Verspin's lunge at him.
Your character lacks the training to enforce his will.
Lielz starts casting a spell.
< 1260h/1260H 169v/224V Pos: standing >
A soldier of Verspin rises to his feet.
Azar snaps into visibility.
Azar completes his spell...
Azar utters the words 'oagzajg qraje'
Azar points at a Minotaur.
Azar creates a gaseous cloud with a wave of his hand, directing it at a Minotaur and causing him to choke painfully.
< 1260h/1260H 169v/224V Pos: standing >
Grotar snaps into visibility.
Grotar's slash wounds a Minotaur.
Grotar misses a Minotaur.
Grotar's decent slash wounds a Minotaur.
A high guard of Verspin's feeble punch grazes Lielz.
A high guard of Verspin misses Lielz.
Lielz dodges a high guard of Verspin's attack.
A high guard of Verspin turns to focus his attack on Azar!
A swarm of insects starts casting an offensive spell.
Bryken snaps into visibility.
Bryken leaps at a Minotaur only to realize he is down already.
Tackle who?
< 1260h/1260H 170v/224V Pos: standing >
Tackle who?
< 1260h/1260H 170v/224V Pos: standing >
A soldier of Verspin rises to his feet.
< 1260h/1260H 171v/224V Pos: standing >
Lielz dodges a soldier of Verspin's attack.
Lielz dodges a soldier of Verspin's attack.
A soldier of Verspin turns to focus his attack on Bryken!
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
< 1260h/1260H 171v/224V Pos: standing >
Your character lacks the training to enforce his will.
< 1260h/1260H 171v/224V Pos: standing >
You are surrounded by a magenta glow.
Your character lacks the training to enforce his will.
< 1260h/1260H 172v/224V Pos: standing >
Azar snaps into visibility.
Azar completes his spell...
Azar utters the words 'oagzajg qraje'
Azar points at a Minotaur.
Azar creates a gaseous cloud with a wave of his hand, directing it at a Minotaur and causing him to choke painfully.
A Minotaur shivers slightly.
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Minotaur, close around his neck and begin to squeeze!
A Minotaur gasps for air as a pair of ghostly hands tighten around his throat!
< 1260h/1260H 172v/224V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'yjrr pzar'
A torrent of divine energy flows from Lielz into Bryken's body, and his wounds begin to heal!
A Minotaur gasps for air as a pair of ghostly hands tighten around his throat!
Bryken snaps into visibility.
Bryken's fine slash strikes a Minotaur.
Bryken's decent pierce strikes a Minotaur.
Tackle who?
< 1260h/1260H 173v/224V Pos: standing >
A Minotaur gasps for air as a pair of ghostly hands tighten around his throat!
Lielz's impressive bludgeon seriously wounds a high guard of Verspin.
Lielz misses a high guard of Verspin.
They are aware of deviousness but you try anyways!
You leap at a Minotaur only to realize he is down already.
< 1260h/1260H 173v/224V Pos: sitting >
< T: Grotar TP: sta TC:excellent E: A Minotaur sit EP: awful >
A faint hum can be heard from Tsunami, the trident of storms carried by Lielz.
The intense flames cause Bryken's skin to smolder and burn!
Bryken snaps into visibility.
Fire sears and bakes Bryken!
A Minotaur clambers to his feet.
< 1260h/1260H 174v/224V Pos: sitting >
< T: Grotar TP: sta TC:excellent E: A Minotaur sta EP: awful >
Azar misses a Minotaur.
Azar misses a Minotaur.
Azar snaps into visibility.
A Minotaur misses Grotar.
A Minotaur misses Grotar.
Grotar snaps into visibility.
Azar starts casting an offensive spell.
< 1260h/1260H 174v/224V Pos: sitting >
< T: Grotar TP: sta TC:excellent E: A Minotaur sta EP: awful >
A Minotaur starts casting a spell.
A swarm of insects starts casting an offensive spell.
Grotar snaps into visibility.
A Minotaur's face turns pale as Grotar slams his head into his face.
A Minotaur is stunned!
< 1260h/1260H 174v/224V Pos: sitting >
< T: Grotar TP: sta TC:excellent E: A Minotaur sta EP: awful >
Azar snaps into visibility.
< 1260h/1260H 174v/224V Pos: sitting >
< T: Grotar TP: sta TC:excellent E: A Minotaur sta EP: awful >
A soldier of Verspin misses Lielz.
A soldier of Verspin clambers to his feet.
Lielz avoids being bashed by a soldier of Verspin, who loses his balance and falls.
< 1260h/1260H 174v/224V Pos: sitting >
< T: Grotar TP: sta TC:excellent E: A Minotaur sta EP: awful >
A Minotaur stops invoking abruptly!
Azar snaps into visibility.
Azar completes his spell...
Azar utters the words 'oagzajg qraje'
Azar points at a Minotaur.
Azar, with a wave of the hand, creates a gaseous cloud and directs it at a Minotaur, killing him - perhaps he should have held his breath?
A Minotaur's gloves of randomness crumbled as it was consumed by the toxic gas.
A Minotaur's sunstone horn clasp crumbled as it was consumed by the toxic gas.
A Minotaur's necklace of Darkspine royalty crumbled as it was consumed by the toxic gas.
A Minotaur's pleated red and blue kilt crumbled as it was consumed by the toxic gas.
A Minotaur's set of bloodied horseshoes crumbled as it was consumed by the toxic gas.
A Minotaur's hammer and anvil crumbled as it was consumed by the toxic gas.
A Minotaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!