<worn around neck> a sparkling leather collar
<worn around neck> an unique hemp collar
<worn on body> a shabby alligator skin jerkin
<worn about body> a brutal clay mantle
<worn about waist> a belt of sewn ratskins
<worn on belt buckle>a quill
<attached to belt> an icy leather belt buckle
<attached to belt> a magical ivory belt buckle
<held as shield> a buckler
<worn around wrist> a human-made crystal wristguard
<worn on hands> some decent bronze claws
<primary weapon> a glowing copper quarterstaff
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering merchant.
< 112h/139H 113v/115V Pos: standing >
It appears to be the corpse of a wandering merchant.
a handful of coins
< 112h/139H 113v/115V Pos: standing >
You get a handful of coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 7 gold coins.
< 112h/139H 114v/115V Pos: standing >
Ok.
You put 1 platinum, 7 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 112h/139H 114v/115V Pos: standing >
A small villager leaves north.
Into what?
< 112h/139H 114v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 113h/139H 115v/115V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A few drops of fresh blood are scattered around the area.
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
The corpse of a peasant commoner is lying here.
The corpse of a wandering merchant is lying here.
A small villager wanders here looking for something to do.
A lesser conjured being enters from the south.
A lesser conjured being enters from the south.
< 113h/139H 113v/115V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
A tiny infant has been abandoned here, left to die.
A lesser conjured being enters from below.
A lesser conjured being enters from below.
< 114h/139H 112v/115V Pos: standing >
Ok.
< 114h/139H 114v/115V Pos: standing >
A Room of Peace
This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere. The walls seem to be made of a strange magical stone
the like of which you have never seen before. The floor here is smooth and
very soothing to the touch. This seems to be some sort of place to meditate or
to commune with the dead. A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon. This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
A lesser conjured being enters from the north.
A lesser conjured being enters from the north.
< 114h/139H 114v/115V Pos: standing >
Ok.
< 116h/139H 114v/115V Pos: standing >
You sit down and relax.
< 118h/139H 114v/115V Pos: sitting >
a large leather backpack appears to be empty.
< 118h/139H 114v/115V Pos: sitting >
You have to write quit - no less, to quit!
< 118h/139H 114v/115V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - concealment
2 - shocking grasp
( 2nd circle) 3 - chill touch
( 1st circle) 1 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
9 seconds: ( 2nd) chill touch
19 seconds: ( 2nd) chill touch
29 seconds: ( 2nd) chill touch
39 seconds: ( 2nd) chill touch
51 seconds: ( 3rd) shocking grasp
63 seconds: ( 3rd) shocking grasp
75 seconds: ( 3rd) shocking grasp
87 seconds: ( 3rd) shocking grasp
93 seconds: ( 1st) magic missile
You can memorize 6 4th and 5 5th circle spell(s).
You continue your study.
< 118h/139H 115v/115V Pos: sitting >
You have to write quit - no less, to quit!
< 119h/139H 115v/115V Pos: sitting >
You start meditating...
< 119h/139H 115v/115V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.
< 123h/139H 115v/115V Pos: sitting >
You have finished memorizing chill touch.
< 127h/139H 115v/115V Pos: sitting >
You have finished memorizing chill touch.
< 136h/139H 115v/115V Pos: sitting >
You have finished memorizing chill touch.
< 139h/139H 115v/115V Pos: sitting >
You have finished memorizing chill touch.
< 139h/139H 115v/115V Pos: sitting >
You stop meditating.
A Room of Peace
Obvious exits: -North#
A being formed from crystalized magic awaits orders from their master. (minion)
A being formed from crystalized magic awaits orders from their master. (minion)
< 139h/139H 115v/115V Pos: sitting >
You have finished memorizing shocking grasp.
< 139h/139H 115v/115V Pos: sitting >
You have finished memorizing shocking grasp.
< 139h/139H 115v/115V Pos: sitting >
You have finished memorizing shocking grasp.
< 139h/139H 115v/115V Pos: sitting >
You have finished memorizing shocking grasp.
< 139h/139H 115v/115V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 139h/139H 115v/115V Pos: sitting >
You clamber to your feet.
< 139h/139H 115v/115V Pos: standing >
A Room of Peace
Obvious exits: -North#
A being formed from crystalized magic awaits orders from their master. (minion)
A being formed from crystalized magic awaits orders from their master. (minion)
< 139h/139H 115v/115V Pos: standing >
Ok.
< 139h/139H 115v/115V Pos: standing >
Your group consists of ( 3/20):
( Head) 139/139 hit, 115/115 move Bippi
(Front) 132/132 hit, 190/190 move a lesser conjured being
(Front) 118/118 hit, 191/191 move a lesser conjured being
< 139h/139H 115v/115V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.
A lesser conjured being enters from the south.
A lesser conjured being enters from the south.
< 139h/139H 114v/115V Pos: standing >
Ok.
< 139h/139H 115v/115V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
The corpse of a peasant commoner is lying here.
The corpse of a wandering merchant is lying here.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A lesser conjured being enters from above.
A lesser conjured being enters from above.
< 139h/139H 114v/115V Pos: standing >
A traveling adventurer leaves south.
< 139h/139H 114v/115V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A lesser conjured being enters from the north.
A lesser conjured being enters from the north.
< 139h/139H 112v/115V Pos: standing >
A traveling merchant ducks, and your foot flies a mile high.
< 139h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC:excellent E: merchant sta EP: excellent >
You dodge a traveling merchant's vicious attack.
A traveling merchant misses you.
You dodge a traveling merchant's feeble leg sweep.
You score a CRITICAL HIT!!!!!
Your fine crush wounds a traveling merchant.
< 139h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC:excellent E: merchant sta EP: few scratches >
A lesser conjured being says in goblin 'I must assist my master!'
A lesser conjured being suddenly attacks a traveling merchant!
A lesser conjured being's fine slash wounds a traveling merchant.
< 139h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC:excellent E: merchant sta EP: few scratches >
A lesser conjured being says in goblin 'For glory!'
A lesser conjured being suddenly attacks a traveling merchant!
A lesser conjured being's impressive slash wounds a traveling merchant.
You miss a traveling merchant.
< 139h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC:excellent E: merchant sta EP: few scratches >
You dodge a traveling merchant's vicious attack.
< 139h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC:excellent E: merchant sta EP: few scratches >
You start chanting...
< 139h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC:excellent E: merchant sta EP: few scratches >
You complete your spell...
You chill a traveling merchant.
< 139h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC:excellent E: merchant sta EP: small wounds >
You feel your skill in 1h bludgeon improving.
You miss a traveling merchant.
You start chanting...
< 139h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC:excellent E: merchant sta EP: small wounds >
A lesser conjured being misses a traveling merchant.
< 139h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC:excellent E: merchant sta EP: small wounds >
A traveling merchant dodges a lesser conjured being's attack.
< 139h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC:excellent E: merchant sta EP: small wounds >
Casting: chill touch
< 139h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC:excellent E: merchant sta EP: small wounds >
You complete your spell...
You chill a traveling merchant.
The chilling cold causes a traveling merchant to stammer, apparently weakened.
You dodge a traveling merchant's vicious attack.
A traveling merchant misses you.
< 139h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC:excellent E: merchant sta EP: small wounds >
You start chanting...
< 139h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC:excellent E: merchant sta EP: small wounds >
You are rescued by a lesser conjured being, you are confused, but grateful!
You complete your spell...
You chill a traveling merchant.
< 139h/139H 115v/115V Pos: standing >
A traveling adventurer leaves east.
< 139h/139H 115v/115V Pos: standing >
A small villager leaves north.
A traveling merchant dodges a lesser conjured being's attack.
a Well Traveled Path
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
A lesser conjured being stands here, fighting a traveling merchant. (minion)
A lesser conjured being stands here, fighting a traveling merchant. (minion)
A muscular villager wanders here looking to start a fight.
A traveling merchant stands here, fighting a lesser conjured being.
A traveling merchant wanders here looking to buy some wares.
< 139h/139H 115v/115V Pos: standing >
A lesser conjured being misses a traveling merchant.
Who should the spell be cast upon? You must specify a target!
< 139h/139H 115v/115V Pos: standing >
A lesser conjured being dodges a traveling merchant's attack.
A traveling merchant's fine punch strikes a lesser conjured being hard.
< 139h/139H 115v/115V Pos: standing >
A small villager enters from the north.
< 139h/139H 115v/115V Pos: standing >
A lesser conjured being's impressive slash strikes a traveling merchant.
< 139h/139H 115v/115V Pos: standing >
A lesser conjured being misses a traveling merchant.
A traveling merchant dodges a lesser conjured being's attack.
< 139h/139H 115v/115V Pos: standing >
A traveling merchant misses a lesser conjured being.
A lesser conjured being parries a traveling merchant's lunge at it.
< 139h/139H 115v/115V Pos: standing >
A muscular villager leaves east.
< 139h/139H 115v/115V Pos: standing >
You assist a lesser conjured being heroically.
You miss a traveling merchant.
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC:few scratches E: merchant sta EP: few wounds >
A traveling merchant dodges a lesser conjured being's attack.
You start chanting...
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC:few scratches E: merchant sta EP: few wounds >
A traveling merchant misses a lesser conjured being.
A lesser conjured being dodges a traveling merchant's attack.
A traveling merchant kicks a lesser conjured being in the side with a hefty roundhouse kick.
A lesser conjured being's impressive slash strikes a traveling merchant.
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: small wounds E: merchant sta EP: few wounds >
You complete your spell...
You get a good hold of the shocked a traveling merchant.
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: small wounds E: merchant sta EP: few wounds >
You start chanting...
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: small wounds E: merchant sta EP: few wounds >
You complete your spell...
You get a good hold of the shocked a traveling merchant.
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
A traveling merchant misses a lesser conjured being.
A lesser conjured being parries a traveling merchant's lunge at it.
A traveling merchant dodges a lesser conjured being's attack.
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
A traveling merchant dodges your futile attack.
A traveling merchant dodges a lesser conjured being's attack.
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
You start chanting...
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
Casting: shocking grasp
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
You complete your spell...
You get a good hold of the shocked a traveling merchant.
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A traveling merchant dodges your futile attack.
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You start chanting...
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A traveling merchant's fine punch strikes a lesser conjured being hard.
A traveling merchant's decent punch strikes a lesser conjured being hard.
A traveling merchant kicks a lesser conjured being in the foot, causing a lesser conjured being to hop around in pain.
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
A lesser conjured being's slash strikes a traveling merchant hard.
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
A traveling merchant dodges a lesser conjured being's attack.
A traveling merchant dodges a lesser conjured being's attack.
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
You complete your spell...
You get a good hold of the shocked a traveling merchant.
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: few wounds E: merchant sta EP: awful >
The first rays of sunlight signal that day is approaching.
You start chanting...
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: few wounds E: merchant sta EP: awful >
A young villager enters from the north.
< 139h/139H 115v/115V Pos: standing >
< T: lesser TP: sta TC: few wounds E: merchant sta EP: awful >
You complete your spell...
A traveling merchant dies while looking rather shocked.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling merchant dies in agony.
< 139h/139H 115v/115V Pos: standing >
It appears to be the corpse of a traveling merchant.
a few coins
< 139h/139H 115v/115V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 11 gold coins.
< 139h/139H 115v/115V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 139h/139H 115v/115V Pos: standing >
Into what?
< 139h/139H 115v/115V Pos: standing >
A pudgy commoner enters from the east.
< 139h/139H 115v/115V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 139h/139H 115v/115V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
The corpse of a peasant commoner is lying here.
The corpse of a wandering merchant is lying here.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A lesser conjured being enters from the south.
A lesser conjured being enters from the south.
< 139h/139H 113v/115V Pos: standing >
A pudgy commoner enters from the south.
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
A tiny infant has been abandoned here, left to die.
A lesser conjured being enters from below.
A lesser conjured being enters from below.
< 139h/139H 112v/115V Pos: standing >
Ok.
< 139h/139H 113v/115V Pos: standing >
A Room of Peace
This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere. The walls seem to be made of a strange magical stone
the like of which you have never seen before. The floor here is smooth and
very soothing to the touch. This seems to be some sort of place to meditate or
to commune with the dead. A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon. This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
A lesser conjured being enters from the north.
A lesser conjured being enters from the north.
< 139h/139H 113v/115V Pos: standing >
Ok.
< 139h/139H 115v/115V Pos: standing >
You sit down and relax.
< 139h/139H 115v/115V Pos: sitting >
a large leather backpack appears to be empty.
< 139h/139H 115v/115V Pos: sitting >
You have to write quit - no less, to quit!
< 139h/139H 115v/115V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - concealment
1 - shocking grasp
( 2nd circle) 4 - chill touch
( 1st circle) 1 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
9 seconds: ( 2nd) chill touch
19 seconds: ( 2nd) chill touch
29 seconds: ( 2nd) chill touch
41 seconds: ( 3rd) shocking grasp
53 seconds: ( 3rd) shocking grasp
65 seconds: ( 3rd) shocking grasp
77 seconds: ( 3rd) shocking grasp
89 seconds: ( 3rd) shocking grasp
You can memorize 6 4th and 5 5th circle spell(s).
You continue your study.
< 139h/139H 115v/115V Pos: sitting >
You have to write quit - no less, to quit!
< 139h/139H 115v/115V Pos: sitting >
You start meditating...
< 139h/139H 115v/115V Pos: sitting >
You have finished memorizing chill touch.
< 139h/139H 115v/115V Pos: sitting >
Autosaving...
< 139h/139H 115v/115V Pos: sitting >
You have finished memorizing chill touch.
< 139h/139H 115v/115V Pos: sitting >
You have finished memorizing chill touch.
< 139h/139H 115v/115V Pos: sitting >
You have finished memorizing shocking grasp.
< 139h/139H 115v/115V Pos: sitting >
You have finished memorizing shocking grasp.
< 139h/139H 115v/115V Pos: sitting >
< 139h/139H 115v/115V Pos: sitting >
A Githzerai enters from the north.
< 139h/139H 115v/115V Pos: sitting >
A Githzerai closes the door.
< 139h/139H 115v/115V Pos: sitting >
A Githzerai suddenly attacks YOU!
You abandon your studies.
A Githzerai's fine pierce wounds you.
< 135h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
A lesser conjured being suddenly attacks a Githzerai!
A lesser conjured being misses a Githzerai.
< 135h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
You feel your skill in 1h bludgeon improving.
You miss a Githzerai.
< 135h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
A Githzerai misses you.
A Githzerai's pierce strikes you.
< 128h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
A lesser conjured being suddenly attacks a Githzerai!
A lesser conjured being's slash wounds a Githzerai.
A Githzerai parries a lesser conjured being's lunge at him.
< 128h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
A Githzerai parries your futile lunge at him.
You duck under a Githzerai's lame kick.
< 128h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
A Githzerai's pierce wounds you.
A Githzerai misses you.
< 125h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai dodges your futile attack.
< 125h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai dodges a lesser conjured being's attack.
< 125h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
A lesser conjured being's impressive slash wounds a Githzerai.
< 125h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai misses you.
< 125h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
You miss a Githzerai.
< 125h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai parries a lesser conjured being's lunge at him.
< 125h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
A lesser conjured being misses a Githzerai.
< 125h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai's fine pierce wounds you.
A Githzerai misses you.
< 121h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai parries your futile lunge at him.
< 121h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
You duck under a Githzerai's lame kick.
< 121h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai dodges a lesser conjured being's attack.
A Githzerai misses you.
< 121h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai parries a lesser conjured being's lunge at him.
A Githzerai parries a lesser conjured being's lunge at him.
< 121h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
You miss a Githzerai.
< 121h/139H 115v/115V Pos: sitting >
< T: Bippi TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
You scramble madly to your feet!
< 121h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A lesser conjured being fails miserably in its attempt to rescue you.
< 121h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 121h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai misses you.
A Githzerai misses you.
You attempt to flee...
PANIC! You couldn't escape!
< 121h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A lesser conjured being misses a Githzerai.
< 121h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai dodges a lesser conjured being's attack.
A Githzerai dodges a lesser conjured being's attack.
You miss a Githzerai.
< 121h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 121h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
That's tough to do in battle, but still you try...
< 121h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai misses you.
A Githzerai misses you.
< 121h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai parries your futile lunge at him.
< 121h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A lesser conjured being's slash wounds a Githzerai.
A Githzerai's kick crashes into your chest.
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A lesser conjured being misses a Githzerai.
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
You miss a Githzerai.
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai misses you.
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai dodges a lesser conjured being's attack.
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai dodges a lesser conjured being's attack.
You start chanting...
The magic gathers, then fades away.
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
You start chanting...
The magic gathers, then fades away.
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai parries your futile lunge at him.
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
You dodge a Githzerai's vicious attack.
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
Pardon?
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
Pardon?
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai dodges a lesser conjured being's attack.
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A lesser conjured being misses a Githzerai.
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai dodges your futile attack.
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
That's tough to do in battle, but still you try...
< 116h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai's pierce wounds you.
You dodge a Githzerai's vicious attack.
< 113h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
Ok.
< 113h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
That's tough to do in battle, but still you try...
< 113h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A lesser conjured being misses a Githzerai.
A Githzerai dodges your futile attack.
< 113h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A lesser conjured being misses a Githzerai.
< 113h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
You dodge a Githzerai's vicious attack.
You dodge a Githzerai's vicious attack.
< 113h/139H 115v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
You attempt to flee...
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.
You flee northward!
< 113h/139H 88v/115V Pos: standing >
A Githzerai enters from the south.
< 113h/139H 88v/115V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 113h/139H 91v/115V Pos: standing >
A Githzerai leaves down.
< 113h/139H 91v/115V Pos: standing >
A Githzerai enters from below.
< 114h/139H 93v/115V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 114h/139H 94v/115V Pos: standing >
A Githzerai suddenly attacks YOU!
A Githzerai misses you.
Sorry, you aren't allowed to do that in combat.
< 114h/139H 94v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
You start chanting...
The magic gathers, then fades away.
< 114h/139H 95v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai parries your futile lunge at him.
< 114h/139H 95v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai misses you.
You dodge a Githzerai's vicious attack.
< 114h/139H 95v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
Pardon?
< 114h/139H 95v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai parries your futile lunge at him.
< 114h/139H 95v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai misses you.
< 114h/139H 95v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
You attempt to flee...
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
The corpse of a peasant commoner is lying here.
The corpse of a wandering merchant is lying here.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
You flee downward!
< 114h/139H 68v/115V Pos: standing >
A Githzerai enters from above.
< 114h/139H 69v/115V Pos: standing >
A Githzerai settles to his knees.
< 114h/139H 69v/115V Pos: standing >
A Githzerai crawls south.
< 114h/139H 70v/115V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 114h/139H 71v/115V Pos: standing >
A Githzerai enters from the south.
< 114h/139H 72v/115V Pos: standing >
A Githzerai suddenly attacks YOU!
A Githzerai misses you.
< 114h/139H 72v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
You start chanting...
< 114h/139H 72v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: few scratches >
You complete your spell...
You get a good hold of the shocked a Githzerai.
< 114h/139H 72v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: small wounds >
A Githzerai parries your futile lunge at him.
< 114h/139H 72v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: small wounds >
A Githzerai misses you.
You dodge a Githzerai's vicious attack.
< 114h/139H 72v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: small wounds >
A Githzerai starts casting an offensive spell.
< 114h/139H 72v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: small wounds >
A small villager leaves south.
< 114h/139H 72v/115V Pos: standing >
< T: Bippi TP: sta TC: small wounds E: A Githzerai sta EP: small wounds >
A Githzerai completes his spell...
A Githzerai utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Githzerai - OUCH!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Impossible! You can't concentrate enough!
< -2h/139H 72v/115V Pos: standing >
A Githzerai misses you.
A Githzerai misses you.
A Githzerai grabs a golden lyre.
< -2h/139H 72v/115V Pos: standing >
< T: Bippi TP: sta TC: bleeding, close to death E: A Githzerai sta EP: small wounds >
A Githzerai starts playing a golden lyre and singing aloud.
< -2h/139H 72v/115V Pos: standing >
< T: Bippi TP: sta TC: bleeding, close to death E: A Githzerai sta EP: small wounds >
You miss a Githzerai.
Impossible! You can't concentrate enough!
< -2h/139H 72v/115V Pos: standing >
< T: Bippi TP: sta TC: bleeding, close to death E: A Githzerai sta EP: small wounds >
The world stops spinning.
< -2h/139H 72v/115V Pos: standing >
< T: Bippi TP: sta TC: bleeding, close to death E: A Githzerai sta EP: small wounds >
A Githzerai starts casting an offensive spell.
< -2h/139H 72v/115V Pos: standing >
< T: Bippi TP: sta TC: bleeding, close to death E: A Githzerai sta EP: small wounds >
A small villager enters from the south.
< -2h/139H 72v/115V Pos: standing >
< T: Bippi TP: sta TC: bleeding, close to death E: A Githzerai sta EP: small wounds >
A Githzerai completes his spell...
A Githzerai utters the words 'magic missile'
You stagger as a magic missile from a Githzerai hits you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.